6 Commits

Author SHA1 Message Date
Shredder
d08948fb00 renable generation features 2026-05-23 06:03:34 +05:00
Shredder
061d6db3a9 add burp1.ogg to fix android compilation 2026-05-23 05:46:11 +05:00
Shredder
346ec7469e merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-05-23 05:30:27 +05:00
Shredder
d7d887f882 few additions and bug fixes
Added Hand Sway (not an option yet) from b1,8

Fire works properly in multiplayer now and also renders on undead mobs in sunlight now

hopefully fixed bow stuck bug on touchscreen devices

Fire on entites uses updated rendering from b1.6.6

Shadow bug fix attempt the 15th

Added looking at block in debug screen

Zombie Pigman now renders his hat layer

Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
2026-05-23 05:29:47 +05:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#14
2026-05-12 21:50:28 +02:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
29 changed files with 2890 additions and 366 deletions

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@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

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@@ -857,6 +857,7 @@ void Minecraft::tickInput() {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i) for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick(); level->tick();
} }
#endif #endif
} }
@@ -882,6 +883,9 @@ void Minecraft::tickInput() {
handleBuildAction(&bai); handleBuildAction(&bai);
} else { } else {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
if (player && player->isUsingItem()) {
gameMode->releaseUsingItem(player);
}
} }
} else { } else {
// Desktop: left mouse = destroy/attack // Desktop: left mouse = destroy/attack

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@@ -224,8 +224,8 @@ void Gui::handleClick(int button, int x, int y) {
} }
} }
void Gui::handleKeyPressed(int key) void Gui::handleKeyPressed(int key)
{ {
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) { if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open // Allow scrolling the chat history with the mouse/keyboard when chat is open
@@ -275,7 +275,7 @@ void Gui::handleKeyPressed(int key)
{ {
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false); minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
} }
} }
void Gui::scrollChat(int delta) { void Gui::scrollChat(int delta) {
if (delta == 0) if (delta == 0)
@@ -782,6 +782,25 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY; long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0; long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap) // Build lines (NULL entry = blank gap)
Font* font = minecraft->font; Font* font = minecraft->font;
@@ -820,6 +839,9 @@ void Gui::renderDebugInfo() {
sprintf(buf, "Biome: %s", biomeName); sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0); drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
} }
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){ else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){

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@@ -8,7 +8,6 @@
#include "client/Options.h" #include "client/Options.h"
#include "client/gui/components/Button.h" #include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h" #include "client/gui/screens/OptionsScreen.h"
#include "UploadPhotoScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
@@ -18,7 +17,6 @@ PauseScreen::PauseScreen(bool wasBackPaused)
bOptions(0), bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
bPhotoMode(0),
// bThirdPerson(0), // bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
@@ -45,7 +43,6 @@ PauseScreen::~PauseScreen() {
delete bQuit; delete bQuit;
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bPhotoMode;
delete bOptions; delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
@@ -54,7 +51,6 @@ void PauseScreen::init() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bPhotoMode = new Touch::TButton(6, "Photo Mode");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
@@ -62,7 +58,6 @@ void PauseScreen::init() {
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bPhotoMode = new Button(6, "Photo Mode");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
@@ -71,7 +66,6 @@ void PauseScreen::init() {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game"); bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, ""); bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options..."); bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bPhotoMode = new Button(6, 0, 0, 200, 20, "Photo Mode");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title"); bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map"); bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
@@ -80,7 +74,6 @@ void PauseScreen::init() {
buttons.push_back(bContinue); buttons.push_back(bContinue);
buttons.push_back(bQuit); buttons.push_back(bQuit);
buttons.push_back(bOptions); buttons.push_back(bOptions);
buttons.push_back(bPhotoMode);
// bSound.updateImage(&minecraft->options); // bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options); bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
@@ -122,7 +115,7 @@ void PauseScreen::setupPositions() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){ if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50; yBase = 50;
bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 200; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200; bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
@@ -131,9 +124,6 @@ void PauseScreen::setupPositions() {
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bPhotoMode->x = (width - bPhotoMode->width) / 2;
bPhotoMode->y = yBase + 24 * 3;
bOptions->x = (width - bOptions->width) / 2; bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24; bOptions->y = yBase + 24 * 3 + 24;
@@ -141,7 +131,7 @@ void PauseScreen::setupPositions() {
bQuit->y = yBase + 24 * 4 + 24; bQuit->y = yBase + 24 * 4 + 24;
} else { } else {
bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
@@ -150,18 +140,15 @@ void PauseScreen::setupPositions() {
bOptions->x = (width - bOptions->width) / 2; bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2; bOptions->y = yBase + 32 * 2;
bPhotoMode->x = (width - bPhotoMode->width) / 2;
bPhotoMode->y = yBase + 32 * 3;
bQuit->x = (width - bQuit->width) / 2; bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 4; bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 5; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
} }
@@ -205,9 +192,6 @@ void PauseScreen::buttonClicked(Button* button) {
if (button->id == bQuit->id) { if (button->id == bQuit->id) {
minecraft->leaveGame(); minecraft->leaveGame();
} }
if (button->id == bPhotoMode->id) {
minecraft->setScreen(new UploadPhotoScreen());
}
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }

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@@ -33,7 +33,6 @@ private:
Button* bQuit; Button* bQuit;
Button* bQuitAndSaveLocally; Button* bQuitAndSaveLocally;
Button* bServerVisibility; Button* bServerVisibility;
Button* bPhotoMode;
Button* bOptions; Button* bOptions;
// Button* bThirdPerson; // Button* bThirdPerson;

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@@ -1,160 +1,177 @@
#include "UploadPhotoScreen.h" #if 0
#include "../components/Button.h" #include "UploadPhotoScreen.h"
#include "../../Minecraft.h" #include "../renderer/TileRenderer.h"
#include "../../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../../../world/entity/item/TripodCamera.h" #include "../../world/entity/player/Inventory.h"
#include "../../../world/level/Level.h"
#include "../../../platform/input/Keyboard.h"
#include "../../renderer/GameRenderer.h"
#include "../../renderer/LevelRenderer.h"
UploadPhotoScreen::UploadPhotoScreen() UploadPhotoScreen::UploadPhotoScreen()
: hasAppliedPhotoMode(false), :
oldHideGui(false), selectedItem(0)
oldThirdPerson(false),
oldFixedCamera(false),
hasOldPose(false),
oldX(0),
oldY(0),
oldZ(0),
oldYaw(0),
oldPitch(0),
photoCameraTarget(NULL),
photoCameraX(0),
photoCameraY(0),
photoCameraZ(0),
bBack(0)
{ {
} }
UploadPhotoScreen::~UploadPhotoScreen()
{
restorePhotoMode();
delete photoCameraTarget;
delete bBack;
}
void UploadPhotoScreen::init() void UploadPhotoScreen::init()
{ {
applyPhotoMode(); int currentSelection = minecraft->player->inventory->getSelectedItemId();
for (int i = 0; i < Inventory::INVENTORY_SIZE; i++)
{
if (currentSelection == minecraft->player->inventory->getSelectionSlotItemId(i + Inventory::SELECTION_SIZE))
{
selectedItem = i;
break;
}
}
}
void UploadPhotoScreen::renderSlots()
{
glColor4f2(1, 1, 1, 1);
blitOffset = -90;
minecraft->textures->loadAndBindTexture("gui/gui.png");
for (int r = 0; r < Inventory::INVENTORY_ROWS; r++)
{
blit(width / 2 - 182 / 2, height - 22 * 3 - 22 * r, 0, 0, 182, 22);
}
if (selectedItem >= 0)
{
int x = width / 2 - 182 / 2 - 1 + (selectedItem % Inventory::SELECTION_SIZE) * 20;
int y = height - 22 * 3 - 1 - (selectedItem / Inventory::SELECTION_SIZE) * 22;
blit(x, y, 0, 22, 24, 22);
}
for (int r = 0; r < Inventory::INVENTORY_ROWS; r++)
{
for (int i = 0; i < 9; i++) {
int x = width / 2 - 9 * 10 + i * 20 + 2;
int y = height - 16 - 3 - 22 * 2 - 22 * r;
renderSlot(r * 9 + i + Inventory::SELECTION_SIZE, x, y, 0);
}
}
}
void UploadPhotoScreen::renderSlot(int slot, int x, int y, float a)
{
int itemId = minecraft->player->inventory->getSelectionSlotItemId(slot);
if (itemId < 0) return;
const bool fancy = false;
if (fancy && itemId < 256 && TileRenderer::canRender(Tile::tiles[itemId]->getRenderShape())) {
if (minecraft->useTouchscreen()) {
bBack = new Touch::TButton(1, "Back");
} else { } else {
bBack = new Button(1, "Back"); if (itemId < 256) {
Tile* tile = Tile::tiles[itemId];
if (tile == NULL) return;
minecraft->textures->loadAndBindTexture("terrain.png");
int textureId = tile->getTexture(2, 0);
blit(x, y, textureId % 16 * 16, textureId / 16 * 16, 16, 16);
}
} }
buttons.push_back(bBack);
tabButtons.push_back(bBack);
}
void UploadPhotoScreen::removed()
{
restorePhotoMode();
}
void UploadPhotoScreen::applyPhotoMode()
{
if (hasAppliedPhotoMode || !minecraft || !minecraft->gameRenderer) return;
if (minecraft->player) {
oldX = minecraft->player->x;
oldY = minecraft->player->y;
oldZ = minecraft->player->z;
oldYaw = minecraft->player->yRot;
oldPitch = minecraft->player->xRot;
hasOldPose = true;
}
oldHideGui = minecraft->options.getBooleanValue(OPTIONS_HIDEGUI);
oldThirdPerson = minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
oldFixedCamera = minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA);
Pos spawn = minecraft->level->getSharedSpawnPos();
photoCameraX = (float) spawn.x;
photoCameraY = 128.0f;
photoCameraZ = (float) spawn.z;
if (!photoCameraTarget) {
photoCameraTarget = new TripodCamera(minecraft->level, minecraft->player, photoCameraX, photoCameraY, photoCameraZ);
}
photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
if (!oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
if (!oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
if (!oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
minecraft->gameRenderer->setPhotoModeIsometric();
minecraft->levelRenderer->allChanged();
hasAppliedPhotoMode = true;
}
void UploadPhotoScreen::tick()
{
if (!hasAppliedPhotoMode || !minecraft || !minecraft->player || !minecraft->level) return;
if (photoCameraTarget) {
photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
photoCameraTarget->yRot = photoCameraTarget->yRotO = 45.0f;
photoCameraTarget->xRot = photoCameraTarget->xRotO = 68.0f;
minecraft->cameraTargetPlayer = photoCameraTarget;
}
}
void UploadPhotoScreen::restorePhotoMode()
{
if (!hasAppliedPhotoMode || !minecraft) return;
if (minecraft->options.getBooleanValue(OPTIONS_HIDEGUI) != oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
if (minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW) != oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
if (minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA) != oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
minecraft->gameRenderer->clearPhotoModeIsometric();
minecraft->cameraTargetPlayer = minecraft->player;
if (hasOldPose && minecraft->player) {
minecraft->player->yRot = oldYaw;
minecraft->player->xRot = oldPitch;
}
hasAppliedPhotoMode = false;
} }
void UploadPhotoScreen::keyPressed(int eventKey) void UploadPhotoScreen::keyPressed(int eventKey)
{ {
if (eventKey == Keyboard::KEY_ESCAPE) { int selX = selectedItem % Inventory::SELECTION_SIZE;
restorePhotoMode(); int selY = selectedItem / Inventory::SELECTION_SIZE;
minecraft->setScreen(NULL);
return; Options& o = minecraft->options;
if (eventKey == o.keyLeft.key && selX > 0)
{
selectedItem -= 1;
}
else if (eventKey == o.keyRight.key && selX < (Inventory::SELECTION_SIZE - 1))
{
selectedItem += 1;
}
else if (eventKey == o.keyDown.key && selY > 0)
{
selectedItem -= Inventory::SELECTION_SIZE;
}
else if (eventKey == o.keyUp.key && selY < (Inventory::INVENTORY_ROWS - 1))
{
selectedItem += Inventory::SELECTION_SIZE;
} }
Screen::keyPressed(eventKey); if (eventKey == o.keyMenuOk.key)
{
selectSlotAndClose();
}
} }
void UploadPhotoScreen::buttonClicked(Button* button) int UploadPhotoScreen::getSelectedSlot(int x, int y)
{ {
if (!button || button->id != 1) return; int left = 3 + width / 2 - Inventory::SELECTION_SIZE * 10;
int top = height - 16 - 3 - 22 * 2 - 22 * Inventory::INVENTORY_ROWS;
restorePhotoMode(); if (x >= left && y >= top)
{
int xSlot = (x - left) / 20;
if (xSlot < Inventory::SELECTION_SIZE)
{
// rows are rendered upsidedown
return xSlot + Inventory::INVENTORY_SIZE - ((y - top) / 22) * Inventory::SELECTION_SIZE;
}
}
return -1;
}
void UploadPhotoScreen::mouseClicked(int x, int y, int buttonNum) {
if (buttonNum == MouseAction::ACTION_LEFT) {
int slot = getSelectedSlot(x, y);
if (slot >= 0 && slot < Inventory::INVENTORY_SIZE)
{
selectedItem = slot;
//minecraft->soundEngine->playUI("random.click", 1, 1);
}
}
}
void UploadPhotoScreen::mouseReleased(int x, int y, int buttonNum)
{
if (buttonNum == MouseAction::ACTION_LEFT) {
int slot = getSelectedSlot(x, y);
if (slot >= 0 && slot < Inventory::INVENTORY_SIZE && slot == selectedItem)
{
selectSlotAndClose();
}
}
}
void UploadPhotoScreen::selectSlotAndClose()
{
Inventory* inventory = minecraft->player->inventory;
int itemId = inventory->getSelectionSlotItemId(selectedItem + Inventory::SELECTION_SIZE);
int i = 0;
for (; i < Inventory::SELECTION_SIZE - 2; i++)
{
if (itemId == inventory->getSelectionSlotItemId(i))
{
break;
}
}
// update selection list
for (; i >= 1; i--)
{
inventory->setSelectionSlotItemId(i, inventory->getSelectionSlotItemId(i - 1));
}
inventory->setSelectionSlotItemId(0, itemId);
inventory->selectSlot(0);
minecraft->soundEngine->playUI("random.click", 1, 1);
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
void UploadPhotoScreen::setupPositions() #endif
{
const int buttonWidth = 120;
const int buttonHeight = 24;
bBack->width = buttonWidth;
bBack->height = buttonHeight;
bBack->x = (width - buttonWidth) / 2;
bBack->y = height - 32;
}
void UploadPhotoScreen::render(int xm, int ym, float a)
{
drawCenteredString(font, "Photo Mode - Isometric", width / 2, 12, 0xffffff);
Screen::render(xm, ym, a);
}

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@@ -1,50 +1,36 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__ #ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__ #define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
#include "../Screen.h" #include "Screen.h"
class Button;
class Mob;
class UploadPhotoScreen : public Screen class UploadPhotoScreen : public Screen
{ {
public: public:
UploadPhotoScreen(); UploadPhotoScreen();
virtual ~UploadPhotoScreen(); virtual ~UploadPhotoScreen() {}
virtual void init(); virtual void init();
virtual void setupPositions();
virtual void tick();
virtual void removed();
virtual void keyPressed(int eventKey);
virtual void render(int xm, int ym, float a); void render(int xm, int ym, float a) {
Screen::render(xm, ym, a);
}
protected: protected:
virtual void buttonClicked(Button* button); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void keyPressed(int eventKey);
private: private:
void applyPhotoMode(); int selectedItem;
void restorePhotoMode();
bool hasAppliedPhotoMode; void renderSlots();
bool oldHideGui; void renderSlot(int slot, int x, int y, float a);
bool oldThirdPerson;
bool oldFixedCamera; int getSelectedSlot(int x, int y);
bool hasOldPose; void selectSlotAndClose();
float oldX;
float oldY;
float oldZ;
float oldYaw;
float oldPitch;
Mob* photoCameraTarget;
float photoCameraX;
float photoCameraY;
float photoCameraZ;
Button* bBack;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/

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@@ -40,10 +40,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0); head.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat) hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0); hair.setPos(0, 0 + yOffset, 0);
}
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0); body.setPos(0, 0 + yOffset, 0);
@@ -99,17 +98,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale); setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position // Sync overlay with head rotation/position
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
head.render(scale); head.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale); hair.render(scale);
}
body.render(scale); body.render(scale);
arm0.render(scale); arm0.render(scale);
arm1.render(scale); arm1.render(scale);
@@ -123,12 +122,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot; head.yRot = model->head.yRot;
head.y = model->head.y; head.y = model->head.y;
head.xRot = model->head.xRot; head.xRot = model->head.xRot;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
arm0.xRot = model->arm0.xRot; arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot; arm0.zRot = model->arm0.zRot;
@@ -273,7 +272,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset(); arm1.onGraphicsReset();
leg0.onGraphicsReset(); leg0.onGraphicsReset();
leg1.onGraphicsReset(); leg1.onGraphicsReset();
//hair.onGraphicsReset(); hair.onGraphicsReset();
} }
//void renderHair(float scale) { //void renderHair(float scale) {

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@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0), armorTypeHash(0),
sprinting(false), sprinting(false),
sprintDoubleTapTimer(0), sprintDoubleTapTimer(0),
prevForwardHeld(false) prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
{ {
this->dimension = dimension; this->dimension = dimension;
_init(); _init();
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying) //if (onGround && abilities.flying)
// abilities.flying = false; // abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly()) if (interpolateOnly())
updateAi(); updateAi();

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@@ -22,6 +22,10 @@ public:
virtual void reset(); virtual void reset();
void tick(); void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za); void move(float xa, float ya, float za);
void aiStep(); void aiStep();

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@@ -34,7 +34,6 @@ static int _shTicks = -1;
GameRenderer::GameRenderer( Minecraft* mc ) GameRenderer::GameRenderer( Minecraft* mc )
: mc(mc), : mc(mc),
renderDistance(0), renderDistance(0),
photoModeIsometric(false),
_tick(0), _tick(0),
_lastTickT(0), _lastTickT(0),
fovOffset(0), fovOffset(0),
@@ -91,7 +90,7 @@ void renderCursor(float x, float y, Minecraft* minecraft) {
/*private*/ /*private*/
void GameRenderer::setupCamera(float a, int eye) { void GameRenderer::setupCamera(float a, int eye) {
renderDistance = photoModeIsometric ? 1024.0f : (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE))); renderDistance = (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)));
#if defined(ANDROID) #if defined(ANDROID)
if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2) if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2)
renderDistance *= 0.8f; renderDistance *= 0.8f;
@@ -315,7 +314,7 @@ void GameRenderer::renderLevel(float a) {
setupFog(1); setupFog(1);
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder // MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){ if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && !photoModeIsometric) { if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
prepareAndRenderClouds(levelRenderer, a); prepareAndRenderClouds(levelRenderer, a);
} }
} }
@@ -348,6 +347,7 @@ void GameRenderer::renderLevel(float a) {
Lighting::turnOff(); Lighting::turnOff();
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
setupFog(0); setupFog(0);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE); glDisable2(GL_CULL_FACE);
@@ -574,14 +574,6 @@ void GameRenderer::bobView(float a) {
/*private*/ /*private*/
void GameRenderer::setupFog(int i) { void GameRenderer::setupFog(int i) {
if (photoModeIsometric) {
glDisable2(GL_FOG);
glFogf(GL_FOG_START, 0.0f);
glFogf(GL_FOG_END, 1024.0f);
glEnable2(GL_COLOR_MATERIAL);
return;
}
Mob* player = mc->cameraTargetPlayer; Mob* player = mc->cameraTargetPlayer;
float fogBuffer[4] = {fr, fg, fb, 1}; float fogBuffer[4] = {fr, fg, fb, 1};
@@ -838,14 +830,6 @@ void GameRenderer::tick(int nTick, int maxTick) {
/*private*/ /*private*/
void GameRenderer::setupClearColor(float a) { void GameRenderer::setupClearColor(float a) {
if (photoModeIsometric) {
fr = 0.47f;
fg = 0.78f;
fb = 1.0f;
glClearColor(fr, fg, fb, 1.0f);
return;
}
Level* level = mc->level; Level* level = mc->level;
Mob* player = mc->cameraTargetPlayer; Mob* player = mc->cameraTargetPlayer;
@@ -959,28 +943,6 @@ void GameRenderer::onGraphicsReset()
if (itemInHandRenderer) itemInHandRenderer->onGraphicsReset(); if (itemInHandRenderer) itemInHandRenderer->onGraphicsReset();
} }
void GameRenderer::setPhotoModeIsometric()
{
photoModeIsometric = true;
thirdDistance = thirdDistanceO = 128.0f;
thirdRotation = thirdRotationO = 45.0f;
thirdTilt = thirdTiltO = 56.0f;
zoom = 1.0f;
zoom_x = 0.0f;
zoom_y = 0.0f;
cameraRoll = cameraRollO = 0.0f;
}
void GameRenderer::clearPhotoModeIsometric()
{
photoModeIsometric = false;
}
bool GameRenderer::isPhotoModeIsometric() const
{
return photoModeIsometric;
}
void GameRenderer::saveMatrices() void GameRenderer::saveMatrices()
{ {
#if defined(RPI) #if defined(RPI)

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@@ -33,9 +33,6 @@ public:
void renderItemInHand(float a, int eye); void renderItemInHand(float a, int eye);
void onGraphicsReset(); void onGraphicsReset();
void setPhotoModeIsometric();
void clearPhotoModeIsometric();
bool isPhotoModeIsometric() const;
void setupCamera(float a, int eye); void setupCamera(float a, int eye);
void moveCameraToPlayer(float a); void moveCameraToPlayer(float a);
@@ -61,7 +58,6 @@ private:
Minecraft* mc; Minecraft* mc;
float renderDistance; float renderDistance;
bool photoModeIsometric;
int _tick; int _tick;
Vec3 pickDirection; Vec3 pickDirection;

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@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a; float h = oHeight + (height - oHeight) * a;
Player* player = mc->player; Player* player = mc->player;
// if (selectedTile==NULL) return; // if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2(); glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0); glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
@@ -288,6 +291,16 @@ void ItemInHandRenderer::render( float a )
Lighting::turnOn(mc); Lighting::turnOn(mc);
glPopMatrix2(); glPopMatrix2();
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
{
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem; ItemInstance* item;// = selectedItem;

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@@ -193,9 +193,7 @@ void LevelRenderer::allChanged()
TileRenderer::setUseTint(sideTint); TileRenderer::setUseTint(sideTint);
int dist = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric() int dist = (512 >> 3) << (3 - lastViewDistance);
? 1024
: (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f); dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR()); LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
@@ -204,9 +202,7 @@ void LevelRenderer::allChanged()
dist *= 0.6f; dist *= 0.6f;
#endif #endif
if (!(mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric())) {
if (dist > 400) dist = 400; if (dist > 400) dist = 400;
}
/* /*
* if (Minecraft.FLYBY_MODE) { dist = 512 - CHUNK_SIZE * 2; } * if (Minecraft.FLYBY_MODE) { dist = 512 - CHUNK_SIZE * 2; }
*/ */
@@ -678,11 +674,9 @@ void LevelRenderer::tick()
bool LevelRenderer::updateDirtyChunks( Mob* player, bool force ) bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
{ {
bool slow = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric(); bool slow = false;
if (slow) { if (slow) {
const int visibleLimit = 12;
const int invisibleLimit = 4;
DirtyChunkSorter dirtySorter(player); DirtyChunkSorter dirtySorter(player);
std::sort(dirtyChunks.begin(), dirtyChunks.end(), dirtySorter); std::sort(dirtyChunks.begin(), dirtyChunks.end(), dirtySorter);
int s = dirtyChunks.size() - 1; int s = dirtyChunks.size() - 1;
@@ -692,9 +686,9 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
if (!force) { if (!force) {
if (chunk->distanceToSqr(player) > 16 * 16) { if (chunk->distanceToSqr(player) > 16 * 16) {
if (chunk->visible) { if (chunk->visible) {
if (i >= visibleLimit) return false; if (i >= MAX_VISIBLE_REBUILDS_PER_FRAME) return false;
} else { } else {
if (i >= invisibleLimit) return false; if (i >= MAX_INVISIBLE_REBUILDS_PER_FRAME) return false;
} }
} }
} else { } else {
@@ -708,9 +702,10 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
return dirtyChunks.size() == 0; return dirtyChunks.size() == 0;
} else { } else {
const int count = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 32 : 3; const int count = 3;
Chunk* toAdd[24] = {NULL};
DirtyChunkSorter dirtyChunkSorter(player); DirtyChunkSorter dirtyChunkSorter(player);
Chunk* toAdd[count] = {NULL};
std::vector<Chunk*>* nearChunks = NULL; std::vector<Chunk*>* nearChunks = NULL;
int pendingChunkSize = dirtyChunks.size(); int pendingChunkSize = dirtyChunks.size();
@@ -720,7 +715,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
Chunk* chunk = dirtyChunks[i]; Chunk* chunk = dirtyChunks[i];
if (!force) { if (!force) {
if (chunk->distanceToSqr(player) > ((mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 65536.0f : 1024.0f)) { if (chunk->distanceToSqr(player) > 1024.0f) {
int index; int index;
// is this chunk in the closest <count>? // is this chunk in the closest <count>?
@@ -759,7 +754,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
// if there are nearby chunks that need to be prepared for // if there are nearby chunks that need to be prepared for
// rendering, sort them and then process them // rendering, sort them and then process them
static const float MaxFrameTime = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? (1.0f / 75.0f) : (1.0f / 100.0f); static const float MaxFrameTime = 1.0f / 100.0f;
Stopwatch chunkWatch; Stopwatch chunkWatch;
chunkWatch.start(); chunkWatch.start();

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@@ -133,6 +133,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
} }
if (entity->isOnFire()) renderFlame(entity, x, y, z, a); if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex; int tex = ((Tile*)Tile::fire)->tex;
@@ -178,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
glPopMatrix2(); glPopMatrix2();
glEnable2(GL_LIGHTING); glEnable2(GL_LIGHTING);
} }
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { // void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
@@ -229,6 +300,8 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glDepthMask(true); glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} }
Level* EntityRenderer::getLevel() { Level* EntityRenderer::getLevel() {

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@@ -218,6 +218,8 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glScalef2(-s, -s, s); glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false); glDepthMask(false);
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
@@ -241,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true); glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff); font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glPopMatrix2(); glPopMatrix2();

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@@ -111,6 +111,7 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

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@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

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@@ -465,6 +465,15 @@ void Entity::tick()
baseTick(); baseTick();
} }
void Entity::setOnFire(int numberOfSeconds)
{
int newValue = numberOfSeconds * 20;
if (onFire < newValue)
{
onFire = newValue;
}
}
void Entity::baseTick() void Entity::baseTick()
{ {
TIMER_PUSH("entityBaseTick"); TIMER_PUSH("entityBaseTick");

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@@ -89,6 +89,8 @@ public:
virtual bool isAlive(); virtual bool isAlive();
virtual bool isOnFire(); virtual bool isOnFire();
virtual void setOnFire(int numberOfSeconds);
virtual bool isPlayer(); virtual bool isPlayer();
virtual bool isCreativeModeAllowed(); virtual bool isCreativeModeAllowed();

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@@ -169,7 +169,9 @@ void Mob::playAmbientSound()
level->playSound(this, ambient, getSoundVolume(), getVoicePitch()); level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
} }
} }
bool Mob::isOnFire() {
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
}
void Mob::baseTick() void Mob::baseTick()
{ {
oAttackAnim = attackAnim; oAttackAnim = attackAnim;
@@ -177,6 +179,18 @@ void Mob::baseTick()
TIMER_PUSH("mobBaseTick"); TIMER_PUSH("mobBaseTick");
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
if (!level->isClientSide) {
// Server side: Tell the client if this mob/player is still burning
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
} else {
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
onFire = 0;
}
}
// todo ends here
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) { if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
ambientSoundTime = -getAmbientSoundInterval(); ambientSoundTime = -getAmbientSoundInterval();
playAmbientSound(); playAmbientSound();

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@@ -52,6 +52,7 @@ public:
virtual bool isPickable(); virtual bool isPickable();
virtual bool isPushable(); virtual bool isPushable();
virtual bool isOnFire();
virtual bool isShootable(); virtual bool isShootable();
MoveControl* getMoveControl(); MoveControl* getMoveControl();

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@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
float br = getBrightness(1); float br = getBrightness(1);
if (br > 0.5f) { if (br > 0.5f) {
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) { if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
hurt(NULL, 1); // hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
} }
//setOnFire(8); //@todo setOnFire(8); //@todo
} }
} }
} }

View File

@@ -55,7 +55,7 @@ void Zombie::aiStep() {
float br = getBrightness(1); float br = getBrightness(1);
if (br > 0.5f) { if (br > 0.5f) {
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) { if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
hurt(NULL, 1); // hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
@@ -63,7 +63,7 @@ void Zombie::aiStep() {
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
} }
//setOnFire(8); //@todo setOnFire(8); //@todo
} }
} }
} }

View File

@@ -216,6 +216,7 @@ bool Player::checkBed() {
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id); return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
} }
void Player::tick() { void Player::tick() {
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG); bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
if(shouldSleep != isSleeping()) { if(shouldSleep != isSleeping()) {
@@ -246,7 +247,20 @@ void Player::tick() {
} }
super::tick(); super::tick();
if (!level->isClientSide) { if (!level->isClientSide) {
// @TODO - Awful Hack Start, MCPE 0.6 doesn't deal damage with fire to players for some reason on mp, so we force it here to do it, need a better way honestly - shredder
if (level->containsFireTile(this->bb)) {
hurt(NULL, 1);
if (!isInWater()) {
if (onFire <= 0) {
onFire = 20 * 15;
}
}
}
// Awful hack ends here
foodData.tick(this); foodData.tick(this);
// if (containerMenu != NULL && !containerMenu->stillValid(this)) { // if (containerMenu != NULL && !containerMenu->stillValid(this)) {
// closeContainer(); // closeContainer();