forked from Kolyah35/minecraft-pe-0.6.1
135 lines
6.3 KiB
C++
Executable File
135 lines
6.3 KiB
C++
Executable File
#ifndef _MINECRAFT_NETWORK_NETEVENTCALLBACK_H_
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#define _MINECRAFT_NETWORK_NETEVENTCALLBACK_H_
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class AddItemEntityPacket;
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class AddPaintingPacket;
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class AdventureSettingsPacket;
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class TakeItemEntityPacket;
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class LoginPacket;
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class ReadyPacket;
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class LoginStatusPacket;
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class MessagePacket;
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class SetTimePacket;
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class StartGamePacket;
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class AddEntityPacket;
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class AddMobPacket;
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class AddPlayerPacket;
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class RemovePlayerPacket;
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class RemoveEntityPacket;
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class MoveEntityPacket;
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//class TeleportEntityPacket;
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class MovePlayerPacket;
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class PlaceBlockPacket;
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class RemoveBlockPacket;
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class UpdateBlockPacket;
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class ExplodePacket;
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class LevelEventPacket;
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class TileEventPacket;
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class EntityEventPacket;
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class RequestChunkPacket;
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class ChunkDataPacket;
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class PlayerEquipmentPacket;
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class PlayerArmorEquipmentPacket;
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class InteractPacket;
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class SetEntityDataPacket;
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class SetEntityMotionPacket;
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class SetHealthPacket;
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class SetSpawnPositionPacket;
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class SendInventoryPacket;
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class DropItemPacket;
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class AnimatePacket;
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class UseItemPacket;
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class PlayerActionPacket;
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class HurtArmorPacket;
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class RespawnPacket;
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class ContainerAckPacket;
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class ContainerOpenPacket;
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class ContainerClosePacket;
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class ContainerSetSlotPacket;
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class ContainerSetDataPacket;
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class ContainerSetContentPacket;
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class ChatPacket;
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class SignUpdatePacket;
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class Minecraft;
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class Level;
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#include "../world/level/tile/Tile.h"
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namespace RakNet
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{
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struct RakNetGUID;
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}
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class NetEventCallback
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{
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public:
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virtual void levelGenerated(Level* level) {}
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virtual ~NetEventCallback() {}
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virtual void onConnect(const RakNet::RakNetGUID& hostGuid) {};
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virtual void onUnableToConnect() {};
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virtual void onNewClient(const RakNet::RakNetGUID& clientGuid) {};
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virtual void onDisconnect(const RakNet::RakNetGUID& guid) {};
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virtual void handle(const RakNet::RakNetGUID& source, LoginPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ReadyPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SetTimePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, StartGamePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AddItemEntityPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AddPaintingPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AddEntityPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AddMobPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AddPlayerPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, RemovePlayerPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, RemoveEntityPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) {}
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//virtual void handle(const RakNet::RakNetGUID& source, TeleportEntityPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, PlaceBlockPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, UpdateBlockPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ExplodePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, LevelEventPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, TileEventPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ChunkDataPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, PlayerEquipmentPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SetEntityDataPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SetEntityMotionPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SetHealthPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SetSpawnPositionPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, InteractPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, PlayerActionPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, HurtArmorPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, DropItemPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerOpenPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerAckPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerSetDataPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ContainerSetContentPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
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virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
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//
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// Common implementation for Client and Server
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//
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virtual void handle(const RakNet::RakNetGUID& source, RespawnPacket* packet) {}
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virtual void handle(Level* level, const RakNet::RakNetGUID& source, RespawnPacket* packet);
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Player* findPlayer(Level* level, int entityId);
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Player* findPlayer(Level* level, const RakNet::RakNetGUID* source);
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Player* findPlayer(Level* level, int entityId, const RakNet::RakNetGUID* source);
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};
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#endif
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