#include "Motive.h" const Motive Motive::Kebab("Kebab", 16, 16, 0 * 16, 0 * 16); const Motive Motive::Aztec("Aztec", 16, 16, 1 * 16, 0 * 16); const Motive Motive::Alban("Alban", 16, 16, 2 * 16, 0 * 16); const Motive Motive::Aztec2("Aztec2", 16, 16, 3 * 16, 0 * 16); const Motive Motive::Bomb("Bomb", 16, 16, 4 * 16, 0 * 16); const Motive Motive::Plant("Plant", 16, 16, 5 * 16, 0 * 16); const Motive Motive::Wasteland("Wasteland", 16, 16, 6 * 16, 0 * 16); const Motive Motive::Pool("Pool", 32, 16, 0 * 16, 2 * 16); const Motive Motive::Courbet("Courbet", 32, 16, 2 * 16, 2 * 16); const Motive Motive::Sea("Sea", 32, 16, 4 * 16, 2 * 16); const Motive Motive::Sunset("Sunset", 32, 16, 6 * 16, 2 * 16); const Motive Motive::Creebet("Creebet", 32, 16, 8 * 16, 2 * 16); const Motive Motive::Wanderer("Wanderer", 16, 32, 0 * 16, 4 * 16); const Motive Motive::Graham("Graham", 16, 32, 1 * 16, 4 * 16); const Motive Motive::Match("Match", 32, 32, 0 * 16, 8 * 16); const Motive Motive::Bust("Bust", 32, 32, 2 * 16, 8 * 16); const Motive Motive::Stage("Stage", 32, 32, 4 * 16, 8 * 16); const Motive Motive::Void("Void", 32, 32, 6 * 16, 8 * 16); const Motive Motive::SkullAndRoses("SkullAndRoses", 32, 32, 8 * 16, 8 * 16); const Motive Motive::Fighters("Fighters", 64, 32, 0 * 16, 6 * 16); const Motive Motive::Pointer("Pointer", 64, 64, 0 * 16, 12 * 16); const Motive Motive::Pigscene("Pigscene", 64, 64, 4 * 16, 12 * 16); const Motive Motive::BurningSkull("BurningSkull", 64, 64, 8 * 16, 12 * 16); const Motive Motive::Skeleton("Skeleton", 64, 48, 12 * 16, 4 * 16); const Motive Motive::DonkeyKong("DonkeyKong", 64, 48, 12 * 16, 7 * 16); const Motive Motive::Earth("Earth", 32, 32, 0 * 16, 10 * 16, false); const Motive Motive::Wind("Wind", 32, 32, 2 * 16, 10 * 16, false); const Motive Motive::Fire("Fire", 32, 32, 4 * 16, 10 * 16, false); const Motive Motive::Water("Water", 32, 32, 6 * 16, 10 * 16, false); const Motive* Motive::DefaultImage = &Motive::Kebab; std::vector Motive::getAllMotivesAsList() { std::vector motives; motives.push_back(&Kebab); motives.push_back(&Aztec2); motives.push_back(&Alban); motives.push_back(&Bomb); motives.push_back(&Plant); motives.push_back(&Wasteland); motives.push_back(&Pool); motives.push_back(&Courbet); motives.push_back(&Sea); motives.push_back(&Sunset); motives.push_back(&Creebet); motives.push_back(&Wanderer); motives.push_back(&Graham); motives.push_back(&Match); motives.push_back(&Bust); motives.push_back(&Stage); motives.push_back(&Void); motives.push_back(&SkullAndRoses); motives.push_back(&Fighters); motives.push_back(&Pointer); motives.push_back(&Pigscene); motives.push_back(&BurningSkull); motives.push_back(&Skeleton); motives.push_back(&DonkeyKong); motives.push_back(&Earth); motives.push_back(&Wind); motives.push_back(&Fire); motives.push_back(&Water); return motives; } const Motive* Motive::getMotiveByName( const std::string& name ) { std::vector allMovies = getAllMotivesAsList(); for(std::vector::iterator i = allMovies.begin(); i != allMovies.end(); ++i) { if((*i)->name == name) return *i; } return DefaultImage; } Motive::Motive( std::string name, int w, int h, int uo, int vo, bool isPublic /*= true*/ ) : name(name), w(w), h(h), uo(uo), vo(vo), isPublic(isPublic) {}