forked from Kolyah35/minecraft-pe-0.6.1
42 lines
1.1 KiB
C++
Executable File
42 lines
1.1 KiB
C++
Executable File
#include "ItemSpriteRenderer.h"
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#include "EntityRenderDispatcher.h"
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#include "../Tesselator.h"
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#include "../../../world/entity/Entity.h"
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ItemSpriteRenderer::ItemSpriteRenderer( int icon )
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: icon(icon)
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{
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}
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void ItemSpriteRenderer::render( Entity* e, float x, float y, float z, float rot, float a )
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{
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glPushMatrix2();
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glTranslatef2((float) x, (float) y, (float) z);
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glScalef2(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
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bindTexture("gui/items.png");
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Tesselator& t = Tesselator::instance;
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float u0 = ((icon % 16) * 16 + 0) / 256.0f;
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float u1 = ((icon % 16) * 16 + 16) / 256.0f;
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float v0 = ((icon / 16) * 16 + 0) / 256.0f;
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float v1 = ((icon / 16) * 16 + 16) / 256.0f;
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float r = 1.0f;
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float xo = 0.5f;
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float yo = 0.25f;
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glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
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glRotatef2(-entityRenderDispatcher->playerRotX, 1, 0, 0);
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t.begin();
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t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
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t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
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t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
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t.vertexUV(0 - xo, 1 - yo, 0, u0, v0);
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t.draw();
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glPopMatrix2();
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}
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