#include "TickNextTickData.h" long TickNextTickData::C = 0; TickNextTickData::TickNextTickData(int x_, int y_, int z_, int tileId_) : x(x_), y(y_), z(z_), tileId(tileId_), c(++C) { } bool TickNextTickData::operator==(const TickNextTickData& t) const { return x == t.x && y == t.y && z == t.z && tileId == t.tileId; } int TickNextTickData::hashCode() const { return (((x * 128 * 1024) + (z * 128) + y) * 256) + tileId; } TickNextTickData* TickNextTickData::setDelay(long l) { this->delay = l; return this; } bool TickNextTickData::operator<(const TickNextTickData& tnd) const { if (delay < tnd.delay) return true; if (delay > tnd.delay) return false; if (c < tnd.c) return true; if (c > tnd.c) return false; return false; }