Files
minecraft-pe-0.6.1/src/raknet/NatTypeDetectionClient.cpp
2026-03-02 22:04:18 +03:00

171 lines
4.9 KiB
C++
Executable File

#include "NativeFeatureIncludes.h"
#if _RAKNET_SUPPORT_NatTypeDetectionClient==1
#include "NatTypeDetectionClient.h"
#include "RakNetSocket.h"
#include "RakNetSmartPtr.h"
#include "BitStream.h"
#include "SocketIncludes.h"
#include "RakString.h"
#include "RakPeerInterface.h"
#include "MessageIdentifiers.h"
#include "SocketLayer.h"
#include "SocketDefines.h"
using namespace RakNet;
STATIC_FACTORY_DEFINITIONS(NatTypeDetectionClient,NatTypeDetectionClient);
NatTypeDetectionClient::NatTypeDetectionClient()
{
c2=INVALID_SOCKET;
}
NatTypeDetectionClient::~NatTypeDetectionClient()
{
if (c2!=INVALID_SOCKET)
{
closesocket__(c2);
}
}
void NatTypeDetectionClient::DetectNATType(SystemAddress _serverAddress)
{
if (IsInProgress())
return;
if (c2==INVALID_SOCKET)
{
DataStructures::List<RakNetSmartPtr<RakNetSocket> > sockets;
rakPeerInterface->GetSockets(sockets);
SystemAddress sockAddr;
SocketLayer::GetSystemAddress(sockets[0]->s, &sockAddr);
char str[64];
sockAddr.ToString(false,str);
c2=CreateNonblockingBoundSocket(str);
c2Port=SocketLayer::GetLocalPort(c2);
}
serverAddress=_serverAddress;
RakNet::BitStream bs;
bs.Write((unsigned char)ID_NAT_TYPE_DETECTION_REQUEST);
bs.Write(true); // IsRequest
bs.Write(c2Port);
rakPeerInterface->Send(&bs,MEDIUM_PRIORITY,RELIABLE,0,serverAddress,false);
}
void NatTypeDetectionClient::OnCompletion(NATTypeDetectionResult result)
{
Packet *p = AllocatePacketUnified(sizeof(MessageID)+sizeof(unsigned char)*2);
printf("Returning nat detection result to the user\n");
p->data[0]=ID_NAT_TYPE_DETECTION_RESULT;
p->systemAddress=serverAddress;
p->systemAddress.systemIndex=(SystemIndex)-1;
p->guid=rakPeerInterface->GetGuidFromSystemAddress(serverAddress);
p->data[1]=(unsigned char) result;
p->wasGeneratedLocally=true;
rakPeerInterface->PushBackPacket(p, true);
// Symmetric and port restricted are determined by server, so no need to notify server we are done
if (result!=NAT_TYPE_PORT_RESTRICTED && result!=NAT_TYPE_SYMMETRIC)
{
// Otherwise tell the server we got this message, so it stops sending tests to us
RakNet::BitStream bs;
bs.Write((unsigned char)ID_NAT_TYPE_DETECTION_REQUEST);
bs.Write(false); // Done
rakPeerInterface->Send(&bs,HIGH_PRIORITY,RELIABLE,0,serverAddress,false);
}
Shutdown();
}
bool NatTypeDetectionClient::IsInProgress(void) const
{
return serverAddress!=UNASSIGNED_SYSTEM_ADDRESS;
}
void NatTypeDetectionClient::Update(void)
{
if (IsInProgress())
{
char data[ MAXIMUM_MTU_SIZE ];
int len;
SystemAddress sender;
len=NatTypeRecvFrom(data, c2, sender);
if (len==1 && data[0]==NAT_TYPE_NONE)
{
OnCompletion(NAT_TYPE_NONE);
RakAssert(IsInProgress()==false);
}
}
}
PluginReceiveResult NatTypeDetectionClient::OnReceive(Packet *packet)
{
if (IsInProgress())
{
switch (packet->data[0])
{
case ID_OUT_OF_BAND_INTERNAL:
{
if (packet->length>=3 && packet->data[1]==ID_NAT_TYPE_DETECT)
{
OnCompletion((NATTypeDetectionResult)packet->data[2]);
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
}
break;
case ID_NAT_TYPE_DETECTION_RESULT:
if (packet->wasGeneratedLocally==false)
{
OnCompletion((NATTypeDetectionResult)packet->data[1]);
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
else
break;
case ID_NAT_TYPE_DETECTION_REQUEST:
OnTestPortRestricted(packet);
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
}
return RR_CONTINUE_PROCESSING;
}
void NatTypeDetectionClient::OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason )
{
(void) lostConnectionReason;
(void) rakNetGUID;
if (IsInProgress() && systemAddress==serverAddress)
Shutdown();
}
void NatTypeDetectionClient::OnTestPortRestricted(Packet *packet)
{
RakNet::BitStream bsIn(packet->data,packet->length,false);
bsIn.IgnoreBytes(sizeof(MessageID));
RakNet::RakString s3p4StrAddress;
bsIn.Read(s3p4StrAddress);
unsigned short s3p4Port;
bsIn.Read(s3p4Port);
DataStructures::List<RakNetSmartPtr<RakNetSocket> > sockets;
rakPeerInterface->GetSockets(sockets);
SystemAddress s3p4Addr = sockets[0]->boundAddress;
s3p4Addr.FromStringExplicitPort(s3p4StrAddress.C_String(), s3p4Port);
// Send off the RakNet socket to the specified address, message is unformatted
// Server does this twice, so don't have to unduly worry about packetloss
RakNet::BitStream bsOut;
bsOut.Write((MessageID) NAT_TYPE_PORT_RESTRICTED);
bsOut.Write(rakPeerInterface->GetGuidFromSystemAddress(UNASSIGNED_SYSTEM_ADDRESS));
SocketLayer::SendTo_PC( sockets[0]->s, (const char*) bsOut.GetData(), bsOut.GetNumberOfBytesUsed(), s3p4Addr, __FILE__, __LINE__ );
}
void NatTypeDetectionClient::Shutdown(void)
{
serverAddress=UNASSIGNED_SYSTEM_ADDRESS;
if (c2!=INVALID_SOCKET)
{
closesocket__(c2);
c2=INVALID_SOCKET;
}
}
#endif // _RAKNET_SUPPORT_*