#include "RenderChunk.h" int RenderChunk::runningId = 0; RenderChunk::RenderChunk() : vboId(-1), vertexCount(0) { id = ++runningId; } RenderChunk::RenderChunk( GLuint vboId_, int vertexCount_ ) : vboId(vboId_), vertexCount(vertexCount_) { id = ++runningId; }