#ifndef NET_MINECRAFT_CLIENT_RENDERER_CULLING__AllowAllCuller_H__ #define NET_MINECRAFT_CLIENT_RENDERER_CULLING__AllowAllCuller_H__ //package net.minecraft.client.renderer.culling; #include "Culler.h" class AABB; class AllowAllCuller: public Culler { public: bool isVisible(const AABB& bb) { return true; } bool cubeFullyInFrustum(float x1, float y1, float z1, float x2, float y2, float z2) { return true; } bool cubeInFrustum(float x1, float y1, float z1, float x2, float y2, float z2) { return true; } void prepare(float xOff, float yOff, float zOff) { } }; #endif /*NET_MINECRAFT_CLIENT_RENDERER_CULLING__AllowAllCuller_H__*/