Commit Graph

277 Commits

Author SHA1 Message Date
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
3a0f4c3647 Fix upper sky cut when using fancy graphics 2026-04-13 17:42:19 +02:00
Shredder
d6a3e477c1 forgot to move the clamp calls below 2026-04-12 02:29:27 +05:00
Shredder
4d68c4dff8 forgot to change vertex size for touch circle, also shadow attempt fix again 2026-04-12 02:26:54 +05:00
Shredder
e1c2210621 sigh, another attempt at fixing normal shading for android 2026-04-12 02:09:42 +05:00
Shredder
c188fa0ce2 Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android. 2026-04-12 01:12:17 +05:00
Shredder
9db9f469cc xcode attempt 2 2026-04-11 20:40:56 +05:00
Shredder
db7a889962 please xcode work with me here 2026-04-11 20:33:14 +05:00
Shredder
95a193323c ios compile fix attempt again.... xcode my behated 2026-04-11 20:28:00 +05:00
Shredder
f19c2d24a3 Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs 2026-04-11 19:39:46 +05:00
Shredder
e1b81a7cc3 another attempt... i hate gles... 2026-04-11 15:21:21 +05:00
Shredder
baeefae94d synced branch

2026-04-11 14:46:36 +05:00
Shredder
aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00
6049239303 why tf apks in releases are zipped 2026-04-10 23:53:18 +03:00
Shredder
55d06f0590 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-04-09 04:35:25 +05:00
Shredder
58b7724ba2 fileshredder - fixed fire tile's alpha transparency and fixed vanilla bug where hotbar slots are not rendered transparent like how they are in Beta Java 2026-04-09 04:34:10 +05:00
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
845d721b1e fixed compile issues from main rebase and lowered ios minimum deployment back to 12 2026-04-06 14:48:46 -04:00
d7a02bfc90 Added iOS comppiling instructions to README 2026-04-06 14:28:07 -04:00
13fd830361 fixed the possible broken header search and added all jobs including ios to publish 2026-04-06 14:28:07 -04:00
a96b942c17 FIX: web and android compilation 2026-04-06 14:28:07 -04:00
c476153231 FIX: other platforms compilation 2026-04-06 14:28:07 -04:00
412a34562f Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-06 14:28:06 -04:00
98dd53e2f5 Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-06 14:28:06 -04:00
6f0c485a9f removed if line from publish to always run it. can we not skip publish thanks 2026-04-06 14:28:06 -04:00
7cc33b011d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-06 14:28:06 -04:00
aeb8e45879 fixed button not pressable on ios 2026-04-06 14:28:06 -04:00
d554767309 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-06 14:28:06 -04:00
aec534d948 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-06 14:28:06 -04:00
8867878ccf more refactoring for iOS 2026-04-06 14:28:06 -04:00
44ece561e8 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-06 14:28:06 -04:00
22b59bd2cc Synced options UI files from main branch 2026-04-06 14:28:06 -04:00
705c4154ee gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-06 14:28:06 -04:00
59898ca504 more header fixes 2026-04-06 14:28:06 -04:00
b658132dac fix missing file, commiting now because what im about to do might break Option class 2026-04-06 14:28:06 -04:00
ab5f177208 added needed missing files 2026-04-06 14:28:06 -04:00
72b68389b2 Started to port to iOS; fixing compiler errors here and there 2026-04-06 14:28:06 -04:00
Shredder
59ba8bfb7c my bad should be fixed now 2026-04-06 10:00:12 +05:00
Shredder
ef32fcfe08 attempt again 2026-04-06 02:26:46 +05:00
Shredder
2237515793 fileshredder - linux compile fix 2026-04-06 02:15:35 +05:00
Shredder
e272991159 fileshredder - minor goof up 2026-04-06 02:05:23 +05:00
Shredder
055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00