#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__ //package net.minecraft.world.level.levelgen.synth; #include "Synth.h" class Random; class ImprovedNoise: public Synth { public: ImprovedNoise(); ImprovedNoise(Random* random); void init(Random* random); float noise(float _x, float _y, float _z); const float lerp(float t, float a, float b); const float grad2(int hash, float x, float z); const float grad(int hash, float x, float y, float z); float getValue(float x, float y); float getValue(float x, float y, float z); void add(float* buffer, float _x, float _y, float _z, int xSize, int ySize, int zSize, float xs, float ys, float zs, float pow); int hashCode(); float scale; float xo, yo, zo; private: int p[512]; }; #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__*/