forked from Kolyah35/minecraft-pe-0.6.1
30 lines
995 B
C++
Executable File
30 lines
995 B
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PlayerRenderer_H__
|
|
#define NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PlayerRenderer_H__
|
|
|
|
#include "HumanoidMobRenderer.h"
|
|
|
|
class PlayerRenderer : public HumanoidMobRenderer
|
|
{
|
|
typedef HumanoidMobRenderer super;
|
|
public:
|
|
PlayerRenderer(HumanoidModel* humanoidModel, float shadow);
|
|
~PlayerRenderer();
|
|
|
|
virtual int prepareArmor(Mob* mob, int layer, float a);
|
|
bool isModernPlayerSkin(Mob* mob);
|
|
virtual void render(Entity* mob, float x, float y, float z, float rot, float a);
|
|
|
|
virtual void setupPosition(Entity* mob, float x, float y, float z);
|
|
virtual void setupRotations(Entity* mob, float bob, float bodyRot, float a);
|
|
|
|
virtual void renderName(Mob* mob, float x, float y, float z);
|
|
virtual void onGraphicsReset();
|
|
private:
|
|
HumanoidModel* playerModel32;
|
|
HumanoidModel* playerModel64;
|
|
HumanoidModel* armorParts1;
|
|
HumanoidModel* armorParts2;
|
|
};
|
|
|
|
|
|
#endif /* NET_MINECRAFT_CLIENT_RENDERER_ENTITY__PlayerRenderer_H__ */ |