forked from Kolyah35/minecraft-pe-0.6.1
Adaptation to be able to play on android
This commit is contained in:
@@ -207,6 +207,7 @@ options.graphics.fancy=Fancy
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options.graphics.fast=Fast
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options.guiScale=GUI Scale
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options.guiScale.auto=Auto
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options.guiScale.tiny=Tiny
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options.guiScale.small=Small
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options.guiScale.medium=Medium
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options.guiScale.large=Large
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@@ -225,6 +226,7 @@ options.smoothCamera=Smooth camera
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options.destroyVibration=Destroy vibration
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options.isLeftHanded=Left handed
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options.useTouchscreen=Use touchscreen
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options.touchOverride=Touch Mode Override
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options.fancyGraphics=Fancy graphics
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options.renderDebug=Debug render
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options.anaglyph3d=3D anaglyph
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@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
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options.graphics.fast=Fast
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options.guiScale=GUI Scale
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options.guiScale.auto=Auto
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options.guiScale.tiny=Tiny
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options.guiScale.small=Small
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options.guiScale.medium=Medium
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options.guiScale.large=Large
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@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
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options.graphics.fast=Fast
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options.guiScale=GUI Scale
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options.guiScale.auto=Auto
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options.guiScale.tiny=Tiny
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options.guiScale.small=Small
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options.guiScale.medium=Medium
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options.guiScale.large=Large
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@@ -115,10 +115,11 @@ void NinecraftApp::init()
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LOGI("This: %p\n", this);
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screenChooser.setScreen(SCREEN_STARTMENU);
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if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
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options.toggle(OPTIONS_FIRST_LAUNCH);
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setScreen(new UsernameScreen());
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}
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// Disabled: Show username screen on first launch
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// if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
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// options.toggle(OPTIONS_FIRST_LAUNCH);
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// setScreen(new UsernameScreen());
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// }
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#else
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hostMultiplayer();
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#endif
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@@ -1125,6 +1125,9 @@ bool Minecraft::useTouchscreen() {
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#elif defined(RPI)
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return false;
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#endif
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if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
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return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
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}
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return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
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}
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bool Minecraft::supportNonTouchScreen() {
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@@ -1217,13 +1220,14 @@ void Minecraft::setSize(int w, int h) {
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// determine gui scale, optionally overriding auto
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if (guiScale != 0) {
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// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
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// manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
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switch (guiScale) {
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case 1: Gui::GuiScale = 2.0f; break;
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case 2: Gui::GuiScale = 3.0f; break;
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case 3: Gui::GuiScale = 4.0f; break;
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case 4: Gui::GuiScale = 5.0f; break;
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case 5: Gui::GuiScale = 6.0f; break;
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case 1: Gui::GuiScale = 1.0f; break;
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case 2: Gui::GuiScale = 2.0f; break;
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case 3: Gui::GuiScale = 3.0f; break;
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case 4: Gui::GuiScale = 4.0f; break;
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case 5: Gui::GuiScale = 5.0f; break;
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case 6: Gui::GuiScale = 6.0f; break;
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default: Gui::GuiScale = 1.0f; break; // auto
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}
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} else {
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@@ -1283,16 +1287,15 @@ void Minecraft::setSize(int w, int h) {
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void Minecraft::reloadOptions() {
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options.save();
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bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
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options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
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options.save();
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if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
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_reloadInput();
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bool useTouch = useTouchscreen();
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_reloadInput();
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gui.refreshTouchState();
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// user->name = options.username;
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LOGI("Reloading-options\n");
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LOGI("Reloading-options (touch=%d)\n", useTouch);
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// @todo @fix Android and iOS behaves a bit differently when leaving
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// an options screen (Android recreates OpenGL surface)
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@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
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const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
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const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";
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@@ -30,6 +30,7 @@ public:
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static const char* Tweaks_Sprint;
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static const char* Tweaks_BarOnTop;
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static const char* Tweaks_TouchOverride;
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};
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@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
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OptionFloat flySpeed("flySpeed", 1.f);
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OptionFloat cameraSpeed("cameraSpeed", 1.f);
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OptionInt guiScale("guiScale", 0, 0, 5);
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OptionInt guiScale("guiScale", 0, 0, 6);
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OptionString skin("skin", "Default");
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#ifdef RPI
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OptionString username("username", "StevePi");
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#else
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OptionString username("username", "Steve");
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OptionString username("username", "test");
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#else
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OptionString username("username", "test");
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#endif
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OptionBool destroyVibration("destroyVibration", true);
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@@ -64,6 +64,8 @@ OptionBool useVignette("useVignette", true);
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OptionBool useTouchscreen("useTouchscreen", true);
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OptionBool touchOverride("touchOverride", false);
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OptionBool serverVisible("servervisible", true);
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OptionBool foliageTint("foliagetint", true);
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@@ -173,6 +175,8 @@ void Options::initTable() {
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m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
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m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
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m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
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m_options[OPTIONS_MENU_STYLE] = &menuStyle;
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@@ -92,6 +92,7 @@ enum OptionId {
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OPTIONS_FOG_TYPE,
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OPTIONS_JAVA_HUD,
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OPTIONS_RESTORED_ANIMS,
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OPTIONS_TOUCH_OVERRIDE,
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OPTIONS_TINTED_SIDE,
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OPTIONS_BETA_SKY,
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OPTIONS_BEAUTIFUL_SKY,
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@@ -423,6 +423,10 @@ void Gui::inventoryUpdated() {
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_inventoryNeedsUpdate = true;
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}
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void Gui::refreshTouchState() {
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_openInventorySlot = minecraft->useTouchscreen();
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}
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void Gui::onGraphicsReset() {
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inventoryUpdated();
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}
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@@ -71,6 +71,7 @@ public:
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void onGraphicsReset();
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void inventoryUpdated();
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void refreshTouchState();
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void setNowPlaying(const std::string& string);
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void displayClientMessage(const std::string& messageId);
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@@ -27,11 +27,12 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
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std::string scaleText;
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switch (value) {
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case 0: scaleText = I18n::get("options.guiScale.auto"); break;
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case 1: scaleText = I18n::get("options.guiScale.small"); break;
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case 2: scaleText = I18n::get("options.guiScale.medium"); break;
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case 3: scaleText = I18n::get("options.guiScale.large"); break;
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case 4: scaleText = I18n::get("options.guiScale.larger"); break;
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case 5: scaleText = I18n::get("options.guiScale.largest"); break;
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case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
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case 2: scaleText = I18n::get("options.guiScale.small"); break;
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case 3: scaleText = I18n::get("options.guiScale.medium"); break;
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case 4: scaleText = I18n::get("options.guiScale.large"); break;
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case 5: scaleText = I18n::get("options.guiScale.larger"); break;
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case 6: scaleText = I18n::get("options.guiScale.largest"); break;
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default: scaleText = I18n::get("options.guiScale.auto"); break;
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}
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text += ": " + scaleText;
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@@ -148,7 +148,7 @@ void OptionsScreen::removed() {
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void OptionsScreen::buttonClicked(Button* button) {
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if (button == btnClose) {
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minecraft->options.save();
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minecraft->reloadOptions();
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if (minecraft->screen != NULL) {
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minecraft->setScreen(NULL);
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} else {
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@@ -195,11 +195,11 @@ void OptionsScreen::generateOptionScreens() {
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.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
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// Game Pane
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optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
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optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
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.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
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.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
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.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
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.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
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.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
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.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
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.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
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.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
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@@ -234,7 +234,8 @@ void OptionsScreen::generateOptionScreens() {
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.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
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.addOptionItem(OPTIONS_VIGNETTE, minecraft);
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optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
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optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
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.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
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.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
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.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
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.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
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@@ -271,8 +272,8 @@ void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
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void OptionsScreen::keyPressed(int eventKey) {
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if (currentOptionsGroup != NULL)
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currentOptionsGroup->keyPressed(minecraft, eventKey);
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if (eventKey == Keyboard::KEY_ESCAPE)
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minecraft->options.save();
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if (eventKey == Keyboard::KEY_ESCAPE)
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minecraft->reloadOptions();
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super::keyPressed(eventKey);
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}
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@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
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bGamemode->x = centerX - totalButtonWidth / 2;
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bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
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// compute vertical centre for buttons in remaining space
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{
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int bottomPad = 20;
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int availTop = buttonHeight + 20 + 30 + 10; // just below seed
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int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
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int availHeight = availBottom - availTop;
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if (availHeight < 0) availHeight = 0;
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int y = availTop + (availHeight - bGamemode->height) / 2;
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bGamemode->y = y;
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bCheats->y = y;
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}
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// position Survival/Cheats buttons below the seed field
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int buttonY = tSeed.y + tSeed.height + 20;
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bGamemode->y = buttonY;
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bCheats->y = buttonY;
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// position Create button just below with a small gap
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bCreate->width = 100;
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bCreate->x = centerX - bCreate->width / 2;
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int bottomPadding = 20;
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bCreate->y = height - bottomPadding - bCreate->height;
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bCreate->y = buttonY + bGamemode->height + 40;
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}
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void SimpleChooseLevelScreen::tick()
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@@ -4,6 +4,7 @@
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#include "../../../gui/Gui.h"
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#include "../../../renderer/Tesselator.h"
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#include "../../../../world/entity/player/Player.h"
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#include "../../../../util/Mth.h"
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#include "../../../Minecraft.h"
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#include "../../../../platform/log.h"
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@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
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*/
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// Code for "D-pad with jump in center"
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float Bw = w * 0.11f;//0.08f;
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float Bh = Bw;//0.15f;
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// If too large (like playing on Tablet)
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// Calculate button size so the full 3x3 grid fits on screen with margins
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const float margin = 12.0f;
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float availW = w - margin * 2; // horizontal space available
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float availH = h - margin * 2; // vertical space available
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// Each button: 3 wide, 3 tall
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float Bw = availW / 3.0f;
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float Bh = availH / 3.0f;
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// Use the smaller of the two to maintain square buttons
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float btnSize = Mth::Min(Bw, Bh);
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// Scale down to 65% of max available for a more comfortable, non-obtrusive size
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btnSize *= 0.65f;
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// Clamp to physical millimeters for consistency across DPIs
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PixelCalc& pc = _minecraft->pixelCalc;
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if (pc.pixelsToMillimeters(Bw) > 200) { //14
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Bw = Bh = pc.millimetersToPixels(200); //14
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}
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float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
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float maxBtnPx = pc.millimetersToPixels(90); // maximum
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if (btnSize < minBtnPx) btnSize = minBtnPx;
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if (btnSize > maxBtnPx) btnSize = maxBtnPx;
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float Bw2 = btnSize;
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float Bh2 = btnSize;
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// temp data
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float xx;
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float yy;
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const float BaseY = -8 + h - 3.0f * Bh;
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const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
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: 8 + 0;
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// Position from top-left (or top-right for left-handed)
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float dpadTotalW = 3.0f * Bw2;
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float dpadTotalH = 3.0f * Bh2;
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// Place at top of screen instead of bottom
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float BaseY = margin;
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if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
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float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
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if (BaseX < margin) BaseX = margin;
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if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
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// Setup the bounding rectangle
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_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
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_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
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xx = BaseX + Bw; yy = BaseY;
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_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
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xx = BaseX + Bw2; yy = BaseY;
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_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
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xx = BaseX;
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aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
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xx = BaseX + 2 * Bw;
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aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
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aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
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xx = BaseX + 2 * Bw2;
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aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
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xx = BaseX + Bw; yy = BaseY + Bh;
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_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
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xx = BaseX + Bw2; yy = BaseY + Bh2;
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_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
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xx = BaseX + Bw; yy = BaseY + 2 * Bh;
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_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
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xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
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_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
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xx = BaseX; yy = BaseY + Bh;
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_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
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xx = BaseX; yy = BaseY + Bh2;
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_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
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xx = BaseX + 2 * Bw; yy = BaseY + Bh;
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_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
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xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
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_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
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float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
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// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
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float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
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_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
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_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
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// Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
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float actionBtnSize = Bw2 * 0.7f;
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float actionBtnMargin = 8.0f;
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// Clamp action button size
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if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
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if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
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_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
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w - actionBtnMargin - actionBtnSize, actionBtnMargin,
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w - actionBtnMargin, actionBtnMargin + actionBtnSize));
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_model.addArea(AREA_CHAT, aChat = new RectangleArea(
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w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
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w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
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||||
|
||||
//rebuild();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user