forked from Kolyah35/minecraft-pe-0.6.1
66 lines
1.8 KiB
C++
Executable File
66 lines
1.8 KiB
C++
Executable File
#include "SignRenderer.h"
|
|
#include "../../../world/level/tile/Tile.h"
|
|
#include "../../../world/level/tile/entity/SignTileEntity.h"
|
|
|
|
void SignRenderer::render( TileEntity* te, float x, float y, float z, float a )
|
|
{
|
|
SignTileEntity* sign = (SignTileEntity*) te;
|
|
Tile* tile = sign->getTile();
|
|
|
|
glPushMatrix();
|
|
float size = 16 / 24.0f;
|
|
if (tile == Tile::sign) {
|
|
glTranslatef(x + 0.5f, y + 0.75f * size, z + 0.5f);
|
|
float rot = sign->getData() * 360 / 16.0f;
|
|
glRotatef(-rot, 0, 1, 0);
|
|
signModel.cube2.visible = true;
|
|
} else {
|
|
int face = sign->getData();
|
|
float rot = 0;
|
|
|
|
if (face == 2) rot = 180;
|
|
if (face == 4) rot = 90;
|
|
if (face == 5) rot = -90;
|
|
|
|
glTranslatef(x + 0.5f, y + 0.75f * size, z + 0.5f);
|
|
glRotatef(-rot, 0, 1, 0);
|
|
glTranslatef(0, -5 / 16.0f, -7 / 16.0f);
|
|
|
|
signModel.cube2.visible = false;
|
|
}
|
|
|
|
bindTexture("item/sign.png");
|
|
|
|
glPushMatrix();
|
|
glScalef(size, -size, -size);
|
|
signModel.render();
|
|
glPopMatrix();
|
|
Font* font = getFont();
|
|
|
|
float s = 1 / 60.0f * size;
|
|
glTranslatef(0, 0.5f * size, 0.07f * size);
|
|
glScalef(s, -s, s);
|
|
glNormal3f(0, 0, -1 * s);
|
|
glDepthMask(false);
|
|
|
|
int col = 0;
|
|
float yy = (float)(SignTileEntity::NUM_LINES * -5);
|
|
for (int i = 0; i < SignTileEntity::NUM_LINES; i++) {
|
|
std::string& msg = sign->messages[i];
|
|
if (i == sign->selectedLine) {
|
|
std::string s = "> " + msg + " <";
|
|
font->draw(s, (float)-font->width(s) / 2, yy, col);
|
|
} else {
|
|
font->draw(msg, (float)-font->width(msg) / 2, yy, col);
|
|
}
|
|
yy += 10;
|
|
}
|
|
glDepthMask(true);
|
|
glColor4f(1, 1, 1, 1);
|
|
glPopMatrix();
|
|
}
|
|
|
|
void SignRenderer::onGraphicsReset() {
|
|
signModel.onGraphicsReset();
|
|
}
|