#ifndef NET_MINECRAFT_CLIENT_PLAYER__KeyboardInput_H__ #define NET_MINECRAFT_CLIENT_PLAYER__KeyboardInput_H__ //package net.minecraft.client.player; #include "IMoveInput.h" class Options; class Player; // @todo: extract a separate MoveInput (-> merge XperiaPlayInput) class KeyboardInput: public IMoveInput { static const int NumKeys = 10; public: static const int KEY_UP = 0; static const int KEY_DOWN = 1; static const int KEY_LEFT = 2; static const int KEY_RIGHT = 3; static const int KEY_JUMP = 4; static const int KEY_SNEAK = 5; static const int KEY_CRAFT = 6; KeyboardInput(Options* options); void tick(Player* player); void setKey(int key, bool state); void releaseAllKeys(); protected: bool keys[NumKeys]; Options* options; }; #endif /*NET_MINECRAFT_CLIENT_PLAYER__KeyboardInput_H__*/