#ifndef NET_MINECRAFT_CLIENT_PLAYER__RemotePlayer_H__ #define NET_MINECRAFT_CLIENT_PLAYER__RemotePlayer_H__ //package net.minecraft.client.player; #include "../../world/entity/player/Player.h" class Level; class RemotePlayer: public Player { typedef Player super; public: RemotePlayer(Level* level, bool isCreative); void aiStep(); void tick(); private: bool hasStartedUsingItem; }; #endif /*NET_MINECRAFT_CLIENT_PLAYER__RemotePlayer_H__*/