forked from Kolyah35/minecraft-pe-0.6.1
41 lines
1.2 KiB
C++
Executable File
41 lines
1.2 KiB
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__
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#define NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__
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//package net.minecraft.client.particle;
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#include "Particle.h"
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class HugeExplosionSeedParticle: public Particle
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{
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typedef Particle super;
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public:
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HugeExplosionSeedParticle(Level* level, float x, float y, float z, float xa, float ya, float za)
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: super(level, x, y, z, 0, 0, 0),
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life(0),
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lifeTime(8)
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{
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}
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void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) {}
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void tick() {
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for (int i = 0; i < 6; i++) {
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float xx = x + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4;
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float yy = y + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4;
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float zz = z + (sharedRandom.nextFloat() - sharedRandom.nextFloat()) * 4;
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level->addParticle(PARTICLETYPE(largeexplode), xx, yy, zz, life / (float) lifeTime, 0, 0);
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}
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life++;
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if (life == lifeTime) remove();
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}
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int getParticleTexture() {
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return ParticleEngine::TERRAIN_TEXTURE;
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}
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private:
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int life;
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int lifeTime;
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};
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#endif /*NET_MINECRAFT_CLIENT_PARTICLE__HugeExplosionSeedParticle_H__*/
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