forked from Kolyah35/minecraft-pe-0.6.1
few additions and bug fixes
Added Hand Sway (not an option yet) from b1,8 Fire works properly in multiplayer now and also renders on undead mobs in sunlight now hopefully fixed bow stuck bug on touchscreen devices Fire on entites uses updated rendering from b1.6.6 Shadow bug fix attempt the 15th Added looking at block in debug screen Zombie Pigman now renders his hat layer Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
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@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
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armorTypeHash(0),
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sprinting(false),
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sprintDoubleTapTimer(0),
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prevForwardHeld(false)
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prevForwardHeld(false),
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xBob(0.0f),
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yBob(0.0f),
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xBobO(0.0f),
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yBobO(0.0f)
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{
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this->dimension = dimension;
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_init();
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@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
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//if (onGround && abilities.flying)
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// abilities.flying = false;
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yBobO = yBob;
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xBobO = xBob;
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xBob += (xRot - xBob) * 0.5;
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yBob += (yRot - yBob) * 0.5;
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if (interpolateOnly())
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updateAi();
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@@ -22,6 +22,10 @@ public:
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virtual void reset();
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void tick();
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float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
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float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
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void move(float xa, float ya, float za);
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void aiStep();
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