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feature/is
| Author | SHA1 | Date | |
|---|---|---|---|
| 9b5d12832d |
Binary file not shown.
@@ -129,7 +129,6 @@ public class SoundPlayer
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new SoundId(R.raw.eat1, "random.eat"),
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new SoundId(R.raw.eat2, "random.eat"),
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new SoundId(R.raw.eat3, "random.eat"),
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new SoundId(R.raw.burp1, "random.burp"),
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new SoundId(R.raw.fuse, "random.fuse"),
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new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),
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@@ -857,7 +857,6 @@ void Minecraft::tickInput() {
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for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
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level->tick();
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}
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#endif
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}
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@@ -883,9 +882,6 @@ void Minecraft::tickInput() {
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handleBuildAction(&bai);
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} else {
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gameMode->stopDestroyBlock();
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if (player && player->isUsingItem()) {
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gameMode->releaseUsingItem(player);
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}
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}
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} else {
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// Desktop: left mouse = destroy/attack
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@@ -224,59 +224,59 @@ void Gui::handleClick(int button, int x, int y) {
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}
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}
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void Gui::handleKeyPressed(int key)
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{
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bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
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if (isChatting) {
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// Allow scrolling the chat history with the mouse/keyboard when chat is open
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if (key == 38) { // VK_UP
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scrollChat(1);
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return;
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} else if (key == 40) { // VK_DOWN
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scrollChat(-1);
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return;
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} else if (key == 33) { // VK_PRIOR (Page Up)
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// Scroll by a page
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(maxVisible);
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return;
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} else if (key == 34) { // VK_NEXT (Page Down)
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(-maxVisible);
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return;
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}
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}
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if (key == Keyboard::KEY_F1) {
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minecraft->options.toggle(OPTIONS_HIDEGUI);
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}
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if (key == 99)
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{
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if (minecraft->player->inventory->selected > 0)
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{
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minecraft->player->inventory->selected--;
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}
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}
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else if (key == 4)
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{
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if (minecraft->player->inventory->selected < (getNumSlots() - 2))
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{
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minecraft->player->inventory->selected++;
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}
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}
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else if (key == 100)
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
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{
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minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
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void Gui::handleKeyPressed(int key)
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{
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bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
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if (isChatting) {
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// Allow scrolling the chat history with the mouse/keyboard when chat is open
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if (key == 38) { // VK_UP
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scrollChat(1);
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return;
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} else if (key == 40) { // VK_DOWN
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scrollChat(-1);
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return;
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} else if (key == 33) { // VK_PRIOR (Page Up)
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// Scroll by a page
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(maxVisible);
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return;
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} else if (key == 34) { // VK_NEXT (Page Down)
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int screenHeight = (int)(minecraft->height * InvGuiScale);
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int maxVisible = (screenHeight - 48) / 9;
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scrollChat(-maxVisible);
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return;
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}
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}
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if (key == Keyboard::KEY_F1) {
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minecraft->options.toggle(OPTIONS_HIDEGUI);
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}
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if (key == 99)
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{
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if (minecraft->player->inventory->selected > 0)
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{
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minecraft->player->inventory->selected--;
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}
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}
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else if (key == 4)
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{
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if (minecraft->player->inventory->selected < (getNumSlots() - 2))
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{
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minecraft->player->inventory->selected++;
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}
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}
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else if (key == 100)
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{
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minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
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{
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minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
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}
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}
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void Gui::scrollChat(int delta) {
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if (delta == 0)
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return;
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@@ -782,25 +782,6 @@ void Gui::renderDebugInfo() {
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long day = worldTime / Level::TICKS_PER_DAY;
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long seed = lvl ? lvl->getSeed() : 0;
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// Block looking at
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std::string CurrentTile = "Air";
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if (minecraft->hitResult.type == TILE) {
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int LookingX = minecraft->hitResult.x;
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int LookingY = minecraft->hitResult.y;
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int LookingZ = minecraft->hitResult.z;
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int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
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if (tileID > 0 && tileID < 256){
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Tile* LookingTile = Tile::tiles[tileID];
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if (LookingTile != NULL) {
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CurrentTile = LookingTile->getDescriptionId();
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} else {
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CurrentTile = "Unknown Tile";
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}
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} else {
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CurrentTile = "Air";
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}
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}
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// Build lines (NULL entry = blank gap)
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Font* font = minecraft->font;
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@@ -839,9 +820,6 @@ void Gui::renderDebugInfo() {
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sprintf(buf, "Biome: %s", biomeName);
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drawString(font, buf, 2, 124, 0xE0E0E0);
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sprintf(buf, "Looking at: %s", CurrentTile.c_str());
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drawString(font, buf, 2, 134, 0xE0E0E0);
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}
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else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
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@@ -8,6 +8,7 @@
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#include "client/Options.h"
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#include "client/gui/components/Button.h"
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#include "client/gui/screens/OptionsScreen.h"
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#include "UploadPhotoScreen.h"
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PauseScreen::PauseScreen(bool wasBackPaused)
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: saveStep(0),
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@@ -17,6 +18,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
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bOptions(0),
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bQuitAndSaveLocally(0),
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bServerVisibility(0),
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bPhotoMode(0),
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// bThirdPerson(0),
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wasBackPaused(wasBackPaused),
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// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
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@@ -43,6 +45,7 @@ PauseScreen::~PauseScreen() {
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delete bQuit;
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delete bQuitAndSaveLocally;
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delete bServerVisibility;
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delete bPhotoMode;
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delete bOptions;
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// delete bThirdPerson;
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}
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@@ -51,6 +54,7 @@ void PauseScreen::init() {
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
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bContinue = new Touch::TButton(1, "Back to game");
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bOptions = new Touch::TButton(5, "Options");
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bPhotoMode = new Touch::TButton(6, "Photo Mode");
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bQuit = new Touch::TButton(2, "Quit to title");
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bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
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bServerVisibility = new Touch::TButton(4, "");
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@@ -58,6 +62,7 @@ void PauseScreen::init() {
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} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
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bContinue = new Button(1, "Back to game");
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bOptions = new Button(5, "Options");
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bPhotoMode = new Button(6, "Photo Mode");
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bQuit = new Button(2, "Quit to title");
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bQuitAndSaveLocally = new Button(3, "Quit and copy map");
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bServerVisibility = new Button(4, "");
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@@ -66,6 +71,7 @@ void PauseScreen::init() {
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bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
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bServerVisibility = new Button(4, 0, 0, 200, 20, "");
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bOptions = new Button(5, 0, 0, 200, 20, "Options...");
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bPhotoMode = new Button(6, 0, 0, 200, 20, "Photo Mode");
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bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
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bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
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// bThirdPerson = new Button(5, "Toggle 3:rd person view");
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@@ -74,6 +80,7 @@ void PauseScreen::init() {
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buttons.push_back(bContinue);
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buttons.push_back(bQuit);
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buttons.push_back(bOptions);
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buttons.push_back(bPhotoMode);
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// bSound.updateImage(&minecraft->options);
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bThirdPerson.updateImage(&minecraft->options);
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bHideGui.updateImage(&minecraft->options);
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@@ -115,7 +122,7 @@ void PauseScreen::setupPositions() {
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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yBase = 50;
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bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
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bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 200;
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bQuitAndSaveLocally->width = bServerVisibility->width = 200;
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bContinue->x = (width - bContinue->width) / 2;
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@@ -124,6 +131,9 @@ void PauseScreen::setupPositions() {
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bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
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bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
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bPhotoMode->x = (width - bPhotoMode->width) / 2;
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bPhotoMode->y = yBase + 24 * 3;
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bOptions->x = (width - bOptions->width) / 2;
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bOptions->y = yBase + 24 * 3 + 24;
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@@ -131,7 +141,7 @@ void PauseScreen::setupPositions() {
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bQuit->y = yBase + 24 * 4 + 24;
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} else {
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bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
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bContinue->width = bOptions->width = bPhotoMode->width = bQuit->width = /*bThirdPerson->w =*/ 160;
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bQuitAndSaveLocally->width = bServerVisibility->width = 160;
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bContinue->x = (width - bContinue->width) / 2;
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@@ -140,15 +150,18 @@ void PauseScreen::setupPositions() {
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bOptions->x = (width - bOptions->width) / 2;
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bOptions->y = yBase + 32 * 2;
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bPhotoMode->x = (width - bPhotoMode->width) / 2;
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bPhotoMode->y = yBase + 32 * 3;
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bQuit->x = (width - bQuit->width) / 2;
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bQuit->y = yBase + 32 * 3;
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bQuit->y = yBase + 32 * 4;
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#if APPLE_DEMO_PROMOTION
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bQuit->y += 16;
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#endif
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bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
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bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
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bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 5;
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}
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@@ -192,6 +205,9 @@ void PauseScreen::buttonClicked(Button* button) {
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if (button->id == bQuit->id) {
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minecraft->leaveGame();
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}
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if (button->id == bPhotoMode->id) {
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minecraft->setScreen(new UploadPhotoScreen());
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}
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if (button->id == bQuitAndSaveLocally->id) {
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minecraft->leaveGame(true);
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}
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@@ -33,6 +33,7 @@ private:
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Button* bQuit;
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Button* bQuitAndSaveLocally;
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Button* bServerVisibility;
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Button* bPhotoMode;
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Button* bOptions;
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// Button* bThirdPerson;
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@@ -1,177 +1,160 @@
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#if 0
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#include "UploadPhotoScreen.h"
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#include "../renderer/TileRenderer.h"
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#include "../player/LocalPlayer.h"
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#include "../../world/entity/player/Inventory.h"
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UploadPhotoScreen::UploadPhotoScreen()
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:
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selectedItem(0)
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{
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}
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void UploadPhotoScreen::init()
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{
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int currentSelection = minecraft->player->inventory->getSelectedItemId();
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for (int i = 0; i < Inventory::INVENTORY_SIZE; i++)
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{
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if (currentSelection == minecraft->player->inventory->getSelectionSlotItemId(i + Inventory::SELECTION_SIZE))
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{
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selectedItem = i;
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break;
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}
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}
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}
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void UploadPhotoScreen::renderSlots()
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{
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glColor4f2(1, 1, 1, 1);
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blitOffset = -90;
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minecraft->textures->loadAndBindTexture("gui/gui.png");
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for (int r = 0; r < Inventory::INVENTORY_ROWS; r++)
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{
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blit(width / 2 - 182 / 2, height - 22 * 3 - 22 * r, 0, 0, 182, 22);
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}
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if (selectedItem >= 0)
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{
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int x = width / 2 - 182 / 2 - 1 + (selectedItem % Inventory::SELECTION_SIZE) * 20;
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int y = height - 22 * 3 - 1 - (selectedItem / Inventory::SELECTION_SIZE) * 22;
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blit(x, y, 0, 22, 24, 22);
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}
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for (int r = 0; r < Inventory::INVENTORY_ROWS; r++)
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{
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for (int i = 0; i < 9; i++) {
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int x = width / 2 - 9 * 10 + i * 20 + 2;
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int y = height - 16 - 3 - 22 * 2 - 22 * r;
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renderSlot(r * 9 + i + Inventory::SELECTION_SIZE, x, y, 0);
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}
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}
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}
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void UploadPhotoScreen::renderSlot(int slot, int x, int y, float a)
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{
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int itemId = minecraft->player->inventory->getSelectionSlotItemId(slot);
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if (itemId < 0) return;
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const bool fancy = false;
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if (fancy && itemId < 256 && TileRenderer::canRender(Tile::tiles[itemId]->getRenderShape())) {
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} else {
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if (itemId < 256) {
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Tile* tile = Tile::tiles[itemId];
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if (tile == NULL) return;
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minecraft->textures->loadAndBindTexture("terrain.png");
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int textureId = tile->getTexture(2, 0);
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blit(x, y, textureId % 16 * 16, textureId / 16 * 16, 16, 16);
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}
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}
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}
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void UploadPhotoScreen::keyPressed(int eventKey)
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{
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int selX = selectedItem % Inventory::SELECTION_SIZE;
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int selY = selectedItem / Inventory::SELECTION_SIZE;
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Options& o = minecraft->options;
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if (eventKey == o.keyLeft.key && selX > 0)
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{
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selectedItem -= 1;
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}
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else if (eventKey == o.keyRight.key && selX < (Inventory::SELECTION_SIZE - 1))
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{
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selectedItem += 1;
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}
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else if (eventKey == o.keyDown.key && selY > 0)
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{
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selectedItem -= Inventory::SELECTION_SIZE;
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}
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else if (eventKey == o.keyUp.key && selY < (Inventory::INVENTORY_ROWS - 1))
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{
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selectedItem += Inventory::SELECTION_SIZE;
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}
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if (eventKey == o.keyMenuOk.key)
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{
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selectSlotAndClose();
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}
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}
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int UploadPhotoScreen::getSelectedSlot(int x, int y)
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{
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int left = 3 + width / 2 - Inventory::SELECTION_SIZE * 10;
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int top = height - 16 - 3 - 22 * 2 - 22 * Inventory::INVENTORY_ROWS;
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if (x >= left && y >= top)
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{
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int xSlot = (x - left) / 20;
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if (xSlot < Inventory::SELECTION_SIZE)
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{
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// rows are rendered upsidedown
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return xSlot + Inventory::INVENTORY_SIZE - ((y - top) / 22) * Inventory::SELECTION_SIZE;
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}
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}
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return -1;
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}
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void UploadPhotoScreen::mouseClicked(int x, int y, int buttonNum) {
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if (buttonNum == MouseAction::ACTION_LEFT) {
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int slot = getSelectedSlot(x, y);
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if (slot >= 0 && slot < Inventory::INVENTORY_SIZE)
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{
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selectedItem = slot;
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//minecraft->soundEngine->playUI("random.click", 1, 1);
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}
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}
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}
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void UploadPhotoScreen::mouseReleased(int x, int y, int buttonNum)
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{
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if (buttonNum == MouseAction::ACTION_LEFT) {
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int slot = getSelectedSlot(x, y);
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if (slot >= 0 && slot < Inventory::INVENTORY_SIZE && slot == selectedItem)
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{
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selectSlotAndClose();
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}
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}
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}
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void UploadPhotoScreen::selectSlotAndClose()
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{
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Inventory* inventory = minecraft->player->inventory;
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int itemId = inventory->getSelectionSlotItemId(selectedItem + Inventory::SELECTION_SIZE);
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int i = 0;
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|
||||
for (; i < Inventory::SELECTION_SIZE - 2; i++)
|
||||
{
|
||||
if (itemId == inventory->getSelectionSlotItemId(i))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// update selection list
|
||||
for (; i >= 1; i--)
|
||||
{
|
||||
inventory->setSelectionSlotItemId(i, inventory->getSelectionSlotItemId(i - 1));
|
||||
}
|
||||
inventory->setSelectionSlotItemId(0, itemId);
|
||||
inventory->selectSlot(0);
|
||||
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
#endif
|
||||
#include "UploadPhotoScreen.h"
|
||||
|
||||
#include "../components/Button.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../player/LocalPlayer.h"
|
||||
#include "../../../world/entity/item/TripodCamera.h"
|
||||
#include "../../../world/level/Level.h"
|
||||
#include "../../../platform/input/Keyboard.h"
|
||||
#include "../../renderer/GameRenderer.h"
|
||||
#include "../../renderer/LevelRenderer.h"
|
||||
|
||||
UploadPhotoScreen::UploadPhotoScreen()
|
||||
: hasAppliedPhotoMode(false),
|
||||
oldHideGui(false),
|
||||
oldThirdPerson(false),
|
||||
oldFixedCamera(false),
|
||||
hasOldPose(false),
|
||||
oldX(0),
|
||||
oldY(0),
|
||||
oldZ(0),
|
||||
oldYaw(0),
|
||||
oldPitch(0),
|
||||
photoCameraTarget(NULL),
|
||||
photoCameraX(0),
|
||||
photoCameraY(0),
|
||||
photoCameraZ(0),
|
||||
bBack(0)
|
||||
{
|
||||
}
|
||||
|
||||
UploadPhotoScreen::~UploadPhotoScreen()
|
||||
{
|
||||
restorePhotoMode();
|
||||
delete photoCameraTarget;
|
||||
delete bBack;
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::init()
|
||||
{
|
||||
applyPhotoMode();
|
||||
|
||||
if (minecraft->useTouchscreen()) {
|
||||
bBack = new Touch::TButton(1, "Back");
|
||||
} else {
|
||||
bBack = new Button(1, "Back");
|
||||
}
|
||||
|
||||
buttons.push_back(bBack);
|
||||
tabButtons.push_back(bBack);
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::removed()
|
||||
{
|
||||
restorePhotoMode();
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::applyPhotoMode()
|
||||
{
|
||||
if (hasAppliedPhotoMode || !minecraft || !minecraft->gameRenderer) return;
|
||||
|
||||
if (minecraft->player) {
|
||||
oldX = minecraft->player->x;
|
||||
oldY = minecraft->player->y;
|
||||
oldZ = minecraft->player->z;
|
||||
oldYaw = minecraft->player->yRot;
|
||||
oldPitch = minecraft->player->xRot;
|
||||
hasOldPose = true;
|
||||
}
|
||||
|
||||
oldHideGui = minecraft->options.getBooleanValue(OPTIONS_HIDEGUI);
|
||||
oldThirdPerson = minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
|
||||
oldFixedCamera = minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA);
|
||||
Pos spawn = minecraft->level->getSharedSpawnPos();
|
||||
photoCameraX = (float) spawn.x;
|
||||
photoCameraY = 128.0f;
|
||||
photoCameraZ = (float) spawn.z;
|
||||
if (!photoCameraTarget) {
|
||||
photoCameraTarget = new TripodCamera(minecraft->level, minecraft->player, photoCameraX, photoCameraY, photoCameraZ);
|
||||
}
|
||||
photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
|
||||
photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
|
||||
photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
|
||||
photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
|
||||
|
||||
if (!oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
if (!oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
if (!oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
|
||||
|
||||
minecraft->gameRenderer->setPhotoModeIsometric();
|
||||
minecraft->levelRenderer->allChanged();
|
||||
hasAppliedPhotoMode = true;
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::tick()
|
||||
{
|
||||
if (!hasAppliedPhotoMode || !minecraft || !minecraft->player || !minecraft->level) return;
|
||||
|
||||
if (photoCameraTarget) {
|
||||
photoCameraTarget->setPos(photoCameraX, photoCameraY, photoCameraZ);
|
||||
photoCameraTarget->xo = photoCameraTarget->xOld = photoCameraX;
|
||||
photoCameraTarget->yo = photoCameraTarget->yOld = photoCameraY;
|
||||
photoCameraTarget->zo = photoCameraTarget->zOld = photoCameraZ;
|
||||
photoCameraTarget->yRot = photoCameraTarget->yRotO = 45.0f;
|
||||
photoCameraTarget->xRot = photoCameraTarget->xRotO = 68.0f;
|
||||
minecraft->cameraTargetPlayer = photoCameraTarget;
|
||||
}
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::restorePhotoMode()
|
||||
{
|
||||
if (!hasAppliedPhotoMode || !minecraft) return;
|
||||
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_HIDEGUI) != oldHideGui) minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW) != oldThirdPerson) minecraft->options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_FIXED_CAMERA) != oldFixedCamera) minecraft->options.toggle(OPTIONS_FIXED_CAMERA);
|
||||
minecraft->gameRenderer->clearPhotoModeIsometric();
|
||||
minecraft->cameraTargetPlayer = minecraft->player;
|
||||
|
||||
if (hasOldPose && minecraft->player) {
|
||||
minecraft->player->yRot = oldYaw;
|
||||
minecraft->player->xRot = oldPitch;
|
||||
}
|
||||
|
||||
hasAppliedPhotoMode = false;
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::keyPressed(int eventKey)
|
||||
{
|
||||
if (eventKey == Keyboard::KEY_ESCAPE) {
|
||||
restorePhotoMode();
|
||||
minecraft->setScreen(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
Screen::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::buttonClicked(Button* button)
|
||||
{
|
||||
if (!button || button->id != 1) return;
|
||||
|
||||
restorePhotoMode();
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::setupPositions()
|
||||
{
|
||||
const int buttonWidth = 120;
|
||||
const int buttonHeight = 24;
|
||||
bBack->width = buttonWidth;
|
||||
bBack->height = buttonHeight;
|
||||
bBack->x = (width - buttonWidth) / 2;
|
||||
bBack->y = height - 32;
|
||||
}
|
||||
|
||||
void UploadPhotoScreen::render(int xm, int ym, float a)
|
||||
{
|
||||
drawCenteredString(font, "Photo Mode - Isometric", width / 2, 12, 0xffffff);
|
||||
Screen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
@@ -1,36 +1,50 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
|
||||
|
||||
#include "Screen.h"
|
||||
|
||||
class UploadPhotoScreen : public Screen
|
||||
{
|
||||
public:
|
||||
|
||||
UploadPhotoScreen();
|
||||
virtual ~UploadPhotoScreen() {}
|
||||
|
||||
virtual void init();
|
||||
|
||||
void render(int xm, int ym, float a) {
|
||||
Screen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void keyPressed(int eventKey);
|
||||
|
||||
private:
|
||||
|
||||
int selectedItem;
|
||||
|
||||
void renderSlots();
|
||||
void renderSlot(int slot, int x, int y, float a);
|
||||
|
||||
int getSelectedSlot(int x, int y);
|
||||
void selectSlotAndClose();
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__
|
||||
|
||||
#include "../Screen.h"
|
||||
|
||||
class Button;
|
||||
class Mob;
|
||||
|
||||
class UploadPhotoScreen : public Screen
|
||||
{
|
||||
public:
|
||||
|
||||
UploadPhotoScreen();
|
||||
virtual ~UploadPhotoScreen();
|
||||
|
||||
virtual void init();
|
||||
virtual void setupPositions();
|
||||
virtual void tick();
|
||||
virtual void removed();
|
||||
virtual void keyPressed(int eventKey);
|
||||
|
||||
virtual void render(int xm, int ym, float a);
|
||||
|
||||
protected:
|
||||
|
||||
virtual void buttonClicked(Button* button);
|
||||
|
||||
private:
|
||||
|
||||
void applyPhotoMode();
|
||||
void restorePhotoMode();
|
||||
|
||||
bool hasAppliedPhotoMode;
|
||||
bool oldHideGui;
|
||||
bool oldThirdPerson;
|
||||
bool oldFixedCamera;
|
||||
bool hasOldPose;
|
||||
float oldX;
|
||||
float oldY;
|
||||
float oldZ;
|
||||
float oldYaw;
|
||||
float oldPitch;
|
||||
Mob* photoCameraTarget;
|
||||
float photoCameraX;
|
||||
float photoCameraY;
|
||||
float photoCameraZ;
|
||||
Button* bBack;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__UploadPhotoScreen_H__*/
|
||||
|
||||
@@ -40,9 +40,10 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||
head.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
if (modernSkin) {
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
}
|
||||
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||
body.setPos(0, 0 + yOffset, 0);
|
||||
@@ -98,17 +99,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||
|
||||
// Sync overlay with head rotation/position
|
||||
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
head.render(scale);
|
||||
|
||||
hair.render(scale);
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
@@ -122,12 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
head.yRot = model->head.yRot;
|
||||
head.y = model->head.y;
|
||||
head.xRot = model->head.xRot;
|
||||
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
arm0.xRot = model->arm0.xRot;
|
||||
arm0.zRot = model->arm0.zRot;
|
||||
@@ -272,7 +273,7 @@ void HumanoidModel::onGraphicsReset()
|
||||
arm1.onGraphicsReset();
|
||||
leg0.onGraphicsReset();
|
||||
leg1.onGraphicsReset();
|
||||
hair.onGraphicsReset();
|
||||
//hair.onGraphicsReset();
|
||||
}
|
||||
|
||||
//void renderHair(float scale) {
|
||||
|
||||
@@ -355,11 +355,7 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
|
||||
armorTypeHash(0),
|
||||
sprinting(false),
|
||||
sprintDoubleTapTimer(0),
|
||||
prevForwardHeld(false),
|
||||
xBob(0.0f),
|
||||
yBob(0.0f),
|
||||
xBobO(0.0f),
|
||||
yBobO(0.0f)
|
||||
prevForwardHeld(false)
|
||||
{
|
||||
this->dimension = dimension;
|
||||
_init();
|
||||
@@ -554,10 +550,6 @@ void LocalPlayer::aiStep() {
|
||||
|
||||
//if (onGround && abilities.flying)
|
||||
// abilities.flying = false;
|
||||
yBobO = yBob;
|
||||
xBobO = xBob;
|
||||
xBob += (xRot - xBob) * 0.5;
|
||||
yBob += (yRot - yBob) * 0.5;
|
||||
|
||||
if (interpolateOnly())
|
||||
updateAi();
|
||||
|
||||
@@ -22,10 +22,6 @@ public:
|
||||
virtual void reset();
|
||||
|
||||
void tick();
|
||||
|
||||
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
|
||||
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
|
||||
|
||||
void move(float xa, float ya, float za);
|
||||
|
||||
void aiStep();
|
||||
|
||||
@@ -34,6 +34,7 @@ static int _shTicks = -1;
|
||||
GameRenderer::GameRenderer( Minecraft* mc )
|
||||
: mc(mc),
|
||||
renderDistance(0),
|
||||
photoModeIsometric(false),
|
||||
_tick(0),
|
||||
_lastTickT(0),
|
||||
fovOffset(0),
|
||||
@@ -90,7 +91,7 @@ void renderCursor(float x, float y, Minecraft* minecraft) {
|
||||
|
||||
/*private*/
|
||||
void GameRenderer::setupCamera(float a, int eye) {
|
||||
renderDistance = (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)));
|
||||
renderDistance = photoModeIsometric ? 1024.0f : (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)));
|
||||
#if defined(ANDROID)
|
||||
if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2)
|
||||
renderDistance *= 0.8f;
|
||||
@@ -314,7 +315,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
setupFog(1);
|
||||
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
|
||||
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && !photoModeIsometric) {
|
||||
prepareAndRenderClouds(levelRenderer, a);
|
||||
}
|
||||
}
|
||||
@@ -347,7 +348,6 @@ void GameRenderer::renderLevel(float a) {
|
||||
Lighting::turnOff();
|
||||
glDisable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
setupFog(0);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_CULL_FACE);
|
||||
@@ -574,6 +574,14 @@ void GameRenderer::bobView(float a) {
|
||||
|
||||
/*private*/
|
||||
void GameRenderer::setupFog(int i) {
|
||||
if (photoModeIsometric) {
|
||||
glDisable2(GL_FOG);
|
||||
glFogf(GL_FOG_START, 0.0f);
|
||||
glFogf(GL_FOG_END, 1024.0f);
|
||||
glEnable2(GL_COLOR_MATERIAL);
|
||||
return;
|
||||
}
|
||||
|
||||
Mob* player = mc->cameraTargetPlayer;
|
||||
float fogBuffer[4] = {fr, fg, fb, 1};
|
||||
|
||||
@@ -830,6 +838,14 @@ void GameRenderer::tick(int nTick, int maxTick) {
|
||||
|
||||
/*private*/
|
||||
void GameRenderer::setupClearColor(float a) {
|
||||
if (photoModeIsometric) {
|
||||
fr = 0.47f;
|
||||
fg = 0.78f;
|
||||
fb = 1.0f;
|
||||
glClearColor(fr, fg, fb, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
Level* level = mc->level;
|
||||
Mob* player = mc->cameraTargetPlayer;
|
||||
|
||||
@@ -943,6 +959,28 @@ void GameRenderer::onGraphicsReset()
|
||||
if (itemInHandRenderer) itemInHandRenderer->onGraphicsReset();
|
||||
}
|
||||
|
||||
void GameRenderer::setPhotoModeIsometric()
|
||||
{
|
||||
photoModeIsometric = true;
|
||||
thirdDistance = thirdDistanceO = 128.0f;
|
||||
thirdRotation = thirdRotationO = 45.0f;
|
||||
thirdTilt = thirdTiltO = 56.0f;
|
||||
zoom = 1.0f;
|
||||
zoom_x = 0.0f;
|
||||
zoom_y = 0.0f;
|
||||
cameraRoll = cameraRollO = 0.0f;
|
||||
}
|
||||
|
||||
void GameRenderer::clearPhotoModeIsometric()
|
||||
{
|
||||
photoModeIsometric = false;
|
||||
}
|
||||
|
||||
bool GameRenderer::isPhotoModeIsometric() const
|
||||
{
|
||||
return photoModeIsometric;
|
||||
}
|
||||
|
||||
void GameRenderer::saveMatrices()
|
||||
{
|
||||
#if defined(RPI)
|
||||
|
||||
@@ -33,6 +33,9 @@ public:
|
||||
void renderItemInHand(float a, int eye);
|
||||
|
||||
void onGraphicsReset();
|
||||
void setPhotoModeIsometric();
|
||||
void clearPhotoModeIsometric();
|
||||
bool isPhotoModeIsometric() const;
|
||||
|
||||
void setupCamera(float a, int eye);
|
||||
void moveCameraToPlayer(float a);
|
||||
@@ -58,6 +61,7 @@ private:
|
||||
Minecraft* mc;
|
||||
|
||||
float renderDistance;
|
||||
bool photoModeIsometric;
|
||||
int _tick;
|
||||
Vec3 pickDirection;
|
||||
|
||||
|
||||
@@ -280,9 +280,6 @@ void ItemInHandRenderer::render( float a )
|
||||
float h = oHeight + (height - oHeight) * a;
|
||||
Player* player = mc->player;
|
||||
// if (selectedTile==NULL) return;
|
||||
LocalPlayer* localPlayer = (LocalPlayer*)(player);
|
||||
|
||||
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
||||
|
||||
glPushMatrix2();
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||
@@ -291,16 +288,6 @@ void ItemInHandRenderer::render( float a )
|
||||
Lighting::turnOn(mc);
|
||||
glPopMatrix2();
|
||||
|
||||
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
|
||||
{
|
||||
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
||||
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||
}
|
||||
|
||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
|
||||
ItemInstance* item;// = selectedItem;
|
||||
|
||||
@@ -193,7 +193,9 @@ void LevelRenderer::allChanged()
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
int dist = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()
|
||||
? 1024
|
||||
: (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
dist = (int)((float)dist * 0.8f);
|
||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||
@@ -202,7 +204,9 @@ void LevelRenderer::allChanged()
|
||||
dist *= 0.6f;
|
||||
#endif
|
||||
|
||||
if (dist > 400) dist = 400;
|
||||
if (!(mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric())) {
|
||||
if (dist > 400) dist = 400;
|
||||
}
|
||||
/*
|
||||
* if (Minecraft.FLYBY_MODE) { dist = 512 - CHUNK_SIZE * 2; }
|
||||
*/
|
||||
@@ -674,9 +678,11 @@ void LevelRenderer::tick()
|
||||
|
||||
bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
{
|
||||
bool slow = false;
|
||||
bool slow = mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric();
|
||||
|
||||
if (slow) {
|
||||
const int visibleLimit = 12;
|
||||
const int invisibleLimit = 4;
|
||||
DirtyChunkSorter dirtySorter(player);
|
||||
std::sort(dirtyChunks.begin(), dirtyChunks.end(), dirtySorter);
|
||||
int s = dirtyChunks.size() - 1;
|
||||
@@ -686,9 +692,9 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
if (!force) {
|
||||
if (chunk->distanceToSqr(player) > 16 * 16) {
|
||||
if (chunk->visible) {
|
||||
if (i >= MAX_VISIBLE_REBUILDS_PER_FRAME) return false;
|
||||
if (i >= visibleLimit) return false;
|
||||
} else {
|
||||
if (i >= MAX_INVISIBLE_REBUILDS_PER_FRAME) return false;
|
||||
if (i >= invisibleLimit) return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -702,10 +708,9 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
|
||||
return dirtyChunks.size() == 0;
|
||||
} else {
|
||||
const int count = 3;
|
||||
|
||||
const int count = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 32 : 3;
|
||||
Chunk* toAdd[24] = {NULL};
|
||||
DirtyChunkSorter dirtyChunkSorter(player);
|
||||
Chunk* toAdd[count] = {NULL};
|
||||
std::vector<Chunk*>* nearChunks = NULL;
|
||||
|
||||
int pendingChunkSize = dirtyChunks.size();
|
||||
@@ -715,7 +720,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
Chunk* chunk = dirtyChunks[i];
|
||||
|
||||
if (!force) {
|
||||
if (chunk->distanceToSqr(player) > 1024.0f) {
|
||||
if (chunk->distanceToSqr(player) > ((mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? 65536.0f : 1024.0f)) {
|
||||
int index;
|
||||
|
||||
// is this chunk in the closest <count>?
|
||||
@@ -754,7 +759,7 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
|
||||
// if there are nearby chunks that need to be prepared for
|
||||
// rendering, sort them and then process them
|
||||
static const float MaxFrameTime = 1.0f / 100.0f;
|
||||
static const float MaxFrameTime = (mc->gameRenderer && mc->gameRenderer->isPhotoModeIsometric()) ? (1.0f / 75.0f) : (1.0f / 100.0f);
|
||||
Stopwatch chunkWatch;
|
||||
chunkWatch.start();
|
||||
|
||||
|
||||
@@ -133,8 +133,6 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
||||
}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||
/*
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
@@ -180,75 +178,6 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
*/
|
||||
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float r = 0.5f;
|
||||
float xo = 0.0f;
|
||||
|
||||
float h = e->bbHeight / s;
|
||||
float yo = (float)(e->y - e->bb.y0) / s;
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
float zo = 0.0f;
|
||||
int cycle_counter = 0;
|
||||
|
||||
t.begin();
|
||||
while (h > 0.0f) {
|
||||
float current_u0 = u0;
|
||||
float current_u1 = u1;
|
||||
float current_v0 = v0;
|
||||
float current_v1 = v1;
|
||||
|
||||
if (cycle_counter % 2 != 0) {
|
||||
current_v0 = (yt + 16) / 256.0f;
|
||||
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||
}
|
||||
|
||||
if ((cycle_counter / 2) % 2 == 0) {
|
||||
float tmp = current_u1;
|
||||
current_u1 = current_u0;
|
||||
current_u0 = tmp;
|
||||
}
|
||||
|
||||
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||
|
||||
h -= 0.45f;
|
||||
yo -= 0.45f;
|
||||
r *= 0.9f;
|
||||
zo += 0.03f;
|
||||
cycle_counter++;
|
||||
}
|
||||
t.draw();
|
||||
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -300,8 +229,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
}
|
||||
|
||||
Level* EntityRenderer::getLevel() {
|
||||
|
||||
@@ -218,8 +218,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glScalef2(-s, -s, s);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glDepthMask(false);
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -243,7 +241,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glDepthMask(true);
|
||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glPopMatrix2();
|
||||
|
||||
@@ -111,7 +111,6 @@
|
||||
#include "data/eat1.pcm"
|
||||
#include "data/eat2.pcm"
|
||||
#include "data/eat3.pcm"
|
||||
#include "data/burp1.pcm"
|
||||
#include "data/fuse.pcm"
|
||||
|
||||
SoundDesc SA_cloth1((char*)PCM_cloth1);
|
||||
@@ -222,7 +221,6 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
|
||||
SoundDesc SA_eat1((char*)PCM_eat1);
|
||||
SoundDesc SA_eat2((char*)PCM_eat2);
|
||||
SoundDesc SA_eat3((char*)PCM_eat3);
|
||||
SoundDesc SA_burp1((char*)PCM_burp1);
|
||||
SoundDesc SA_fuse((char*)PCM_fuse);
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -172,7 +172,6 @@ extern SoundDesc SA_creeperdeath;
|
||||
extern SoundDesc SA_eat1;
|
||||
extern SoundDesc SA_eat2;
|
||||
extern SoundDesc SA_eat3;
|
||||
extern SoundDesc SA_burp1;
|
||||
extern SoundDesc SA_fuse;
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -144,7 +144,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add("random.eat", SA_eat1);
|
||||
sounds.add("random.eat", SA_eat2);
|
||||
sounds.add("random.eat", SA_eat3);
|
||||
sounds.add("random.burp", SA_burp1);
|
||||
sounds.add("random.fuse", SA_fuse);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -227,7 +227,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add( "random.eat", _pp("eat1"));
|
||||
sounds.add( "random.eat", _pp("eat2"));
|
||||
sounds.add( "random.eat", _pp("eat3"));
|
||||
sounds.add( "random.burp", _pp("burp1"));
|
||||
sounds.add( "random.fuse", _pp("fuse"));
|
||||
|
||||
sounds.add( "step.cloth", _pp("cloth1"));
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -465,15 +465,6 @@ void Entity::tick()
|
||||
baseTick();
|
||||
}
|
||||
|
||||
void Entity::setOnFire(int numberOfSeconds)
|
||||
{
|
||||
int newValue = numberOfSeconds * 20;
|
||||
if (onFire < newValue)
|
||||
{
|
||||
onFire = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::baseTick()
|
||||
{
|
||||
TIMER_PUSH("entityBaseTick");
|
||||
|
||||
@@ -89,8 +89,6 @@ public:
|
||||
virtual bool isAlive();
|
||||
virtual bool isOnFire();
|
||||
|
||||
virtual void setOnFire(int numberOfSeconds);
|
||||
|
||||
virtual bool isPlayer();
|
||||
virtual bool isCreativeModeAllowed();
|
||||
|
||||
|
||||
@@ -169,9 +169,7 @@ void Mob::playAmbientSound()
|
||||
level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
|
||||
}
|
||||
}
|
||||
bool Mob::isOnFire() {
|
||||
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
|
||||
}
|
||||
|
||||
void Mob::baseTick()
|
||||
{
|
||||
oAttackAnim = attackAnim;
|
||||
@@ -179,18 +177,6 @@ void Mob::baseTick()
|
||||
|
||||
TIMER_PUSH("mobBaseTick");
|
||||
|
||||
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
|
||||
if (!level->isClientSide) {
|
||||
// Server side: Tell the client if this mob/player is still burning
|
||||
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
|
||||
} else {
|
||||
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
|
||||
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
|
||||
onFire = 0;
|
||||
}
|
||||
}
|
||||
// todo ends here
|
||||
|
||||
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
|
||||
ambientSoundTime = -getAmbientSoundInterval();
|
||||
playAmbientSound();
|
||||
|
||||
@@ -52,7 +52,6 @@ public:
|
||||
virtual bool isPickable();
|
||||
virtual bool isPushable();
|
||||
|
||||
virtual bool isOnFire();
|
||||
virtual bool isShootable();
|
||||
|
||||
MoveControl* getMoveControl();
|
||||
|
||||
@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
|
||||
float br = getBrightness(1);
|
||||
if (br > 0.5f) {
|
||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||
hurt(NULL, 1);
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
|
||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||
}
|
||||
setOnFire(8); //@todo
|
||||
//setOnFire(8); //@todo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ void Zombie::aiStep() {
|
||||
float br = getBrightness(1);
|
||||
if (br > 0.5f) {
|
||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||
hurt(NULL, 1);
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
@@ -63,7 +63,7 @@ void Zombie::aiStep() {
|
||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||
}
|
||||
setOnFire(8); //@todo
|
||||
//setOnFire(8); //@todo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,7 +216,6 @@ bool Player::checkBed() {
|
||||
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
|
||||
}
|
||||
|
||||
|
||||
void Player::tick() {
|
||||
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
|
||||
if(shouldSleep != isSleeping()) {
|
||||
@@ -247,24 +246,11 @@ void Player::tick() {
|
||||
}
|
||||
super::tick();
|
||||
|
||||
|
||||
if (!level->isClientSide) {
|
||||
// @TODO - Awful Hack Start, MCPE 0.6 doesn't deal damage with fire to players for some reason on mp, so we force it here to do it, need a better way honestly - shredder
|
||||
if (level->containsFireTile(this->bb)) {
|
||||
hurt(NULL, 1);
|
||||
|
||||
if (!isInWater()) {
|
||||
if (onFire <= 0) {
|
||||
onFire = 20 * 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Awful hack ends here
|
||||
|
||||
foodData.tick(this);
|
||||
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
||||
// closeContainer();
|
||||
// }
|
||||
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
||||
// closeContainer();
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user