3 Commits

71 changed files with 1148 additions and 4704 deletions

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@@ -312,7 +312,6 @@ if(UNIX)
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/"
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
@@ -339,11 +338,7 @@ if(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"
@@ -359,7 +354,7 @@ if(${PLATFORM} MATCHES "Web")
"-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
"-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']"
@@ -408,10 +403,6 @@ else()
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()

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@@ -176,7 +176,7 @@ cmake --build .
2. Configure and build project:
```
mkdir build && cd build
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE
```
> [!Note]

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@@ -161,18 +161,6 @@ options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
@@ -207,7 +195,6 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large
@@ -226,17 +213,10 @@ options.smoothCamera=Smooth camera
options.destroyVibration=Destroy vibration
options.isLeftHanded=Left handed
options.useTouchscreen=Use touchscreen
options.touchOverride=Touch Mode Override
options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS
performance.balanced=Balanced

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@@ -1,26 +0,0 @@
/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
// Service Worker context
self.addEventListener("install", () => self.skipWaiting());
self.addEventListener("activate", (event) =>
event.waitUntil(self.clients.claim())
);
self.addEventListener("fetch", (event) => {
if (event.request.method !== "GET") return;
event.respondWith(
fetch(event.request).then((response) => {
if (response.status === 0 || response.type === "opaque") return response;
const headers = new Headers(response.headers);
headers.set("Cross-Origin-Embedder-Policy", "require-corp");
headers.set("Cross-Origin-Opener-Policy", "same-origin");
headers.set("Cross-Origin-Resource-Policy", "cross-origin");
return new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers,
});
}).catch(() => fetch(event.request))
);
});

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@@ -2,12 +2,6 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="manifest" href="manifest.json">
<meta name="theme-color" content="#000000">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" href="icon-192.png">
<title>MCPE 0.6.1</title>
<style>
html, body {
@@ -22,10 +16,6 @@
width: 100vw;
height: 100vh;
display: block;
touch-action: none;
user-select: none;
-webkit-user-select: none;
-webkit-tap-highlight-color: transparent;
}
</style>
</head>
@@ -33,40 +23,6 @@
<canvas id="canvas"></canvas>
<script>
if ('serviceWorker' in navigator) {
var reloadedForSw = false;
navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
navigator.serviceWorker.addEventListener('controllerchange', function () {
if (reloadedForSw) return;
reloadedForSw = true;
window.location.reload();
});
}).catch(function (error) {
console.warn('Service worker registration failed:', error);
});
}
</script>
<script>
function isAndroid() {
return /Android/i.test(navigator.userAgent || '');
}
function lockLandscapeOnAndroid() {
if (!isAndroid()) return;
var orientation = screen.orientation;
if (!orientation || typeof orientation.lock !== 'function') return;
orientation.lock('landscape').catch(function () {});
}
lockLandscapeOnAndroid();
window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
</script>
<script>
var Module = {
canvas: document.getElementById('canvas'),
@@ -87,4 +43,4 @@
<script src="MinecraftPE.js"></script>
</body>
</html>
</html>

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@@ -1,25 +0,0 @@
{
"name": "MCPE 0.6.1",
"short_name": "MCPE 0.6.1",
"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
"id": "./",
"start_url": "./",
"scope": "./",
"display_override": ["standalone"],
"display": "standalone",
"orientation": "landscape",
"background_color": "#000000",
"theme_color": "#000000",
"icons": [
{
"src": "icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}

View File

@@ -167,7 +167,6 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large

View File

@@ -167,7 +167,6 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large

View File

@@ -129,7 +129,6 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -115,11 +115,10 @@ void NinecraftApp::init()
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
// Disabled: Show username screen on first launch
// if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
// options.toggle(OPTIONS_FIRST_LAUNCH);
// setScreen(new UsernameScreen());
// }
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
#else
hostMultiplayer();
#endif

View File

@@ -8,13 +8,12 @@
#include <string>
#include <cstdlib>
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#define CREATORMODE
#endif
#include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h"
@@ -92,14 +91,11 @@
#include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h"
#include "../world/level/Level.h"
static void checkGlError(const char* tag) {
#ifdef GLDEBUG
while (1) {
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
}
@@ -117,7 +113,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
bool Minecraft::useAmbientOcclusion = false;
@@ -175,17 +171,17 @@ Minecraft::Minecraft() :
width(1), height(1),
//_respawnPlayerTicks(-1),
#ifdef __APPLE__
_isSuperFast(false),
_isSuperFast(false),
#endif
_powerVr(false),
commandPort(4711),
reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this)
{
//#ifdef ANDROID
//#ifdef ANDROID
#if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance();
raknetInstance = new IRakNetInstance();
#else
raknetInstance = new RakNetInstance();
#endif
@@ -265,7 +261,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
gameMode->initLevel(level);
if (!player && forceInsertPlayer)
{
@@ -296,19 +292,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
// Non-threaded
generateLevel("Currently not used", level);
}
} else {
player = NULL;
}
} else {
player = NULL;
}
this->lastTickTime = 0;
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::leaveGame(bool renameLevel /*=false*/)
{
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
isGeneratingLevel = false;
bool saveLevel = level && (!level->isClientSide || renameLevel);
@@ -366,19 +362,19 @@ void Minecraft::prepareLevel(const std::string& title) {
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
}
}
A.stop();
level->setUpdateLights(true);
@@ -466,33 +462,32 @@ void Minecraft::update() {
}
TIMER_POP();
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
CThread::sleep(1);
#endif
#endif
#ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate();
#endif
#ifndef STANDALONE_SERVER
TIMER_POP();
#ifndef STANDALONE_SERVER
checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
//#ifndef PLATFORM_DESKTOP
#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) {
PerfTimer::reset();
PerfTimer::enabled = true;
}
_perfRenderer->renderFpsMeter(1);
checkGlError("render debug");
//#endif
#endif
} else {
PerfTimer::enabled = false;
}
@@ -569,17 +564,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
if (nTick == maxTick) {
TIMER_POP_PUSH("textures");
textures->tick(true);
}
}
#endif
}
#endif
}
TIMER_POP_PUSH("particles");
if (!pause) {
@@ -641,8 +636,8 @@ void Minecraft::tickInput() {
while (Mouse::next()) {
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
const MouseAction& e = Mouse::getEvent();
@@ -673,14 +668,14 @@ void Minecraft::tickInput() {
}
/*
if (mouseDiggable && options.useMouseForDigging) {
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
}
*/
}
@@ -701,20 +696,20 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
}
if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -738,7 +733,7 @@ void Minecraft::tickInput() {
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
@@ -751,127 +746,119 @@ void Minecraft::tickInput() {
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
}
#endif
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
#ifndef OPENGL_ES
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
#endif
}
TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false;
if (!useTouchscreen()) {
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock();
}
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock();
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
if (useTouchscreen()) {
@@ -934,35 +921,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
}
if(player->isUsingItem())
return;
bool mayUse = true;
bool mayUse = true;
if (!hitResult.isHit()) {
if (action->isRemove() && !gameMode->isCreativeType()) {
missTime = 10;
}
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
player->swing();
//LOGI("attacking!\n");
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->attack(player, hitResult.entity);
gameMode->attack(player, hitResult.entity);
} else if (action->isInteract()) {
if (hitResult.entity->interactPreventDefault())
mayUse = false;
//LOGI("interacting!\n");
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
int x = hitResult.x;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int oldTileId = level->getTile(x, y, z);
Tile* oldTile = Tile::tiles[oldTileId];
Tile* oldTile = Tile::tiles[oldTileId];
//bool tryDestroyBlock = false;
@@ -971,8 +958,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
return;
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
level->extinguishFire(x, y, z, hitResult.f);
level->extinguishFire(x, y, z, hitResult.f);
if (action->isFirstRemove()) {
gameMode->startDestroyBlock(x, y, z, hitResult.f);
} else {
@@ -981,16 +968,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
particleEngine->crack(x, y, z, hitResult.f);
player->swing();
}
}
else {
ItemInstance* item = player->inventory->getSelected();
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
}
if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected);
@@ -1016,7 +1003,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
bool Minecraft::isOnlineClient()
{
return (level != NULL && level->isClientSide);
return (level != NULL && level->isClientSide);
}
bool Minecraft::isOnline()
@@ -1083,8 +1070,8 @@ void Minecraft::setScreen( Screen* screen )
if (screen->isInGameScreen() && level) {
level->saveLevelData();
level->saveGame();
}
level->saveGame();
}
//noRender = false;
} else {
@@ -1121,13 +1108,10 @@ void Minecraft::releaseMouse()
bool Minecraft::useTouchscreen() {
#if defined(TARGET_OS_IPHONE)
return true;
return true;
#elif defined(RPI)
return false;
#endif
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
}
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
}
bool Minecraft::supportNonTouchScreen() {
@@ -1147,8 +1131,7 @@ void Minecraft::init()
textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this);
@@ -1156,7 +1139,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
@@ -1165,18 +1148,14 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
// Platform specific initialization here
font = new Font(&options, "font/default8.png", textures);
@@ -1193,83 +1172,59 @@ void Minecraft::init()
void Minecraft::setSize(int w, int h) {
#ifndef STANDALONE_SERVER
transformResolution(&w, &h);
transformResolution(&w, &h);
width = w;
height = h;
int screenWidth;
int screenHeight;
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
switch (guiScale) {
case 1: Gui::GuiScale = 1.0f; break;
case 2: Gui::GuiScale = 2.0f; break;
case 3: Gui::GuiScale = 3.0f; break;
case 4: Gui::GuiScale = 4.0f; break;
case 5: Gui::GuiScale = 5.0f; break;
case 6: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
// auto compute from resolution
if (width >= 1000) {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else
Gui::GuiScale = 4.0f;
#endif
}
else if (width >= 800) {
#ifdef __APPLE__
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
Gui::GuiScale = 4.0f;
#else
Gui::GuiScale = 4.0f;
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 800) {
#ifdef __APPLE__
Gui::GuiScale = 4.0f;
#else
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
Config config = createConfig(this);
gui.onConfigChanged(config);
if (screen)
screen->setSize(screenWidth, screenHeight);
@@ -1287,19 +1242,20 @@ void Minecraft::setSize(int w, int h) {
void Minecraft::reloadOptions() {
options.save();
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
options.save();
bool useTouch = useTouchscreen();
_reloadInput();
gui.refreshTouchState();
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
_reloadInput();
// user->name = options.username;
LOGI("Reloading-options (touch=%d)\n", useTouch);
LOGI("Reloading-options\n");
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
}
void Minecraft::_reloadInput() {
@@ -1310,17 +1266,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options);
} else {
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
}
mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1363,7 +1319,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
{
std::string ip = "";
std::string port = "19132";
size_t pos = server.find(":");
if (pos != std::string::npos) {
@@ -1374,7 +1330,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false;
printf("test");
@@ -1385,18 +1341,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#endif
}
@@ -1450,10 +1406,10 @@ void Minecraft::_levelGenerated()
player->resetPos(false);
}
if (level && level->dimension) {
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
}
if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
}
this->cameraTargetPlayer = player;
@@ -1481,34 +1437,6 @@ void Minecraft::_levelGenerated()
_hasSignaledGeneratingLevelFinished = true;
}
std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1();
#endif
return "Blank";
}
std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2();
#endif
return "Blank";
}
std::string Minecraft::gatherStats3() {
#ifndef STANDALONE_SERVER
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
#endif
return "Blank";
}
std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats();
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
@@ -1556,7 +1484,7 @@ void Minecraft::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
textures->clear();
font->onGraphicsReset();
gui.onGraphicsReset();
@@ -1595,12 +1523,12 @@ LevelStorageSource* Minecraft::getLevelSource()
void Minecraft::audioEngineOn() {
#ifndef STANDALONE_SERVER
soundEngine->enable(true);
soundEngine->enable(true);
#endif
}
void Minecraft::audioEngineOff() {
#ifndef STANDALONE_SERVER
soundEngine->enable(false);
soundEngine->enable(false);
#endif
}
@@ -1671,17 +1599,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
}
void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
}
void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
}

View File

@@ -87,14 +87,6 @@ public:
void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick);
void tickInput();

View File

@@ -22,5 +22,3 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";

View File

@@ -30,7 +30,6 @@ public:
static const char* Tweaks_Sprint;
static const char* Tweaks_BarOnTop;
static const char* Tweaks_TouchOverride;
};

View File

@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 6);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "test");
#else
OptionString username("username", "test");
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
#endif
OptionBool destroyVibration("destroyVibration", true);
@@ -58,14 +58,8 @@ OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool touchOverride("touchOverride", false);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", true);
@@ -74,20 +68,10 @@ OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -140,7 +124,6 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
@@ -167,20 +150,12 @@ void Options::initTable() {
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -208,12 +183,6 @@ void Options::initTable() {
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,7 +37,6 @@ enum OptionId {
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics
OPTIONS_RENDER_DEBUG,
@@ -52,7 +51,6 @@ enum OptionId {
OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug
OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED,
@@ -92,14 +90,6 @@ enum OptionId {
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TOUCH_OVERRIDE,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last!
OPTIONS_COUNT
};

View File

@@ -7,7 +7,6 @@
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
@@ -104,10 +103,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
// viginette has been fixed, was due to gl_blend not being enabled, my bad
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// shredder end
if(minecraft->player->getSleepTimer() > 0) {
@@ -122,9 +121,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
@@ -364,7 +360,6 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
@@ -381,7 +376,6 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -423,10 +417,6 @@ void Gui::inventoryUpdated() {
_inventoryNeedsUpdate = true;
}
void Gui::refreshTouchState() {
_openInventorySlot = minecraft->useTouchscreen();
}
void Gui::onGraphicsReset() {
inventoryUpdated();
}
@@ -736,20 +726,13 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() {
// FPS counter (updates once per second)
static int fps = 0;
static int fpsLastTime = 0;
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1) {
if (now - fpsLastTime >= 1.0f) {
fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0;
fpsLastTime = now;
}
@@ -787,47 +770,6 @@ void Gui::renderDebugInfo() {
long seed = lvl ? lvl->getSeed() : 0;
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
@@ -842,8 +784,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
// Font* font = minecraft->font;
Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
@@ -865,7 +807,6 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {

View File

@@ -71,7 +71,6 @@ public:
void onGraphicsReset();
void inventoryUpdated();
void refreshTouchState();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);

View File

@@ -5,17 +5,17 @@
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );

View File

@@ -1,230 +1,230 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

View File

@@ -11,39 +11,39 @@
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected:
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
};
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -27,17 +27,16 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
case 2: scaleText = I18n::get("options.guiScale.small"); break;
case 3: scaleText = I18n::get("options.guiScale.medium"); break;
case 4: scaleText = I18n::get("options.guiScale.large"); break;
case 5: scaleText = I18n::get("options.guiScale.larger"); break;
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_FOG_TYPE) {
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
@@ -47,38 +46,6 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);

View File

@@ -23,15 +23,12 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
} else {
bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
}
buttons.push_back(bRespawn);
buttons.push_back(bTitle);
@@ -42,23 +39,13 @@ void DeathScreen::init()
void DeathScreen::setupPositions()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10;
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
void DeathScreen::tick() {
@@ -69,20 +56,10 @@ void DeathScreen::render( int xm, int ym, float a )
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
}
if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a);

View File

@@ -12,7 +12,6 @@
#include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h"
#if defined(__APPLE__)
@@ -28,8 +27,7 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1),
InventoryCols(1),
InventorySize(1),
bArmor(1, "Armor"),
bCrafting(1, "Crafting")
bArmor(1, "Armor")
{
}
@@ -44,19 +42,6 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) {
@@ -73,6 +58,13 @@ void IngameBlockSelectionScreen::init()
}
if (!isAllowed(selectedItem))
selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::removed()
@@ -132,7 +124,7 @@ void IngameBlockSelectionScreen::renderSlots()
//w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
Lighting::turnOn(minecraft);
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -257,7 +249,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1);
} else {
_pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
&& !bArmor.isInside(x, y);
}
}
if (!_pendingQuit)
@@ -346,8 +338,5 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen());
}
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button);
}

View File

@@ -52,7 +52,6 @@ private:
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};

View File

@@ -148,7 +148,7 @@ void OptionsScreen::removed() {
void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) {
minecraft->reloadOptions();
minecraft->options.save();
if (minecraft->screen != NULL) {
minecraft->setScreen(NULL);
} else {
@@ -195,11 +195,10 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
// Game Pane
optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
@@ -225,27 +224,19 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
}
@@ -272,8 +263,8 @@ void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->reloadOptions();
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save();
super::keyPressed(eventKey);
}

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI)
bHideGui(OPTIONS_HIDEGUI)
{
ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true);
defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true);
bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
}
@@ -44,31 +44,24 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally;
delete bServerVisibility;
delete bOptions;
// delete bThirdPerson;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
}
buttons.push_back(bContinue);
@@ -79,12 +72,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui);
//buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) {
if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) {
@@ -92,14 +85,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility);
}
else {
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
}
}
}
#endif
// buttons.push_back(bThirdPerson);
#endif
// buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue;
@@ -110,48 +103,27 @@ void PauseScreen::init() {
}
void PauseScreen::setupPositions() {
saveStep = 0;
saveStep = 0;
int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -189,9 +161,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (button->id == bQuit->id) {
if (button->id == bQuit->id) {
minecraft->leaveGame();
}
}
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
@@ -225,5 +197,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible"
: "Server is invisible";
: "Server is invisible";
}

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL;
// :sob:
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* _mc->useTouchscreen() */ true) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -118,15 +118,22 @@ void SimpleChooseLevelScreen::setupPositions()
bGamemode->x = centerX - totalButtonWidth / 2;
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
// position Survival/Cheats buttons below the seed field
int buttonY = tSeed.y + tSeed.height + 20;
bGamemode->y = buttonY;
bCheats->y = buttonY;
// compute vertical centre for buttons in remaining space
{
int bottomPad = 20;
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
int availHeight = availBottom - availTop;
if (availHeight < 0) availHeight = 0;
int y = availTop + (availHeight - bGamemode->height) / 2;
bGamemode->y = y;
bCheats->y = y;
}
// position Create button just below with a small gap
bCreate->width = 100;
bCreate->x = centerX - bCreate->width / 2;
bCreate->y = buttonY + bGamemode->height + 40;
int bottomPadding = 20;
bCreate->y = height - bottomPadding - bCreate->height;
}
void SimpleChooseLevelScreen::tick()

View File

@@ -23,62 +23,49 @@
// Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{
}
StartMenuScreen::~StartMenuScreen()
{
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
}
void StartMenuScreen::init()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen
}
buttons.push_back(bHost);
buttons.push_back(bJoin);
buttons.push_back(&bHost);
buttons.push_back(&bJoin);
//buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(bHost);
tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
tabButtons.push_back(&bHost);
tabButtons.push_back(&bJoin);
#ifndef RPI
buttons.push_back(bOptions);
tabButtons.push_back(bOptions);
buttons.push_back(&bOptions);
tabButtons.push_back(&bOptions);
#endif
//// add quit button (top right X icon) match OptionsScreen style
//{
// ImageDef def;
// def.name = "gui/touchgui.png";
// def.width = 34;
// def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit);
// // don't include in tab navigation
//}
// add quit button (top right X icon) match OptionsScreen style
{
ImageDef def;
def.name = "gui/touchgui.png";
def.width = 34;
def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit);
// don't include in tab navigation
}
copyright = "\xffMojang AB";//. Do not distribute!";
@@ -106,30 +93,20 @@ void StartMenuScreen::init()
}
void StartMenuScreen::setupPositions() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24;
bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
bHost.y = yBase;
bJoin.y = bHost.y + 24 + 4;
bOptions.y = bJoin.y + 24 + 4;
// Center buttons
bHost->x = (width - bHost->width) / 2;
bJoin->x = (width - bJoin->width) / 2;
bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bOptions.width) / 2;
//// position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width;
//bQuit.y = 0;
// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width;
bQuit.y = 0;
}
void StartMenuScreen::tick() {
@@ -137,7 +114,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost->id)
if (button->id == bHost.id)
{
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -145,16 +122,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif
}
if (button->id == bJoin->id)
if (button->id == bJoin.id)
{
minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
}
if (button->id == bOptions->id)
if (button->id == bOptions.id)
{
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bQuit->id)
if (button == &bQuit)
{
minecraft->quit();
}

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen();
private:
Button* bHost;
Button* bJoin;
Button* bOptions;
Button* bQuit;
Button bHost;
Button bJoin;
Button bOptions;
ImageButton bQuit; // X button in top-right corner
std::string copyright;
int copyrightPosX;

View File

@@ -4,7 +4,6 @@
#include "../../../gui/Gui.h"
#include "../../../renderer/Tesselator.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../util/Mth.h"
#include "../../../Minecraft.h"
#include "../../../../platform/log.h"
@@ -126,80 +125,48 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
*/
// Code for "D-pad with jump in center"
// Calculate button size so the full 3x3 grid fits on screen with margins
const float margin = 12.0f;
float availW = w - margin * 2; // horizontal space available
float availH = h - margin * 2; // vertical space available
// Each button: 3 wide, 3 tall
float Bw = availW / 3.0f;
float Bh = availH / 3.0f;
// Use the smaller of the two to maintain square buttons
float btnSize = Mth::Min(Bw, Bh);
// Scale down to 65% of max available for a more comfortable, non-obtrusive size
btnSize *= 0.65f;
// Clamp to physical millimeters for consistency across DPIs
float Bw = w * 0.11f;//0.08f;
float Bh = Bw;//0.15f;
// If too large (like playing on Tablet)
PixelCalc& pc = _minecraft->pixelCalc;
float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
float maxBtnPx = pc.millimetersToPixels(90); // maximum
if (btnSize < minBtnPx) btnSize = minBtnPx;
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
float Bw2 = btnSize;
float Bh2 = btnSize;
if (pc.pixelsToMillimeters(Bw) > 200) { //14
Bw = Bh = pc.millimetersToPixels(200); //14
}
// temp data
float xx;
float yy;
// Position from top-left (or top-right for left-handed)
float dpadTotalW = 3.0f * Bw2;
float dpadTotalH = 3.0f * Bh2;
// Place at top of screen instead of bottom
float BaseY = margin;
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
if (BaseX < margin) BaseX = margin;
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
const float BaseY = -8 + h - 3.0f * Bh;
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
: 8 + 0;
// Setup the bounding rectangle
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
xx = BaseX + Bw2; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX;
aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + 2 * Bw2;
aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
xx = BaseX + 2 * Bw;
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
xx = BaseX + Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY + 2 * Bh;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + 2 * Bw; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
// Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
float actionBtnSize = Bw2 * 0.7f;
float actionBtnMargin = 8.0f;
// Clamp action button size
if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
//rebuild();
}

View File

@@ -101,22 +101,12 @@ void GameRenderer::setupCamera(float a, int eye) {
float stereoScale = 0.07f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
}
if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
} else {
if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
}
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
}
glMatrixMode(GL_MODELVIEW);
@@ -282,7 +272,8 @@ void GameRenderer::renderLevel(float a) {
screenScissorArea.w, screenScissorArea.h);
}
glEnable2(GL_FOG);
setupFog(1);
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
glShadeModel2(GL_SMOOTH);
@@ -295,29 +286,10 @@ void GameRenderer::renderLevel(float a) {
TIMER_POP_PUSH("culling");
mc->levelRenderer->cull(&frustum, a);
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
// this sky rendering code below was originally before the frustrum and culling stuff but sunset color breaks for some reason in that place, so i moved i after those two - shredder
// if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
setupFog(-1);
TIMER_POP_PUSH("sky");
// @TODO - EXTREME JANK BELOW, it works but i have to do heavy cleanup here, also to test if the glfogf commands even affect fog in anyway.
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY) && (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) < 2)){
levelRenderer->renderSky(a); // how java renders the sky instead of how pe doing prepareandrenderclouds.
} else if (!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}
// }
glEnable2(GL_FOG);
setupFog(1);
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
prepareAndRenderClouds(levelRenderer, a);
}
}
setupFog(0);
glEnable2(GL_FOG);
@@ -325,9 +297,7 @@ void GameRenderer::renderLevel(float a) {
mc->textures->loadAndBindTexture("terrain.png");
Lighting::turnOff();
// glDisable2(GL_ALPHA_TEST); // vanilla pe disables alpha test here, i renable it so grass side textures dont become opaque - shredder
glEnable2(GL_ALPHA_TEST); //
glDisable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND);
glEnable2(GL_CULL_FACE);
TIMER_POP_PUSH("terrain-0");
@@ -350,12 +320,10 @@ void GameRenderer::renderLevel(float a) {
setupFog(0);
glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE);
glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
glDepthMask(GL_FALSE);
glDisable2(GL_ALPHA_TEST);
mc->textures->loadAndBindTexture("terrain.png");
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
//if (mc->options.fancyGraphics) {
//if (mc->options.fancyGraphics) {
// glColorMask(false, false, false, false);
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
// glColorMask(true, true, true, true);
@@ -397,14 +365,11 @@ void GameRenderer::renderLevel(float a) {
}
glDisable2(GL_FOG);
// Normally this is commented out, but this is how java does it and should fix both 2d/3d clouds, a
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
setupFog(0);
glEnable2(GL_FOG);
levelRenderer->renderClouds(a);
glDisable2(GL_FOG);
}
// SHREDDER END
//
// setupFog(0);
// glEnable2(GL_FOG);
//// levelRenderer->renderClouds(a);
// glDisable2(GL_FOG);
setupFog(1);
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
@@ -689,7 +654,7 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange();
bool isPicking = true;
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection);

View File

@@ -443,10 +443,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
}
}
if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a);
}
// if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a);
// }
glEnable2(GL_ALPHA_TEST);
}

View File

@@ -26,7 +26,6 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -77,9 +76,6 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky();
#else
int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -98,8 +94,6 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers;
#else
glDeleteLists(numListsOrBuffers, chunkLists);
@@ -127,25 +121,6 @@ void LevelRenderer::generateSky() {
}
t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList();
}
@@ -171,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -189,9 +168,6 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -349,37 +325,6 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged();
}
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) {
@@ -568,15 +513,15 @@ void LevelRenderer::render(const AABB& b) const
{
Tesselator& t = Tesselator::instance;
// glColor4f2(1, 1, 1, 1);
// glColor4f2(1, 1, 1, 1);
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin();
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0);
@@ -1064,66 +1009,13 @@ std::string LevelRenderer::gatherStats1() {
}
//
std::string LevelRenderer::gatherStats2() {
std::stringstream ss;
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return;
@@ -1144,125 +1036,19 @@ void LevelRenderer::renderSky(float alpha) {
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
//Tesselator& t = Tesselator::instance;
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount);
#endif
glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
glEnable2(GL_TEXTURE_2D);
}
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1311,142 +1097,6 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE);
}
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16;
@@ -1609,7 +1259,6 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset()
{
generateStars();
generateSky();
// Get new buffers

View File

@@ -43,9 +43,7 @@ public:
void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -69,7 +67,6 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const;
void onGraphicsReset();
@@ -119,9 +116,6 @@ private:
// shredder added again...
int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks;
int starList, skyList, darkList;
@@ -130,12 +124,6 @@ private:
GLuint skyBuffer;
int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures;
// /*private*/ TileRenderer tileRenderer;

View File

@@ -19,10 +19,8 @@
#include "tileentity/TileEntityRenderer.h"
#include "EntityTileRenderer.h"
bool TileRenderer::sideTinting = false;
TileRenderer::TileRenderer(LevelSource* level /* = NULL */ )
: level(level),
TileRenderer::TileRenderer( LevelSource* level /* = NULL */ )
: level(level),
fixedTexture(-1),
xFlipTexture(false),
noCulling(false),
@@ -60,11 +58,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
float c2 = 0.8f;
float c3 = 0.6f;
// added these to get biome color and save it before its overriden - shredder
float biomeR = r;
float biomeG = g;
float biomeB = b;
float r11 = c11 * r;
float g11 = c11 * g;
@@ -108,10 +101,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->zz0 > 0) br = centerBrightness;
t.color(r2 * br, g2 * br, b2 * br);
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
if ((tt->getTexture(level, x, y, z, 2) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderNorth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true;
}
@@ -120,10 +109,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->zz1 < 1) br = centerBrightness;
t.color(r2 * br, g2 * br, b2 * br);
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
if ((tt->getTexture(level, x, y, z, 3) == 3) && sideTinting){ // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderSouth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true;
}
@@ -132,10 +117,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->xx0 > 0) br = centerBrightness;
t.color(r3 * br, g3 * br, b3 * br);
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
if ((tt->getTexture(level, x, y, z, 4) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderWest(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true;
}
@@ -144,10 +125,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
if (tt->xx1 < 1) br = centerBrightness;
t.color(r3 * br, g3 * br, b3 * br);
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
if ((tt->getTexture(level, x, y, z, 5) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
renderEast(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
}
changed = true;
}
@@ -171,38 +148,38 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateBlockInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_WATER) {
return tesselateWaterInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_CACTUS) {
return tesselateCactusInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_CACTUS) {
return tesselateCactusInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
return tesselateCrossInWorld(tt, x, y, z);
} else if(shape == Tile::SHAPE_STEM) {
return tesselateStemInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_ROWS) {
return tesselateRowInWorld(tt, x, y, z);
return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_FIRE) {
return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) {
return tesselateLadderInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_DOOR) {
return tesselateDoorInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RAIL) {
// return tesselateRailInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RAIL) {
// return tesselateRailInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_STAIRS) {
return tesselateStairsInWorld((StairTile*)tt, x, y, z);
} else if (shape == Tile::SHAPE_FENCE) {
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
} else if (shape == Tile::SHAPE_FENCE) {
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
} else if (shape == Tile::SHAPE_FENCE_GATE) {
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
//} else if (shape == Tile::SHAPE_LEVER) {
// return tesselateLeverInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_BED) {
// return tesselateBedInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_DIODE) {
// return tesselateDiodeInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_LEVER) {
// return tesselateLeverInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_BED) {
// return tesselateBedInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_DIODE) {
// return tesselateDiodeInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_IRON_FENCE) {
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
} else if(shape == Tile::SHAPE_BED) {
@@ -255,10 +232,10 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
@@ -363,82 +340,82 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
@@ -463,13 +440,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
@@ -477,24 +454,24 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
@@ -502,13 +479,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
@@ -981,46 +958,46 @@ float TileRenderer::getWaterHeight( int x, int y, int z, const Material* m )
}
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
float c10 = 0.5f;
float c11 = 1;
float c2 = 0.8f;
float c3 = 0.6f;
float c10 = 0.5f;
float c11 = 1;
float c2 = 0.8f;
float c3 = 0.6f;
Tesselator& t = Tesselator::instance;
t.begin();
Tesselator& t = Tesselator::instance;
t.begin();
float center = tt->getBrightness(level, x, y, z);
float br = tt->getBrightness(level, x, y - 1, z);
if (br < center) br = center;
float center = tt->getBrightness(level, x, y, z);
float br = tt->getBrightness(level, x, y - 1, z);
if (br < center) br = center;
t.color(c10 * br, c10 * br, c10 * br);
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
t.color(c10 * br, c10 * br, c10 * br);
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
br = tt->getBrightness(level, x, y + 1, z);
if (br < center) br = center;
t.color(c11 * br, c11 * br, c11 * br);
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
br = tt->getBrightness(level, x, y + 1, z);
if (br < center) br = center;
t.color(c11 * br, c11 * br, c11 * br);
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
br = tt->getBrightness(level, x, y, z - 1);
if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br);
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
br = tt->getBrightness(level, x, y, z - 1);
if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br);
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
br = tt->getBrightness(level, x, y, z + 1);
if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br);
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
br = tt->getBrightness(level, x, y, z + 1);
if (br < center) br = center;
t.color(c2 * br, c2 * br, c2 * br);
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
br = tt->getBrightness(level, x - 1, y, z);
if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br);
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
br = tt->getBrightness(level, x - 1, y, z);
if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br);
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
br = tt->getBrightness(level, x + 1, y, z);
if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br);
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
t.draw();
br = tt->getBrightness(level, x + 1, y, z);
if (br < center) br = center;
t.color(c3 * br, c3 * br, c3 * br);
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
t.draw();
}
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
@@ -1220,15 +1197,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4;
c4b *= ll4;
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
if (tt->getTexture(level, pX, pY, pZ, 2) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderNorth(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true;
}
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
@@ -1282,15 +1250,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4;
c4b *= ll4;
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
if (tt->getTexture(level, pX, pY, pZ, 3) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderSouth(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true;
}
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
@@ -1343,15 +1302,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4g *= ll4;
c4b *= ll4;
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
if (tt->getTexture(level, pX, pY, pZ, 4) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderWest(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true;
}
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
@@ -1405,15 +1355,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
c4b *= ll4;
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
if (tt->getTexture(level, pX, pY, pZ, 5) == 3 && sideTinting)
{
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
renderEast(tt, (float) pX, (float) pY, (float) pZ, 38);
}
i = true;
}
applyAmbienceOcclusion = false;
@@ -1421,124 +1362,124 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
}
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
int col = tt->getColor(level, x, y, z);
float r = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
int col = tt->getColor(level, x, y, z);
float r = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
}
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
Tesselator& t = Tesselator::instance;
Tesselator& t = Tesselator::instance;
bool changed = false;
float c10 = 0.5f;
float c11 = 1;
float c2 = 0.8f;
float c3 = 0.6f;
bool changed = false;
float c10 = 0.5f;
float c11 = 1;
float c2 = 0.8f;
float c3 = 0.6f;
float r10 = c10 * r;
float r11 = c11 * r;
float r2 = c2 * r;
float r3 = c3 * r;
float r10 = c10 * r;
float r11 = c11 * r;
float r2 = c2 * r;
float r3 = c3 * r;
float g10 = c10 * g;
float g11 = c11 * g;
float g2 = c2 * g;
float g3 = c3 * g;
float g10 = c10 * g;
float g11 = c11 * g;
float g2 = c2 * g;
float g3 = c3 * g;
float b10 = c10 * b;
float b11 = c11 * b;
float b2 = c2 * b;
float b3 = c3 * b;
float b10 = c10 * b;
float b11 = c11 * b;
float b2 = c2 * b;
float b3 = c3 * b;
float s = 1 / 16.0f;
float s = 1 / 16.0f;
const float X = (float)x;
const float Y = (float)y;
const float Z = (float)z;
float centerBrightness = tt->getBrightness(level, x, y, z);
float centerBrightness = tt->getBrightness(level, x, y, z);
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
float br = tt->getBrightness(level, x, y - 1, z);
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r10 * br, g10 * br, b10 * br);
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
float br = tt->getBrightness(level, x, y - 1, z);
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r10 * br, g10 * br, b10 * br);
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
float br = tt->getBrightness(level, x, y + 1, z);
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r11 * br, g11 * br, b11 * br);
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
float br = tt->getBrightness(level, x, y + 1, z);
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r11 * br, g11 * br, b11 * br);
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
float br = tt->getBrightness(level, x, y, z - 1);
if (tt->zz0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, s);
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
t.addOffset(0, 0, -s);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
float br = tt->getBrightness(level, x, y, z - 1);
if (tt->zz0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, s);
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
t.addOffset(0, 0, -s);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
float br = tt->getBrightness(level, x, y, z + 1);
if (tt->zz1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, -s);
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
t.addOffset(0, 0, s);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
float br = tt->getBrightness(level, x, y, z + 1);
if (tt->zz1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r2 * br, g2 * br, b2 * br);
t.addOffset(0, 0, -s);
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
t.addOffset(0, 0, s);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
float br = tt->getBrightness(level, x - 1, y, z);
if (tt->xx0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(s, 0, 0);
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
t.addOffset(-s, 0, 0);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
float br = tt->getBrightness(level, x - 1, y, z);
if (tt->xx0 > 0) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(s, 0, 0);
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
t.addOffset(-s, 0, 0);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
float br = tt->getBrightness(level, x + 1, y, z);
if (tt->xx1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(-s, 0, 0);
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
t.addOffset(s, 0, 0);
changed = true;
}
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
float br = tt->getBrightness(level, x + 1, y, z);
if (tt->xx1 < 1) br = centerBrightness;
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
t.color(r3 * br, g3 * br, b3 * br);
t.addOffset(-s, 0, 0);
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
t.addOffset(s, 0, 0);
changed = true;
}
return changed;
return changed;
}
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
bool changed = true;
bool changed = true;
float a = 6 / 16.0f;
float b = 10 / 16.0f;
tt->setShape(a, 0, a, b, 1, b);
tesselateBlockInWorld(tt, x, y, z);
float a = 6 / 16.0f;
float b = 10 / 16.0f;
tt->setShape(a, 0, a, b, 1, b);
tesselateBlockInWorld(tt, x, y, z);
bool vertical = false;
bool horizontal = false;
bool vertical = false;
bool horizontal = false;
bool l = tt->connectsTo(level, x - 1, y, z);
bool r = tt->connectsTo(level, x + 1, y, z);
@@ -1546,42 +1487,42 @@ bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
bool d = tt->connectsTo(level, x, y, z + 1);
if (l || r) vertical = true;
if (u || d) horizontal = true;
if (u || d) horizontal = true;
if (!vertical && !horizontal) vertical = true;
if (!vertical && !horizontal) vertical = true;
a = 7 / 16.0f;
b = 9 / 16.0f;
float h0 = 12 / 16.0f;
float h1 = 15 / 16.0f;
a = 7 / 16.0f;
b = 9 / 16.0f;
float h0 = 12 / 16.0f;
float h1 = 15 / 16.0f;
float x0 = l ? 0 : a;
float x1 = r ? 1 : b;
float z0 = u ? 0 : a;
float z1 = d ? 1 : b;
float x0 = l ? 0 : a;
float x1 = r ? 1 : b;
float z0 = u ? 0 : a;
float z1 = d ? 1 : b;
if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z);
}
if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z);
}
if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z);
}
if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z);
}
h0 = 6 / 16.0f;
h1 = 9 / 16.0f;
if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z);
}
if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z);
}
h0 = 6 / 16.0f;
h1 = 9 / 16.0f;
if (vertical) {
tt->setShape(x0, h0, a, x1, h1, b);
tesselateBlockInWorld(tt, x, y, z);
}
if (horizontal) {
tt->setShape(a, h0, z0, b, h1, z1);
tesselateBlockInWorld(tt, x, y, z);
}
tt->setShape(0, 0, 0, 1, 1, 1);
return changed;
tt->setShape(0, 0, 0, 1, 1, 1);
return changed;
}
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
@@ -2367,7 +2308,7 @@ void TileRenderer::renderEast( Tile* tt, float x, float y, float z, int tex )
void TileRenderer::renderTile( Tile* tile, int data )
{
Tesselator& t = Tesselator::instance;
t.color(0xff, 0xff, 0xff); // i disabled this, this is normally enabled in normal mcpe see if this fits OPTION_NORMAL_LIGHTING - shredder
int shape = tile->getRenderShape();
@@ -2383,7 +2324,7 @@ void TileRenderer::renderTile( Tile* tile, int data )
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
@@ -2462,110 +2403,110 @@ void TileRenderer::renderTile( Tile* tile, int data )
t.addOffset(s, 0, 0);
t.draw();
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
} else if (shape == Tile::SHAPE_ROWS) {
t.begin();
t.normal(0, -1, 0);
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
} else if (shape == Tile::SHAPE_ROWS) {
t.begin();
t.normal(0, -1, 0);
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
//} else if (shape == Tile::SHAPE_TORCH) {
//// t.begin();
//// t.normal(0, -1, 0);
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
//// t.end();
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
EntityTileRenderer::instance->render(tile, data, 1.0f);
//glEnable(GL_RESCALE_NORMAL);
} else if (shape == Tile::SHAPE_STAIRS) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 2; i++) {
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
EntityTileRenderer::instance->render(tile, data, 1.0f);
//glEnable(GL_RESCALE_NORMAL);
} else if (shape == Tile::SHAPE_STAIRS) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 2; i++) {
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
}
else if (shape == Tile::SHAPE_FENCE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 4; i++) {
float w = 2 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
w = 1 / 16.0f;
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
else if (shape == Tile::SHAPE_FENCE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 4; i++) {
float w = 2 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
w = 1 / 16.0f;
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
} else if (shape == Tile::SHAPE_FENCE_GATE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 3; i++) {
float w = 1 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
} else if (shape == Tile::SHAPE_FENCE_GATE) {
t.addOffset(-0.5f, -0.5f, -0.5f);
t.begin();
for (int i = 0; i < 3; i++) {
float w = 1 / 16.0f;
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
t.normal(0.0f, -1.0f, 0.0f);
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
t.normal(0.0f, 1.0f, 0.0f);
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
t.normal(0.0f, 0.0f, -1.0f);
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
t.normal(0.0f, 0.0f, 1.0f);
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
t.normal(-1.0f, 0.0f, 0.0f);
renderWest(tile, 0, 0, 0, tile->getTexture(4));
t.normal(1.0f, 0.0f, 0.0f);
renderEast(tile, 0, 0, 0, tile->getTexture(5));
}
t.draw();
t.addOffset(0.5f, 0.5f, 0.5f);
tile->setShape(0, 0, 0, 1, 1, 1);
}
}

View File

@@ -10,7 +10,6 @@ class ThinFenceTile;
class StairTile;
class LevelSource;
class Material;
class Minecraft;
class TileRenderer
{
@@ -61,10 +60,6 @@ public:
void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape);
private:
float getWaterHeight(int x, int y, int z, const Material* m);
@@ -73,7 +68,6 @@ private:
int fixedTexture;
bool xFlipTexture;
bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -130,8 +130,9 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) {
renderShadow(entity, x, y, z, pow, a);
}
}
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
}
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
@@ -186,11 +187,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -224,6 +221,9 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
}
}
textures->loadAndBindTexture(("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tt.draw();
glColor4f2(1, 1, 1, 1);

View File

@@ -187,12 +187,10 @@ void MobRenderer::scale(Mob* mob, float a) {
}
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64);
}
*/
}
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -207,11 +205,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size;
glPushMatrix2();
if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);

View File

@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{

View File

@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata;
public:
FireTexture(int id);
FireTexture();
~FireTexture();
void tick();

View File

@@ -111,7 +111,6 @@
#include "data/eat1.pcm"
#include "data/eat2.pcm"
#include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -222,7 +221,6 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,7 +172,6 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -144,7 +144,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse);
#endif

View File

@@ -227,7 +227,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

View File

@@ -16,88 +16,7 @@
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static App* g_app = 0;
#ifdef __EMSCRIPTEN__
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
static void resetTouchPointerIds() {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
g_touchPointerIds[i] = -1;
}
}
static int getTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) return i;
}
return -1;
}
static int allocateTouchPointerSlot(int touchId) {
int slot = getTouchPointerSlot(touchId);
if (slot >= 0) return slot;
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] < 0) {
g_touchPointerIds[i] = touchId;
return i;
}
}
return -1;
}
static void releaseTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) {
g_touchPointerIds[i] = -1;
return;
}
}
}
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
if (!touchEvent) return 0;
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
if (isCancel) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] >= 0) {
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
g_touchPointerIds[i] = -1;
}
}
return 1;
}
for (int i = 0; i < touchEvent->numTouches; ++i) {
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
if (!touch.isChanged) continue;
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
if (slot < 0) continue;
const short x = (short)touch.targetX;
const short y = (short)touch.targetY;
if (isStart) {
Multitouch::feed(1, 1, x, y, slot);
} else if (isMove) {
Multitouch::feed(0, 0, x, y, slot);
} else if (isEnd) {
Multitouch::feed(1, 0, x, y, slot);
releaseTouchPointerSlot(touch.identifier);
}
}
return 1;
}
#endif
static App* g_app = 0;
int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
@@ -257,19 +176,12 @@ int main(void) {
glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
#ifdef __EMSCRIPTEN__
resetTouchPointerIds();
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
#endif
glfwMakeContextCurrent(platform->window);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0);

View File

@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
glDisable2(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance;
t.begin(GL_QUADS);
t.begin(GL_TRIANGLES);
int hh1 = (int) (usPer60Fps / 200);
float count = (float)frameTimes.size();
t.color(0x20000000);
@@ -117,8 +117,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
t.color(0xff000000 + cc * 256);
}
// float time = 10 * 1000 * frameTimes[i] / 200;
float time = frameTimes[i] * 4000.0f;
float time = 10 * 1000 * frameTimes[i] / 200;
float time2 = 10 * 1000 * tickTimes[i] / 200;
t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
@@ -211,12 +210,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
msg << result.name;
float xx = (float)(x - r);
float yy = (float)(y + r/2 + i * 8 + 20);
_font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
_font->drawShadow(msg.str(), xx, yy, result.getColor());
std::string msg2 = toPercentString(result.percentage);
//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor());
msg2 = toPercentString(result.globalPercentage);
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor());
}
}

View File

@@ -6,7 +6,7 @@
#include "StringUtils.h"
//package util;
//#ifdef PROFILER
#ifdef PROFILER
#define TIMER_PUSH(x) PerfTimer::push(x)
#define TIMER_POP() PerfTimer::pop()
#define TIMER_POP_PUSH(x) PerfTimer::popPush(x)
@@ -16,11 +16,11 @@
// #define TIMER_PUSH(x) ServerProfiler::push(x)
// #define TIMER_POP() ServerProfiler::pop()
// #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x)
//#else
// #define TIMER_PUSH(x) ((void*)0)
// #define TIMER_POP() ((void*)0)
// #define TIMER_POP_PUSH(x) ((void*)0)
//#endif
#else
#define TIMER_PUSH(x) ((void*)0)
#define TIMER_POP() ((void*)0)
#define TIMER_POP_PUSH(x) ((void*)0)
#endif
class PerfTimer
{

View File

@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2;
//@todo
if (!isBaby()) {
if (!level->isClientSide && --eggTime <= 0) {
level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
spawnAtLocation(Item::egg->id, 1);
eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
}
}
//if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// }
//}
}
void Chicken::addAdditonalSaveData( CompoundTag* tag )

View File

@@ -1,6 +1,5 @@
#include "Sheep.h"
#include "../../item/DyePowderItem.h"
#include "../../level/tile/TallGrass.h"
#include "../../level/tile/LevelEvent.h"
const float Sheep::COLOR[][3] = {
@@ -199,7 +198,7 @@ void Sheep::updateAi()
int yy = Mth::floor(y);
int zz = Mth::floor(z);
if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
eatAnimationTick = EAT_ANIMATION_TICKS;
level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
}
@@ -209,11 +208,11 @@ void Sheep::updateAi()
int zz = Mth::floor(z);
bool ate = false;
if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
level->setTile(xx, yy, zz, 0);
ate = true;
} else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
level->setTile(xx, yy - 1, zz, Tile::dirt->id);
ate = true;

View File

@@ -10,7 +10,6 @@
#include "../level/tile/ClothTile.h"
#include "../level/tile/CropTile.h"
#include "../level/tile/StemTile.h"
#include "../level/tile/TallGrass.h"
const std::string DyePowderItem::COLOR_DESCS[] = {
"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
@@ -92,9 +91,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
continue;
if (level->getTile(xx, yy, zz) == 0) {
if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
} else if (random.nextInt(3) != 0) {
/*if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS);
} else*/ if (random.nextInt(3) != 0) {
level->setTile(xx, yy, zz, Tile::flower->id);
} else {
level->setTile(xx, yy, zz, Tile::rose->id);

View File

@@ -22,7 +22,7 @@ public:
/*@Override*/
bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) {
itemInstance->hurt(1);//, owner);
return true;
}

View File

@@ -43,7 +43,7 @@ public:
}
static int getDefaultColor() {
return 0x48b518;
return 0xFFFFFF;
}
private:

View File

@@ -1165,13 +1165,7 @@ int Level::getSkyDarken(float a) {
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
if (br < 0.0f) br = 0.0f;
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
if (br > 0.80f) br = 0.80f; //@note; was 1.0f
return ((int) (br * 11));
}
@@ -1180,14 +1174,7 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
if (br > 0.75f) br = 0.75f; //@note; was 1.0f
int xx = Mth::floor(source->x);
int zz = Mth::floor(source->z);
@@ -1741,15 +1728,13 @@ void Level::extinguishFire(int x, int y, int z, int face) {
setTile(x, y, z, 0);
}
}
std::string Level::gatherStats() {
std::stringstream ss;
ss << "All: " << entities.size();
return ss.str();
}
std::string Level::gatherChunkSourceStats() {
return _chunkSource->gatherStats();
}
// String gatherStats() {
// return "All: " + this.entities.size();
// }
//
// String gatherChunkSourceStats() {
// return chunkSource.gatherStats();
// }
//
TileEntity* Level::getTileEntity(int x, int y, int z) {
LevelChunk* lc = getChunk(x >> 4, z >> 4);

View File

@@ -202,9 +202,6 @@ public:
bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e);
void extinguishFire(int x, int y, int z, int face);
std::string gatherStats();
std::string gatherChunkSourceStats();
//void addEntities(const EntityList& list);
//void removeEntities(const EntityList& list);
//void ensureAdded(Entity* entity);

View File

@@ -9,7 +9,6 @@
#include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h"
#include "../GrassColor.h"
Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL;
@@ -218,26 +217,6 @@ int Biome::getSkyColor( float temp )
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
}
float Biome::getDownfall()
{
return downfall;
}
float Biome::getTemperature()
{
return temperature;
}
int Biome::getGrassColor()
{
float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
return GrassColor::get(temp, rain);
}
Biome::MobList& Biome::getMobs(const MobCategory& category)
{
if (&category == &MobCategory::monster)

View File

@@ -78,13 +78,7 @@ public:
virtual float adjustScale(float scale);
virtual float adjustDepth(float depth);
virtual int getSkyColor(float temp);
virtual int getGrassColor();
virtual float getDownfall();
virtual float getTemperature();
virtual MobList& getMobs(const MobCategory& category);
virtual float getCreatureProbability();
@@ -94,8 +88,6 @@ public:
char topMaterial;
char material;
int leafColor;
float temperature;
float downfall;
private:
static Biome* map[64*64];
};

View File

@@ -193,10 +193,7 @@ public:
}
std::string gatherStats() {
// return "ChunkCache: 1024";
std::stringstream ss;
ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
return ss.str();
return "ChunkCache: 1024";
}
void saveAll(bool onlyUnsaved) {

View File

@@ -133,29 +133,22 @@ Dimension* Dimension::getNew( int id )
return NULL;
}
std::string Dimension::getDimension(){
int currentID = this->id;
if (currentID == Dimension::NORMAL) return "Overworld";
if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
return "Unknown";
}
//
// DimensionFactory
//
#include "../storage/LevelData.h"
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{
int dimensionId = Dimension::NORMAL;
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{
int dimensionId = Dimension::NORMAL;
switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break;
case GameType::Creative:
default:
dimensionId = Dimension::NORMAL;
break;
}
switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break;
case GameType::Creative:
default:
dimensionId = Dimension::NORMAL;
break;
}
return Dimension::getNew(dimensionId);
}

View File

@@ -49,7 +49,7 @@ public:
bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id;
std::string getDimension();
// shredder added
int FogType; // lets us choose between what fog we want ig
protected:

View File

@@ -11,7 +11,6 @@
#include "../tile/Tile.h"
#include "../tile/HeavyTile.h"
#include "../../../util/Random.h"
#include "../../level/tile/TallGrass.h"
const float RandomLevelSource::SNOW_CUTOFF = 0.5f;
const float RandomLevelSource::SNOW_SCALE = 0.3f;
@@ -226,7 +225,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
int zo = zt * 16;
Biome* biome = level->getBiomeSource()->getBiome(xo + 16, zo + 16);
// Biome* biome = Biome::forest;
// Biome* biome = Biome::forest;
random.setSeed(level->getSeed());
int xScale = random.nextInt() / 2 * 2 + 1;
@@ -420,46 +419,17 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
FlowerFeature feature(Tile::mushroom2->id);
feature.place(level, &random, x, y, z);
}
// normally unused in mcpe but how its supposed to do it
//int grassCount = 1;
//for (int i = 0; i < grassCount; i++) {
//int x = xo + random.nextInt(16) + 8;
//int y = random.nextInt(Level::genDepth);
//int z = zo + random.nextInt(16) + 8;
//Feature* grassFeature = biome->getGrassFeature(&random);
//if (grassFeature) {
//grassFeature->place(level, &random, x, y, z);
//delete grassFeature;
//}
//}
// reworked code from above to generate ferns and shrubs to just like in beta java
int grassCount = 0;
if (biome == Biome::forest) { grassCount = 2; }
else if (biome == Biome::rainForest) { grassCount = 10; }
else if (biome == Biome::seasonalForest) { grassCount = 2; }
else if (biome == Biome::taiga) { grassCount = 1; }
else if (biome == Biome::plains) { grassCount = 10; }
for (int i = 0; i < grassCount; i++) {
int grassMetadata = TallGrass::TALL_GRASS;
if (biome == Biome::rainForest && random.nextInt(3) != 0) {
grassMetadata = TallGrass::FERN;
}
int x = xo + random.nextInt(16) + 8;
int z = zo + random.nextInt(16) + 8;
int y = level->getHeightmap(x, z);
TallgrassFeature grassFeature(Tile::tallgrass->id, grassMetadata);
grassFeature.place(level, &random, x, y, z);
}
/*int grassCount = 1;
for (int i = 0; i < grassCount; i++) {
int x = xo + random.nextInt(16) + 8;
int y = random.nextInt(Level::genDepth);
int z = zo + random.nextInt(16) + 8;
Feature* grassFeature = biome->getGrassFeature(&random);
if (grassFeature) {
grassFeature->place(level, &random, x, y, z);
delete grassFeature;
}
}*/
for (int i = 0; i < 10; i++) {
int x = xo + random.nextInt(16) + 8;
int y = random.nextInt(128);

View File

@@ -10,6 +10,5 @@
#include "OreFeature.h"
#include "ReedsFeature.h"
#include "SpringFeature.h"
#include "TallgrassFeature.h"
#endif /*FEATURE_INCLUDE__H__*/

View File

@@ -60,7 +60,6 @@ public:
return FoliageColor::getDefaultColor();
}
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0];

View File

@@ -1,12 +1,8 @@
#include "TallGrass.h"
#include "../FoliageColor.h"
#include "../GrassColor.h"
#include "../../entity/player/Player.h"
#include "../../item/Item.h"
#include "../../item/ShearsItem.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
float ss = 0.4f;
@@ -21,40 +17,21 @@ int TallGrass::getTexture( int face, int data ) {
}
int TallGrass::getColor() {
//double temp = 0.5;
//double rain = 1.0;
// converted to float for consistency - shredder
float temp = 0.5;
float rain = 1.0;
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
/*double temp = 0.5;
double rain = 1.0;
return GrassColor.get(temp, rain);*/
return 0x339933;
}
int TallGrass::getColor( int auxData ) {
if(auxData == DEAD_SHRUB);
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
return 0xffffff;
}
if(auxData == DEAD_SHRUB) return 0xffffffff;
return FoliageColor::getDefaultColor();
}
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z);
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls[0]; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();
//}
if (d == DEAD_SHRUB) return 0xffffff;
return 0x339933;//level->getBiome(x, z)->getGrassColor();
}