Files
minecraft-pe-0.6.1/src/client/renderer/entity/ItemSpriteRenderer.cpp
2026-03-02 22:04:18 +03:00

42 lines
1.1 KiB
C++
Executable File

#include "ItemSpriteRenderer.h"
#include "EntityRenderDispatcher.h"
#include "../Tesselator.h"
#include "../../../world/entity/Entity.h"
ItemSpriteRenderer::ItemSpriteRenderer( int icon )
: icon(icon)
{
}
void ItemSpriteRenderer::render( Entity* e, float x, float y, float z, float rot, float a )
{
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
glScalef2(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
bindTexture("gui/items.png");
Tesselator& t = Tesselator::instance;
float u0 = ((icon % 16) * 16 + 0) / 256.0f;
float u1 = ((icon % 16) * 16 + 16) / 256.0f;
float v0 = ((icon / 16) * 16 + 0) / 256.0f;
float v1 = ((icon / 16) * 16 + 16) / 256.0f;
float r = 1.0f;
float xo = 0.5f;
float yo = 0.25f;
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t.begin();
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
t.vertexUV(0 - xo, 1 - yo, 0, u0, v0);
t.draw();
glPopMatrix2();
}