4 Commits

Author SHA1 Message Date
9b5d12832d Isometric-view 2026-05-12 18:12:17 +02:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
23 changed files with 848 additions and 619 deletions

View File

@@ -229,6 +229,12 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced

View File

@@ -10,11 +10,11 @@
#if defined(APPLE_DEMO_PROMOTION) #if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK #define NO_NETWORK
#endif #endif
#if defined(RPI) #if defined(RPI)
#define CREATORMODE #define CREATORMODE
#endif #endif
#include "../network/RakNetInstance.h" #include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h" #include "../network/ClientSideNetworkHandler.h"
@@ -98,8 +98,8 @@
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
const int errCode = glGetError(); const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break; if (errCode == GL_NO_ERROR) break;
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode); LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
} }
@@ -117,7 +117,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE; int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal #pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif #endif
bool Minecraft::useAmbientOcclusion = false; bool Minecraft::useAmbientOcclusion = false;
@@ -175,17 +175,17 @@ Minecraft::Minecraft() :
width(1), height(1), width(1), height(1),
//_respawnPlayerTicks(-1), //_respawnPlayerTicks(-1),
#ifdef __APPLE__ #ifdef __APPLE__
_isSuperFast(false), _isSuperFast(false),
#endif #endif
_powerVr(false), _powerVr(false),
commandPort(4711), commandPort(4711),
reserved_d1(0),reserved_d2(0), reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this) reserved_f1(0),reserved_f2(0), options(this)
{ {
//#ifdef ANDROID //#ifdef ANDROID
#if defined(NO_NETWORK) #if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance(); raknetInstance = new IRakNetInstance();
#else #else
raknetInstance = new RakNetInstance(); raknetInstance = new RakNetInstance();
#endif #endif
@@ -265,7 +265,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
if (level != NULL) { if (level != NULL) {
level->raknetInstance = raknetInstance; level->raknetInstance = raknetInstance;
gameMode->initLevel(level); gameMode->initLevel(level);
if (!player && forceInsertPlayer) if (!player && forceInsertPlayer)
{ {
@@ -296,19 +296,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
// Non-threaded // Non-threaded
generateLevel("Currently not used", level); generateLevel("Currently not used", level);
} }
} else { } else {
player = NULL; player = NULL;
} }
this->lastTickTime = 0; this->lastTickTime = 0;
this->_running = true; this->_running = true;
} }
void Minecraft::leaveGame(bool renameLevel /*=false*/) void Minecraft::leaveGame(bool renameLevel /*=false*/)
{ {
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished) if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return; return;
isGeneratingLevel = false; isGeneratingLevel = false;
bool saveLevel = level && (!level->isClientSide || renameLevel); bool saveLevel = level && (!level->isClientSide || renameLevel);
@@ -366,19 +366,19 @@ void Minecraft::prepareLevel(const std::string& title) {
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0; int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) { for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) { for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max; progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage); //printf("level generation progress %d\n", progressStagePercentage);
B.start(); B.start();
level->getTile(x, 64, z); level->getTile(x, 64, z);
B.stop(); B.stop();
L.start(); L.start();
if (level->isNew()) if (level->isNew())
while (level->updateLights()) while (level->updateLights())
; ;
L.stop(); L.stop();
} }
} }
A.stop(); A.stop();
level->setUpdateLights(true); level->setUpdateLights(true);
@@ -466,33 +466,33 @@ void Minecraft::update() {
} }
TIMER_POP(); TIMER_POP();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a); if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound"); TIMER_PUSH("sound");
soundEngine->update(player, timer.a); soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render"); TIMER_POP_PUSH("render");
gameRenderer->render(timer.a); gameRenderer->render(timer.a);
TIMER_POP(); TIMER_POP();
#else #else
CThread::sleep(1); CThread::sleep(1);
#endif #endif
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate(); Multitouch::resetThisUpdate();
#endif #endif
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
TIMER_POP(); TIMER_POP();
checkGlError("Update finished"); checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
//#ifndef PLATFORM_DESKTOP //#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) { if (!PerfTimer::enabled) {
PerfTimer::reset(); PerfTimer::reset();
PerfTimer::enabled = true; PerfTimer::enabled = true;
} }
_perfRenderer->renderFpsMeter(1); _perfRenderer->renderFpsMeter(1);
checkGlError("render debug"); checkGlError("render debug");
//#endif //#endif
} else { } else {
PerfTimer::enabled = false; PerfTimer::enabled = false;
} }
@@ -569,17 +569,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png"); textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) { if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI) #if !defined(RPI)
#ifdef __APPLE__ #ifdef __APPLE__
if (isSuperFast()) if (isSuperFast())
#endif #endif
{ {
if (nTick == maxTick) { if (nTick == maxTick) {
TIMER_POP_PUSH("textures"); TIMER_POP_PUSH("textures");
textures->tick(true); textures->tick(true);
} }
} }
#endif #endif
} }
TIMER_POP_PUSH("particles"); TIMER_POP_PUSH("particles");
if (!pause) { if (!pause) {
@@ -641,8 +641,8 @@ void Minecraft::tickInput() {
while (Mouse::next()) { while (Mouse::next()) {
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT)) //if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY()); // LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
int passedTime = getTimeMs() - lastTickTime; int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue. // But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
@@ -673,14 +673,14 @@ void Minecraft::tickInput() {
} }
/* /*
if (mouseDiggable && options.useMouseForDigging) { if (mouseDiggable && options.useMouseForDigging) {
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) { if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT); handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks; lastClickTick = ticks;
} }
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) { if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT); handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks; lastClickTick = ticks;
} }
} }
*/ */
} }
@@ -701,20 +701,20 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot)); p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings); p.fillIn(level->adventureSettings);
raknetInstance->send(p); raknetInstance->send(p);
} }
if (digit == 0) { if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z); Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
if (key == Keyboard::KEY_LEFT_CTRL) { if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -738,7 +738,7 @@ void Minecraft::tickInput() {
/* /*
ImprovedNoise noise; ImprovedNoise noise;
for (int i = 0; i < 16; ++i) for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8)); printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/ */
} }
@@ -751,88 +751,88 @@ void Minecraft::tickInput() {
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
} }
#ifdef CHEATS #ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_U) {
onGraphicsReset(); onGraphicsReset();
player->heal(100); player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
} }
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode if (key == Keyboard::KEY_X) {
setIsCreativeMode(!isCreativeMode()); const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
if (key == Keyboard::KEY_P) // Step forward in time Entity* e = entities[i];
level->setTime( level->getTime() + 1000); if (!e->isPlayer())
level->removeEntity(e);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
} }
}
if (key == Keyboard::KEY_Y) { if (key == Keyboard::KEY_C /*|| key == 4*/) {
textures->reloadAll(); player->inventory->clearInventoryWithDefault();
player->hurtTo(2); // @todo: Add saving here for benchmarking
} }
if (key == Keyboard::KEY_Z || key == 108) { if (key == Keyboard::KEY_H) {
for (int i = 0; i < 1; ++i) { setScreen( new PrerenderTilesScreen() );
Mob* mob = NULL; }
int forceId = 0;//MobTypes::Sheep;
int types[] = { if (key == Keyboard::KEY_O) {
MobTypes::Sheep, for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
MobTypes::Pig, if (player->inventory->getItem(i))
MobTypes::Chicken, player->inventory->dropSlot(i, false);
MobTypes::Cow, }
}; if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))]; if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
mob = MobFactory::CreateMob(mobType, level); if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
} }
}
if (key == Keyboard::KEY_X) { #endif
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') { if (key >= '0' && key <= '9') {
@@ -843,33 +843,35 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_ESCAPE) if (key == Keyboard::KEY_ESCAPE)
pauseGame(false); pauseGame(false);
#ifndef OPENGL_ES #ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
static bool isWireFrame = false; static bool isWireFrame = false;
isWireFrame = !isWireFrame; isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL); glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL); //glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
} }
#endif #endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
} }
TIMER_POP_PUSH("handlemouse"); TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false; static bool prevMouseDownLeft = false;
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) { if (!useTouchscreen()) {
gameMode->stopDestroyBlock(); if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
} gameMode->stopDestroyBlock();
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player); gameMode->releaseUsingItem(player);
}
} }
if (useTouchscreen()) { if (useTouchscreen()) {
@@ -932,35 +934,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
} }
if(player->isUsingItem()) if(player->isUsingItem())
return; return;
bool mayUse = true; bool mayUse = true;
if (!hitResult.isHit()) { if (!hitResult.isHit()) {
if (action->isRemove() && !gameMode->isCreativeType()) { if (action->isRemove() && !gameMode->isCreativeType()) {
missTime = 10; missTime = 10;
} }
} else if (hitResult.type == ENTITY) { } else if (hitResult.type == ENTITY) {
if (action->isAttack()) { if (action->isAttack()) {
player->swing(); player->swing();
//LOGI("attacking!\n"); //LOGI("attacking!\n");
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId); InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet); raknetInstance->send(packet);
gameMode->attack(player, hitResult.entity); gameMode->attack(player, hitResult.entity);
} else if (action->isInteract()) { } else if (action->isInteract()) {
if (hitResult.entity->interactPreventDefault()) if (hitResult.entity->interactPreventDefault())
mayUse = false; mayUse = false;
//LOGI("interacting!\n"); //LOGI("interacting!\n");
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId); InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet); raknetInstance->send(packet);
gameMode->interact(player, hitResult.entity); gameMode->interact(player, hitResult.entity);
} }
} else if (hitResult.type == TILE) { } else if (hitResult.type == TILE) {
int x = hitResult.x; int x = hitResult.x;
int y = hitResult.y; int y = hitResult.y;
int z = hitResult.z; int z = hitResult.z;
int face = hitResult.f; int face = hitResult.f;
int oldTileId = level->getTile(x, y, z); int oldTileId = level->getTile(x, y, z);
Tile* oldTile = Tile::tiles[oldTileId]; Tile* oldTile = Tile::tiles[oldTileId];
//bool tryDestroyBlock = false; //bool tryDestroyBlock = false;
@@ -969,8 +971,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
return; return;
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z)); //LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
level->extinguishFire(x, y, z, hitResult.f); level->extinguishFire(x, y, z, hitResult.f);
if (action->isFirstRemove()) { if (action->isFirstRemove()) {
gameMode->startDestroyBlock(x, y, z, hitResult.f); gameMode->startDestroyBlock(x, y, z, hitResult.f);
} else { } else {
@@ -979,16 +981,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
particleEngine->crack(x, y, z, hitResult.f); particleEngine->crack(x, y, z, hitResult.f);
player->swing(); player->swing();
} }
else { else {
ItemInstance* item = player->inventory->getSelected(); ItemInstance* item = player->inventory->getSelected();
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) { if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false; mayUse = false;
player->swing(); player->swing();
#ifdef RPI #ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) { } else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing(); player->swing();
#endif #endif
} }
if (item && item->count <= 0) { if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected); player->inventory->clearSlot(player->inventory->selected);
@@ -1014,7 +1016,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
bool Minecraft::isOnlineClient() bool Minecraft::isOnlineClient()
{ {
return (level != NULL && level->isClientSide); return (level != NULL && level->isClientSide);
} }
bool Minecraft::isOnline() bool Minecraft::isOnline()
@@ -1081,8 +1083,8 @@ void Minecraft::setScreen( Screen* screen )
if (screen->isInGameScreen() && level) { if (screen->isInGameScreen() && level) {
level->saveLevelData(); level->saveLevelData();
level->saveGame(); level->saveGame();
} }
//noRender = false; //noRender = false;
} else { } else {
@@ -1119,7 +1121,7 @@ void Minecraft::releaseMouse()
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#if defined(TARGET_OS_IPHONE) #if defined(TARGET_OS_IPHONE)
return true; return true;
#elif defined(RPI) #elif defined(RPI)
return false; return false;
#endif #endif
@@ -1142,7 +1144,8 @@ void Minecraft::init()
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new LavaTexture()); textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture()); textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture()); textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
@@ -1150,7 +1153,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures); particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference // 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png")); // FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code // my code
@@ -1162,7 +1165,7 @@ void Minecraft::init()
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
@@ -1187,59 +1190,82 @@ void Minecraft::init()
void Minecraft::setSize(int w, int h) { void Minecraft::setSize(int w, int h) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
transformResolution(&w, &h); transformResolution(&w, &h);
width = w; width = w;
height = h; height = h;
int screenWidth;
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE); int screenHeight;
//#ifdef PLATFORM_DESKTOP
// determine gui scale, optionally overriding auto if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
if (guiScale != 0) { int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest if (guiScale == 0) {
switch (guiScale) { guiScale = 1000;
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
} }
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else { } else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__ int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else // determine gui scale, optionally overriding auto
Gui::GuiScale = 4.0f; if (guiScale != 0) {
#endif // manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
} switch (guiScale) {
else if (width >= 800) { case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__ #ifdef __APPLE__
Gui::GuiScale = 4.0f; Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else #else
Gui::GuiScale = 3.0f; Gui::GuiScale = 4.0f;
#endif #endif
} }
else if (width >= 400) else if (width >= 800) {
Gui::GuiScale = 2.0f; #ifdef __APPLE__
else Gui::GuiScale = 4.0f;
Gui::GuiScale = 1.0f; #else
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
} }
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) { Gui::InvGuiScale = 1.0f / Gui::GuiScale;
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER); screenWidth = (int)(width * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter); screenHeight = (int)(height * Gui::InvGuiScale);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
Config config = createConfig(this); Config config = createConfig(this);
gui.onConfigChanged(config); gui.onConfigChanged(config);
if (screen) if (screen)
screen->setSize(screenWidth, screenHeight); screen->setSize(screenWidth, screenHeight);
@@ -1268,9 +1294,9 @@ void Minecraft::reloadOptions() {
LOGI("Reloading-options\n"); LOGI("Reloading-options\n");
// @todo @fix Android and iOS behaves a bit differently when leaving // @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface) // an options screen (Android recreates OpenGL surface)
setSize(width, height); setSize(width, height);
} }
void Minecraft::_reloadInput() { void Minecraft::_reloadInput() {
@@ -1281,17 +1307,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
#if defined(ANDROID) || defined(__APPLE__) #if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options), new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA), new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput()); new IBuildInput());
#else #else
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new KeyboardInput(&options), new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2), new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput()); new MouseBuildInput());
#endif #endif
} }
mouseHandler.setTurnInput(inputHolder->getTurnInput()); mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1334,7 +1360,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
{ {
std::string ip = ""; std::string ip = "";
std::string port = "19132"; std::string port = "19132";
size_t pos = server.find(":"); size_t pos = server.find(":");
if (pos != std::string::npos) { if (pos != std::string::npos) {
@@ -1345,7 +1371,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
} }
printf("%s \n", port.c_str()); printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) { if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false; isLookingForMultiplayer = false;
printf("test"); printf("test");
@@ -1356,18 +1382,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
} }
void Minecraft::hostMultiplayer(int port) { void Minecraft::hostMultiplayer(int port) {
// Tear down last instance // Tear down last instance
raknetInstance->disconnect(); raknetInstance->disconnect();
delete netCallback; delete netCallback;
netCallback = NULL; netCallback = NULL;
#if !defined(NO_NETWORK) #if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance); netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16); raknetInstance->host("Server", port, 16);
#else #else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port); raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif #endif
#endif #endif
} }
@@ -1421,9 +1447,9 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) { if (level && level->dimension) {
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE); level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
} }
@@ -1454,14 +1480,14 @@ void Minecraft::_levelGenerated()
std::string Minecraft::gatherStats1() { std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1(); return levelRenderer->gatherStats1();
#endif #endif
return "Blank"; return "Blank";
} }
std::string Minecraft::gatherStats2() { std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2(); return levelRenderer->gatherStats2();
#endif #endif
return "Blank"; return "Blank";
} }
@@ -1474,7 +1500,7 @@ std::string Minecraft::gatherStats3() {
} }
std::string Minecraft::gatherStats4() { std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats(); return level->gatherChunkSourceStats();
} }
@@ -1527,7 +1553,7 @@ void Minecraft::onGraphicsReset()
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
textures->clear(); textures->clear();
font->onGraphicsReset(); font->onGraphicsReset();
gui.onGraphicsReset(); gui.onGraphicsReset();
@@ -1566,12 +1592,12 @@ LevelStorageSource* Minecraft::getLevelSource()
void Minecraft::audioEngineOn() { void Minecraft::audioEngineOn() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
soundEngine->enable(true); soundEngine->enable(true);
#endif #endif
} }
void Minecraft::audioEngineOff() { void Minecraft::audioEngineOff() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
soundEngine->enable(false); soundEngine->enable(false);
#endif #endif
} }
@@ -1642,17 +1668,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
} }
void Minecraft::optionUpdated(OptionId option, float value ) { void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER // #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) { // if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value); // pixelCalc.setPixelsPerMillimeter(value);
// } // }
// #endif // #endif
} }
void Minecraft::optionUpdated(OptionId option, int value ) { void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == OPTIONS_GUI_SCALE) { if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size // reapply screen scaling using current window size
setSize(width, height); setSize(width, height);
} }
} }

View File

@@ -82,6 +82,10 @@ OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1); OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -134,6 +138,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
@@ -170,6 +175,8 @@ void Options::initTable() {
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;

View File

@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP, OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT, OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics // Graphics
OPTIONS_RENDER_DEBUG, OPTIONS_RENDER_DEBUG,
@@ -51,6 +52,7 @@ enum OptionId {
OPTIONS_FANCY_GRAPHICS, OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING, OPTIONS_NORMAL_LIGHTING,
// Cheats / debug // Cheats / debug
OPTIONS_FLY_SPEED, OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED, OPTIONS_CAMERA_SPEED,
@@ -95,6 +97,8 @@ enum OptionId {
OPTIONS_BEAUTIFUL_SKY, OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE, OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE, OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

View File

@@ -56,6 +56,28 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
bRespawn->width = bTitle->width = width / 4; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
}
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); // LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
}
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);

View File

@@ -12,6 +12,7 @@
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include "../../gamemode/GameMode.h"
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h" #include "../components/Button.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1), InventoryRows(1),
InventoryCols(1), InventoryCols(1),
InventorySize(1), InventorySize(1),
bArmor(1, "Armor") bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{ {
} }
@@ -42,6 +44,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4, (float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4, (float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4); (float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected(); ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) { if (!selected || selected->isNull()) {
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
} }
if (!isAllowed(selectedItem)) if (!isAllowed(selectedItem))
selectedItem = 0; selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
} }
void IngameBlockSelectionScreen::removed() void IngameBlockSelectionScreen::removed()
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
//w.printEvery(1000, "render-blocksel"); //w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOn(minecraft); Lighting::turnOff();
} }
int IngameBlockSelectionScreen::getSlotPosX(int slotX) { int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1); //minecraft->soundEngine->playUI("random.click", 1, 1);
} else { } else {
_pendingQuit = !_area.isInside((float)x, (float)y) _pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y); && !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
} }
} }
if (!_pendingQuit) if (!_pendingQuit)
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) { if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen()); minecraft->setScreen(new ArmorScreen());
} }
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button); super::buttonClicked(button);
} }

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit; bool _pendingQuit;
Button bArmor; Button bArmor;
Button bCrafting;
RectangleArea _area; RectangleArea _area;
}; };

View File

@@ -197,6 +197,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft) optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft) .addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft) .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft) .addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -223,6 +224,7 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft) // .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
@@ -233,6 +235,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft) .addOptionItem(OPTIONS_TINTED_SIDE, minecraft)

View File

@@ -8,20 +8,22 @@
#include "client/Options.h" #include "client/Options.h"
#include "client/gui/components/Button.h" #include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h" #include "client/gui/screens/OptionsScreen.h"
#include "UploadPhotoScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0), bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), bPhotoMode(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW), bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI) bHideGui(OPTIONS_HIDEGUI)
{ {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31)); def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +36,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true); // bSound.setImageDef(def, true);
defSrc.y += defSrc.h; defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true); bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true); bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize); //void setImageDef(ImageDef& imageDef, bool setButtonSize);
} }
@@ -43,41 +45,53 @@ PauseScreen::~PauseScreen() {
delete bQuit; delete bQuit;
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bPhotoMode;
delete bOptions; delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bPhotoMode = new Touch::TButton(6, "Photo Mode");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bPhotoMode = new Button(6, "Photo Mode");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bPhotoMode = new Button(6, 0, 0, 200, 20, "Photo Mode");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} }
buttons.push_back(bContinue); buttons.push_back(bContinue);
buttons.push_back(bQuit); buttons.push_back(bQuit);
buttons.push_back(bOptions); buttons.push_back(bOptions);
buttons.push_back(bPhotoMode);
// bSound.updateImage(&minecraft->options); // bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options); bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound); // buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson); buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui); //buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu // If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here // and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI) #if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) { if (true || !wasBackPaused) {
if (minecraft->raknetInstance) { if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance->isServer()) {
@@ -85,14 +99,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility); buttons.push_back(bServerVisibility);
} }
else { else {
#if !defined(DEMO_MODE) #if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally); buttons.push_back(bQuitAndSaveLocally);
#endif #endif
} }
} }
} }
#endif #endif
// buttons.push_back(bThirdPerson); // buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue; // if (buttons[i] == &bSound) continue;
@@ -103,27 +117,54 @@ void PauseScreen::init() {
} }
void PauseScreen::setupPositions() { void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1; bContinue->y = yBase + 24 * 1;
bOptions->x = (width - bOptions->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bOptions->y = yBase + 32 * 2; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bQuit->x = (width - bQuit->width) / 2; bPhotoMode->x = (width - bPhotoMode->width) / 2;
bQuit->y = yBase + 32 * 3; bPhotoMode->y = yBase + 24 * 3;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bPhotoMode->x = (width - bPhotoMode->width) / 2;
bPhotoMode->y = yBase + 32 * 3;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 4;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 5;
}
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;
@@ -161,9 +202,12 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
//minecraft->grabMouse(); //minecraft->grabMouse();
} }
if (button->id == bQuit->id) { if (button->id == bQuit->id) {
minecraft->leaveGame(); minecraft->leaveGame();
} }
if (button->id == bPhotoMode->id) {
minecraft->setScreen(new UploadPhotoScreen());
}
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }
@@ -197,5 +241,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()? bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible" "Server is visible"
: "Server is invisible"; : "Server is invisible";
} }

View File

@@ -33,6 +33,7 @@ private:
Button* bQuit; Button* bQuit;
Button* bQuitAndSaveLocally; Button* bQuitAndSaveLocally;
Button* bServerVisibility; Button* bServerVisibility;
Button* bPhotoMode;
Button* bOptions; Button* bOptions;
// Button* bThirdPerson; // Button* bThirdPerson;

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (/* _mc->useTouchscreen() */ true) { if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init // Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{ {
} }
StartMenuScreen::~StartMenuScreen() StartMenuScreen::~StartMenuScreen()
{ {
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
} }
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
bJoin.active = bHost.active = bOptions.active = true; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen return; // tick() will redirect to UsernameScreen
} }
buttons.push_back(&bHost); buttons.push_back(bHost);
buttons.push_back(&bJoin); buttons.push_back(bJoin);
//buttons.push_back(&bTest); //buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost); tabButtons.push_back(bHost);
tabButtons.push_back(&bJoin); tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI #ifndef RPI
buttons.push_back(&bOptions); buttons.push_back(bOptions);
tabButtons.push_back(&bOptions); tabButtons.push_back(bOptions);
#endif #endif
// add quit button (top right X icon) match OptionsScreen style //// add quit button (top right X icon) match OptionsScreen style
{ //{
ImageDef def; // ImageDef def;
def.name = "gui/touchgui.png"; // def.name = "gui/touchgui.png";
def.width = 34; // def.width = 34;
def.height = 26; // def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); // def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true); // bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false; // bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit); // buttons.push_back(&bQuit);
// don't include in tab navigation // // don't include in tab navigation
} //}
copyright = "\xffMojang AB";//. Do not distribute!"; copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
int yBase = height / 2; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase; bHost->y = yBase;
bJoin.y = bHost.y + 24 + 4; bJoin->y = bHost->y + 24;
bOptions.y = bJoin.y + 24 + 4; bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons // Center buttons
bHost.x = (width - bHost.width) / 2; bHost->x = (width - bHost->width) / 2;
bJoin.x = (width - bJoin.width) / 2; bJoin->x = (width - bJoin->width) / 2;
bOptions.x = (width - bOptions.width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size) //// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width; //bQuit.x = width - bQuit.width;
bQuit.y = 0; //bQuit.y = 0;
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id) if (button->id == bHost->id)
{ {
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION) #if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") ); minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD); minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif #endif
} }
if (button->id == bJoin.id) if (button->id == bJoin->id)
{ {
minecraft->locateMultiplayer(); minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME); minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
} }
if (button->id == bOptions.id) if (button->id == bOptions->id)
{ {
minecraft->setScreen(new OptionsScreen()); minecraft->setScreen(new OptionsScreen());
} }
if (button == &bQuit) if (button->id == bQuit->id)
{ {
minecraft->quit(); minecraft->quit();
} }

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@@ -23,10 +23,10 @@ public:
bool isInGameScreen(); bool isInGameScreen();
private: private:
Button bHost; Button* bHost;
Button bJoin; Button* bJoin;
Button bOptions; Button* bOptions;
ImageButton bQuit; // X button in top-right corner Button* bQuit;
std::string copyright; std::string copyright;
int copyrightPosX; int copyrightPosX;

View File

@@ -1,177 +1,160 @@
#if 0 #include "UploadPhotoScreen.h"
#include "UploadPhotoScreen.h" #include "../components/Button.h"
#include "../renderer/TileRenderer.h" #include "../../Minecraft.h"
#include "../player/LocalPlayer.h" #include "../../player/LocalPlayer.h"
#include "../../world/entity/player/Inventory.h" #include "../../../world/entity/item/TripodCamera.h"
#include "../../../world/level/Level.h"
UploadPhotoScreen::UploadPhotoScreen() #include "../../../platform/input/Keyboard.h"
: #include "../../renderer/GameRenderer.h"
selectedItem(0) #include "../../renderer/LevelRenderer.h"
{
} UploadPhotoScreen::UploadPhotoScreen()
: hasAppliedPhotoMode(false),
void UploadPhotoScreen::init() oldHideGui(false),
{ oldThirdPerson(false),
int currentSelection = minecraft->player->inventory->getSelectedItemId(); oldFixedCamera(false),
for (int i = 0; i < Inventory::INVENTORY_SIZE; i++) hasOldPose(false),
{ oldX(0),
if (currentSelection == minecraft->player->inventory->getSelectionSlotItemId(i + Inventory::SELECTION_SIZE)) oldY(0),
{ oldZ(0),
selectedItem = i; oldYaw(0),
break; oldPitch(0),
} photoCameraTarget(NULL),
} photoCameraX(0),
photoCameraY(0),
} photoCameraZ(0),
bBack(0)
void UploadPhotoScreen::renderSlots() {
{ }
glColor4f2(1, 1, 1, 1);
UploadPhotoScreen::~UploadPhotoScreen()
blitOffset = -90; {
restorePhotoMode();
minecraft->textures->loadAndBindTexture("gui/gui.png"); delete photoCameraTarget;
for (int r = 0; r < Inventory::INVENTORY_ROWS; r++) delete bBack;
{ }
blit(width / 2 - 182 / 2, height - 22 * 3 - 22 * r, 0, 0, 182, 22);
} void UploadPhotoScreen::init()
if (selectedItem >= 0) {
{ applyPhotoMode();
int x = width / 2 - 182 / 2 - 1 + (selectedItem % Inventory::SELECTION_SIZE) * 20;
int y = height - 22 * 3 - 1 - (selectedItem / Inventory::SELECTION_SIZE) * 22; if (minecraft->useTouchscreen()) {
blit(x, y, 0, 22, 24, 22); bBack = new Touch::TButton(1, "Back");
} } else {
bBack = new Button(1, "Back");
for (int r = 0; r < Inventory::INVENTORY_ROWS; r++) }
{
for (int i = 0; i < 9; i++) { buttons.push_back(bBack);
int x = width / 2 - 9 * 10 + i * 20 + 2; tabButtons.push_back(bBack);
int y = height - 16 - 3 - 22 * 2 - 22 * r; }
renderSlot(r * 9 + i + Inventory::SELECTION_SIZE, x, y, 0);
} void UploadPhotoScreen::removed()
} {
restorePhotoMode();
} }
void UploadPhotoScreen::renderSlot(int slot, int x, int y, float a) void UploadPhotoScreen::applyPhotoMode()
{ {
int itemId = minecraft->player->inventory->getSelectionSlotItemId(slot); if (hasAppliedPhotoMode || !minecraft || !minecraft->gameRenderer) return;
if (itemId < 0) return;
if (minecraft->player) {
const bool fancy = false; oldX = minecraft->player->x;
oldY = minecraft->player->y;
if (fancy && itemId < 256 && TileRenderer::canRender(Tile::tiles[itemId]->getRenderShape())) { oldZ = minecraft->player->z;
oldYaw = minecraft->player->yRot;
} else { oldPitch = minecraft->player->xRot;
if (itemId < 256) { hasOldPose = true;
Tile* tile = Tile::tiles[itemId]; }
if (tile == NULL) return;
oldHideGui = minecraft->options.getBooleanValue(OPTIONS_HIDEGUI);
minecraft->textures->loadAndBindTexture("terrain.png"); oldThirdPerson = minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
oldFixedCamera = minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA);
int textureId = tile->getTexture(2, 0); Pos spawn = minecraft->level->getSharedSpawnPos();
blit(x, y, textureId % 16 * 16, textureId / 16 * 16, 16, 16); photoCameraX = (float) spawn.x;
} photoCameraY = 128.0f;
} photoCameraZ = (float) spawn.z;
if (!photoCameraTarget) {
} photoCameraTarget = new TripodCamera(minecraft->level, minecraft->player, photoCameraX, photoCameraY, photoCameraZ);
}
void UploadPhotoScreen::keyPressed(int eventKey) photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
{ photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
int selX = selectedItem % Inventory::SELECTION_SIZE; photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
int selY = selectedItem / Inventory::SELECTION_SIZE; photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
Options& o = minecraft->options; if (!oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
if (eventKey == o.keyLeft.key && selX > 0) if (!oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
{ if (!oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
selectedItem -= 1;
} minecraft->gameRenderer->setPhotoModeIsometric();
else if (eventKey == o.keyRight.key && selX < (Inventory::SELECTION_SIZE - 1)) minecraft->levelRenderer->allChanged();
{ hasAppliedPhotoMode = true;
selectedItem += 1; }
}
else if (eventKey == o.keyDown.key && selY > 0) void UploadPhotoScreen::tick()
{ {
selectedItem -= Inventory::SELECTION_SIZE; if (!hasAppliedPhotoMode || !minecraft || !minecraft->player || !minecraft->level) return;
}
else if (eventKey == o.keyUp.key && selY < (Inventory::INVENTORY_ROWS - 1)) if (photoCameraTarget) {
{ photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
selectedItem += Inventory::SELECTION_SIZE; photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
} photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
if (eventKey == o.keyMenuOk.key) photoCameraTarget->yRot = photoCameraTarget->yRotO = 45.0f;
{ photoCameraTarget->xRot = photoCameraTarget->xRotO = 68.0f;
selectSlotAndClose(); minecraft->cameraTargetPlayer = photoCameraTarget;
} }
} }
int UploadPhotoScreen::getSelectedSlot(int x, int y) void UploadPhotoScreen::restorePhotoMode()
{ {
int left = 3 + width / 2 - Inventory::SELECTION_SIZE * 10; if (!hasAppliedPhotoMode || !minecraft) return;
int top = height - 16 - 3 - 22 * 2 - 22 * Inventory::INVENTORY_ROWS;
if (minecraft->options.getBooleanValue(OPTIONS_HIDEGUI) != oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
if (x >= left && y >= top) if (minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW) != oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
{ if (minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA) != oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
int xSlot = (x - left) / 20; minecraft->gameRenderer->clearPhotoModeIsometric();
if (xSlot < Inventory::SELECTION_SIZE) minecraft->cameraTargetPlayer = minecraft->player;
{
// rows are rendered upsidedown if (hasOldPose && minecraft->player) {
return xSlot + Inventory::INVENTORY_SIZE - ((y - top) / 22) * Inventory::SELECTION_SIZE; minecraft->player->yRot = oldYaw;
} minecraft->player->xRot = oldPitch;
} }
return -1;
} hasAppliedPhotoMode = false;
}
void UploadPhotoScreen::mouseClicked(int x, int y, int buttonNum) {
if (buttonNum == MouseAction::ACTION_LEFT) { void UploadPhotoScreen::keyPressed(int eventKey)
{
int slot = getSelectedSlot(x, y); if (eventKey == Keyboard::KEY_ESCAPE) {
if (slot >= 0 && slot < Inventory::INVENTORY_SIZE) restorePhotoMode();
{ minecraft->setScreen(NULL);
selectedItem = slot; return;
//minecraft->soundEngine->playUI("random.click", 1, 1); }
}
} Screen::keyPressed(eventKey);
} }
void UploadPhotoScreen::mouseReleased(int x, int y, int buttonNum) void UploadPhotoScreen::buttonClicked(Button* button)
{ {
if (buttonNum == MouseAction::ACTION_LEFT) { if (!button || button->id != 1) return;
int slot = getSelectedSlot(x, y); restorePhotoMode();
if (slot >= 0 && slot < Inventory::INVENTORY_SIZE && slot == selectedItem) minecraft->setScreen(NULL);
{ }
selectSlotAndClose();
} void UploadPhotoScreen::setupPositions()
} {
} const int buttonWidth = 120;
const int buttonHeight = 24;
void UploadPhotoScreen::selectSlotAndClose() bBack->width = buttonWidth;
{ bBack->height = buttonHeight;
Inventory* inventory = minecraft->player->inventory; bBack->x = (width - buttonWidth) / 2;
bBack->y = height - 32;
int itemId = inventory->getSelectionSlotItemId(selectedItem + Inventory::SELECTION_SIZE); }
int i = 0;
void UploadPhotoScreen::render(int xm, int ym, float a)
for (; i < Inventory::SELECTION_SIZE - 2; i++) {
{ drawCenteredString(font, "Photo Mode - Isometric", width / 2, 12, 0xffffff);
if (itemId == inventory->getSelectionSlotItemId(i)) Screen::render(xm, ym, a);
{ }
break;
}
}
// update selection list
for (; i >= 1; i--)
{
inventory->setSelectionSlotItemId(i, inventory->getSelectionSlotItemId(i - 1));
}
inventory->setSelectionSlotItemId(0, itemId);
inventory->selectSlot(0);
minecraft->soundEngine->playUI("random.click", 1, 1);
minecraft->setScreen(NULL);
}
#endif

View File

@@ -1,36 +1,50 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__ #ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__ #define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
#include "Screen.h" #include "../Screen.h"
class UploadPhotoScreen : public Screen class Button;
{ class Mob;
public:
class UploadPhotoScreen : public Screen
UploadPhotoScreen(); {
virtual ~UploadPhotoScreen() {} public:
virtual void init(); UploadPhotoScreen();
virtual ~UploadPhotoScreen();
void render(int xm, int ym, float a) {
Screen::render(xm, ym, a); virtual void init();
} virtual void setupPositions();
virtual void tick();
protected: virtual void removed();
virtual void keyPressed(int eventKey);
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void render(int xm, int ym, float a);
virtual void keyPressed(int eventKey);
protected:
private:
virtual void buttonClicked(Button* button);
int selectedItem;
private:
void renderSlots();
void renderSlot(int slot, int x, int y, float a); void applyPhotoMode();
void restorePhotoMode();
int getSelectedSlot(int x, int y);
void selectSlotAndClose(); bool hasAppliedPhotoMode;
}; bool oldHideGui;
bool oldThirdPerson;
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/ bool oldFixedCamera;
bool hasOldPose;
float oldX;
float oldY;
float oldZ;
float oldYaw;
float oldPitch;
Mob* photoCameraTarget;
float photoCameraX;
float photoCameraY;
float photoCameraZ;
Button* bBack;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/

View File

@@ -34,6 +34,7 @@ static int _shTicks = -1;
GameRenderer::GameRenderer( Minecraft* mc ) GameRenderer::GameRenderer( Minecraft* mc )
: mc(mc), : mc(mc),
renderDistance(0), renderDistance(0),
photoModeIsometric(false),
_tick(0), _tick(0),
_lastTickT(0), _lastTickT(0),
fovOffset(0), fovOffset(0),
@@ -90,7 +91,7 @@ void renderCursor(float x, float y, Minecraft* minecraft) {
/*private*/ /*private*/
void GameRenderer::setupCamera(float a, int eye) { void GameRenderer::setupCamera(float a, int eye) {
renderDistance = (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE))); renderDistance = photoModeIsometric ? 1024.0f : (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)));
#if defined(ANDROID) #if defined(ANDROID)
if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2) if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2)
renderDistance *= 0.8f; renderDistance *= 0.8f;
@@ -101,12 +102,22 @@ void GameRenderer::setupCamera(float a, int eye) {
float stereoScale = 0.07f; float stereoScale = 0.07f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0); if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
if (zoom != 1) { if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glTranslatef2((float) zoom_x, (float) -zoom_y, 0); if (zoom != 1) {
glScalef2(zoom, zoom, 1); glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance); glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
}
} else { } else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance); if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
}
} }
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
@@ -304,7 +315,7 @@ void GameRenderer::renderLevel(float a) {
setupFog(1); setupFog(1);
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder // MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){ if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) { if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && !photoModeIsometric) {
prepareAndRenderClouds(levelRenderer, a); prepareAndRenderClouds(levelRenderer, a);
} }
} }
@@ -340,10 +351,12 @@ void GameRenderer::renderLevel(float a) {
setupFog(0); setupFog(0);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE); glDisable2(GL_CULL_FACE);
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
mc->textures->loadAndBindTexture("terrain.png"); mc->textures->loadAndBindTexture("terrain.png");
//if (mc->options.fancyGraphics) { // @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
//if (mc->options.fancyGraphics) {
// glColorMask(false, false, false, false); // glColorMask(false, false, false, false);
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a); // int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
// glColorMask(true, true, true, true); // glColorMask(true, true, true, true);
@@ -561,6 +574,14 @@ void GameRenderer::bobView(float a) {
/*private*/ /*private*/
void GameRenderer::setupFog(int i) { void GameRenderer::setupFog(int i) {
if (photoModeIsometric) {
glDisable2(GL_FOG);
glFogf(GL_FOG_START, 0.0f);
glFogf(GL_FOG_END, 1024.0f);
glEnable2(GL_COLOR_MATERIAL);
return;
}
Mob* player = mc->cameraTargetPlayer; Mob* player = mc->cameraTargetPlayer;
float fogBuffer[4] = {fr, fg, fb, 1}; float fogBuffer[4] = {fr, fg, fb, 1};
@@ -677,7 +698,7 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA); bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
if (freeform) { if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection); isPicking = updateFreeformPickDirection(a, pickDirection);
@@ -817,6 +838,14 @@ void GameRenderer::tick(int nTick, int maxTick) {
/*private*/ /*private*/
void GameRenderer::setupClearColor(float a) { void GameRenderer::setupClearColor(float a) {
if (photoModeIsometric) {
fr = 0.47f;
fg = 0.78f;
fb = 1.0f;
glClearColor(fr, fg, fb, 1.0f);
return;
}
Level* level = mc->level; Level* level = mc->level;
Mob* player = mc->cameraTargetPlayer; Mob* player = mc->cameraTargetPlayer;
@@ -930,6 +959,28 @@ void GameRenderer::onGraphicsReset()
if (itemInHandRenderer) itemInHandRenderer->onGraphicsReset(); if (itemInHandRenderer) itemInHandRenderer->onGraphicsReset();
} }
void GameRenderer::setPhotoModeIsometric()
{
photoModeIsometric = true;
thirdDistance = thirdDistanceO = 128.0f;
thirdRotation = thirdRotationO = 45.0f;
thirdTilt = thirdTiltO = 56.0f;
zoom = 1.0f;
zoom_x = 0.0f;
zoom_y = 0.0f;
cameraRoll = cameraRollO = 0.0f;
}
void GameRenderer::clearPhotoModeIsometric()
{
photoModeIsometric = false;
}
bool GameRenderer::isPhotoModeIsometric() const
{
return photoModeIsometric;
}
void GameRenderer::saveMatrices() void GameRenderer::saveMatrices()
{ {
#if defined(RPI) #if defined(RPI)

View File

@@ -33,6 +33,9 @@ public:
void renderItemInHand(float a, int eye); void renderItemInHand(float a, int eye);
void onGraphicsReset(); void onGraphicsReset();
void setPhotoModeIsometric();
void clearPhotoModeIsometric();
bool isPhotoModeIsometric() const;
void setupCamera(float a, int eye); void setupCamera(float a, int eye);
void moveCameraToPlayer(float a); void moveCameraToPlayer(float a);
@@ -58,6 +61,7 @@ private:
Minecraft* mc; Minecraft* mc;
float renderDistance; float renderDistance;
bool photoModeIsometric;
int _tick; int _tick;
Vec3 pickDirection; Vec3 pickDirection;

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h" #include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -192,7 +193,9 @@ void LevelRenderer::allChanged()
TileRenderer::setUseTint(sideTint); TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()
? 1024
: (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f); dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR()); LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
@@ -201,7 +204,9 @@ void LevelRenderer::allChanged()
dist *= 0.6f; dist *= 0.6f;
#endif #endif
if (dist > 400) dist = 400; if (!(mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric())) {
if (dist > 400) dist = 400;
}
/* /*
* if (Minecraft.FLYBY_MODE) { dist = 512 - CHUNK_SIZE * 2; } * if (Minecraft.FLYBY_MODE) { dist = 512 - CHUNK_SIZE * 2; }
*/ */
@@ -575,7 +580,7 @@ void LevelRenderer::render(const AABB& b) const
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder // t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render // t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0); t.vertex(b.x1, b.y0, b.z0);
@@ -673,9 +678,11 @@ void LevelRenderer::tick()
bool LevelRenderer::updateDirtyChunks( Mob* player, bool force ) bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
{ {
bool slow = false; bool slow = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric();
if (slow) { if (slow) {
const int visibleLimit = 12;
const int invisibleLimit = 4;
DirtyChunkSorter dirtySorter(player); DirtyChunkSorter dirtySorter(player);
std::sort(dirtyChunks.begin(), dirtyChunks.end(), dirtySorter); std::sort(dirtyChunks.begin(), dirtyChunks.end(), dirtySorter);
int s = dirtyChunks.size() - 1; int s = dirtyChunks.size() - 1;
@@ -685,9 +692,9 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
if (!force) { if (!force) {
if (chunk->distanceToSqr(player) > 16 * 16) { if (chunk->distanceToSqr(player) > 16 * 16) {
if (chunk->visible) { if (chunk->visible) {
if (i >= MAX_VISIBLE_REBUILDS_PER_FRAME) return false; if (i >= visibleLimit) return false;
} else { } else {
if (i >= MAX_INVISIBLE_REBUILDS_PER_FRAME) return false; if (i >= invisibleLimit) return false;
} }
} }
} else { } else {
@@ -701,10 +708,9 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
return dirtyChunks.size() == 0; return dirtyChunks.size() == 0;
} else { } else {
const int count = 3; const int count = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 32 : 3;
Chunk* toAdd[24] = {NULL};
DirtyChunkSorter dirtyChunkSorter(player); DirtyChunkSorter dirtyChunkSorter(player);
Chunk* toAdd[count] = {NULL};
std::vector<Chunk*>* nearChunks = NULL; std::vector<Chunk*>* nearChunks = NULL;
int pendingChunkSize = dirtyChunks.size(); int pendingChunkSize = dirtyChunks.size();
@@ -714,7 +720,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
Chunk* chunk = dirtyChunks[i]; Chunk* chunk = dirtyChunks[i];
if (!force) { if (!force) {
if (chunk->distanceToSqr(player) > 1024.0f) { if (chunk->distanceToSqr(player) > ((mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 65536.0f : 1024.0f)) {
int index; int index;
// is this chunk in the closest <count>? // is this chunk in the closest <count>?
@@ -753,7 +759,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
// if there are nearby chunks that need to be prepared for // if there are nearby chunks that need to be prepared for
// rendering, sort them and then process them // rendering, sort them and then process them
static const float MaxFrameTime = 1.0f / 100.0f; static const float MaxFrameTime = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? (1.0f / 75.0f) : (1.0f / 100.0f);
Stopwatch chunkWatch; Stopwatch chunkWatch;
chunkWatch.start(); chunkWatch.start();
@@ -1157,23 +1163,22 @@ void LevelRenderer::renderSky(float alpha) {
glDisable(GL_FOG); glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder // re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise // Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) { if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha); float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr) if (c != nullptr)
{ {
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix(); glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f); glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN); t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]); t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f); t.vertex(0.0f, 100.0f, 0.0f);
@@ -1190,11 +1195,12 @@ void LevelRenderer::renderSky(float alpha) {
t.draw(); t.draw();
glPopMatrix(); glPopMatrix();
// glShadeModel(GL_FLAT); //
} }
// gets the time of day and rotates the sun and moon png based on the time // gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_ONE, GL_ONE); glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix(); glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
@@ -1326,8 +1332,8 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
float cloudTime = (float)ticks + alpha; float cloudTime = (float)ticks + alpha;
double xo = (px + cloudTime * 0.03f) / ss; float xo = (px + cloudTime * 0.03f) / ss;
double zo = pz / ss + 0.33f; float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f; float yy = 108.0f - py + 0.33f;

View File

@@ -130,9 +130,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) { if (pow > 0) {
renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
} }
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
@@ -187,7 +186,11 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -221,9 +224,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo); renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
} }
} }
textures->loadAndBindTexture(("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tt.draw(); tt.draw();
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);

View File

@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
} }
} }
FireTexture::FireTexture() FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex), : super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {

View File

@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata; float* heata;
public: public:
FireTexture(); FireTexture(int id);
~FireTexture(); ~FireTexture();
void tick(); void tick();

View File

@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2; flap += flapping * 2;
//@todo //@todo
//if (!isBaby()) { if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) { if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1); spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5; eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// } }
//} }
} }
void Chicken::addAdditonalSaveData( CompoundTag* tag ) void Chicken::addAdditonalSaveData( CompoundTag* tag )