#include "Keyboard.h" int Keyboard::_states[256] = {0}; std::vector Keyboard::_inputs; std::vector Keyboard::_inputText; int Keyboard::_index = -1; int Keyboard::_textIndex = -1; const char* Keyboard::getKeyName(int key) { switch (key) { case KEY_A: return "A"; case KEY_B: return "B"; case KEY_C: return "C"; case KEY_D: return "D"; case KEY_E: return "E"; case KEY_F: return "F"; case KEY_G: return "G"; case KEY_H: return "H"; case KEY_I: return "I"; case KEY_J: return "J"; case KEY_K: return "K"; case KEY_L: return "L"; case KEY_M: return "M"; case KEY_N: return "N"; case KEY_O: return "O"; case KEY_P: return "P"; case KEY_Q: return "Q"; case KEY_R: return "R"; case KEY_S: return "S"; case KEY_T: return "T"; case KEY_U: return "U"; case KEY_V: return "V"; case KEY_W: return "W"; case KEY_X: return "X"; case KEY_Y: return "Y"; case KEY_Z: return "Z"; case KEY_BACKSPACE: return "Backspace"; case KEY_RETURN: return "Return"; case KEY_F1: return "F1"; case KEY_F2: return "F2"; case KEY_F3: return "F3"; case KEY_F4: return "F4"; case KEY_F5: return "F5"; case KEY_F6: return "F6"; case KEY_F7: return "F7"; case KEY_F8: return "F8"; case KEY_F9: return "F9"; case KEY_F10: return "F10"; case KEY_F11: return "F11"; case KEY_F12: return "F12"; case KEY_ESCAPE: return "Esc"; case KEY_SPACE: return "Space"; case KEY_LSHIFT: return "Left Shift"; default: return "Unknown"; } }