FIX: grass color | small improvements

This commit is contained in:
2026-07-26 20:43:02 +03:00
parent 7104ba93ae
commit 1f252ac4b3
16 changed files with 117 additions and 86 deletions

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@@ -16,7 +16,9 @@ endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED)
if(NOT EMSCRIPTEN)
find_package(Threads REQUIRED)
endif()
find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop")

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@@ -516,7 +516,7 @@ void Minecraft::tick(int nTick, int maxTick) {
if (missTime > 0) missTime--;
#ifndef STANDALONE_SERVER
if (!screen && player) {
if (player->health <= 0) {
if (player->hasDied()) {
setScreen(new DeathScreen());
}
}

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@@ -204,22 +204,23 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
for (int y = nw.y; y <= se.y; ++y)
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
for (int y = nw.y; y <= se.y; ++y) {
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
itemsToRender.push_back(item);
itemsToRender.push_back(item);
}
}
renderBatch(itemsToRender, alpha);

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@@ -72,7 +72,7 @@ void DeathScreen::render( int xm, int ym, float a )
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
@@ -80,7 +80,7 @@ if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
}

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@@ -8,13 +8,14 @@
#include "../../../platform/time.h"
#include "../../../platform/input/Keyboard.h"
#include "../../../platform/log.h"
#include <locale/I18n.h>
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
: bHeader(0),
bGamemode(0),
bCheats(0),
bBack(0),
bCreate(0),
: bHeader(nullptr),
bGamemode(nullptr),
bCheats(nullptr),
bBack(nullptr),
bCreate(nullptr),
levelName(levelName),
hasChosen(false),
gamemode(GameType::Survival),
@@ -42,10 +43,10 @@ void SimpleChooseLevelScreen::init()
// first") when the name already existed.
ChooseLevelScreen::init();
tLevelName.text = "New world";
tLevelName.text = I18n::get("selectWorld.newWorld");
// header + close button
bHeader = new Touch::THeader(0, "Create World");
bHeader = new Touch::THeader(0, I18n::get("selectWorld.create"));
// create the back/X button as ImageButton like CreditsScreen
bBack = new ImageButton(2, "");
{
@@ -56,14 +57,14 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true);
}
if (/* minecraft->useTouchscreen() */ true) {
bGamemode = new Touch::TButton(1, "Survival mode");
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) != 2) {
bGamemode = new Touch::TButton(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create");
bCreate = new Touch::TButton(3, I18n::get("selectWorld.create"));
} else {
bGamemode = new Button(1, "Survival mode");
bGamemode = new Button(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Button(4, "Cheats: Off");
bCreate = new Button(3, "Create");
bCreate = new Button(3, I18n::get("Create"));
}
buttons.push_back(bHeader);

View File

@@ -23,7 +23,7 @@ public:
void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za);

View File

@@ -440,7 +440,7 @@ float GameRenderer::getFov(float a, bool applyEffects) {
fov *= this->oFov + (this->fov - this->oFov) * a;
if (player->isUnderLiquid(Material::water)) fov = 60;
if (player->health <= 0) {
if (player->hasDied()) {
float duration = player->deathTime + a;
fov /= ((1 - 500 / (duration + 500)) * 2.0f + 1);
@@ -537,7 +537,7 @@ void GameRenderer::bobHurt(float a) {
float hurt = player->hurtTime - a;
if (player->health <= 0) {
if (player->hasDied()) {
float duration = player->deathTime + a;
glRotatef2(40 - (40 * 200) / (duration + 200), 0, 0, 1);
}

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@@ -2,18 +2,12 @@
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
@@ -21,8 +15,7 @@ public:
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
Command(const std::string& name) : m_name(name) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -0,0 +1,33 @@
#include "CommandGimmieItems.hpp"
#include <client/Minecraft.h>
#include <world/level/Level.h>
#include <world/item/DyePowderItem.h>
CommandGimmieItems::CommandGimmieItems() : Command("gimmieitems") {}
std::string CommandGimmieItems::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (mc.level != nullptr) {
if (mc.level->getLevelData()->getAllowCheats()) {
player.inventory->add(new ItemInstance(Item::ironIngot, 64));
player.inventory->add(new ItemInstance(Item::ironIngot, 34));
player.inventory->add(new ItemInstance(Tile::stonecutterBench));
player.inventory->add(new ItemInstance(Tile::workBench));
player.inventory->add(new ItemInstance(Tile::furnace));
player.inventory->add(new ItemInstance(Tile::wood, 54));
player.inventory->add(new ItemInstance(Item::stick, 14));
player.inventory->add(new ItemInstance(Item::coal, 31));
player.inventory->add(new ItemInstance(Tile::sand, 6));
player.inventory->add(new ItemInstance(Item::dye_powder, 23, DyePowderItem::PURPLE));
return "Grant debug items. Have fun!";
} else {
return "Cheats are not allowed!";
}
}
return "World not loaded";
}
std::string CommandGimmieItems::help(Minecraft& mc) {
return "Usage: /gimmieitems";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandGimmieItems : public Command {
public:
CommandGimmieItems();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -8,6 +8,7 @@
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "commands/CommandGimmieItems.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
@@ -21,6 +22,7 @@ void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
m_commands.push_back(new CommandGimmieItems());
}
std::vector<std::string> CommandManager::getListAllCommands() {
@@ -34,32 +36,32 @@ std::vector<std::string> CommandManager::getListAllCommands() {
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
if (!mc.level->isClientSide) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
return std::string();
}
Command* CommandManager::getCommand(const std::string& name) {

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@@ -224,7 +224,7 @@ void Mob::baseTick()
if (hurtTime > 0) hurtTime--;
if (invulnerableTime > 0) invulnerableTime--;
if (health <= 0) {
if (this->hasDied()) {
deathTime++;
if (deathTime > SharedConstants::TicksPerSecond) {
beforeRemove();
@@ -437,7 +437,8 @@ void Mob::setSize( float w, float h )
void Mob::heal( int heal )
{
if (health <= 0) return;
if (this->hasDied()) return;
health += heal;
if (health > 20) health = 20;
invulnerableTime = invulnerableDuration / 2;
@@ -447,7 +448,8 @@ bool Mob::hurt( Entity* source, int dmg )
{
if (level->isClientSide) return false;
noActionTime = 0;
if (health <= 0) return false;
if (this->hasDied()) return false;
this->walkAnimSpeed = 1.5f;
@@ -485,7 +487,7 @@ bool Mob::hurt( Entity* source, int dmg )
}
}
if (health <= 0) {
if (this->hasDied()) {
if (sound) level->playSound(this, getDeathSound(), getSoundVolume(), getVoicePitch());
die(source);
} else {
@@ -892,7 +894,7 @@ void Mob::newServerAiStep() {
bool Mob::isImmobile()
{
return health <= 0;
return this->hasDied();
}
void Mob::jumpFromGround()

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@@ -127,6 +127,8 @@ public:
virtual ItemInstance* getCarriedItem() {return NULL;}
virtual int getUseItemDuration() {return 0;}
virtual void swing();
inline bool hasDied() { return health <= 0; }
protected:
virtual void causeFallDamage(float distance);

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@@ -390,7 +390,7 @@ void Player::travel(float xa, float ya) {
/*protected*/
bool Player::isImmobile() {
return health <= 0 || isSleeping();
return hasDied() || isSleeping();
}
/*protected*/
@@ -447,8 +447,8 @@ void Player::aiStep() {
float tBob = (float) Mth::sqrt(xd * xd + zd * zd);
float tTilt = (float) Mth::atan(-yd * 0.2f) * 15.f;
if (tBob > 0.1f) tBob = 0.1f;
if (!onGround || health <= 0) tBob = 0;
if (onGround || health <= 0) tTilt = 0;
if (!onGround || hasDied()) tBob = 0;
if (onGround || hasDied()) tTilt = 0;
bob += (tBob - bob) * 0.4f;
tilt += (tTilt - tilt) * 0.8f;
@@ -518,14 +518,6 @@ bool Player::isCreativeModeAllowed() {
return true;
}
//void Player::drop() {
// //drop(inventory.removeItem(inventory.selected, 1), false);
//}
void Player::drop(ItemInstance* item) {
drop(item, false);
}
void Player::drop(ItemInstance* item, bool randomly) {
if (item == NULL || item->isNull())
return;
@@ -559,11 +551,6 @@ void Player::drop(ItemInstance* item, bool randomly) {
thrownItem->zd += Mth::sin(dir) * pow;
}
reallyDrop(thrownItem);
}
/*protected*/
void Player::reallyDrop(ItemEntity* thrownItem) {
level->addEntity(thrownItem);
}
@@ -680,7 +667,7 @@ bool Player::hurt(Entity* source, int dmg) {
if (abilities.invulnerable) return false;
noActionTime = 0;
if (health <= 0) return false;
if (hasDied()) return false;
if(isSleeping() && !level->isClientSide) {
stopSleepInBed(true, true, false);
}

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@@ -91,10 +91,7 @@ public:
void handleEntityEvent(char id);
virtual void take(Entity* e, int orgCount);
//void drop();
virtual void drop(ItemInstance* item);
virtual void drop(ItemInstance* item, bool randomly);
void reallyDrop(ItemEntity* thrownItem);
virtual void drop(ItemInstance* item, bool randomly = false);
bool canDestroy(Tile* tile);
float getDestroySpeed(Tile* tile);

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@@ -43,14 +43,16 @@ int TallGrass::getColor( int auxData ) {
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z);
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls != nullptr ? level->getBiomeSource()->downfalls[0] : 0; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
// if (GrassColor::useTint){
// return GrassColor::get(temp, rain); @fixme @todo doesnt work properly
// }
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();