forked from Kolyah35/minecraft-pe-0.6.1
38 lines
1.1 KiB
C++
Executable File
38 lines
1.1 KiB
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__PerlinNoise_H__
|
|
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__PerlinNoise_H__
|
|
|
|
//package net.minecraft.world.level.levelgen.synth;
|
|
|
|
#include "../../../../util/Random.h"
|
|
#include "Synth.h"
|
|
|
|
class ImprovedNoise;
|
|
|
|
class PerlinNoise: public Synth
|
|
{
|
|
public:
|
|
PerlinNoise(int levels);
|
|
PerlinNoise(Random* random, int levels);
|
|
~PerlinNoise();
|
|
|
|
float getValue(float x, float y);
|
|
float getValue(float x, float y, float z);
|
|
|
|
//float[] getRegion(float[] buffer, float x, float y, float z, int xSize, int ySize, int zSize, float xScale, float yScale, float zScale) {
|
|
float* getRegion(float* buffer, float x, float y, float z, int xSize, int ySize, int zSize, float xScale, float yScale, float zScale);
|
|
float* getRegion(float* sr, int x, int z, int xSize, int zSize, float xScale, float zScale, float pow);
|
|
|
|
int hashCode();
|
|
|
|
private:
|
|
ImprovedNoise** noiseLevels;
|
|
int levels;
|
|
|
|
Random _random;
|
|
Random* _rndPtr;
|
|
|
|
void init(int levels);
|
|
};
|
|
|
|
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__PerlinNoise_H__*/
|