forked from Kolyah35/minecraft-pe-0.6.1
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings Fixed and restored the unused Item Switching Animation, toggleble in tweaks too Added Dynamic Texture for Lava Added option to use Block Outline Selection which was unused normally Added Split Touch Controls into Options Mobs will now drop cooked variants of their meat if they died by fire Fixed Untranslated Strings in Settings (MAJOR) Ravines and Lava/Water pools have been fixed and renabled Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow You can now grow Fancy Oak Trees using saplings.
24 lines
658 B
C++
Executable File
24 lines
658 B
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
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#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
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//package net.minecraft.world.level.levelgen;
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#include "LargeFeature.h"
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class CanyonFeature: public LargeFeature {
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/*protected*/
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void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
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/*protected*/
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void addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize);
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/
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