#ifndef NET_MINECRAFT_WORLD_PHYS__HitResult_H__ #define NET_MINECRAFT_WORLD_PHYS__HitResult_H__ //package net.minecraft.world.phys; #include "Vec3.h" class Entity; enum HitResultType { TILE, ENTITY, NO_HIT }; class HitResult { public: HitResult(); HitResult(int x, int y, int z, int f, const Vec3& pos); HitResult(Entity* entity); HitResult(const HitResult& hr); float distanceTo(Entity* entity) const ; bool isHit() const { return type != NO_HIT; } HitResultType type; int x, y, z, f; Vec3 pos; Entity* entity; bool indirectHit; // when targeting the block we're standing on, without actually looking at it }; #endif /*NET_MINECRAFT_WORLD_PHYS__HitResult_H__*/