forked from Kolyah35/minecraft-pe-0.6.1
the whole game
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170
src/raknet/NatTypeDetectionClient.cpp
Executable file
170
src/raknet/NatTypeDetectionClient.cpp
Executable file
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#include "NativeFeatureIncludes.h"
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#if _RAKNET_SUPPORT_NatTypeDetectionClient==1
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#include "NatTypeDetectionClient.h"
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#include "RakNetSocket.h"
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#include "RakNetSmartPtr.h"
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#include "BitStream.h"
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#include "SocketIncludes.h"
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#include "RakString.h"
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#include "RakPeerInterface.h"
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#include "MessageIdentifiers.h"
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#include "SocketLayer.h"
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#include "SocketDefines.h"
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using namespace RakNet;
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STATIC_FACTORY_DEFINITIONS(NatTypeDetectionClient,NatTypeDetectionClient);
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NatTypeDetectionClient::NatTypeDetectionClient()
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{
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c2=INVALID_SOCKET;
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}
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NatTypeDetectionClient::~NatTypeDetectionClient()
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{
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if (c2!=INVALID_SOCKET)
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{
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closesocket__(c2);
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}
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}
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void NatTypeDetectionClient::DetectNATType(SystemAddress _serverAddress)
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{
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if (IsInProgress())
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return;
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if (c2==INVALID_SOCKET)
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{
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DataStructures::List<RakNetSmartPtr<RakNetSocket> > sockets;
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rakPeerInterface->GetSockets(sockets);
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SystemAddress sockAddr;
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SocketLayer::GetSystemAddress(sockets[0]->s, &sockAddr);
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char str[64];
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sockAddr.ToString(false,str);
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c2=CreateNonblockingBoundSocket(str);
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c2Port=SocketLayer::GetLocalPort(c2);
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}
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serverAddress=_serverAddress;
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RakNet::BitStream bs;
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bs.Write((unsigned char)ID_NAT_TYPE_DETECTION_REQUEST);
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bs.Write(true); // IsRequest
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bs.Write(c2Port);
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rakPeerInterface->Send(&bs,MEDIUM_PRIORITY,RELIABLE,0,serverAddress,false);
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}
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void NatTypeDetectionClient::OnCompletion(NATTypeDetectionResult result)
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{
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Packet *p = AllocatePacketUnified(sizeof(MessageID)+sizeof(unsigned char)*2);
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printf("Returning nat detection result to the user\n");
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p->data[0]=ID_NAT_TYPE_DETECTION_RESULT;
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p->systemAddress=serverAddress;
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p->systemAddress.systemIndex=(SystemIndex)-1;
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p->guid=rakPeerInterface->GetGuidFromSystemAddress(serverAddress);
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p->data[1]=(unsigned char) result;
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p->wasGeneratedLocally=true;
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rakPeerInterface->PushBackPacket(p, true);
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// Symmetric and port restricted are determined by server, so no need to notify server we are done
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if (result!=NAT_TYPE_PORT_RESTRICTED && result!=NAT_TYPE_SYMMETRIC)
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{
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// Otherwise tell the server we got this message, so it stops sending tests to us
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RakNet::BitStream bs;
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bs.Write((unsigned char)ID_NAT_TYPE_DETECTION_REQUEST);
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bs.Write(false); // Done
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rakPeerInterface->Send(&bs,HIGH_PRIORITY,RELIABLE,0,serverAddress,false);
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}
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Shutdown();
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}
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bool NatTypeDetectionClient::IsInProgress(void) const
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{
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return serverAddress!=UNASSIGNED_SYSTEM_ADDRESS;
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}
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void NatTypeDetectionClient::Update(void)
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{
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if (IsInProgress())
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{
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char data[ MAXIMUM_MTU_SIZE ];
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int len;
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SystemAddress sender;
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len=NatTypeRecvFrom(data, c2, sender);
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if (len==1 && data[0]==NAT_TYPE_NONE)
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{
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OnCompletion(NAT_TYPE_NONE);
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RakAssert(IsInProgress()==false);
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}
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}
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}
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PluginReceiveResult NatTypeDetectionClient::OnReceive(Packet *packet)
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{
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if (IsInProgress())
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{
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switch (packet->data[0])
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{
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case ID_OUT_OF_BAND_INTERNAL:
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{
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if (packet->length>=3 && packet->data[1]==ID_NAT_TYPE_DETECT)
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{
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OnCompletion((NATTypeDetectionResult)packet->data[2]);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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}
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}
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break;
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case ID_NAT_TYPE_DETECTION_RESULT:
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if (packet->wasGeneratedLocally==false)
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{
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OnCompletion((NATTypeDetectionResult)packet->data[1]);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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}
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else
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break;
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case ID_NAT_TYPE_DETECTION_REQUEST:
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OnTestPortRestricted(packet);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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}
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}
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return RR_CONTINUE_PROCESSING;
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}
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void NatTypeDetectionClient::OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason )
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{
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(void) lostConnectionReason;
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(void) rakNetGUID;
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if (IsInProgress() && systemAddress==serverAddress)
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Shutdown();
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}
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void NatTypeDetectionClient::OnTestPortRestricted(Packet *packet)
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{
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RakNet::BitStream bsIn(packet->data,packet->length,false);
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bsIn.IgnoreBytes(sizeof(MessageID));
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RakNet::RakString s3p4StrAddress;
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bsIn.Read(s3p4StrAddress);
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unsigned short s3p4Port;
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bsIn.Read(s3p4Port);
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DataStructures::List<RakNetSmartPtr<RakNetSocket> > sockets;
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rakPeerInterface->GetSockets(sockets);
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SystemAddress s3p4Addr = sockets[0]->boundAddress;
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s3p4Addr.FromStringExplicitPort(s3p4StrAddress.C_String(), s3p4Port);
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// Send off the RakNet socket to the specified address, message is unformatted
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// Server does this twice, so don't have to unduly worry about packetloss
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RakNet::BitStream bsOut;
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bsOut.Write((MessageID) NAT_TYPE_PORT_RESTRICTED);
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bsOut.Write(rakPeerInterface->GetGuidFromSystemAddress(UNASSIGNED_SYSTEM_ADDRESS));
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SocketLayer::SendTo_PC( sockets[0]->s, (const char*) bsOut.GetData(), bsOut.GetNumberOfBytesUsed(), s3p4Addr, __FILE__, __LINE__ );
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}
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void NatTypeDetectionClient::Shutdown(void)
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{
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serverAddress=UNASSIGNED_SYSTEM_ADDRESS;
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if (c2!=INVALID_SOCKET)
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{
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closesocket__(c2);
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c2=INVALID_SOCKET;
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}
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}
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#endif // _RAKNET_SUPPORT_*
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