pragma once everywhere

This commit is contained in:
Kolyah35
2026-03-28 00:00:19 +03:00
parent a45c01d013
commit 7d3257669a
575 changed files with 37222 additions and 38345 deletions

View File

@@ -1,44 +1,42 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Keyboard.h"
class Font;
class Minecraft;
class TextBox: public GuiElement
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char c);
virtual void tick(Minecraft* minecraft);
public:
std::string hint;
std::string text;
int id;
int blinkTicks;
bool focused;
bool blink;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/
#pragma once
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Keyboard.h"
class Font;
class Minecraft;
class TextBox: public GuiElement
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void keyPressed(Minecraft* minecraft, int key);
virtual void charPressed(Minecraft* minecraft, char c);
virtual void tick(Minecraft* minecraft);
public:
std::string hint;
std::string text;
int id;
int blinkTicks;
bool focused;
bool blink;
};