Compare commits
3 Commits
feature/gr
...
fix-settin
| Author | SHA1 | Date | |
|---|---|---|---|
| b3561e773d | |||
| 162ec7adfa | |||
| 4cfaa43d77 |
@@ -312,7 +312,6 @@ if(UNIX)
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target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
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target_include_directories("${PROJECT_NAME}-server" PUBLIC
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"${CMAKE_SOURCE_DIR}/glad/include/"
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"${CMAKE_SOURCE_DIR}/src/"
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"project/lib_projects/raknet/jni/RaknetSources"
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)
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|
Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 174 KiB |
|
Before Width: | Height: | Size: 306 B |
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Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 111 KiB |
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Before Width: | Height: | Size: 910 B |
|
Before Width: | Height: | Size: 799 B |
@@ -161,18 +161,6 @@ options.fogType.vanilla=Vanilla
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options.fogType.java=Beta Java
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options.fogType.unused=Unused
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options.debugStyle=Debug Menu Style
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options.debugStyle.javaBeta=Java Beta
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options.debugStyle.custom=Custom
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options.beautifulSky=Beautiful Skies
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options.useVignette=Vignette Overlay
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options.tintedSide=Tint Grass Sides
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options.betaSky=Java Beta Sky
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options.restoredAnims=Restored Animations
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options.normalLighting=Java Beta/Normals Shading
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@@ -8,7 +8,6 @@
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#include <string>
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#include <cstdlib>
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#if defined(APPLE_DEMO_PROMOTION)
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#define NO_NETWORK
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#endif
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@@ -92,9 +91,6 @@
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#include "gamemode/CreatorMode.h"
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#include "../world/level/GrassColor.h"
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#include "renderer/LevelRenderer.h"
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#include "particle/ParticleEngine.h"
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#include "../world/level/Level.h"
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static void checkGlError(const char* tag) {
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#ifdef GLDEBUG
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while (1) {
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@@ -479,20 +475,19 @@ void Minecraft::update() {
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#ifndef STANDALONE_SERVER
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Multitouch::resetThisUpdate();
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#endif
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#ifndef STANDALONE_SERVER
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TIMER_POP();
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#ifndef STANDALONE_SERVER
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checkGlError("Update finished");
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if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
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//#ifndef PLATFORM_DESKTOP
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#ifndef PLATFORM_DESKTOP
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if (!PerfTimer::enabled) {
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PerfTimer::reset();
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PerfTimer::enabled = true;
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}
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_perfRenderer->renderFpsMeter(1);
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checkGlError("render debug");
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//#endif
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#endif
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} else {
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PerfTimer::enabled = false;
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}
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@@ -834,12 +829,6 @@ void Minecraft::tickInput() {
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}
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#endif
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if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
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if (key >= '0' && key <= '9') {
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_perfRenderer->debugFpsMeterKeyPress(key - '0');
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}
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}
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if (key == Keyboard::KEY_ESCAPE)
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pauseGame(false);
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@@ -1159,18 +1148,14 @@ void Minecraft::init()
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// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
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FoliageColor::init(foliagePixels);
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TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
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int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
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TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
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int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
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GrassColor::init(grassPixels);
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bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
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FoliageColor::setUseTint(tint);
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GrassColor::setUseTint(tint);
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bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
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TileRenderer::setUseTint(sideTint);
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// Platform specific initialization here
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font = new Font(&options, "font/default8.png", textures);
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@@ -1421,10 +1406,10 @@ void Minecraft::_levelGenerated()
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player->resetPos(false);
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}
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if (level && level->dimension) {
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level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
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}
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if (level && level->dimension) {
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// For example, if you want FogType or any other option
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level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
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}
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this->cameraTargetPlayer = player;
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@@ -1452,34 +1437,6 @@ void Minecraft::_levelGenerated()
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_hasSignaledGeneratingLevelFinished = true;
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}
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std::string Minecraft::gatherStats1() {
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#ifndef STANDALONE_SERVER
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return levelRenderer->gatherStats1();
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#endif
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return "Blank";
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}
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std::string Minecraft::gatherStats2() {
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#ifndef STANDALONE_SERVER
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return levelRenderer->gatherStats2();
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#endif
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return "Blank";
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}
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std::string Minecraft::gatherStats3() {
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#ifndef STANDALONE_SERVER
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return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
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#endif
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return "Blank";
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}
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std::string Minecraft::gatherStats4() {
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return level->gatherChunkSourceStats();
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}
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Player* Minecraft::respawnPlayer(int playerId) {
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for (unsigned int i = 0; i < level->players.size(); ++i) {
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if (level->players[i]->entityId == playerId) {
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@@ -87,14 +87,6 @@ public:
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void update();
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std::string gatherStats1();
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std::string gatherStats2();
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std::string gatherStats4();
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std::string gatherStats3();
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void tick(int nTick, int maxTick);
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void tickInput();
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@@ -58,10 +58,6 @@ OptionBool ambientOcclusion("ao", true);
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OptionBool useNormalLighting("normalLighting", true);
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OptionBool beautifulSky("beautifulSky", true);
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OptionBool useVignette("useVignette", true);
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OptionBool useTouchscreen("useTouchscreen", true);
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OptionBool serverVisible("servervisible", true);
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@@ -72,16 +68,10 @@ OptionInt fogType("fogType", 0, 0, 2);
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OptionBool javaHud("javaHud", false);
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OptionBool betaSky("betaSky", false);
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OptionBool tintedSide("tintedSide", false);
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OptionBool blockOutline("blockOutline", false);
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OptionBool restoredAnims("restoredAnims", true);
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OptionInt debugStyle("debugStyle", 0, 0, 1);
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OptionInt keyForward("key.forward", Keyboard::KEY_W);
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OptionInt keyLeft("key.left", Keyboard::KEY_A);
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OptionInt keyBack("key.back", Keyboard::KEY_S);
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@@ -160,10 +150,6 @@ void Options::initTable() {
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m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
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m_options[OPTIONS_VIGNETTE] = &useVignette;
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m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
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m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
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m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
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@@ -197,12 +183,6 @@ void Options::initTable() {
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// more options yay
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m_options[OPTIONS_FOG_TYPE] = &fogType;
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m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
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m_options[OPTIONS_BETA_SKY] = &betaSky;
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m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
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m_options[OPTIONS_JAVA_HUD] = &javaHud;
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m_options[OPTIONS_AUTOJUMP] = &autoJump;
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@@ -90,11 +90,6 @@ enum OptionId {
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OPTIONS_FOG_TYPE,
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OPTIONS_JAVA_HUD,
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OPTIONS_RESTORED_ANIMS,
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OPTIONS_TINTED_SIDE,
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OPTIONS_BETA_SKY,
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OPTIONS_BEAUTIFUL_SKY,
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OPTIONS_VIGNETTE,
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OPTIONS_DEBUG_STYLE,
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// Should be last!
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OPTIONS_COUNT
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};
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@@ -7,7 +7,6 @@
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#include "screens/ConsoleScreen.h"
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#include "../Minecraft.h"
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#include "../player/LocalPlayer.h"
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#include "../renderer/Chunk.h"
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#include "../renderer/Tesselator.h"
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#include "../renderer/TileRenderer.h"
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#include "../renderer/LevelRenderer.h"
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@@ -104,10 +103,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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}
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}
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// viginette has been fixed, was due to gl_blend not being enabled, my bad
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if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
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renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
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}
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// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
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// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
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// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
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// }
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// shredder end
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if(minecraft->player->getSleepTimer() > 0) {
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@@ -122,9 +121,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
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renderToolBar(a, ySlot, screenWidth);
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// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
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// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
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glEnable(GL_BLEND);
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bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
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unsigned int max = 10;
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@@ -364,7 +360,6 @@ void Gui::renderVignette(float br, int w, int h) {
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glDisable(GL_DEPTH_TEST);
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glDepthMask(false);
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glEnable(GL_BLEND);
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glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
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glColor4f2(tbr, tbr, tbr, 1);
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@@ -381,7 +376,6 @@ void Gui::renderVignette(float br, int w, int h) {
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t.draw();
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glDepthMask(true);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glColor4f2(1, 1, 1, 1);
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glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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@@ -732,20 +726,13 @@ void Gui::onLevelGenerated() {
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void Gui::renderDebugInfo() {
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// FPS counter (updates once per second)
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static int fps = 0;
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static int fpsLastTime = 0;
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static float fps = 0.0f;
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static float fpsLastTime = 0.0f;
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static int fpsFrames = 0;
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static int displayChunkUpdates = 0;
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float now = getTimeS();
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fpsFrames++;
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if (now - fpsLastTime >= 1) {
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if (now - fpsLastTime >= 1.0f) {
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fps = fpsFrames / (now - fpsLastTime);
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displayChunkUpdates = Chunk::updates;
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// 3. RESET the actual game counter to 0 for the next second
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Chunk::updates = 0;
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fpsFrames = 0;
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fpsLastTime = now;
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}
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@@ -783,47 +770,6 @@ void Gui::renderDebugInfo() {
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long seed = lvl ? lvl->getSeed() : 0;
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// Build lines (NULL entry = blank gap)
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Font* font = minecraft->font;
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// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
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// if java beta's restored debug menu is enabled
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if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
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char buf[128];
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sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
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font->drawShadow(buf, 2, 2, 0xffffff);
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font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
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font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
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font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
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font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
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sprintf(buf, "x: %.8f", minecraft->player->x);
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drawString(font, buf, 2, 64, 0xE0E0E0);
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sprintf(buf, "y: %.8f", minecraft->player->y);
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drawString(font, buf, 2, 72, 0xE0E0E0);
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sprintf(buf, "z: %.8f", minecraft->player->z);
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drawString(font, buf, 2, 80, 0xE0E0E0);
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sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
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drawString(font, buf, 2, 88, 0xE0E0E0);
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sprintf(buf, "Seed: %.ld", lvl->getSeed());
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drawString(font, buf, 2, 104, 0xE0E0E0);
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sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
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drawString(font, buf, 2, 114, 0xE0E0E0);
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sprintf(buf, "Biome: %s", biomeName);
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drawString(font, buf, 2, 124, 0xE0E0E0);
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}
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else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
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static char ln[8][96];
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sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
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sprintf(ln[1], "%.1f fps", fps);
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@@ -838,8 +784,8 @@ void Gui::renderDebugInfo() {
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const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
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const float MGN = 2.0f; // left/top margin in font-pixels
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const float PAD = 2.0f; // horizontal padding for background
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// Font* font = minecraft->font;
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Font* font = minecraft->font;
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// 1) Draw semi-transparent background boxes behind each line
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for (int i = 0; i < N; i++) {
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if (ln[i][0] == '\0') continue;
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@@ -861,7 +807,6 @@ void Gui::renderDebugInfo() {
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font->draw(ln[i], MGN, y, col);
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}
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t.endOverrideAndDraw();
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}
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}
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void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
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@@ -1,230 +1,230 @@
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#include "OptionsGroup.h"
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#include "../../Minecraft.h"
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#include "ImageButton.h"
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#include "OptionsItem.h"
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#include "Slider.h"
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#include "../../../locale/I18n.h"
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#include "TextOption.h"
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#include "KeyOption.h"
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#include <algorithm>
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#include "../Gui.h"
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#include "../Screen.h"
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#include "../../../platform/input/Mouse.h"
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#include "../../../util/Mth.h"
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OptionsGroup::OptionsGroup( std::string labelID )
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: contentHeight(0),
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scrollOffsetY(0.0f),
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maxScrollOffsetY(0.0f),
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trackingScrollGesture(false),
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scrollingGesture(false),
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touchDispatched(false),
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dragStartX(0),
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dragStartY(0),
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lastDragY(0),
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touchStartX(0),
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touchStartY(0) {
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label = I18n::get(labelID);
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}
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||||
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void OptionsGroup::setupPositions() {
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const int labelHeight = 18;
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const int bottomPadding = 36;
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const float requestedScroll = scrollOffsetY;
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const int scrollOffset = (int)requestedScroll;
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int curY = y + labelHeight - scrollOffset;
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const int contentStartY = y + labelHeight;
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// First we write the header and then we add the items
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for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
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(*it)->width = width - 5;
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||||
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(*it)->y = curY;
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||||
(*it)->x = x + 10;
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(*it)->setupPositions();
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curY += (*it)->height + 3;
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}
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curY += bottomPadding;
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contentHeight = std::max(0, curY - contentStartY + scrollOffset);
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maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
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const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
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if (clampedScroll != requestedScroll) {
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scrollOffsetY = clampedScroll;
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setupPositions();
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||||
}
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||||
}
|
||||
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||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
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float padX = 10.0f;
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float padY = 5.0f;
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const int labelHeight = 18;
|
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|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * x,
|
||||
minecraft->height - Gui::GuiScale * (y + height),
|
||||
Gui::GuiScale * width,
|
||||
Gui::GuiScale * (height - labelHeight)
|
||||
);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void OptionsGroup::tick(Minecraft* minecraft) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
}
|
||||
|
||||
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
|
||||
|
||||
if (trackingScrollGesture && leftDown) {
|
||||
int dy = ym - lastDragY;
|
||||
int dx = xm - dragStartX;
|
||||
if (!scrollingGesture) {
|
||||
int totalDx = xm - dragStartX;
|
||||
int totalDy = ym - dragStartY;
|
||||
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
|
||||
if (std::abs(totalDy) >= std::abs(totalDx)) {
|
||||
scrollingGesture = true;
|
||||
} else if (!touchDispatched) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
|
||||
touchDispatched = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (scrollingGesture && dy != 0) {
|
||||
scrollByPixels((float)dy);
|
||||
}
|
||||
lastDragY = ym;
|
||||
}
|
||||
super::tick(minecraft);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
touchDispatched = false;
|
||||
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
|
||||
trackingScrollGesture = true;
|
||||
dragStartX = x;
|
||||
dragStartY = y;
|
||||
lastDragY = y;
|
||||
touchStartX = x;
|
||||
touchStartY = y;
|
||||
return;
|
||||
}
|
||||
|
||||
super::mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
bool wasScrolling = scrollingGesture;
|
||||
bool wasTracking = trackingScrollGesture;
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
|
||||
touchDispatched = true;
|
||||
}
|
||||
|
||||
if (!wasScrolling) {
|
||||
super::mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::scrollByPixels(float deltaY) {
|
||||
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
|
||||
|
||||
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool OptionsGroup::isScrollingGestureActive() const {
|
||||
return trackingScrollGesture || scrollingGesture;
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
#include "OptionsGroup.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "ImageButton.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "Slider.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
#include <algorithm>
|
||||
#include "../Gui.h"
|
||||
#include "../Screen.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../util/Mth.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID )
|
||||
: contentHeight(0),
|
||||
scrollOffsetY(0.0f),
|
||||
maxScrollOffsetY(0.0f),
|
||||
trackingScrollGesture(false),
|
||||
scrollingGesture(false),
|
||||
touchDispatched(false),
|
||||
dragStartX(0),
|
||||
dragStartY(0),
|
||||
lastDragY(0),
|
||||
touchStartX(0),
|
||||
touchStartY(0) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
const int labelHeight = 18;
|
||||
const int bottomPadding = 36;
|
||||
const float requestedScroll = scrollOffsetY;
|
||||
const int scrollOffset = (int)requestedScroll;
|
||||
int curY = y + labelHeight - scrollOffset;
|
||||
const int contentStartY = y + labelHeight;
|
||||
|
||||
// First we write the header and then we add the items
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
(*it)->y = curY;
|
||||
(*it)->x = x + 10;
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
curY += bottomPadding;
|
||||
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
|
||||
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
|
||||
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
|
||||
if (clampedScroll != requestedScroll) {
|
||||
scrollOffsetY = clampedScroll;
|
||||
setupPositions();
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
const int labelHeight = 18;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * x,
|
||||
minecraft->height - Gui::GuiScale * (y + height),
|
||||
Gui::GuiScale * width,
|
||||
Gui::GuiScale * (height - labelHeight)
|
||||
);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void OptionsGroup::tick(Minecraft* minecraft) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
}
|
||||
|
||||
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
|
||||
|
||||
if (trackingScrollGesture && leftDown) {
|
||||
int dy = ym - lastDragY;
|
||||
int dx = xm - dragStartX;
|
||||
if (!scrollingGesture) {
|
||||
int totalDx = xm - dragStartX;
|
||||
int totalDy = ym - dragStartY;
|
||||
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
|
||||
if (std::abs(totalDy) >= std::abs(totalDx)) {
|
||||
scrollingGesture = true;
|
||||
} else if (!touchDispatched) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
|
||||
touchDispatched = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (scrollingGesture && dy != 0) {
|
||||
scrollByPixels((float)dy);
|
||||
}
|
||||
lastDragY = ym;
|
||||
}
|
||||
super::tick(minecraft);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
touchDispatched = false;
|
||||
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
|
||||
trackingScrollGesture = true;
|
||||
dragStartX = x;
|
||||
dragStartY = y;
|
||||
lastDragY = y;
|
||||
touchStartX = x;
|
||||
touchStartY = y;
|
||||
return;
|
||||
}
|
||||
|
||||
super::mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
bool wasScrolling = scrollingGesture;
|
||||
bool wasTracking = trackingScrollGesture;
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
|
||||
touchDispatched = true;
|
||||
}
|
||||
|
||||
if (!wasScrolling) {
|
||||
super::mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::scrollByPixels(float deltaY) {
|
||||
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
|
||||
|
||||
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool OptionsGroup::isScrollingGestureActive() const {
|
||||
return trackingScrollGesture || scrollingGesture;
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
@@ -46,16 +46,6 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_DEBUG_STYLE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
|
||||
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
|
||||
case 2: scaleText = I18n::get("options.fogType.unused"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
|
||||
@@ -228,20 +228,15 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
|
||||
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
|
||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
|
||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
|
||||
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
|
||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -272,7 +272,8 @@ void GameRenderer::renderLevel(float a) {
|
||||
screenScissorArea.w, screenScissorArea.h);
|
||||
}
|
||||
|
||||
|
||||
glEnable2(GL_FOG);
|
||||
setupFog(1);
|
||||
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
@@ -285,29 +286,10 @@ void GameRenderer::renderLevel(float a) {
|
||||
TIMER_POP_PUSH("culling");
|
||||
mc->levelRenderer->cull(&frustum, a);
|
||||
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
|
||||
// this sky rendering code below was originally before the frustrum and culling stuff but sunset color breaks for some reason in that place, so i moved i after those two - shredder
|
||||
// if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
setupFog(-1);
|
||||
TIMER_POP_PUSH("sky");
|
||||
// @TODO - EXTREME JANK BELOW, it works but i have to do heavy cleanup here, also to test if the glfogf commands even affect fog in anyway.
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY) && (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) < 2)){
|
||||
levelRenderer->renderSky(a); // how java renders the sky instead of how pe doing prepareandrenderclouds.
|
||||
} else if (!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glFogf(GL_FOG_START, renderDistance * 0.2f);
|
||||
glFogf(GL_FOG_END, renderDistance *0.75);
|
||||
|
||||
glFogf(GL_FOG_START, renderDistance * 0.6f);
|
||||
glFogf(GL_FOG_END, renderDistance);
|
||||
}
|
||||
// }
|
||||
glEnable2(GL_FOG);
|
||||
setupFog(1);
|
||||
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
|
||||
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
prepareAndRenderClouds(levelRenderer, a);
|
||||
}
|
||||
}
|
||||
|
||||
setupFog(0);
|
||||
glEnable2(GL_FOG);
|
||||
@@ -315,9 +297,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
mc->textures->loadAndBindTexture("terrain.png");
|
||||
Lighting::turnOff();
|
||||
|
||||
// glDisable2(GL_ALPHA_TEST); // vanilla pe disables alpha test here, i renable it so grass side textures dont become opaque - shredder
|
||||
glEnable2(GL_ALPHA_TEST); //
|
||||
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_CULL_FACE);
|
||||
TIMER_POP_PUSH("terrain-0");
|
||||
@@ -385,14 +365,11 @@ void GameRenderer::renderLevel(float a) {
|
||||
}
|
||||
|
||||
glDisable2(GL_FOG);
|
||||
// Normally this is commented out, but this is how java does it and should fix both 2d/3d clouds, a
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
setupFog(0);
|
||||
glEnable2(GL_FOG);
|
||||
levelRenderer->renderClouds(a);
|
||||
glDisable2(GL_FOG);
|
||||
}
|
||||
// SHREDDER END
|
||||
//
|
||||
// setupFog(0);
|
||||
// glEnable2(GL_FOG);
|
||||
//// levelRenderer->renderClouds(a);
|
||||
// glDisable2(GL_FOG);
|
||||
setupFog(1);
|
||||
|
||||
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
|
||||
@@ -443,10 +443,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
|
||||
}
|
||||
}
|
||||
|
||||
if (mc->player->isUnderLiquid(Material::water)) {
|
||||
mc->textures->loadAndBindTexture("misc/water.png");
|
||||
renderWater(a);
|
||||
}
|
||||
// if (mc->player->isUnderLiquid(Material::water)) {
|
||||
//mc->textures->loadAndBindTexture("misc/water.png");
|
||||
// renderWater(a);
|
||||
// }
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
|
||||
@@ -76,9 +76,6 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
|
||||
|
||||
glGenBuffers2(1, &skyBuffer);
|
||||
glGenBuffers2(1, &voidBuffer);
|
||||
glGenBuffers2(1, &starBuffer);
|
||||
generateStars();
|
||||
generateSky();
|
||||
#else
|
||||
int maxChunksWidth = 1024 / CHUNK_SIZE;
|
||||
@@ -97,8 +94,6 @@ LevelRenderer::~LevelRenderer()
|
||||
#ifdef OPENGL_ES
|
||||
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
|
||||
glDeleteBuffers(1, &skyBuffer);
|
||||
glDeleteBuffers(1, &voidBuffer);
|
||||
glDeleteBuffers(1, &starBuffer);
|
||||
delete[] chunkBuffers;
|
||||
#else
|
||||
glDeleteLists(numListsOrBuffers, chunkLists);
|
||||
@@ -126,25 +121,6 @@ void LevelRenderer::generateSky() {
|
||||
}
|
||||
|
||||
t.end(true, skyBuffer);
|
||||
|
||||
yy = (float) (-16);
|
||||
t.begin();
|
||||
|
||||
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
|
||||
|
||||
voidVertexCount = 0;
|
||||
for (int xx = -s * d; xx <= s * d; xx += s) {
|
||||
for (int zz = -s * d; zz <= s * d; zz += s) {
|
||||
t.vertex((float) xx + 0, yy, (float) zz + s);
|
||||
t.vertex((float)(xx + s), yy, (float) zz + s);
|
||||
t.vertex((float)(xx + s), yy, (float)(zz + 0));
|
||||
t.vertex((float) xx + 0, yy, (float)(zz + 0));
|
||||
//LOGI("x, z: %d, %d\n", xx, zz);
|
||||
voidVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, voidBuffer);
|
||||
//LOGI("skyvertexcount: %d\n", skyVertexCount);
|
||||
//glEndList();
|
||||
}
|
||||
@@ -170,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
||||
level->addListener(this);
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::allChanged()
|
||||
@@ -188,9 +168,6 @@ void LevelRenderer::allChanged()
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
@@ -348,37 +325,6 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
|
||||
allChanged();
|
||||
}
|
||||
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
|
||||
if (SmoothLightState != mc->useAmbientOcclusion){
|
||||
mc->useAmbientOcclusion = SmoothLightState;
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
if (tint != LastTint) {
|
||||
LastTint = tint;
|
||||
|
||||
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
|
||||
if (sideTint != LastSideTint) {
|
||||
LastSideTint = sideTint;
|
||||
|
||||
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
|
||||
TIMER_PUSH("sortchunks");
|
||||
for (int i = 0; i < 10; i++) {
|
||||
@@ -567,14 +513,14 @@ void LevelRenderer::render(const AABB& b) const
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||
|
||||
//t.begin();
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
|
||||
t.begin(GL_LINE_STRIP);
|
||||
t.vertex(b.x0, b.y0, b.z0);
|
||||
@@ -1063,66 +1009,13 @@ std::string LevelRenderer::gatherStats1() {
|
||||
}
|
||||
|
||||
//
|
||||
std::string LevelRenderer::gatherStats2() {
|
||||
std::stringstream ss;
|
||||
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
|
||||
return ss.str();
|
||||
}
|
||||
// /*public*/ std::string gatherStats2() {
|
||||
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
|
||||
// }
|
||||
//
|
||||
// int[] toRender = new int[50000];
|
||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||
|
||||
void LevelRenderer::generateStars() {
|
||||
// ported from java beta again,
|
||||
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
|
||||
|
||||
Random random = Random(10842L);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
starVertexCount = 0;
|
||||
|
||||
for (int i = 0; i < 1500; i++) {
|
||||
float d = random.nextFloat() * 2.0F - 1.0F;
|
||||
float e = random.nextFloat() * 2.0F - 1.0F;
|
||||
float f = random.nextFloat() * 2.0F - 1.0F;
|
||||
float g = 0.25F + random.nextFloat() * 0.25F;
|
||||
float h = d * d + e * e + f * f;
|
||||
if (h < 1.0 && h > 0.01) {
|
||||
h = 1.0 / Mth::sqrt(h);
|
||||
d *= h;
|
||||
e *= h;
|
||||
f *= h;
|
||||
float j = d * 100.0;
|
||||
float k = e * 100.0;
|
||||
float l = f * 100.0;
|
||||
float m = Mth::atan2(d, f);
|
||||
float n = Mth::sin(m);
|
||||
float o = Mth::cos(m);
|
||||
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
|
||||
float q = Mth::sin(p);
|
||||
float r = Mth::cos(p);
|
||||
float s = random.nextDouble() * Mth::PI * 2.0;
|
||||
float t2 = Mth::sin(s);
|
||||
float u = Mth::cos(s);
|
||||
|
||||
for (int v = 0; v < 4; v++) {
|
||||
float w = 0.0;
|
||||
float x = ((v & 2) - 1) * g;
|
||||
float y = ((v + 1 & 2) - 1) * g;
|
||||
float aa = x * u - y * t2;
|
||||
float ab = y * u + x * t2;
|
||||
float ad = aa * q + w * r;
|
||||
float ae = w * q - aa * r;
|
||||
float af = ae * n - ab * o;
|
||||
float ah = ab * n + ae * o;
|
||||
t.vertex(j + af, k + ad, l + ah);
|
||||
}
|
||||
starVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, starBuffer);
|
||||
}
|
||||
void LevelRenderer::renderSky(float alpha) {
|
||||
if (mc->level->dimension->foggy) return;
|
||||
|
||||
@@ -1143,125 +1036,19 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glDepthMask(false);
|
||||
}
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT(skyBuffer, skyVertexCount);
|
||||
#endif
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder
|
||||
|
||||
// Sunrise
|
||||
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||
if (c != nullptr)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
t.begin(GL_TRIANGLE_FAN);
|
||||
t.color(c[0], c[1], c[2], c[3]);
|
||||
t.vertex(0.0f, 100.0f, 0.0f);
|
||||
t.color(c[0], c[1], c[2], 0.0f);
|
||||
|
||||
int steps = 16;
|
||||
for (int i = 0; i <= steps; i++)
|
||||
{
|
||||
float a = i * 3.1415927f * 2.0f / steps;
|
||||
float sin = Mth::sin(a);
|
||||
float cos = Mth::cos(a);
|
||||
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
|
||||
}
|
||||
|
||||
t.draw();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
// gets the time of day and rotates the sun and moon png based on the time
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glPushMatrix();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glTranslatef(sc.x, sc.y, sc.z);
|
||||
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
float ss = 30.0f;
|
||||
|
||||
|
||||
textures->loadAndBindTexture("terrain/sun.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
|
||||
t.draw();
|
||||
|
||||
ss = 20.0f;
|
||||
textures->loadAndBindTexture("terrain/moon.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
|
||||
t.draw();
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
float a = level->getStarBrightness(alpha);
|
||||
if (a > 0.0f)
|
||||
{
|
||||
glColor4f(a, a, a, a);
|
||||
drawArrayVT(starBuffer, starVertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_FOG);
|
||||
glPopMatrix();
|
||||
|
||||
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
|
||||
|
||||
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
|
||||
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
drawArrayVT(voidBuffer, voidVertexCount);
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glDepthMask(true);
|
||||
}
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderClouds( float alpha ) {
|
||||
//if (!mc->level->dimension->isNaturalDimension()) return;
|
||||
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
renderAdvancedClouds(alpha);
|
||||
return;
|
||||
}
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glDisable(GL_CULL_FACE);
|
||||
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
|
||||
@@ -1310,142 +1097,6 @@ void LevelRenderer::renderClouds( float alpha ) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||
|
||||
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
|
||||
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
|
||||
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
float ss = 12.0f;
|
||||
float h = 4.0f;
|
||||
|
||||
float cloudTime = (float)ticks + alpha;
|
||||
|
||||
double xo = (px + cloudTime * 0.03f) / ss;
|
||||
double zo = pz / ss + 0.33f;
|
||||
|
||||
float yy = 108.0f - py + 0.33f;
|
||||
|
||||
int xWraps = Mth::floor(xo / 2048.0);
|
||||
int zWraps = Mth::floor(zo / 2048.0);
|
||||
xo -= xWraps * 2048;
|
||||
zo -= zWraps * 2048;
|
||||
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3 cc = level->getCloudColor(alpha);
|
||||
float cr = cc.x;
|
||||
float cg = cc.y;
|
||||
float cb = cc.z;
|
||||
|
||||
float uvScale = 1.0f / 256.0f;
|
||||
float uo = (float)Mth::floor(xo) * uvScale;
|
||||
float vo = (float)Mth::floor(zo) * uvScale;
|
||||
|
||||
float xOffs = (float)(xo - Mth::floor(xo));
|
||||
float zOffs = (float)(zo - Mth::floor(zo));
|
||||
|
||||
int D = 8;
|
||||
int radius = 3;
|
||||
float e = 1.0f / 1024.0f;
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(ss, 1.0f, ss);
|
||||
|
||||
for (int pass = 0; pass < 2; pass++) {
|
||||
|
||||
if (pass == 0) glColorMask(false, false, false, false);
|
||||
else glColorMask(true, true, true, true);
|
||||
|
||||
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
|
||||
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
|
||||
t.begin();
|
||||
float xx = (float)(xPos * D);
|
||||
float zz = (float)(zPos * D);
|
||||
float xp = xx - xOffs;
|
||||
float zp = zz - zOffs;
|
||||
|
||||
|
||||
if (yy > -h - 1.0f) {
|
||||
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
|
||||
if (yy <= h + 1.0f) {
|
||||
t.color(cr, cg, cb, 0.8f);
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
|
||||
|
||||
|
||||
if (xPos > -1) {
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (xPos <= 1) {
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
|
||||
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
|
||||
|
||||
|
||||
if (zPos > -1) {
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (zPos <= 1) {
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
@@ -1608,7 +1259,6 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
||||
|
||||
void LevelRenderer::onGraphicsReset()
|
||||
{
|
||||
generateStars();
|
||||
generateSky();
|
||||
|
||||
// Get new buffers
|
||||
|
||||
@@ -43,9 +43,7 @@ public:
|
||||
void renderDebug(const AABB& b, float a) const;
|
||||
|
||||
void renderSky(float alpha);
|
||||
void generateStars();
|
||||
void renderClouds(float alpha);
|
||||
void renderAdvancedClouds(float alpha);
|
||||
void renderEntities(Vec3 cam, Culler* culler, float a);
|
||||
void renderSameAsLast(int layer, float alpha);
|
||||
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
|
||||
@@ -69,7 +67,6 @@ public:
|
||||
void levelEvent(Player* source, int type, int x, int y, int z, int data);
|
||||
|
||||
std::string gatherStats1();
|
||||
std::string gatherStats2();
|
||||
|
||||
void render(const AABB& b) const;
|
||||
void onGraphicsReset();
|
||||
@@ -119,9 +116,6 @@ private:
|
||||
// shredder added again...
|
||||
int lastFogType;
|
||||
|
||||
bool LastTint;
|
||||
bool LastSideTint;
|
||||
|
||||
int ticks;
|
||||
int starList, skyList, darkList;
|
||||
|
||||
@@ -130,12 +124,6 @@ private:
|
||||
GLuint skyBuffer;
|
||||
int skyVertexCount;
|
||||
|
||||
GLuint voidBuffer;
|
||||
int voidVertexCount;
|
||||
|
||||
GLuint starBuffer;
|
||||
int starVertexCount;
|
||||
|
||||
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
|
||||
Textures* textures;
|
||||
// /*private*/ TileRenderer tileRenderer;
|
||||
|
||||
@@ -19,10 +19,8 @@
|
||||
#include "tileentity/TileEntityRenderer.h"
|
||||
#include "EntityTileRenderer.h"
|
||||
|
||||
bool TileRenderer::sideTinting = false;
|
||||
|
||||
TileRenderer::TileRenderer(LevelSource* level /* = NULL */ )
|
||||
: level(level),
|
||||
TileRenderer::TileRenderer( LevelSource* level /* = NULL */ )
|
||||
: level(level),
|
||||
fixedTexture(-1),
|
||||
xFlipTexture(false),
|
||||
noCulling(false),
|
||||
@@ -60,11 +58,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
// added these to get biome color and save it before its overriden - shredder
|
||||
float biomeR = r;
|
||||
float biomeG = g;
|
||||
float biomeB = b;
|
||||
|
||||
|
||||
float r11 = c11 * r;
|
||||
float g11 = c11 * g;
|
||||
@@ -108,10 +101,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
|
||||
if ((tt->getTexture(level, x, y, z, 2) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderNorth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -120,10 +109,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
|
||||
if ((tt->getTexture(level, x, y, z, 3) == 3) && sideTinting){ // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderSouth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -132,10 +117,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
|
||||
if ((tt->getTexture(level, x, y, z, 4) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderWest(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -144,10 +125,6 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
|
||||
if ((tt->getTexture(level, x, y, z, 5) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderEast(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -171,38 +148,38 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
||||
return tesselateBlockInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_WATER) {
|
||||
return tesselateWaterInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CACTUS) {
|
||||
return tesselateCactusInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CACTUS) {
|
||||
return tesselateCactusInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||
return tesselateCrossInWorld(tt, x, y, z);
|
||||
} else if(shape == Tile::SHAPE_STEM) {
|
||||
return tesselateStemInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_TORCH) {
|
||||
return tesselateTorchInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_LADDER) {
|
||||
return tesselateLadderInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_DOOR) {
|
||||
return tesselateDoorInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RAIL) {
|
||||
// return tesselateRailInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RAIL) {
|
||||
// return tesselateRailInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
return tesselateStairsInWorld((StairTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE) {
|
||||
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE) {
|
||||
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_LEVER) {
|
||||
// return tesselateLeverInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_BED) {
|
||||
// return tesselateBedInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_DIODE) {
|
||||
// return tesselateDiodeInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_LEVER) {
|
||||
// return tesselateLeverInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_BED) {
|
||||
// return tesselateBedInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_DIODE) {
|
||||
// return tesselateDiodeInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_IRON_FENCE) {
|
||||
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
|
||||
} else if(shape == Tile::SHAPE_BED) {
|
||||
@@ -255,10 +232,10 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
int tex = tt->getTexture(0);
|
||||
|
||||
if (fixedTexture >= 0) tex = fixedTexture;
|
||||
|
||||
|
||||
float br = tt->getBrightness( level, x, y, z );
|
||||
t.color( br, br, br );
|
||||
|
||||
|
||||
int xt = ((tex & 0xf) << 4);
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
@@ -363,82 +340,82 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||
{
|
||||
@@ -463,13 +440,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||
{
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
@@ -477,24 +454,24 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
@@ -502,13 +479,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -981,46 +958,46 @@ float TileRenderer::getWaterHeight( int x, int y, int z, const Material* m )
|
||||
}
|
||||
|
||||
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
|
||||
float center = tt->getBrightness(level, x, y, z);
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
if (br < center) br = center;
|
||||
float center = tt->getBrightness(level, x, y, z);
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
if (br < center) br = center;
|
||||
|
||||
t.color(c10 * br, c10 * br, c10 * br);
|
||||
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
||||
t.color(c10 * br, c10 * br, c10 * br);
|
||||
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
||||
|
||||
br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c11 * br, c11 * br, c11 * br);
|
||||
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
||||
br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c11 * br, c11 * br, c11 * br);
|
||||
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
||||
|
||||
br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
||||
br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
||||
|
||||
br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
||||
br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
||||
|
||||
br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
||||
br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
||||
|
||||
br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
||||
t.draw();
|
||||
br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
||||
t.draw();
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
|
||||
@@ -1220,15 +1197,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 2) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderNorth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
|
||||
@@ -1282,15 +1250,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 3) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderSouth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
|
||||
@@ -1343,15 +1302,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 4) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderWest(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
|
||||
@@ -1405,15 +1355,6 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4b *= ll4;
|
||||
|
||||
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 5) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderEast(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
applyAmbienceOcclusion = false;
|
||||
@@ -1421,124 +1362,124 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
|
||||
Tesselator& t = Tesselator::instance;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
bool changed = false;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
bool changed = false;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
float r10 = c10 * r;
|
||||
float r11 = c11 * r;
|
||||
float r2 = c2 * r;
|
||||
float r3 = c3 * r;
|
||||
float r10 = c10 * r;
|
||||
float r11 = c11 * r;
|
||||
float r2 = c2 * r;
|
||||
float r3 = c3 * r;
|
||||
|
||||
float g10 = c10 * g;
|
||||
float g11 = c11 * g;
|
||||
float g2 = c2 * g;
|
||||
float g3 = c3 * g;
|
||||
float g10 = c10 * g;
|
||||
float g11 = c11 * g;
|
||||
float g2 = c2 * g;
|
||||
float g3 = c3 * g;
|
||||
|
||||
float b10 = c10 * b;
|
||||
float b11 = c11 * b;
|
||||
float b2 = c2 * b;
|
||||
float b3 = c3 * b;
|
||||
float b10 = c10 * b;
|
||||
float b11 = c11 * b;
|
||||
float b2 = c2 * b;
|
||||
float b3 = c3 * b;
|
||||
|
||||
float s = 1 / 16.0f;
|
||||
float s = 1 / 16.0f;
|
||||
const float X = (float)x;
|
||||
const float Y = (float)y;
|
||||
const float Z = (float)z;
|
||||
|
||||
float centerBrightness = tt->getBrightness(level, x, y, z);
|
||||
float centerBrightness = tt->getBrightness(level, x, y, z);
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r10 * br, g10 * br, b10 * br);
|
||||
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r10 * br, g10 * br, b10 * br);
|
||||
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
||||
float br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r11 * br, g11 * br, b11 * br);
|
||||
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
||||
float br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r11 * br, g11 * br, b11 * br);
|
||||
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
||||
float br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, s);
|
||||
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
||||
t.addOffset(0, 0, -s);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
||||
float br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, s);
|
||||
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
||||
t.addOffset(0, 0, -s);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
||||
float br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, -s);
|
||||
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
||||
t.addOffset(0, 0, s);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
||||
float br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, -s);
|
||||
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
||||
t.addOffset(0, 0, s);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
||||
float br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(s, 0, 0);
|
||||
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
||||
t.addOffset(-s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
||||
float br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(s, 0, 0);
|
||||
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
||||
t.addOffset(-s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
||||
float br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(-s, 0, 0);
|
||||
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
||||
t.addOffset(s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
||||
float br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(-s, 0, 0);
|
||||
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
||||
t.addOffset(s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
||||
bool changed = true;
|
||||
bool changed = true;
|
||||
|
||||
float a = 6 / 16.0f;
|
||||
float b = 10 / 16.0f;
|
||||
tt->setShape(a, 0, a, b, 1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
float a = 6 / 16.0f;
|
||||
float b = 10 / 16.0f;
|
||||
tt->setShape(a, 0, a, b, 1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
|
||||
bool vertical = false;
|
||||
bool horizontal = false;
|
||||
bool vertical = false;
|
||||
bool horizontal = false;
|
||||
|
||||
bool l = tt->connectsTo(level, x - 1, y, z);
|
||||
bool r = tt->connectsTo(level, x + 1, y, z);
|
||||
@@ -1546,42 +1487,42 @@ bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
||||
bool d = tt->connectsTo(level, x, y, z + 1);
|
||||
|
||||
if (l || r) vertical = true;
|
||||
if (u || d) horizontal = true;
|
||||
if (u || d) horizontal = true;
|
||||
|
||||
if (!vertical && !horizontal) vertical = true;
|
||||
if (!vertical && !horizontal) vertical = true;
|
||||
|
||||
a = 7 / 16.0f;
|
||||
b = 9 / 16.0f;
|
||||
float h0 = 12 / 16.0f;
|
||||
float h1 = 15 / 16.0f;
|
||||
a = 7 / 16.0f;
|
||||
b = 9 / 16.0f;
|
||||
float h0 = 12 / 16.0f;
|
||||
float h1 = 15 / 16.0f;
|
||||
|
||||
float x0 = l ? 0 : a;
|
||||
float x1 = r ? 1 : b;
|
||||
float z0 = u ? 0 : a;
|
||||
float z1 = d ? 1 : b;
|
||||
float x0 = l ? 0 : a;
|
||||
float x1 = r ? 1 : b;
|
||||
float z0 = u ? 0 : a;
|
||||
float z1 = d ? 1 : b;
|
||||
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
|
||||
h0 = 6 / 16.0f;
|
||||
h1 = 9 / 16.0f;
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
h0 = 6 / 16.0f;
|
||||
h1 = 9 / 16.0f;
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
|
||||
tt->setShape(0, 0, 0, 1, 1, 1);
|
||||
return changed;
|
||||
tt->setShape(0, 0, 0, 1, 1, 1);
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
|
||||
@@ -2367,7 +2308,7 @@ void TileRenderer::renderEast( Tile* tt, float x, float y, float z, int tex )
|
||||
void TileRenderer::renderTile( Tile* tile, int data )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
|
||||
t.color(0xff, 0xff, 0xff); // i disabled this, this is normally enabled in normal mcpe see if this fits OPTION_NORMAL_LIGHTING - shredder
|
||||
int shape = tile->getRenderShape();
|
||||
|
||||
@@ -2383,7 +2324,7 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
|
||||
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
|
||||
@@ -2462,110 +2403,110 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
t.addOffset(s, 0, 0);
|
||||
t.draw();
|
||||
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
t.begin();
|
||||
t.normal(0, -1, 0);
|
||||
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
t.begin();
|
||||
t.normal(0, -1, 0);
|
||||
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
//} else if (shape == Tile::SHAPE_TORCH) {
|
||||
//// t.begin();
|
||||
//// t.normal(0, -1, 0);
|
||||
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||
//// t.end();
|
||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||
//glEnable(GL_RESCALE_NORMAL);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||
//glEnable(GL_RESCALE_NORMAL);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
else if (shape == Tile::SHAPE_FENCE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float w = 2 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
w = 1 / 16.0f;
|
||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||
else if (shape == Tile::SHAPE_FENCE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float w = 2 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
w = 1 / 16.0f;
|
||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
float w = 1 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
float w = 1 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ class ThinFenceTile;
|
||||
class StairTile;
|
||||
class LevelSource;
|
||||
class Material;
|
||||
class Minecraft;
|
||||
|
||||
class TileRenderer
|
||||
{
|
||||
@@ -61,10 +60,6 @@ public:
|
||||
void renderTile(Tile* tile, int data);
|
||||
void renderGuiTile(Tile* tile, int data);
|
||||
|
||||
static void setUseTint(bool value) {
|
||||
sideTinting = value;
|
||||
}
|
||||
|
||||
static bool canRender(int renderShape);
|
||||
private:
|
||||
float getWaterHeight(int x, int y, int z, const Material* m);
|
||||
@@ -73,7 +68,6 @@ private:
|
||||
int fixedTexture;
|
||||
bool xFlipTexture;
|
||||
bool noCulling;
|
||||
static bool sideTinting;
|
||||
|
||||
bool applyAmbienceOcclusion;
|
||||
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
|
||||
|
||||
@@ -130,13 +130,12 @@ static const signed short _18[] = {79, 80, 81, -1, 79, 80, 81, -1, 79, 80, 81, -
|
||||
static const signed short _24[] = {11, 12, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _35[] = {52, 59, 58, 57, 56, 55, 54, 53, 67, 66, 65, 64, 63, 62, 61, 60};
|
||||
static const signed short _44[] = {28, 32, 30, 29, 31, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _31[] = {37, 82, -1, 38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _98[] = {1, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _155[] = {34, 36, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _263[] = {230, 151, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _351[] = {-1, 152, 154, -1, 193, 215, 216, -1, -1, 217, 218, 219, 220, 221, 222, 144};
|
||||
|
||||
static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -2, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197};
|
||||
static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -1, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197};
|
||||
|
||||
#define IRMAPCASE(x) case x: return _##x [item->getAuxValue() & 15]
|
||||
|
||||
@@ -154,7 +153,6 @@ int ItemRenderer::getAtlasPos(const ItemInstance* item) {
|
||||
IRMAPCASE(17);
|
||||
IRMAPCASE(18);
|
||||
IRMAPCASE(24);
|
||||
IRMAPCASE(31);
|
||||
IRMAPCASE(35);
|
||||
IRMAPCASE(44);
|
||||
IRMAPCASE(98);
|
||||
|
||||
@@ -187,12 +187,10 @@ void MobRenderer::scale(Mob* mob, float a) {
|
||||
}
|
||||
|
||||
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
|
||||
|
||||
/*
|
||||
std::stringstream ss; ss << mob->entityId;
|
||||
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
renderNameTag(mob, ss.str(), x, y, z, 64);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
|
||||
@@ -207,11 +205,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
float s = 1 / 60.0f * size;
|
||||
|
||||
glPushMatrix2();
|
||||
if (mob->isPlayer()){
|
||||
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
|
||||
} else {
|
||||
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
|
||||
}
|
||||
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
|
||||
|
||||
@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
t.begin(GL_QUADS);
|
||||
t.begin(GL_TRIANGLES);
|
||||
int hh1 = (int) (usPer60Fps / 200);
|
||||
float count = (float)frameTimes.size();
|
||||
t.color(0x20000000);
|
||||
@@ -117,8 +117,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
|
||||
t.color(0xff000000 + cc * 256);
|
||||
}
|
||||
|
||||
// float time = 10 * 1000 * frameTimes[i] / 200;
|
||||
float time = frameTimes[i] * 4000.0f;
|
||||
float time = 10 * 1000 * frameTimes[i] / 200;
|
||||
float time2 = 10 * 1000 * tickTimes[i] / 200;
|
||||
|
||||
t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
|
||||
@@ -211,12 +210,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
|
||||
msg << result.name;
|
||||
float xx = (float)(x - r);
|
||||
float yy = (float)(y + r/2 + i * 8 + 20);
|
||||
_font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
|
||||
_font->drawShadow(msg.str(), xx, yy, result.getColor());
|
||||
std::string msg2 = toPercentString(result.percentage);
|
||||
//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
|
||||
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
|
||||
_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor());
|
||||
msg2 = toPercentString(result.globalPercentage);
|
||||
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
|
||||
_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "StringUtils.h"
|
||||
|
||||
//package util;
|
||||
//#ifdef PROFILER
|
||||
#ifdef PROFILER
|
||||
#define TIMER_PUSH(x) PerfTimer::push(x)
|
||||
#define TIMER_POP() PerfTimer::pop()
|
||||
#define TIMER_POP_PUSH(x) PerfTimer::popPush(x)
|
||||
@@ -16,11 +16,11 @@
|
||||
// #define TIMER_PUSH(x) ServerProfiler::push(x)
|
||||
// #define TIMER_POP() ServerProfiler::pop()
|
||||
// #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x)
|
||||
//#else
|
||||
// #define TIMER_PUSH(x) ((void*)0)
|
||||
// #define TIMER_POP() ((void*)0)
|
||||
// #define TIMER_POP_PUSH(x) ((void*)0)
|
||||
//#endif
|
||||
#else
|
||||
#define TIMER_PUSH(x) ((void*)0)
|
||||
#define TIMER_POP() ((void*)0)
|
||||
#define TIMER_POP_PUSH(x) ((void*)0)
|
||||
#endif
|
||||
|
||||
class PerfTimer
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "Sheep.h"
|
||||
#include "../../item/DyePowderItem.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
#include "../../level/tile/LevelEvent.h"
|
||||
|
||||
const float Sheep::COLOR[][3] = {
|
||||
@@ -199,7 +198,7 @@ void Sheep::updateAi()
|
||||
int yy = Mth::floor(y);
|
||||
int zz = Mth::floor(z);
|
||||
|
||||
if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
|
||||
if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
|
||||
eatAnimationTick = EAT_ANIMATION_TICKS;
|
||||
level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
|
||||
}
|
||||
@@ -209,11 +208,11 @@ void Sheep::updateAi()
|
||||
int zz = Mth::floor(z);
|
||||
|
||||
bool ate = false;
|
||||
if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
|
||||
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
|
||||
/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
|
||||
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
|
||||
level->setTile(xx, yy, zz, 0);
|
||||
ate = true;
|
||||
} else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
|
||||
} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
|
||||
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
|
||||
level->setTile(xx, yy - 1, zz, Tile::dirt->id);
|
||||
ate = true;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#include "Inventory.h"
|
||||
#include "../../level/material/Material.h"
|
||||
#include "../../level/tile/QuartzBlockTile.h"
|
||||
#include "../../level/tile/TreeTile.h"
|
||||
#include "../../level/tile/StoneSlabTile.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
#include "../../item/DyePowderItem.h"
|
||||
#include "../../item/crafting/Recipe.h"
|
||||
#include "../../item/CoalItem.h"
|
||||
#include "../../level/tile/QuartzBlockTile.h"
|
||||
#include "../../level/tile/TreeTile.h"
|
||||
#include "../../level/tile/StoneSlabTile.h"
|
||||
#include "../../item/DyePowderItem.h"
|
||||
#include "../../item/crafting/Recipe.h"
|
||||
#include "../../item/CoalItem.h"
|
||||
#include "../../level/tile/SandStoneTile.h"
|
||||
|
||||
Inventory::Inventory( Player* player, bool creativeMode )
|
||||
@@ -81,10 +80,10 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Tile::chest));
|
||||
addItem(new ItemInstance(Tile::furnace));
|
||||
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
|
||||
//
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
|
||||
//
|
||||
// Those below are inactive due to demo
|
||||
//
|
||||
addItem(new ItemInstance(Item::sword_stone));
|
||||
@@ -228,10 +227,9 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Tile::furnace));
|
||||
addItem(new ItemInstance(Tile::tnt));
|
||||
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::rose)));
|
||||
addItem(new ItemInstance(Tile::tallgrass, 1, TallGrass::TALL_GRASS));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom1)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::rose)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom1)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom2)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
addItem(new ItemInstance(Tile::melon));
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "../level/tile/ClothTile.h"
|
||||
#include "../level/tile/CropTile.h"
|
||||
#include "../level/tile/StemTile.h"
|
||||
#include "../level/tile/TallGrass.h"
|
||||
|
||||
const std::string DyePowderItem::COLOR_DESCS[] = {
|
||||
"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
|
||||
@@ -92,9 +91,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
|
||||
continue;
|
||||
|
||||
if (level->getTile(xx, yy, zz) == 0) {
|
||||
if (random.nextInt(10) != 0) {
|
||||
level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
|
||||
} else if (random.nextInt(3) != 0) {
|
||||
/*if (random.nextInt(10) != 0) {
|
||||
level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS);
|
||||
} else*/ if (random.nextInt(3) != 0) {
|
||||
level->setTile(xx, yy, zz, Tile::flower->id);
|
||||
} else {
|
||||
level->setTile(xx, yy, zz, Tile::rose->id);
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
|
||||
/*@Override*/
|
||||
bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
|
||||
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
|
||||
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) {
|
||||
itemInstance->hurt(1);//, owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
}
|
||||
|
||||
static int getDefaultColor() {
|
||||
return 0x48b518;
|
||||
return 0xFFFFFF;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -1165,13 +1165,7 @@ int Level::getSkyDarken(float a) {
|
||||
|
||||
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
|
||||
if (br < 0.0f) br = 0.0f;
|
||||
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
|
||||
{
|
||||
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
|
||||
} else
|
||||
{
|
||||
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
|
||||
}
|
||||
if (br > 0.80f) br = 0.80f; //@note; was 1.0f
|
||||
return ((int) (br * 11));
|
||||
}
|
||||
|
||||
@@ -1180,14 +1174,7 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
|
||||
|
||||
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||
if (br < 0.0f) br = 0.0f;
|
||||
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
|
||||
{
|
||||
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
|
||||
} else
|
||||
{
|
||||
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
|
||||
}
|
||||
|
||||
if (br > 0.75f) br = 0.75f; //@note; was 1.0f
|
||||
|
||||
int xx = Mth::floor(source->x);
|
||||
int zz = Mth::floor(source->z);
|
||||
@@ -1741,15 +1728,13 @@ void Level::extinguishFire(int x, int y, int z, int face) {
|
||||
setTile(x, y, z, 0);
|
||||
}
|
||||
}
|
||||
std::string Level::gatherStats() {
|
||||
std::stringstream ss;
|
||||
ss << "All: " << entities.size();
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Level::gatherChunkSourceStats() {
|
||||
return _chunkSource->gatherStats();
|
||||
}
|
||||
// String gatherStats() {
|
||||
// return "All: " + this.entities.size();
|
||||
// }
|
||||
//
|
||||
// String gatherChunkSourceStats() {
|
||||
// return chunkSource.gatherStats();
|
||||
// }
|
||||
//
|
||||
TileEntity* Level::getTileEntity(int x, int y, int z) {
|
||||
LevelChunk* lc = getChunk(x >> 4, z >> 4);
|
||||
|
||||
@@ -202,9 +202,6 @@ public:
|
||||
bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e);
|
||||
void extinguishFire(int x, int y, int z, int face);
|
||||
|
||||
std::string gatherStats();
|
||||
std::string gatherChunkSourceStats();
|
||||
|
||||
//void addEntities(const EntityList& list);
|
||||
//void removeEntities(const EntityList& list);
|
||||
//void ensureAdded(Entity* entity);
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
|
||||
#include "../../../util/Color.h"
|
||||
#include "../GrassColor.h"
|
||||
|
||||
Biome* Biome::rainForest = NULL;
|
||||
Biome* Biome::swampland = NULL;
|
||||
@@ -218,26 +217,6 @@ int Biome::getSkyColor( float temp )
|
||||
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||
}
|
||||
|
||||
float Biome::getDownfall()
|
||||
{
|
||||
return downfall;
|
||||
}
|
||||
|
||||
|
||||
float Biome::getTemperature()
|
||||
{
|
||||
return temperature;
|
||||
}
|
||||
|
||||
|
||||
int Biome::getGrassColor()
|
||||
{
|
||||
float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
|
||||
float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
|
||||
|
||||
return GrassColor::get(temp, rain);
|
||||
}
|
||||
|
||||
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
||||
{
|
||||
if (&category == &MobCategory::monster)
|
||||
|
||||
@@ -78,13 +78,7 @@ public:
|
||||
virtual float adjustScale(float scale);
|
||||
virtual float adjustDepth(float depth);
|
||||
|
||||
|
||||
|
||||
virtual int getSkyColor(float temp);
|
||||
virtual int getGrassColor();
|
||||
|
||||
virtual float getDownfall();
|
||||
virtual float getTemperature();
|
||||
|
||||
virtual MobList& getMobs(const MobCategory& category);
|
||||
virtual float getCreatureProbability();
|
||||
@@ -94,8 +88,6 @@ public:
|
||||
char topMaterial;
|
||||
char material;
|
||||
int leafColor;
|
||||
float temperature;
|
||||
float downfall;
|
||||
private:
|
||||
static Biome* map[64*64];
|
||||
};
|
||||
|
||||
@@ -193,10 +193,7 @@ public:
|
||||
}
|
||||
|
||||
std::string gatherStats() {
|
||||
// return "ChunkCache: 1024";
|
||||
std::stringstream ss;
|
||||
ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
return ss.str();
|
||||
return "ChunkCache: 1024";
|
||||
}
|
||||
|
||||
void saveAll(bool onlyUnsaved) {
|
||||
|
||||
@@ -133,29 +133,22 @@ Dimension* Dimension::getNew( int id )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::string Dimension::getDimension(){
|
||||
int currentID = this->id;
|
||||
if (currentID == Dimension::NORMAL) return "Overworld";
|
||||
if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
//
|
||||
// DimensionFactory
|
||||
//
|
||||
#include "../storage/LevelData.h"
|
||||
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
|
||||
{
|
||||
int dimensionId = Dimension::NORMAL;
|
||||
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
|
||||
{
|
||||
int dimensionId = Dimension::NORMAL;
|
||||
|
||||
switch(data->getGameType()) {
|
||||
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
|
||||
break;
|
||||
case GameType::Creative:
|
||||
default:
|
||||
dimensionId = Dimension::NORMAL;
|
||||
break;
|
||||
}
|
||||
switch(data->getGameType()) {
|
||||
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
|
||||
break;
|
||||
case GameType::Creative:
|
||||
default:
|
||||
dimensionId = Dimension::NORMAL;
|
||||
break;
|
||||
}
|
||||
|
||||
return Dimension::getNew(dimensionId);
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
bool hasCeiling;
|
||||
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
||||
int id;
|
||||
std::string getDimension();
|
||||
|
||||
// shredder added
|
||||
int FogType; // lets us choose between what fog we want ig
|
||||
protected:
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "../tile/Tile.h"
|
||||
#include "../tile/HeavyTile.h"
|
||||
#include "../../../util/Random.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
|
||||
const float RandomLevelSource::SNOW_CUTOFF = 0.5f;
|
||||
const float RandomLevelSource::SNOW_SCALE = 0.3f;
|
||||
@@ -226,7 +225,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
||||
int zo = zt * 16;
|
||||
|
||||
Biome* biome = level->getBiomeSource()->getBiome(xo + 16, zo + 16);
|
||||
// Biome* biome = Biome::forest;
|
||||
// Biome* biome = Biome::forest;
|
||||
|
||||
random.setSeed(level->getSeed());
|
||||
int xScale = random.nextInt() / 2 * 2 + 1;
|
||||
@@ -420,46 +419,17 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
|
||||
FlowerFeature feature(Tile::mushroom2->id);
|
||||
feature.place(level, &random, x, y, z);
|
||||
}
|
||||
// normally unused in mcpe but how its supposed to do it
|
||||
//int grassCount = 1;
|
||||
//for (int i = 0; i < grassCount; i++) {
|
||||
//int x = xo + random.nextInt(16) + 8;
|
||||
//int y = random.nextInt(Level::genDepth);
|
||||
//int z = zo + random.nextInt(16) + 8;
|
||||
//Feature* grassFeature = biome->getGrassFeature(&random);
|
||||
//if (grassFeature) {
|
||||
//grassFeature->place(level, &random, x, y, z);
|
||||
//delete grassFeature;
|
||||
//}
|
||||
//}
|
||||
|
||||
// reworked code from above to generate ferns and shrubs to just like in beta java
|
||||
int grassCount = 0;
|
||||
|
||||
if (biome == Biome::forest) { grassCount = 2; }
|
||||
else if (biome == Biome::rainForest) { grassCount = 10; }
|
||||
else if (biome == Biome::seasonalForest) { grassCount = 2; }
|
||||
else if (biome == Biome::taiga) { grassCount = 1; }
|
||||
else if (biome == Biome::plains) { grassCount = 10; }
|
||||
|
||||
for (int i = 0; i < grassCount; i++) {
|
||||
int grassMetadata = TallGrass::TALL_GRASS;
|
||||
|
||||
|
||||
if (biome == Biome::rainForest && random.nextInt(3) != 0) {
|
||||
grassMetadata = TallGrass::FERN;
|
||||
}
|
||||
|
||||
int x = xo + random.nextInt(16) + 8;
|
||||
|
||||
int z = zo + random.nextInt(16) + 8;
|
||||
int y = level->getHeightmap(x, z);
|
||||
|
||||
TallgrassFeature grassFeature(Tile::tallgrass->id, grassMetadata);
|
||||
grassFeature.place(level, &random, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
/*int grassCount = 1;
|
||||
for (int i = 0; i < grassCount; i++) {
|
||||
int x = xo + random.nextInt(16) + 8;
|
||||
int y = random.nextInt(Level::genDepth);
|
||||
int z = zo + random.nextInt(16) + 8;
|
||||
Feature* grassFeature = biome->getGrassFeature(&random);
|
||||
if (grassFeature) {
|
||||
grassFeature->place(level, &random, x, y, z);
|
||||
delete grassFeature;
|
||||
}
|
||||
}*/
|
||||
for (int i = 0; i < 10; i++) {
|
||||
int x = xo + random.nextInt(16) + 8;
|
||||
int y = random.nextInt(128);
|
||||
|
||||
@@ -10,6 +10,5 @@
|
||||
#include "OreFeature.h"
|
||||
#include "ReedsFeature.h"
|
||||
#include "SpringFeature.h"
|
||||
#include "TallgrassFeature.h"
|
||||
|
||||
#endif /*FEATURE_INCLUDE__H__*/
|
||||
|
||||
@@ -60,7 +60,6 @@ public:
|
||||
return FoliageColor::getDefaultColor();
|
||||
}
|
||||
|
||||
|
||||
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
|
||||
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||
float temperature = level->getBiomeSource()->temperatures[0];
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
#include "TallGrass.h"
|
||||
#include "../FoliageColor.h"
|
||||
#include "../GrassColor.h"
|
||||
#include "../../entity/player/Player.h"
|
||||
#include "../../item/Item.h"
|
||||
#include "../../item/ShearsItem.h"
|
||||
#include "../Level.h"
|
||||
#include "../LevelSource.h"
|
||||
#include "../biome/BiomeSource.h"
|
||||
|
||||
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
|
||||
float ss = 0.4f;
|
||||
@@ -21,40 +17,21 @@ int TallGrass::getTexture( int face, int data ) {
|
||||
}
|
||||
|
||||
int TallGrass::getColor() {
|
||||
//double temp = 0.5;
|
||||
//double rain = 1.0;
|
||||
// converted to float for consistency - shredder
|
||||
float temp = 0.5;
|
||||
float rain = 1.0;
|
||||
if (GrassColor::useTint){
|
||||
return GrassColor::get(temp, rain);
|
||||
}
|
||||
/*double temp = 0.5;
|
||||
double rain = 1.0;
|
||||
return GrassColor.get(temp, rain);*/
|
||||
return 0x339933;
|
||||
}
|
||||
|
||||
int TallGrass::getColor( int auxData ) {
|
||||
if(auxData == DEAD_SHRUB);
|
||||
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
|
||||
return 0xffffff;
|
||||
}
|
||||
if(auxData == DEAD_SHRUB) return 0xffffffff;
|
||||
return FoliageColor::getDefaultColor();
|
||||
}
|
||||
|
||||
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
|
||||
int d = level->getData(x, y, z);
|
||||
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
|
||||
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
|
||||
float rain = level->getBiomeSource()->downfalls[0]; // shredder added
|
||||
if (!GrassColor::useTint && d == DEAD_SHRUB){
|
||||
return 0xffffff;
|
||||
}
|
||||
if (GrassColor::useTint){
|
||||
return GrassColor::get(temp, rain);
|
||||
}
|
||||
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
|
||||
//if (GrassColor::useTint){
|
||||
//return level->getBiome(x, z)->getGrassColor();
|
||||
//}
|
||||
if (d == DEAD_SHRUB) return 0xffffff;
|
||||
|
||||
return 0x339933;//level->getBiome(x, z)->getGrassColor();
|
||||
}
|
||||
|
||||
|
||||
@@ -281,14 +281,13 @@ void Tile::initTiles() {
|
||||
Item::items[stoneBrickSmooth->id] = (new AuxDataTileItem(stoneBrickSmooth->id - 256, stoneBrickSmooth))->setCategory(ItemCategory::Structures)->setDescriptionId("stonebricksmooth");
|
||||
Item::items[stoneSlabHalf->id] = (new StoneSlabTileItem(stoneSlabHalf->id - 256))->setCategory(ItemCategory::Structures)->setDescriptionId("stoneSlab");
|
||||
Item::items[sapling->id] = (new SaplingTileItem(sapling->id - 256))->setCategory(ItemCategory::Structures)->setDescriptionId("sapling");
|
||||
Item::items[leaves->id] = (new LeafTileItem(leaves->id - 256))->setCategory(ItemCategory::Decorations)->setDescriptionId("leaves");
|
||||
Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone");
|
||||
|
||||
Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock");
|
||||
Item::items[tallgrass->id] = (new AuxDataTileItem(tallgrass->id - 256, tallgrass))->setCategory(ItemCategory::Decorations);
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (Tile::tiles[i] != NULL) {
|
||||
Item::items[leaves->id] = (new LeafTileItem(leaves->id - 256))->setCategory(ItemCategory::Decorations)->setDescriptionId("leaves");
|
||||
Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone");
|
||||
|
||||
Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock");
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (Tile::tiles[i] != NULL) {
|
||||
if (Item::items[i] == NULL) {
|
||||
Item::items[i] = new TileItem(i - 256);
|
||||
Item::items[i]->category = Tile::tiles[i]->category;
|
||||
|
||||