forked from Kolyah35/minecraft-pe-0.6.1
497 lines
22 KiB
C
Executable File
497 lines
22 KiB
C
Executable File
/*
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OpenGL ES loader generated by glad 0.1.36 on Sun Mar 1 23:53:39 2026.
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Language/Generator: C/C++
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Specification: gl
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APIs: gles1=1.0
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Profile: compatibility
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Extensions:
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GL_OES_EGL_image,
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GL_OES_EGL_image_external
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gles1=1.0" --generator="c" --spec="gl" --extensions="GL_OES_EGL_image,GL_OES_EGL_image_external"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gles1%3D1.0&extensions=GL_OES_EGL_image&extensions=GL_OES_EGL_image_external
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/glad.h>
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
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}
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if (exts_i == NULL) {
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return 0;
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}
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for(index = 0; index < num_exts_i; index++) {
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp);
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char *local_str = (char*)malloc((len+1) * sizeof(char));
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if(local_str != NULL) {
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memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
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}
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exts_i[index] = local_str;
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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free((char *)exts_i[index]);
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}
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free((void *)exts_i);
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exts_i = NULL;
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}
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}
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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if(exts_i == NULL) return 0;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_ES_CM_1_0 = 0;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
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PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
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PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL;
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PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL;
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PFNGLCOLOR4FPROC glad_glColor4f = NULL;
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PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
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PFNGLCOLOR4XPROC glad_glColor4x = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFOGFPROC glad_glFogf = NULL;
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PFNGLFOGFVPROC glad_glFogfv = NULL;
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PFNGLFOGXPROC glad_glFogx = NULL;
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PFNGLFOGXVPROC glad_glFogxv = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLFRUSTUMFPROC glad_glFrustumf = NULL;
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PFNGLFRUSTUMXPROC glad_glFrustumx = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL;
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PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
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PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL;
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
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PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL;
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PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
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PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
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PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
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PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL;
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PFNGLHINTPROC glad_glHint = NULL;
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PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
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PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
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PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
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PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
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PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
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PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL;
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PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL;
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PFNGLLIGHTFPROC glad_glLightf = NULL;
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PFNGLLIGHTFVPROC glad_glLightfv = NULL;
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PFNGLLIGHTXPROC glad_glLightx = NULL;
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PFNGLLIGHTXVPROC glad_glLightxv = NULL;
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PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
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PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL;
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PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
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PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
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PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL;
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PFNGLLOGICOPPROC glad_glLogicOp = NULL;
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PFNGLMATERIALFPROC glad_glMaterialf = NULL;
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PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
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PFNGLMATERIALXPROC glad_glMaterialx = NULL;
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PFNGLMATERIALXVPROC glad_glMaterialxv = NULL;
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PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
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PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
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PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL;
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PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
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PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL;
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PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
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PFNGLNORMAL3XPROC glad_glNormal3x = NULL;
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PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
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PFNGLORTHOFPROC glad_glOrthof = NULL;
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PFNGLORTHOXPROC glad_glOrthox = NULL;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
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PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL;
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PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL;
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PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
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PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
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PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL;
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PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
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PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
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PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
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PFNGLROTATEFPROC glad_glRotatef = NULL;
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PFNGLROTATEXPROC glad_glRotatex = NULL;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
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PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL;
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PFNGLSCALEFPROC glad_glScalef = NULL;
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PFNGLSCALEXPROC glad_glScalex = NULL;
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PFNGLSCISSORPROC glad_glScissor = NULL;
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PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
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PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
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PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
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PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
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PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
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PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
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PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
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PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
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PFNGLTEXENVXPROC glad_glTexEnvx = NULL;
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PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
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PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL;
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PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
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PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
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PFNGLTRANSLATEXPROC glad_glTranslatex = NULL;
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PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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int GLAD_GL_OES_EGL_image = 0;
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int GLAD_GL_OES_EGL_image_external = 0;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
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static void load_GL_VERSION_ES_CM_1_0(GLADloadproc load) {
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if(!GLAD_GL_VERSION_ES_CM_1_0) return;
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glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
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glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
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glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
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glad_glClipPlanef = (PFNGLCLIPPLANEFPROC)load("glClipPlanef");
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glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
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glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
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glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
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glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
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glad_glFrustumf = (PFNGLFRUSTUMFPROC)load("glFrustumf");
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glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)load("glGetClipPlanef");
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glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
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glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
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glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
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glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
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glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
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glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
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glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
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glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
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glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
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glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
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glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
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glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
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glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
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glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
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glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
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glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
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glad_glOrthof = (PFNGLORTHOFPROC)load("glOrthof");
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glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
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glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
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glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
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glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
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glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
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glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
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glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
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glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
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glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
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glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
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glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
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glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
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glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC)load("glAlphaFuncx");
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glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
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glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
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glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
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glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
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glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
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glad_glClear = (PFNGLCLEARPROC)load("glClear");
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glad_glClearColorx = (PFNGLCLEARCOLORXPROC)load("glClearColorx");
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glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC)load("glClearDepthx");
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glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
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glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
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glad_glClipPlanex = (PFNGLCLIPPLANEXPROC)load("glClipPlanex");
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glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
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glad_glColor4x = (PFNGLCOLOR4XPROC)load("glColor4x");
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glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
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glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
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glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
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glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
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glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
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glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
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glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
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glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
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glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
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glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC)load("glDepthRangex");
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glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
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glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
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glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
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glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
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glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
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glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
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glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glFogx = (PFNGLFOGXPROC)load("glFogx");
|
|
glad_glFogxv = (PFNGLFOGXVPROC)load("glFogxv");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glFrustumx = (PFNGLFRUSTUMXPROC)load("glFrustumx");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)load("glGetClipPlanex");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFixedv = (PFNGLGETFIXEDVPROC)load("glGetFixedv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetLightxv = (PFNGLGETLIGHTXVPROC)load("glGetLightxv");
|
|
glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC)load("glGetMaterialxv");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
|
glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)load("glGetTexEnvxv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)load("glGetTexParameterxv");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
glad_glLightModelx = (PFNGLLIGHTMODELXPROC)load("glLightModelx");
|
|
glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC)load("glLightModelxv");
|
|
glad_glLightx = (PFNGLLIGHTXPROC)load("glLightx");
|
|
glad_glLightxv = (PFNGLLIGHTXVPROC)load("glLightxv");
|
|
glad_glLineWidthx = (PFNGLLINEWIDTHXPROC)load("glLineWidthx");
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
|
glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC)load("glLoadMatrixx");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glMaterialx = (PFNGLMATERIALXPROC)load("glMaterialx");
|
|
glad_glMaterialxv = (PFNGLMATERIALXVPROC)load("glMaterialxv");
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
|
glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC)load("glMultMatrixx");
|
|
glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)load("glMultiTexCoord4x");
|
|
glad_glNormal3x = (PFNGLNORMAL3XPROC)load("glNormal3x");
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
|
glad_glOrthox = (PFNGLORTHOXPROC)load("glOrthox");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC)load("glPointParameterx");
|
|
glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)load("glPointParameterxv");
|
|
glad_glPointSizex = (PFNGLPOINTSIZEXPROC)load("glPointSizex");
|
|
glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)load("glPolygonOffsetx");
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glRotatex = (PFNGLROTATEXPROC)load("glRotatex");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)load("glSampleCoveragex");
|
|
glad_glScalex = (PFNGLSCALEXPROC)load("glScalex");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
|
glad_glTexEnvx = (PFNGLTEXENVXPROC)load("glTexEnvx");
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
|
glad_glTexEnvxv = (PFNGLTEXENVXVPROC)load("glTexEnvxv");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC)load("glTexParameterx");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)load("glTexParameterxv");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glTranslatex = (PFNGLTRANSLATEXPROC)load("glTranslatex");
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
}
|
|
static void load_GL_OES_EGL_image(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_EGL_image) return;
|
|
glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
|
|
glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)load("glEGLImageTargetRenderbufferStorageOES");
|
|
}
|
|
static void load_GL_OES_EGL_image_external(GLADloadproc load) {
|
|
if(!GLAD_GL_OES_EGL_image_external) return;
|
|
glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
|
|
}
|
|
static int find_extensionsGLES1(void) {
|
|
if (!get_exts()) return 0;
|
|
GLAD_GL_OES_EGL_image = has_ext("GL_OES_EGL_image");
|
|
GLAD_GL_OES_EGL_image_external = has_ext("GL_OES_EGL_image_external");
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGLES1(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
if (GLVersion.major > 1 || (GLVersion.major >= 1 && GLVersion.minor >= 0)) {
|
|
max_loaded_major = 1;
|
|
max_loaded_minor = 0;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLES1Loader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGLES1();
|
|
load_GL_VERSION_ES_CM_1_0(load);
|
|
|
|
if (!find_extensionsGLES1()) return 0;
|
|
load_GL_OES_EGL_image(load);
|
|
load_GL_OES_EGL_image_external(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|