forked from Kolyah35/minecraft-pe-0.6.1
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@@ -1962,7 +1962,7 @@ void Level::prepare() {
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;
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}
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bool Level::mayPlace(int tileId, int x, int y, int z, bool ignoreEntities,unsigned char face) {
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bool Level::mayPlace(int tileId, int x, int y, int z, bool ignoreEntities,unsigned char face) {
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int targetType = getTile(x, y, z);
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const Tile* targetTile = Tile::tiles[targetType];
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Tile* tile = Tile::tiles[tileId];
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