forked from Kolyah35/minecraft-pe-0.6.1
this has to be an insanely hacky solution to get it working on linux again
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@@ -312,6 +312,7 @@ if(UNIX)
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target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
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target_include_directories("${PROJECT_NAME}-server" PUBLIC
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"${CMAKE_SOURCE_DIR}/glad/include/"
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"${CMAKE_SOURCE_DIR}/src/"
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"project/lib_projects/raknet/jni/RaknetSources"
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)
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@@ -1243,7 +1243,7 @@ void LevelRenderer::renderSky(float alpha) {
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// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
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// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
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// glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
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glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
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glDisable(GL_TEXTURE_2D);
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if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
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drawArrayVT(voidBuffer, voidVertexCount);
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