16 Commits

Author SHA1 Message Date
9367adcf2c Add grass item support 2026-05-10 12:38:05 +02:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
Shredder
edc6985a6b opengl and gles and their damn deprecated functions 2026-05-05 01:18:57 +05:00
Shredder
9cd91b1508 should finally work hopefully... 2026-05-05 01:05:57 +05:00
Shredder
9c46d7094c sigh converted to_string calls to sprintf 2026-05-05 00:51:03 +05:00
Shredder
52afff463b left a debug opengl only feature accidentally in, and also hopefully fixed include mess 2026-05-05 00:21:37 +05:00
Shredder
0d23fadc3e how did this even slip past me 2026-05-05 00:13:05 +05:00
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
Kolyah35
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
46 changed files with 1356 additions and 478 deletions

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@@ -312,6 +312,7 @@ if(UNIX)
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/"
"${CMAKE_SOURCE_DIR}/src/" "${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources" "project/lib_projects/raknet/jni/RaknetSources"
) )

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@@ -161,6 +161,18 @@ options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java options.fogType.java=Beta Java
options.fogType.unused=Unused options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading options.normalLighting=Java Beta/Normals Shading

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@@ -8,6 +8,7 @@
#include <string> #include <string>
#include <cstdlib> #include <cstdlib>
#if defined(APPLE_DEMO_PROMOTION) #if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK #define NO_NETWORK
#endif #endif
@@ -91,6 +92,9 @@
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h" #include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h"
#include "../world/level/Level.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -475,19 +479,20 @@ void Minecraft::update() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate(); Multitouch::resetThisUpdate();
#endif #endif
TIMER_POP();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
TIMER_POP();
checkGlError("Update finished"); checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
#ifndef PLATFORM_DESKTOP //#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) { if (!PerfTimer::enabled) {
PerfTimer::reset(); PerfTimer::reset();
PerfTimer::enabled = true; PerfTimer::enabled = true;
} }
_perfRenderer->renderFpsMeter(1); _perfRenderer->renderFpsMeter(1);
checkGlError("render debug"); checkGlError("render debug");
#endif //#endif
} else { } else {
PerfTimer::enabled = false; PerfTimer::enabled = false;
} }
@@ -829,6 +834,12 @@ void Minecraft::tickInput() {
} }
#endif #endif
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
if (key == Keyboard::KEY_ESCAPE) if (key == Keyboard::KEY_ESCAPE)
pauseGame(false); pauseGame(false);
@@ -1148,14 +1159,18 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn // now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels); FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
// Platform specific initialization here // Platform specific initialization here
font = new Font(&options, "font/default8.png", textures); font = new Font(&options, "font/default8.png", textures);
@@ -1406,10 +1421,10 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) { if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE); level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
} }
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
@@ -1437,6 +1452,34 @@ void Minecraft::_levelGenerated()
_hasSignaledGeneratingLevelFinished = true; _hasSignaledGeneratingLevelFinished = true;
} }
std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1();
#endif
return "Blank";
}
std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2();
#endif
return "Blank";
}
std::string Minecraft::gatherStats3() {
#ifndef STANDALONE_SERVER
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
#endif
return "Blank";
}
std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats();
}
Player* Minecraft::respawnPlayer(int playerId) { Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) { for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) { if (level->players[i]->entityId == playerId) {

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@@ -87,6 +87,14 @@ public:
void update(); void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick); void tick(int nTick, int maxTick);
void tickInput(); void tickInput();

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@@ -58,6 +58,10 @@ OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true); OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
@@ -68,10 +72,16 @@ OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false); OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false); OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true); OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -150,6 +160,10 @@ void Options::initTable() {
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline; m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting; m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims; m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
@@ -183,6 +197,12 @@ void Options::initTable() {
// more options yay // more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType; m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud; m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;

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@@ -90,6 +90,11 @@ enum OptionId {
OPTIONS_FOG_TYPE, OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD, OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS, OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

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@@ -7,6 +7,7 @@
#include "screens/ConsoleScreen.h" #include "screens/ConsoleScreen.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h" #include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it. // viginette has been fixed, was due to gl_blend not being enabled, my bad
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){ if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight); renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// } }
// shredder end // shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10; unsigned int max = 10;
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDepthMask(false); glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw(); t.draw();
glDepthMask(true); glDepthMask(true);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} }
@@ -726,13 +732,20 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() { void Gui::renderDebugInfo() {
// FPS counter (updates once per second) // FPS counter (updates once per second)
static float fps = 0.0f; static int fps = 0;
static float fpsLastTime = 0.0f; static int fpsLastTime = 0;
static int fpsFrames = 0; static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS(); float now = getTimeS();
fpsFrames++; fpsFrames++;
if (now - fpsLastTime >= 1.0f) { if (now - fpsLastTime >= 1) {
fps = fpsFrames / (now - fpsLastTime); fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0; fpsFrames = 0;
fpsLastTime = now; fpsLastTime = now;
} }
@@ -770,6 +783,47 @@ void Gui::renderDebugInfo() {
long seed = lvl ? lvl->getSeed() : 0; long seed = lvl ? lvl->getSeed() : 0;
// Build lines (NULL entry = blank gap) // Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96]; static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)"); sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps); sprintf(ln[1], "%.1f fps", fps);
@@ -784,7 +838,7 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font; // Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line // 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) { for (int i = 0; i < N; i++) {
@@ -807,6 +861,7 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col); font->draw(ln[i], MGN, y, col);
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
}
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) { void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {

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@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it); children.erase(it);
} }
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (std::vector<GuiElement*>::const_iterator it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);

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@@ -13,6 +13,7 @@ public:
virtual void setupPositions(); virtual void setupPositions();
virtual void addChild(GuiElement* element); virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element); virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft ); virtual void tick( Minecraft* minecraft );

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@@ -6,14 +6,36 @@
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h" #include "TextOption.h"
#include "KeyOption.h" #include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
@@ -22,16 +44,109 @@ void OptionsGroup::setupPositions() {
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {

View File

@@ -17,7 +17,12 @@ public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected: protected:
void createToggle(OptionId optId, Minecraft* minecraft); void createToggle(OptionId optId, Minecraft* minecraft);
@@ -27,6 +32,18 @@ protected:
void createKey(OptionId optId, Minecraft* minecraft); void createKey(OptionId optId, Minecraft* minecraft);
std::string label; std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -36,7 +36,7 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_FOG_TYPE) { if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE); int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText; std::string scaleText;
switch (value) { switch (value) {
@@ -46,6 +46,16 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width; (*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height; (*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width; (*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions(); (*it)->setupPositions();
} }
@@ -227,15 +228,20 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft) .addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft); .addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft) .addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft) .addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft); .addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
} }
@@ -253,6 +259,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar); virtual void charPressed(char inputChar);

View File

@@ -272,17 +272,7 @@ void GameRenderer::renderLevel(float a) {
screenScissorArea.w, screenScissorArea.h); screenScissorArea.w, screenScissorArea.h);
} }
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
setupFog(-1);
TIMER_POP_PUSH("sky");
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
// levelRenderer->renderSky(a); // Removed duplicate call
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}
glEnable2(GL_FOG);
setupFog(1);
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) { if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
glShadeModel2(GL_SMOOTH); glShadeModel2(GL_SMOOTH);
@@ -295,10 +285,29 @@ void GameRenderer::renderLevel(float a) {
TIMER_POP_PUSH("culling"); TIMER_POP_PUSH("culling");
mc->levelRenderer->cull(&frustum, a); mc->levelRenderer->cull(&frustum, a);
mc->levelRenderer->updateDirtyChunks(cameraEntity, false); mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
// this sky rendering code below was originally before the frustrum and culling stuff but sunset color breaks for some reason in that place, so i moved i after those two - shredder
// if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
setupFog(-1);
TIMER_POP_PUSH("sky");
// @TODO - EXTREME JANK BELOW, it works but i have to do heavy cleanup here, also to test if the glfogf commands even affect fog in anyway.
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY) && (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) < 2)){
levelRenderer->renderSky(a); // how java renders the sky instead of how pe doing prepareandrenderclouds.
} else if (!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}
// }
glEnable2(GL_FOG);
setupFog(1);
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) { if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
prepareAndRenderClouds(levelRenderer, a); prepareAndRenderClouds(levelRenderer, a);
} }
}
setupFog(0); setupFog(0);
glEnable2(GL_FOG); glEnable2(GL_FOG);
@@ -306,7 +315,9 @@ void GameRenderer::renderLevel(float a) {
mc->textures->loadAndBindTexture("terrain.png"); mc->textures->loadAndBindTexture("terrain.png");
Lighting::turnOff(); Lighting::turnOff();
glDisable2(GL_ALPHA_TEST); // glDisable2(GL_ALPHA_TEST); // vanilla pe disables alpha test here, i renable it so grass side textures dont become opaque - shredder
glEnable2(GL_ALPHA_TEST); //
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glEnable2(GL_CULL_FACE); glEnable2(GL_CULL_FACE);
TIMER_POP_PUSH("terrain-0"); TIMER_POP_PUSH("terrain-0");
@@ -374,11 +385,14 @@ void GameRenderer::renderLevel(float a) {
} }
glDisable2(GL_FOG); glDisable2(GL_FOG);
// // Normally this is commented out, but this is how java does it and should fix both 2d/3d clouds, a
// setupFog(0); if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
// glEnable2(GL_FOG); setupFog(0);
//// levelRenderer->renderClouds(a); glEnable2(GL_FOG);
// glDisable2(GL_FOG); levelRenderer->renderClouds(a);
glDisable2(GL_FOG);
}
// SHREDDER END
setupFog(1); setupFog(1);
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {

View File

@@ -443,10 +443,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
} }
} }
// if (mc->player->isUnderLiquid(Material::water)) { if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png"); mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a); renderWater(a);
// } }
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
} }

View File

@@ -76,6 +76,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]); //for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer); glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky(); generateSky();
#else #else
int maxChunksWidth = 1024 / CHUNK_SIZE; int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -94,6 +97,8 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES #ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers); glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer); glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers; delete[] chunkBuffers;
#else #else
glDeleteLists(numListsOrBuffers, chunkLists); glDeleteLists(numListsOrBuffers, chunkLists);
@@ -121,6 +126,25 @@ void LevelRenderer::generateSky() {
} }
t.end(true, skyBuffer); t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount); //LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList(); //glEndList();
} }
@@ -146,10 +170,6 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -168,6 +188,9 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -325,6 +348,37 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
@@ -513,14 +567,14 @@ void LevelRenderer::render(const AABB& b) const
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
// glColor4f2(1, 1, 1, 1); // glColor4f2(1, 1, 1, 1);
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder // textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin(); //t.begin();
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder // t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render // t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
@@ -1009,13 +1063,66 @@ std::string LevelRenderer::gatherStats1() {
} }
// //
// /*public*/ std::string gatherStats2() { std::string LevelRenderer::gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities); std::stringstream ss;
// } ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
// //
// int[] toRender = new int[50000]; // int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64); // IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) { void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return; if (mc->level->dimension->foggy) return;
@@ -1036,19 +1143,125 @@ void LevelRenderer::renderSky(float alpha) {
} }
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1); glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG); glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f); glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount); drawArrayVT(skyBuffer, skyVertexCount);
#endif #endif
glEnable2(GL_TEXTURE_2D); glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_ONE, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
} }
void LevelRenderer::renderClouds( float alpha ) { void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return; //if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha); float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1097,6 +1310,142 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
} }
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
double xo = (px + cloudTime * 0.03f) / ss;
double zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) { void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine) // @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16; float dd = 16;
@@ -1259,6 +1608,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset() void LevelRenderer::onGraphicsReset()
{ {
generateStars();
generateSky(); generateSky();
// Get new buffers // Get new buffers

View File

@@ -43,7 +43,9 @@ public:
void renderDebug(const AABB& b, float a) const; void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha); void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha); void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a); void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha); void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a); void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -67,6 +69,7 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data); void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1(); std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const; void render(const AABB& b) const;
void onGraphicsReset(); void onGraphicsReset();
@@ -116,6 +119,9 @@ private:
// shredder added again... // shredder added again...
int lastFogType; int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;
@@ -124,6 +130,12 @@ private:
GLuint skyBuffer; GLuint skyBuffer;
int skyVertexCount; int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities; // /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures; Textures* textures;
// /*private*/ TileRenderer tileRenderer; // /*private*/ TileRenderer tileRenderer;

View File

@@ -19,8 +19,10 @@
#include "tileentity/TileEntityRenderer.h" #include "tileentity/TileEntityRenderer.h"
#include "EntityTileRenderer.h" #include "EntityTileRenderer.h"
TileRenderer::TileRenderer( LevelSource* level /* = NULL */ ) bool TileRenderer::sideTinting = false;
: level(level),
TileRenderer::TileRenderer(LevelSource* level /* = NULL */ )
: level(level),
fixedTexture(-1), fixedTexture(-1),
xFlipTexture(false), xFlipTexture(false),
noCulling(false), noCulling(false),
@@ -58,6 +60,11 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
float c2 = 0.8f; float c2 = 0.8f;
float c3 = 0.6f; float c3 = 0.6f;
// added these to get biome color and save it before its overriden - shredder
float biomeR = r;
float biomeG = g;
float biomeB = b;
float r11 = c11 * r; float r11 = c11 * r;
float g11 = c11 * g; float g11 = c11 * g;
@@ -101,6 +108,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->zz0 > 0) br = centerBrightness; if (tt->zz0 > 0) br = centerBrightness;
t.color(r2 * br, g2 * br, b2 * br); t.color(r2 * br, g2 * br, b2 * br);
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2)); renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
if ((tt->getTexture(level, x, y, z, 2) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderNorth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true; changed = true;
} }
@@ -109,6 +120,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->zz1 < 1) br = centerBrightness; if (tt->zz1 < 1) br = centerBrightness;
t.color(r2 * br, g2 * br, b2 * br); t.color(r2 * br, g2 * br, b2 * br);
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3)); renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
if ((tt->getTexture(level, x, y, z, 3) == 3) && sideTinting){ // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderSouth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true; changed = true;
} }
@@ -117,6 +132,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->xx0 > 0) br = centerBrightness; if (tt->xx0 > 0) br = centerBrightness;
t.color(r3 * br, g3 * br, b3 * br); t.color(r3 * br, g3 * br, b3 * br);
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4)); renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
if ((tt->getTexture(level, x, y, z, 4) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderWest(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true; changed = true;
} }
@@ -125,6 +144,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->xx1 < 1) br = centerBrightness; if (tt->xx1 < 1) br = centerBrightness;
t.color(r3 * br, g3 * br, b3 * br); t.color(r3 * br, g3 * br, b3 * br);
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5)); renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
if ((tt->getTexture(level, x, y, z, 5) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderEast(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true; changed = true;
} }
@@ -148,38 +171,38 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateBlockInWorld(tt, x, y, z); return tesselateBlockInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_WATER) { } else if (shape == Tile::SHAPE_WATER) {
return tesselateWaterInWorld(tt, x, y, z); return tesselateWaterInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_CACTUS) { } else if (shape == Tile::SHAPE_CACTUS) {
return tesselateCactusInWorld(tt, x, y, z); return tesselateCactusInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) { } else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
return tesselateCrossInWorld(tt, x, y, z); return tesselateCrossInWorld(tt, x, y, z);
} else if(shape == Tile::SHAPE_STEM) { } else if(shape == Tile::SHAPE_STEM) {
return tesselateStemInWorld(tt, x, y, z); return tesselateStemInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_ROWS) { } else if (shape == Tile::SHAPE_ROWS) {
return tesselateRowInWorld(tt, x, y, z); return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) { } else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z); return tesselateTorchInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) { } else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z); return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) { //} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z); // return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) { } else if (shape == Tile::SHAPE_LADDER) {
return tesselateLadderInWorld(tt, x, y, z); return tesselateLadderInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_DOOR) { } else if (shape == Tile::SHAPE_DOOR) {
return tesselateDoorInWorld(tt, x, y, z); return tesselateDoorInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RAIL) { //} else if (shape == Tile::SHAPE_RAIL) {
// return tesselateRailInWorld(tt, x, y, z); // return tesselateRailInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_STAIRS) { } else if (shape == Tile::SHAPE_STAIRS) {
return tesselateStairsInWorld((StairTile*)tt, x, y, z); return tesselateStairsInWorld((StairTile*)tt, x, y, z);
} else if (shape == Tile::SHAPE_FENCE) { } else if (shape == Tile::SHAPE_FENCE) {
return tesselateFenceInWorld((FenceTile*)tt, x, y, z); return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
} else if (shape == Tile::SHAPE_FENCE_GATE) { } else if (shape == Tile::SHAPE_FENCE_GATE) {
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z); return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
//} else if (shape == Tile::SHAPE_LEVER) { //} else if (shape == Tile::SHAPE_LEVER) {
// return tesselateLeverInWorld(tt, x, y, z); // return tesselateLeverInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_BED) { //} else if (shape == Tile::SHAPE_BED) {
// return tesselateBedInWorld(tt, x, y, z); // return tesselateBedInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_DIODE) { //} else if (shape == Tile::SHAPE_DIODE) {
// return tesselateDiodeInWorld(tt, x, y, z); // return tesselateDiodeInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_IRON_FENCE) { } else if (shape == Tile::SHAPE_IRON_FENCE) {
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z); return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
} else if(shape == Tile::SHAPE_BED) { } else if(shape == Tile::SHAPE_BED) {
@@ -340,82 +363,82 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
if ( Tile::fire->canBurn( level, x - 1, y, z ) ) if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{ {
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) ); 1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) ); 1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) ); 0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) ); 0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) ); 1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) ); 1.0f ), ( float )( u1 ), ( float )( v0 ) );
} }
if ( Tile::fire->canBurn( level, x + 1, y, z ) ) if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{ {
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) ); 0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z + t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z + t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) ); 1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) ); 1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) ); 1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) ); 1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) ); 0.0f ), ( float )( u0 ), ( float )( v0 ) );
} }
if ( Tile::fire->canBurn( level, x, y, z - 1 ) ) if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{ {
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) ); r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) ); r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) ); r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) ); r ), ( float )( u1 ), ( float )( v0 ) );
} }
if ( Tile::fire->canBurn( level, x, y, z + 1 ) ) if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{ {
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) ); r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) ); r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) ); r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f - t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) ); r ), ( float )( u0 ), ( float )( v0 ) );
} }
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) ) if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{ {
@@ -440,13 +463,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
if ( ( ( x + y + z ) & 1 ) == 0 ) if ( ( ( x + y + z ) & 1 ) == 0 )
{ {
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) ); 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) ); 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) ); 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) ); 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f; u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f; u1 = (xt + 15.99f) / 256.0f;
@@ -454,24 +477,24 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
v1 = (yt + 15.99f) / 256.0f; v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) ); 1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z + t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) ); 1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z + t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) ); 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) ); 0 ), ( float )( u0 ), ( float )( v0 ) );
} }
else else
{ {
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) ); h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) ); h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f; u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f; u1 = (xt + 15.99f) / 256.0f;
@@ -479,13 +502,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
v1 = (yt + 15.99f) / 256.0f; v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) ); h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) ); 0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) ); 0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) ); h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
} }
} }
} }
@@ -958,46 +981,46 @@ float TileRenderer::getWaterHeight( int x, int y, int z, const Material* m )
} }
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) { void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
float c10 = 0.5f; float c10 = 0.5f;
float c11 = 1; float c11 = 1;
float c2 = 0.8f; float c2 = 0.8f;
float c3 = 0.6f; float c3 = 0.6f;
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
float center = tt->getBrightness(level, x, y, z); float center = tt->getBrightness(level, x, y, z);
float br = tt->getBrightness(level, x, y - 1, z); float br = tt->getBrightness(level, x, y - 1, z);
if (br < center) br = center; if (br < center) br = center;
t.color(c10 * br, c10 * br, c10 * br); t.color(c10 * br, c10 * br, c10 * br);
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0)); renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
br = tt->getBrightness(level, x, y + 1, z); br = tt->getBrightness(level, x, y + 1, z);
if (br < center) br = center; if (br < center) br = center;
t.color(c11 * br, c11 * br, c11 * br); t.color(c11 * br, c11 * br, c11 * br);
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1)); renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
br = tt->getBrightness(level, x, y, z - 1); br = tt->getBrightness(level, x, y, z - 1);
if (br < center) br = center; if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br); t.color(c2 * br, c2 * br, c2 * br);
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2)); renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
br = tt->getBrightness(level, x, y, z + 1); br = tt->getBrightness(level, x, y, z + 1);
if (br < center) br = center; if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br); t.color(c2 * br, c2 * br, c2 * br);
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3)); renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
br = tt->getBrightness(level, x - 1, y, z); br = tt->getBrightness(level, x - 1, y, z);
if (br < center) br = center; if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br); t.color(c3 * br, c3 * br, c3 * br);
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4)); renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
br = tt->getBrightness(level, x + 1, y, z); br = tt->getBrightness(level, x + 1, y, z);
if (br < center) br = center; if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br); t.color(c3 * br, c3 * br, c3 * br);
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5)); renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
t.draw(); t.draw();
} }
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue ) bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
@@ -1197,6 +1220,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4; c4g *= ll4;
c4b *= ll4; c4b *= ll4;
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2)); renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
if (tt->getTexture(level, pX, pY, pZ, 2) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderNorth(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true; i = true;
} }
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) { if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
@@ -1250,6 +1282,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4; c4g *= ll4;
c4b *= ll4; c4b *= ll4;
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3)); renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
if (tt->getTexture(level, pX, pY, pZ, 3) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderSouth(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true; i = true;
} }
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) { if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
@@ -1302,6 +1343,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4; c4g *= ll4;
c4b *= ll4; c4b *= ll4;
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4)); renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
if (tt->getTexture(level, pX, pY, pZ, 4) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderWest(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true; i = true;
} }
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) { if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
@@ -1355,6 +1405,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4b *= ll4; c4b *= ll4;
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5)); renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
if (tt->getTexture(level, pX, pY, pZ, 5) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderEast(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true; i = true;
} }
applyAmbienceOcclusion = false; applyAmbienceOcclusion = false;
@@ -1362,124 +1421,124 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
} }
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) { bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
int col = tt->getColor(level, x, y, z); int col = tt->getColor(level, x, y, z);
float r = ((col >> 16) & 0xff) / 255.0f; float r = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f; float b = ((col) & 0xff) / 255.0f;
return tesselateCactusInWorld(tt, x, y, z, r, g, b); return tesselateCactusInWorld(tt, x, y, z, r, g, b);
} }
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) { bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
bool changed = false; bool changed = false;
float c10 = 0.5f; float c10 = 0.5f;
float c11 = 1; float c11 = 1;
float c2 = 0.8f; float c2 = 0.8f;
float c3 = 0.6f; float c3 = 0.6f;
float r10 = c10 * r; float r10 = c10 * r;
float r11 = c11 * r; float r11 = c11 * r;
float r2 = c2 * r; float r2 = c2 * r;
float r3 = c3 * r; float r3 = c3 * r;
float g10 = c10 * g; float g10 = c10 * g;
float g11 = c11 * g; float g11 = c11 * g;
float g2 = c2 * g; float g2 = c2 * g;
float g3 = c3 * g; float g3 = c3 * g;
float b10 = c10 * b; float b10 = c10 * b;
float b11 = c11 * b; float b11 = c11 * b;
float b2 = c2 * b; float b2 = c2 * b;
float b3 = c3 * b; float b3 = c3 * b;
float s = 1 / 16.0f; float s = 1 / 16.0f;
const float X = (float)x; const float X = (float)x;
const float Y = (float)y; const float Y = (float)y;
const float Z = (float)z; const float Z = (float)z;
float centerBrightness = tt->getBrightness(level, x, y, z); float centerBrightness = tt->getBrightness(level, x, y, z);
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) { if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
float br = tt->getBrightness(level, x, y - 1, z); float br = tt->getBrightness(level, x, y - 1, z);
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r10 * br, g10 * br, b10 * br); t.color(r10 * br, g10 * br, b10 * br);
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0)); renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
changed = true; changed = true;
} }
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) { if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
float br = tt->getBrightness(level, x, y + 1, z); float br = tt->getBrightness(level, x, y + 1, z);
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness; if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r11 * br, g11 * br, b11 * br); t.color(r11 * br, g11 * br, b11 * br);
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1)); renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
changed = true; changed = true;
} }
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) { if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
float br = tt->getBrightness(level, x, y, z - 1); float br = tt->getBrightness(level, x, y, z - 1);
if (tt->zz0 > 0) br = centerBrightness; if (tt->zz0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br); t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, s); t.addOffset(0, 0, s);
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2)); renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
t.addOffset(0, 0, -s); t.addOffset(0, 0, -s);
changed = true; changed = true;
} }
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) { if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
float br = tt->getBrightness(level, x, y, z + 1); float br = tt->getBrightness(level, x, y, z + 1);
if (tt->zz1 < 1) br = centerBrightness; if (tt->zz1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br); t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, -s); t.addOffset(0, 0, -s);
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3)); renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
t.addOffset(0, 0, s); t.addOffset(0, 0, s);
changed = true; changed = true;
} }
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) { if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
float br = tt->getBrightness(level, x - 1, y, z); float br = tt->getBrightness(level, x - 1, y, z);
if (tt->xx0 > 0) br = centerBrightness; if (tt->xx0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br); t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(s, 0, 0); t.addOffset(s, 0, 0);
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4)); renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
t.addOffset(-s, 0, 0); t.addOffset(-s, 0, 0);
changed = true; changed = true;
} }
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) { if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
float br = tt->getBrightness(level, x + 1, y, z); float br = tt->getBrightness(level, x + 1, y, z);
if (tt->xx1 < 1) br = centerBrightness; if (tt->xx1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br = // if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS; // Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br); t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(-s, 0, 0); t.addOffset(-s, 0, 0);
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5)); renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
t.addOffset(s, 0, 0); t.addOffset(s, 0, 0);
changed = true; changed = true;
} }
return changed; return changed;
} }
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) { bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
bool changed = true; bool changed = true;
float a = 6 / 16.0f; float a = 6 / 16.0f;
float b = 10 / 16.0f; float b = 10 / 16.0f;
tt->setShape(a, 0, a, b, 1, b); tt->setShape(a, 0, a, b, 1, b);
tesselateBlockInWorld(tt, x, y, z); tesselateBlockInWorld(tt, x, y, z);
bool vertical = false; bool vertical = false;
bool horizontal = false; bool horizontal = false;
bool l = tt->connectsTo(level, x - 1, y, z); bool l = tt->connectsTo(level, x - 1, y, z);
bool r = tt->connectsTo(level, x + 1, y, z); bool r = tt->connectsTo(level, x + 1, y, z);
@@ -1487,42 +1546,42 @@ bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
bool d = tt->connectsTo(level, x, y, z + 1); bool d = tt->connectsTo(level, x, y, z + 1);
if (l || r) vertical = true; if (l || r) vertical = true;
if (u || d) horizontal = true; if (u || d) horizontal = true;
if (!vertical && !horizontal) vertical = true; if (!vertical && !horizontal) vertical = true;
a = 7 / 16.0f; a = 7 / 16.0f;
b = 9 / 16.0f; b = 9 / 16.0f;
float h0 = 12 / 16.0f; float h0 = 12 / 16.0f;
float h1 = 15 / 16.0f; float h1 = 15 / 16.0f;
float x0 = l ? 0 : a; float x0 = l ? 0 : a;
float x1 = r ? 1 : b; float x1 = r ? 1 : b;
float z0 = u ? 0 : a; float z0 = u ? 0 : a;
float z1 = d ? 1 : b; float z1 = d ? 1 : b;
if (vertical) { if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b); tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z); tesselateBlockInWorld(tt, x, y, z);
} }
if (horizontal) { if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1); tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z); tesselateBlockInWorld(tt, x, y, z);
} }
h0 = 6 / 16.0f; h0 = 6 / 16.0f;
h1 = 9 / 16.0f; h1 = 9 / 16.0f;
if (vertical) { if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b); tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z); tesselateBlockInWorld(tt, x, y, z);
} }
if (horizontal) { if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1); tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z); tesselateBlockInWorld(tt, x, y, z);
} }
tt->setShape(0, 0, 0, 1, 1, 1); tt->setShape(0, 0, 0, 1, 1, 1);
return changed; return changed;
} }
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) { bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
@@ -2403,110 +2462,110 @@ void TileRenderer::renderTile( Tile* tile, int data )
t.addOffset(s, 0, 0); t.addOffset(s, 0, 0);
t.draw(); t.draw();
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f); t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
} else if (shape == Tile::SHAPE_ROWS) { } else if (shape == Tile::SHAPE_ROWS) {
t.begin(); t.begin();
t.normal(0, -1, 0); t.normal(0, -1, 0);
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f); tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
//} else if (shape == Tile::SHAPE_TORCH) { //} else if (shape == Tile::SHAPE_TORCH) {
//// t.begin(); //// t.begin();
//// t.normal(0, -1, 0); //// t.normal(0, -1, 0);
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0); /// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
//// t.end(); //// t.end();
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) { } else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
EntityTileRenderer::instance->render(tile, data, 1.0f); EntityTileRenderer::instance->render(tile, data, 1.0f);
//glEnable(GL_RESCALE_NORMAL); //glEnable(GL_RESCALE_NORMAL);
} else if (shape == Tile::SHAPE_STAIRS) { } else if (shape == Tile::SHAPE_STAIRS) {
t.addOffset(-0.5f, -0.5f, -0.5f); t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin(); t.begin();
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f); if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1); if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
t.normal(0.0f, -1.0f, 0.0f); t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0)); renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f); t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1)); renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f); t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2)); renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f); t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3)); renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f); t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4)); renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f); t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5)); renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
} }
else if (shape == Tile::SHAPE_FENCE) { t.draw();
t.addOffset(-0.5f, -0.5f, -0.5f); t.addOffset(0.5f, 0.5f, 0.5f);
t.begin(); }
for (int i = 0; i < 4; i++) { else if (shape == Tile::SHAPE_FENCE) {
float w = 2 / 16.0f; t.addOffset(-0.5f, -0.5f, -0.5f);
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2); t.begin();
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1); for (int i = 0; i < 4; i++) {
w = 1 / 16.0f; float w = 2 / 16.0f;
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2); if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2); if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
w = 1 / 16.0f;
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
t.normal(0.0f, -1.0f, 0.0f); t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0)); renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f); t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1)); renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f); t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2)); renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f); t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3)); renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f); t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4)); renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f); t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5)); renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
} else if (shape == Tile::SHAPE_FENCE_GATE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 3; i++) {
float w = 1 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
} }
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
} else if (shape == Tile::SHAPE_FENCE_GATE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 3; i++) {
float w = 1 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
}
} }

View File

@@ -10,6 +10,7 @@ class ThinFenceTile;
class StairTile; class StairTile;
class LevelSource; class LevelSource;
class Material; class Material;
class Minecraft;
class TileRenderer class TileRenderer
{ {
@@ -60,6 +61,10 @@ public:
void renderTile(Tile* tile, int data); void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data); void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape); static bool canRender(int renderShape);
private: private:
float getWaterHeight(int x, int y, int z, const Material* m); float getWaterHeight(int x, int y, int z, const Material* m);
@@ -68,6 +73,7 @@ private:
int fixedTexture; int fixedTexture;
bool xFlipTexture; bool xFlipTexture;
bool noCulling; bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion; bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z; float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -130,12 +130,13 @@ static const signed short _18[] = {79, 80, 81, -1, 79, 80, 81, -1, 79, 80, 81, -
static const signed short _24[] = {11, 12, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; static const signed short _24[] = {11, 12, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _35[] = {52, 59, 58, 57, 56, 55, 54, 53, 67, 66, 65, 64, 63, 62, 61, 60}; static const signed short _35[] = {52, 59, 58, 57, 56, 55, 54, 53, 67, 66, 65, 64, 63, 62, 61, 60};
static const signed short _44[] = {28, 32, 30, 29, 31, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; static const signed short _44[] = {28, 32, 30, 29, 31, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _31[] = {37, 82, -1, 38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _98[] = {1, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; static const signed short _98[] = {1, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _155[] = {34, 36, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; static const signed short _155[] = {34, 36, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _263[] = {230, 151, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; static const signed short _263[] = {230, 151, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
static const signed short _351[] = {-1, 152, 154, -1, 193, 215, 216, -1, -1, 217, 218, 219, 220, 221, 222, 144}; static const signed short _351[] = {-1, 152, 154, -1, 193, 215, 216, -1, -1, 217, 218, 219, 220, 221, 222, 144};
static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -1, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197}; static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -2, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197};
#define IRMAPCASE(x) case x: return _##x [item->getAuxValue() & 15] #define IRMAPCASE(x) case x: return _##x [item->getAuxValue() & 15]
@@ -153,6 +154,7 @@ int ItemRenderer::getAtlasPos(const ItemInstance* item) {
IRMAPCASE(17); IRMAPCASE(17);
IRMAPCASE(18); IRMAPCASE(18);
IRMAPCASE(24); IRMAPCASE(24);
IRMAPCASE(31);
IRMAPCASE(35); IRMAPCASE(35);
IRMAPCASE(44); IRMAPCASE(44);
IRMAPCASE(98); IRMAPCASE(98);

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@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
} }
void MobRenderer::renderName(Mob* mob, float x, float y, float z) { void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId; std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64); renderNameTag(mob, ss.str(), x, y, z, 64);
*/ }
} }
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) { void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -205,7 +207,11 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size; float s = 1 / 60.0f * size;
glPushMatrix2(); glPushMatrix2();
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z); if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0); glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);

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@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(GL_TRIANGLES); t.begin(GL_QUADS);
int hh1 = (int) (usPer60Fps / 200); int hh1 = (int) (usPer60Fps / 200);
float count = (float)frameTimes.size(); float count = (float)frameTimes.size();
t.color(0x20000000); t.color(0x20000000);
@@ -117,7 +117,8 @@ void PerfRenderer::renderFpsMeter( float tickTime )
t.color(0xff000000 + cc * 256); t.color(0xff000000 + cc * 256);
} }
float time = 10 * 1000 * frameTimes[i] / 200; // float time = 10 * 1000 * frameTimes[i] / 200;
float time = frameTimes[i] * 4000.0f;
float time2 = 10 * 1000 * tickTimes[i] / 200; float time2 = 10 * 1000 * tickTimes[i] / 200;
t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0); t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
@@ -210,12 +211,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
msg << result.name; msg << result.name;
float xx = (float)(x - r); float xx = (float)(x - r);
float yy = (float)(y + r/2 + i * 8 + 20); float yy = (float)(y + r/2 + i * 8 + 20);
_font->drawShadow(msg.str(), xx, yy, result.getColor()); _font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
std::string msg2 = toPercentString(result.percentage); std::string msg2 = toPercentString(result.percentage);
//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy); //LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor()); _font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
msg2 = toPercentString(result.globalPercentage); msg2 = toPercentString(result.globalPercentage);
_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor()); _font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
} }
} }

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@@ -6,7 +6,7 @@
#include "StringUtils.h" #include "StringUtils.h"
//package util; //package util;
#ifdef PROFILER //#ifdef PROFILER
#define TIMER_PUSH(x) PerfTimer::push(x) #define TIMER_PUSH(x) PerfTimer::push(x)
#define TIMER_POP() PerfTimer::pop() #define TIMER_POP() PerfTimer::pop()
#define TIMER_POP_PUSH(x) PerfTimer::popPush(x) #define TIMER_POP_PUSH(x) PerfTimer::popPush(x)
@@ -16,11 +16,11 @@
// #define TIMER_PUSH(x) ServerProfiler::push(x) // #define TIMER_PUSH(x) ServerProfiler::push(x)
// #define TIMER_POP() ServerProfiler::pop() // #define TIMER_POP() ServerProfiler::pop()
// #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x) // #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x)
#else //#else
#define TIMER_PUSH(x) ((void*)0) // #define TIMER_PUSH(x) ((void*)0)
#define TIMER_POP() ((void*)0) // #define TIMER_POP() ((void*)0)
#define TIMER_POP_PUSH(x) ((void*)0) // #define TIMER_POP_PUSH(x) ((void*)0)
#endif //#endif
class PerfTimer class PerfTimer
{ {

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@@ -1,5 +1,6 @@
#include "Sheep.h" #include "Sheep.h"
#include "../../item/DyePowderItem.h" #include "../../item/DyePowderItem.h"
#include "../../level/tile/TallGrass.h"
#include "../../level/tile/LevelEvent.h" #include "../../level/tile/LevelEvent.h"
const float Sheep::COLOR[][3] = { const float Sheep::COLOR[][3] = {
@@ -198,7 +199,7 @@ void Sheep::updateAi()
int yy = Mth::floor(y); int yy = Mth::floor(y);
int zz = Mth::floor(z); int zz = Mth::floor(z);
if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) { if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
eatAnimationTick = EAT_ANIMATION_TICKS; eatAnimationTick = EAT_ANIMATION_TICKS;
level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS); level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
} }
@@ -208,11 +209,11 @@ void Sheep::updateAi()
int zz = Mth::floor(z); int zz = Mth::floor(z);
bool ate = false; bool ate = false;
/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) { if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256); level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
level->setTile(xx, yy, zz, 0); level->setTile(xx, yy, zz, 0);
ate = true; ate = true;
} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) { } else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id); level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
level->setTile(xx, yy - 1, zz, Tile::dirt->id); level->setTile(xx, yy - 1, zz, Tile::dirt->id);
ate = true; ate = true;

View File

@@ -3,6 +3,7 @@
#include "../../level/tile/QuartzBlockTile.h" #include "../../level/tile/QuartzBlockTile.h"
#include "../../level/tile/TreeTile.h" #include "../../level/tile/TreeTile.h"
#include "../../level/tile/StoneSlabTile.h" #include "../../level/tile/StoneSlabTile.h"
#include "../../level/tile/TallGrass.h"
#include "../../item/DyePowderItem.h" #include "../../item/DyePowderItem.h"
#include "../../item/crafting/Recipe.h" #include "../../item/crafting/Recipe.h"
#include "../../item/CoalItem.h" #include "../../item/CoalItem.h"
@@ -229,6 +230,7 @@ void Inventory::setupDefault() {
addItem(new ItemInstance(((Tile*)Tile::flower))); addItem(new ItemInstance(((Tile*)Tile::flower)));
addItem(new ItemInstance(((Tile*)Tile::rose))); addItem(new ItemInstance(((Tile*)Tile::rose)));
addItem(new ItemInstance(Tile::tallgrass, 1, TallGrass::TALL_GRASS));
addItem(new ItemInstance(((Tile*)Tile::mushroom1))); addItem(new ItemInstance(((Tile*)Tile::mushroom1)));
addItem(new ItemInstance(((Tile*)Tile::mushroom2))); addItem(new ItemInstance(((Tile*)Tile::mushroom2)));
addItem(new ItemInstance(Tile::cactus)); addItem(new ItemInstance(Tile::cactus));

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@@ -10,6 +10,7 @@
#include "../level/tile/ClothTile.h" #include "../level/tile/ClothTile.h"
#include "../level/tile/CropTile.h" #include "../level/tile/CropTile.h"
#include "../level/tile/StemTile.h" #include "../level/tile/StemTile.h"
#include "../level/tile/TallGrass.h"
const std::string DyePowderItem::COLOR_DESCS[] = { const std::string DyePowderItem::COLOR_DESCS[] = {
"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white" "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
@@ -91,9 +92,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
continue; continue;
if (level->getTile(xx, yy, zz) == 0) { if (level->getTile(xx, yy, zz) == 0) {
/*if (random.nextInt(10) != 0) { if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS); level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
} else*/ if (random.nextInt(3) != 0) { } else if (random.nextInt(3) != 0) {
level->setTile(xx, yy, zz, Tile::flower->id); level->setTile(xx, yy, zz, Tile::flower->id);
} else { } else {
level->setTile(xx, yy, zz, Tile::rose->id); level->setTile(xx, yy, zz, Tile::rose->id);

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@@ -22,7 +22,7 @@ public:
/*@Override*/ /*@Override*/
bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) { bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) { if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
itemInstance->hurt(1);//, owner); itemInstance->hurt(1);//, owner);
return true; return true;
} }

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@@ -43,7 +43,7 @@ public:
} }
static int getDefaultColor() { static int getDefaultColor() {
return 0xFFFFFF; return 0x48b518;
} }
private: private:

View File

@@ -1165,7 +1165,13 @@ int Level::getSkyDarken(float a) {
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f); float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.80f) br = 0.80f; //@note; was 1.0f if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
return ((int) (br * 11)); return ((int) (br * 11));
} }
@@ -1174,7 +1180,14 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f; float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.75f) br = 0.75f; //@note; was 1.0f if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
int xx = Mth::floor(source->x); int xx = Mth::floor(source->x);
int zz = Mth::floor(source->z); int zz = Mth::floor(source->z);
@@ -1728,13 +1741,15 @@ void Level::extinguishFire(int x, int y, int z, int face) {
setTile(x, y, z, 0); setTile(x, y, z, 0);
} }
} }
// String gatherStats() { std::string Level::gatherStats() {
// return "All: " + this.entities.size(); std::stringstream ss;
// } ss << "All: " << entities.size();
// return ss.str();
// String gatherChunkSourceStats() { }
// return chunkSource.gatherStats();
// } std::string Level::gatherChunkSourceStats() {
return _chunkSource->gatherStats();
}
// //
TileEntity* Level::getTileEntity(int x, int y, int z) { TileEntity* Level::getTileEntity(int x, int y, int z) {
LevelChunk* lc = getChunk(x >> 4, z >> 4); LevelChunk* lc = getChunk(x >> 4, z >> 4);

View File

@@ -202,6 +202,9 @@ public:
bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e); bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e);
void extinguishFire(int x, int y, int z, int face); void extinguishFire(int x, int y, int z, int face);
std::string gatherStats();
std::string gatherChunkSourceStats();
//void addEntities(const EntityList& list); //void addEntities(const EntityList& list);
//void removeEntities(const EntityList& list); //void removeEntities(const EntityList& list);
//void ensureAdded(Entity* entity); //void ensureAdded(Entity* entity);

View File

@@ -9,6 +9,7 @@
#include "../../level/tile/TallGrass.h" #include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h" #include "../../../util/Color.h"
#include "../GrassColor.h"
Biome* Biome::rainForest = NULL; Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL; Biome* Biome::swampland = NULL;
@@ -217,6 +218,26 @@ int Biome::getSkyColor( float temp )
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB(); return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
} }
float Biome::getDownfall()
{
return downfall;
}
float Biome::getTemperature()
{
return temperature;
}
int Biome::getGrassColor()
{
float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
return GrassColor::get(temp, rain);
}
Biome::MobList& Biome::getMobs(const MobCategory& category) Biome::MobList& Biome::getMobs(const MobCategory& category)
{ {
if (&category == &MobCategory::monster) if (&category == &MobCategory::monster)

View File

@@ -78,7 +78,13 @@ public:
virtual float adjustScale(float scale); virtual float adjustScale(float scale);
virtual float adjustDepth(float depth); virtual float adjustDepth(float depth);
virtual int getSkyColor(float temp); virtual int getSkyColor(float temp);
virtual int getGrassColor();
virtual float getDownfall();
virtual float getTemperature();
virtual MobList& getMobs(const MobCategory& category); virtual MobList& getMobs(const MobCategory& category);
virtual float getCreatureProbability(); virtual float getCreatureProbability();
@@ -88,6 +94,8 @@ public:
char topMaterial; char topMaterial;
char material; char material;
int leafColor; int leafColor;
float temperature;
float downfall;
private: private:
static Biome* map[64*64]; static Biome* map[64*64];
}; };

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@@ -193,7 +193,10 @@ public:
} }
std::string gatherStats() { std::string gatherStats() {
return "ChunkCache: 1024"; // return "ChunkCache: 1024";
std::stringstream ss;
ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
return ss.str();
} }
void saveAll(bool onlyUnsaved) { void saveAll(bool onlyUnsaved) {

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@@ -133,22 +133,29 @@ Dimension* Dimension::getNew( int id )
return NULL; return NULL;
} }
std::string Dimension::getDimension(){
int currentID = this->id;
if (currentID == Dimension::NORMAL) return "Overworld";
if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
return "Unknown";
}
// //
// DimensionFactory // DimensionFactory
// //
#include "../storage/LevelData.h" #include "../storage/LevelData.h"
Dimension* DimensionFactory::createDefaultDimension(LevelData* data ) Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{ {
int dimensionId = Dimension::NORMAL; int dimensionId = Dimension::NORMAL;
switch(data->getGameType()) { switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE; case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break; break;
case GameType::Creative: case GameType::Creative:
default: default:
dimensionId = Dimension::NORMAL; dimensionId = Dimension::NORMAL;
break; break;
} }
return Dimension::getNew(dimensionId); return Dimension::getNew(dimensionId);
} }

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@@ -49,7 +49,7 @@ public:
bool hasCeiling; bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1]; float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id; int id;
std::string getDimension();
// shredder added // shredder added
int FogType; // lets us choose between what fog we want ig int FogType; // lets us choose between what fog we want ig
protected: protected:

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@@ -11,6 +11,7 @@
#include "../tile/Tile.h" #include "../tile/Tile.h"
#include "../tile/HeavyTile.h" #include "../tile/HeavyTile.h"
#include "../../../util/Random.h" #include "../../../util/Random.h"
#include "../../level/tile/TallGrass.h"
const float RandomLevelSource::SNOW_CUTOFF = 0.5f; const float RandomLevelSource::SNOW_CUTOFF = 0.5f;
const float RandomLevelSource::SNOW_SCALE = 0.3f; const float RandomLevelSource::SNOW_SCALE = 0.3f;
@@ -225,7 +226,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
int zo = zt * 16; int zo = zt * 16;
Biome* biome = level->getBiomeSource()->getBiome(xo + 16, zo + 16); Biome* biome = level->getBiomeSource()->getBiome(xo + 16, zo + 16);
// Biome* biome = Biome::forest; // Biome* biome = Biome::forest;
random.setSeed(level->getSeed()); random.setSeed(level->getSeed());
int xScale = random.nextInt() / 2 * 2 + 1; int xScale = random.nextInt() / 2 * 2 + 1;
@@ -419,17 +420,46 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
FlowerFeature feature(Tile::mushroom2->id); FlowerFeature feature(Tile::mushroom2->id);
feature.place(level, &random, x, y, z); feature.place(level, &random, x, y, z);
} }
/*int grassCount = 1; // normally unused in mcpe but how its supposed to do it
for (int i = 0; i < grassCount; i++) { //int grassCount = 1;
int x = xo + random.nextInt(16) + 8; //for (int i = 0; i < grassCount; i++) {
int y = random.nextInt(Level::genDepth); //int x = xo + random.nextInt(16) + 8;
int z = zo + random.nextInt(16) + 8; //int y = random.nextInt(Level::genDepth);
Feature* grassFeature = biome->getGrassFeature(&random); //int z = zo + random.nextInt(16) + 8;
if (grassFeature) { //Feature* grassFeature = biome->getGrassFeature(&random);
grassFeature->place(level, &random, x, y, z); //if (grassFeature) {
delete grassFeature; //grassFeature->place(level, &random, x, y, z);
} //delete grassFeature;
}*/ //}
//}
// reworked code from above to generate ferns and shrubs to just like in beta java
int grassCount = 0;
if (biome == Biome::forest) { grassCount = 2; }
else if (biome == Biome::rainForest) { grassCount = 10; }
else if (biome == Biome::seasonalForest) { grassCount = 2; }
else if (biome == Biome::taiga) { grassCount = 1; }
else if (biome == Biome::plains) { grassCount = 10; }
for (int i = 0; i < grassCount; i++) {
int grassMetadata = TallGrass::TALL_GRASS;
if (biome == Biome::rainForest && random.nextInt(3) != 0) {
grassMetadata = TallGrass::FERN;
}
int x = xo + random.nextInt(16) + 8;
int z = zo + random.nextInt(16) + 8;
int y = level->getHeightmap(x, z);
TallgrassFeature grassFeature(Tile::tallgrass->id, grassMetadata);
grassFeature.place(level, &random, x, y, z);
}
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
int x = xo + random.nextInt(16) + 8; int x = xo + random.nextInt(16) + 8;
int y = random.nextInt(128); int y = random.nextInt(128);

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@@ -10,5 +10,6 @@
#include "OreFeature.h" #include "OreFeature.h"
#include "ReedsFeature.h" #include "ReedsFeature.h"
#include "SpringFeature.h" #include "SpringFeature.h"
#include "TallgrassFeature.h"
#endif /*FEATURE_INCLUDE__H__*/ #endif /*FEATURE_INCLUDE__H__*/

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@@ -60,6 +60,7 @@ public:
return FoliageColor::getDefaultColor(); return FoliageColor::getDefaultColor();
} }
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT // return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1); level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0]; float temperature = level->getBiomeSource()->temperatures[0];

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@@ -1,8 +1,12 @@
#include "TallGrass.h" #include "TallGrass.h"
#include "../FoliageColor.h" #include "../FoliageColor.h"
#include "../GrassColor.h"
#include "../../entity/player/Player.h" #include "../../entity/player/Player.h"
#include "../../item/Item.h" #include "../../item/Item.h"
#include "../../item/ShearsItem.h" #include "../../item/ShearsItem.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) { TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
float ss = 0.4f; float ss = 0.4f;
@@ -17,21 +21,40 @@ int TallGrass::getTexture( int face, int data ) {
} }
int TallGrass::getColor() { int TallGrass::getColor() {
/*double temp = 0.5; //double temp = 0.5;
double rain = 1.0; //double rain = 1.0;
return GrassColor.get(temp, rain);*/ // converted to float for consistency - shredder
float temp = 0.5;
float rain = 1.0;
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
return 0x339933; return 0x339933;
} }
int TallGrass::getColor( int auxData ) { int TallGrass::getColor( int auxData ) {
if(auxData == DEAD_SHRUB) return 0xffffffff; if(auxData == DEAD_SHRUB);
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
return 0xffffff;
}
return FoliageColor::getDefaultColor(); return FoliageColor::getDefaultColor();
} }
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) { int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z); int d = level->getData(x, y, z);
if (d == DEAD_SHRUB) return 0xffffff; if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls[0]; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();
//}
return 0x339933;//level->getBiome(x, z)->getGrassColor(); return 0x339933;//level->getBiome(x, z)->getGrassColor();
} }

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@@ -285,6 +285,7 @@ void Tile::initTiles() {
Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone"); Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone");
Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock"); Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock");
Item::items[tallgrass->id] = (new AuxDataTileItem(tallgrass->id - 256, tallgrass))->setCategory(ItemCategory::Decorations);
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
if (Tile::tiles[i] != NULL) { if (Tile::tiles[i] != NULL) {