Files
minecraft-pe-0.6.1/src/main_dedicated.cpp
2026-03-02 22:04:18 +03:00

75 lines
2.9 KiB
C++
Executable File

#include <iostream>
#include "NinecraftApp.h"
#include "AppPlatform.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
#include "world/level/LevelSettings.h"
#include "world/level/Level.h"
#include "server/ArgumentsSettings.h"
#include "platform/time.h"
#include "SharedConstants.h"
#define MAIN_CLASS NinecraftApp
static App* g_app = 0;
static int g_exitCode = 0;
void signal_callback_handler(int signum) {
std::cout << "Signum caught: " << signum << std::endl;
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
if(g_app != 0) {
g_app->quit();
} else {
exit(g_exitCode);
}
}
}
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
}
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData();
std::cout << "Level has been saved!" << std::endl;
while(!app->wantToQuit()) {
app->update();
//pthread_yield();
sleep(20);
}
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app;
appContext.platform->finish();
delete appContext.platform;
std::cout << "Quit correctly" << std::endl;
return g_exitCode;
}