forked from Kolyah35/minecraft-pe-0.6.1
54 lines
1.2 KiB
C++
Executable File
54 lines
1.2 KiB
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__
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#define NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__
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//package net.minecraft.world.level.storage;
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#include <vector>
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#include "LevelStorage.h"
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#include "../chunk/storage/MemoryChunkStorage.h"
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class Player;
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class Dimension;
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class MemoryLevelStorage: public LevelStorage //public PlayerIO
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{
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public:
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MemoryLevelStorage()
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: _storage(NULL)
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{}
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~MemoryLevelStorage() {
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delete _storage;
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}
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LevelData* prepareLevel(Level* level) {
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return NULL;
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}
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void checkSession() //throws LevelConflictException
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{}
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ChunkStorage* createChunkStorage(Dimension* dimension) {
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if (_storage) {
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LOGW(">WARNING< Creating a MemoryChunkStorage over another (#%p). A memory leak will occur.\n", _storage);
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}
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return _storage = new MemoryChunkStorage();
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}
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void saveLevelData(LevelData& levelData, std::vector<Player*>* players) {}
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void closeAll() {}
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void save(Player* player) {}
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void load(Player* player) {}
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/* CompoundTag loadPlayerDataTag(std::string playerName) {
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return NULL;
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} */
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MemoryChunkStorage* _storage;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_STORAGE__MemoryLevelStorage_H__*/
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