Files
minecraft-pe-0.6.1/src/client/renderer/culling/tmp/FrustumCuller.h
2026-03-02 22:04:18 +03:00

166 lines
7.6 KiB
C++
Executable File

#ifndef NET_MINECRAFT_CLIENT_RENDERER_CULLING__FrustumCuller_H__
#define NET_MINECRAFT_CLIENT_RENDERER_CULLING__FrustumCuller_H__
//package net.minecraft.client.renderer.culling;
#include "Culler.h"
#include "../../../world/phys/AABB.h"
class FrustumCuller: public Culler
{
float xOff, yOff, zOff;
float frustum[6][4];
public:
FrustumCuller() {
ExtractFrustum();
}
void prepare(float xOff, float yOff, float zOff) {
this->xOff = xOff;
this->yOff = yOff;
this->zOff = zOff;
}
//bool cubeFullyInFrustum(float x0, float y0, float z0, float x1, float y1, float z1) {
// return frustum.cubeFullyInFrustum(x0 - xOff, y0 - yOff, z0 - zOff, x1 - xOff, y1 - yOff, z1 - zOff);
//}
bool cubeFullyInFrustum( float x0, float y0, float z0, float x1, float y1, float z1 ) {
int c2 = 0;
for( int p = 0; p < 6; p++ ) {
int c = 0;
if( frustum[p][0] * (x0) + frustum[p][1] * (y0) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x1) + frustum[p][1] * (y0) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x0) + frustum[p][1] * (y1) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x1) + frustum[p][1] * (y1) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x0) + frustum[p][1] * (y0) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x1) + frustum[p][1] * (y0) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x0) + frustum[p][1] * (y1) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) c++;
if( frustum[p][0] * (x1) + frustum[p][1] * (y1) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) c++;
if( c == 0 )
return false; // 0
if( c == 8 )
c2++;
}
return c2 == 6; //(c2 == 6) ? 2 : 1;
}
bool isVisible(const AABB& bb) {
printf("cube is : %s\n", bb.toString().c_str());
return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1);
}
bool cubeInFrustum(float x0, float y0, float z0, float x1, float y1, float z1) {
for(int p = 0; p < 6; p++ ) {
if( frustum[p][0] * (x0) + frustum[p][1] * (y0) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x1) + frustum[p][1] * (y0) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x0) + frustum[p][1] * (y1) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x1) + frustum[p][1] * (y1) + frustum[p][2] * (z0) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x0) + frustum[p][1] * (y0) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x1) + frustum[p][1] * (y0) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x0) + frustum[p][1] * (y1) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) continue;
if( frustum[p][0] * (x1) + frustum[p][1] * (y1) + frustum[p][2] * (z1) + frustum[p][3] > 0 ) continue;
return false;
}
return true;
}
private:
void ExtractFrustum() {
float proj[16];
float modl[16];
float clip[16];
float t;
/* Get the current PROJECTION matrix from OpenGL */
glGetFloatv( GL_PROJECTION_MATRIX, proj );
/* Get the current MODELVIEW matrix from OpenGL */
glGetFloatv( GL_MODELVIEW_MATRIX, modl );
/* Combine the two matrices (multiply projection by modelview) */
clip[ 0] = modl[ 0] * proj[ 0] + modl[ 1] * proj[ 4] + modl[ 2] * proj[ 8] + modl[ 3] * proj[12];
clip[ 1] = modl[ 0] * proj[ 1] + modl[ 1] * proj[ 5] + modl[ 2] * proj[ 9] + modl[ 3] * proj[13];
clip[ 2] = modl[ 0] * proj[ 2] + modl[ 1] * proj[ 6] + modl[ 2] * proj[10] + modl[ 3] * proj[14];
clip[ 3] = modl[ 0] * proj[ 3] + modl[ 1] * proj[ 7] + modl[ 2] * proj[11] + modl[ 3] * proj[15];
clip[ 4] = modl[ 4] * proj[ 0] + modl[ 5] * proj[ 4] + modl[ 6] * proj[ 8] + modl[ 7] * proj[12];
clip[ 5] = modl[ 4] * proj[ 1] + modl[ 5] * proj[ 5] + modl[ 6] * proj[ 9] + modl[ 7] * proj[13];
clip[ 6] = modl[ 4] * proj[ 2] + modl[ 5] * proj[ 6] + modl[ 6] * proj[10] + modl[ 7] * proj[14];
clip[ 7] = modl[ 4] * proj[ 3] + modl[ 5] * proj[ 7] + modl[ 6] * proj[11] + modl[ 7] * proj[15];
clip[ 8] = modl[ 8] * proj[ 0] + modl[ 9] * proj[ 4] + modl[10] * proj[ 8] + modl[11] * proj[12];
clip[ 9] = modl[ 8] * proj[ 1] + modl[ 9] * proj[ 5] + modl[10] * proj[ 9] + modl[11] * proj[13];
clip[10] = modl[ 8] * proj[ 2] + modl[ 9] * proj[ 6] + modl[10] * proj[10] + modl[11] * proj[14];
clip[11] = modl[ 8] * proj[ 3] + modl[ 9] * proj[ 7] + modl[10] * proj[11] + modl[11] * proj[15];
clip[12] = modl[12] * proj[ 0] + modl[13] * proj[ 4] + modl[14] * proj[ 8] + modl[15] * proj[12];
clip[13] = modl[12] * proj[ 1] + modl[13] * proj[ 5] + modl[14] * proj[ 9] + modl[15] * proj[13];
clip[14] = modl[12] * proj[ 2] + modl[13] * proj[ 6] + modl[14] * proj[10] + modl[15] * proj[14];
clip[15] = modl[12] * proj[ 3] + modl[13] * proj[ 7] + modl[14] * proj[11] + modl[15] * proj[15];
/* Extract the numbers for the RIGHT plane */
frustum[0][0] = clip[ 3] - clip[ 0];
frustum[0][1] = clip[ 7] - clip[ 4];
frustum[0][2] = clip[11] - clip[ 8];
frustum[0][3] = clip[15] - clip[12];
/* Normalize the result */
t = sqrt( frustum[0][0] * frustum[0][0] + frustum[0][1] * frustum[0][1] + frustum[0][2] * frustum[0][2] );
frustum[0][0] /= t;
frustum[0][1] /= t;
frustum[0][2] /= t;
frustum[0][3] /= t;
/* Extract the numbers for the LEFT plane */
frustum[1][0] = clip[ 3] + clip[ 0];
frustum[1][1] = clip[ 7] + clip[ 4];
frustum[1][2] = clip[11] + clip[ 8];
frustum[1][3] = clip[15] + clip[12];
/* Normalize the result */
t = sqrt( frustum[1][0] * frustum[1][0] + frustum[1][1] * frustum[1][1] + frustum[1][2] * frustum[1][2] );
frustum[1][0] /= t;
frustum[1][1] /= t;
frustum[1][2] /= t;
frustum[1][3] /= t;
/* Extract the BOTTOM plane */
frustum[2][0] = clip[ 3] + clip[ 1];
frustum[2][1] = clip[ 7] + clip[ 5];
frustum[2][2] = clip[11] + clip[ 9];
frustum[2][3] = clip[15] + clip[13];
/* Normalize the result */
t = sqrt( frustum[2][0] * frustum[2][0] + frustum[2][1] * frustum[2][1] + frustum[2][2] * frustum[2][2] );
frustum[2][0] /= t;
frustum[2][1] /= t;
frustum[2][2] /= t;
frustum[2][3] /= t;
/* Extract the TOP plane */
frustum[3][0] = clip[ 3] - clip[ 1];
frustum[3][1] = clip[ 7] - clip[ 5];
frustum[3][2] = clip[11] - clip[ 9];
frustum[3][3] = clip[15] - clip[13];
/* Normalize the result */
t = sqrt( frustum[3][0] * frustum[3][0] + frustum[3][1] * frustum[3][1] + frustum[3][2] * frustum[3][2] );
frustum[3][0] /= t;
frustum[3][1] /= t;
frustum[3][2] /= t;
frustum[3][3] /= t;
/* Extract the FAR plane */
frustum[4][0] = clip[ 3] - clip[ 2];
frustum[4][1] = clip[ 7] - clip[ 6];
frustum[4][2] = clip[11] - clip[10];
frustum[4][3] = clip[15] - clip[14];
/* Normalize the result */
t = sqrt( frustum[4][0] * frustum[4][0] + frustum[4][1] * frustum[4][1] + frustum[4][2] * frustum[4][2] );
frustum[4][0] /= t;
frustum[4][1] /= t;
frustum[4][2] /= t;
frustum[4][3] /= t;
/* Extract the NEAR plane */
frustum[5][0] = clip[ 3] + clip[ 2];
frustum[5][1] = clip[ 7] + clip[ 6];
frustum[5][2] = clip[11] + clip[10];
frustum[5][3] = clip[15] + clip[14];
/* Normalize the result */
t = sqrt( frustum[5][0] * frustum[5][0] + frustum[5][1] * frustum[5][1] + frustum[5][2] * frustum[5][2] );
frustum[5][0] /= t;
frustum[5][1] /= t;
frustum[5][2] /= t;
frustum[5][3] /= t;
}
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_CULLING__FrustumCuller_H__*/