FIX: grass color | small improvements
This commit is contained in:
@@ -16,7 +16,9 @@ endif()
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enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
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enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
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if(NOT EMSCRIPTEN)
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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endif()
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find_package(OpenSSL)
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find_package(OpenSSL)
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if (${PLATFORM} STREQUAL "Desktop")
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if (${PLATFORM} STREQUAL "Desktop")
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@@ -516,7 +516,7 @@ void Minecraft::tick(int nTick, int maxTick) {
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if (missTime > 0) missTime--;
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if (missTime > 0) missTime--;
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#ifndef STANDALONE_SERVER
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#ifndef STANDALONE_SERVER
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if (!screen && player) {
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if (!screen && player) {
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if (player->health <= 0) {
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if (player->hasDied()) {
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setScreen(new DeathScreen());
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setScreen(new DeathScreen());
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}
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}
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}
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}
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@@ -204,7 +204,7 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
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const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
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const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
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const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
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const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
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for (int y = nw.y; y <= se.y; ++y)
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for (int y = nw.y; y <= se.y; ++y) {
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for (int x = nw.x; x <= se.x; ++x) {
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for (int x = nw.x; x <= se.x; ++x) {
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int id = y * columns + x;
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int id = y * columns + x;
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if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
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if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
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@@ -221,6 +221,7 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
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itemsToRender.push_back(item);
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itemsToRender.push_back(item);
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}
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}
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}
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renderBatch(itemsToRender, alpha);
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renderBatch(itemsToRender, alpha);
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//if (isSet(SF_Scissor))
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//if (isSet(SF_Scissor))
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@@ -72,7 +72,7 @@ void DeathScreen::render( int xm, int ym, float a )
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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glPushMatrix2();
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glPushMatrix2();
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glScalef2(2, 2, 2);
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glScalef2(2, 2, 2);
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drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
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drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
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glPopMatrix2();
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glPopMatrix2();
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std::stringstream ss;
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std::stringstream ss;
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ss << "Score: &e" << minecraft->player->getScore();
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ss << "Score: &e" << minecraft->player->getScore();
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@@ -80,7 +80,7 @@ if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
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} else {
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} else {
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glPushMatrix2();
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glPushMatrix2();
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glScalef2(2, 2, 2);
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glScalef2(2, 2, 2);
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drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
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drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
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glPopMatrix2();
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glPopMatrix2();
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}
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}
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@@ -8,13 +8,14 @@
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#include "../../../platform/time.h"
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#include "../../../platform/time.h"
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#include "../../../platform/input/Keyboard.h"
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#include "../../../platform/input/Keyboard.h"
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#include "../../../platform/log.h"
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#include "../../../platform/log.h"
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#include <locale/I18n.h>
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SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
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SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
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: bHeader(0),
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: bHeader(nullptr),
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bGamemode(0),
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bGamemode(nullptr),
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bCheats(0),
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bCheats(nullptr),
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bBack(0),
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bBack(nullptr),
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bCreate(0),
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bCreate(nullptr),
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levelName(levelName),
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levelName(levelName),
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hasChosen(false),
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hasChosen(false),
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gamemode(GameType::Survival),
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gamemode(GameType::Survival),
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@@ -42,10 +43,10 @@ void SimpleChooseLevelScreen::init()
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// first") when the name already existed.
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// first") when the name already existed.
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ChooseLevelScreen::init();
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ChooseLevelScreen::init();
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tLevelName.text = "New world";
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tLevelName.text = I18n::get("selectWorld.newWorld");
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// header + close button
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// header + close button
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bHeader = new Touch::THeader(0, "Create World");
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bHeader = new Touch::THeader(0, I18n::get("selectWorld.create"));
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// create the back/X button as ImageButton like CreditsScreen
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// create the back/X button as ImageButton like CreditsScreen
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bBack = new ImageButton(2, "");
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bBack = new ImageButton(2, "");
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{
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{
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@@ -56,14 +57,14 @@ void SimpleChooseLevelScreen::init()
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def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
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def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
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bBack->setImageDef(def, true);
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bBack->setImageDef(def, true);
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}
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}
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if (/* minecraft->useTouchscreen() */ true) {
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if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) != 2) {
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bGamemode = new Touch::TButton(1, "Survival mode");
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bGamemode = new Touch::TButton(1, I18n::get("selectWorld.gameMode.survival"));
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bCheats = new Touch::TButton(4, "Cheats: Off");
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bCheats = new Touch::TButton(4, "Cheats: Off");
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bCreate = new Touch::TButton(3, "Create");
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bCreate = new Touch::TButton(3, I18n::get("selectWorld.create"));
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} else {
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} else {
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bGamemode = new Button(1, "Survival mode");
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bGamemode = new Button(1, I18n::get("selectWorld.gameMode.survival"));
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bCheats = new Button(4, "Cheats: Off");
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bCheats = new Button(4, "Cheats: Off");
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bCreate = new Button(3, "Create");
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bCreate = new Button(3, I18n::get("Create"));
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}
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}
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buttons.push_back(bHeader);
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buttons.push_back(bHeader);
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@@ -440,7 +440,7 @@ float GameRenderer::getFov(float a, bool applyEffects) {
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fov *= this->oFov + (this->fov - this->oFov) * a;
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fov *= this->oFov + (this->fov - this->oFov) * a;
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if (player->isUnderLiquid(Material::water)) fov = 60;
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if (player->isUnderLiquid(Material::water)) fov = 60;
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if (player->health <= 0) {
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if (player->hasDied()) {
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float duration = player->deathTime + a;
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float duration = player->deathTime + a;
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fov /= ((1 - 500 / (duration + 500)) * 2.0f + 1);
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fov /= ((1 - 500 / (duration + 500)) * 2.0f + 1);
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@@ -537,7 +537,7 @@ void GameRenderer::bobHurt(float a) {
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float hurt = player->hurtTime - a;
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float hurt = player->hurtTime - a;
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if (player->health <= 0) {
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if (player->hasDied()) {
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float duration = player->deathTime + a;
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float duration = player->deathTime + a;
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glRotatef2(40 - (40 * 200) / (duration + 200), 0, 0, 1);
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glRotatef2(40 - (40 * 200) / (duration + 200), 0, 0, 1);
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}
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}
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@@ -2,18 +2,12 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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enum CommandFlags {
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COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
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COMMAND_FLAG_NO_ARGS = (1 << 2),
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};
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class Minecraft;
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class Minecraft;
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class Player;
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class Player;
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class Command {
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class Command {
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public:
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public:
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const std::string& getName() { return m_name; }
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const std::string& getName() { return m_name; }
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const CommandFlags getFlags() { return m_flags; }
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bool isPlayerOp(Minecraft& mc, Player& player);
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bool isPlayerOp(Minecraft& mc, Player& player);
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@@ -21,8 +15,7 @@ public:
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virtual std::string help(Minecraft& mc) = 0;
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virtual std::string help(Minecraft& mc) = 0;
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protected:
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protected:
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Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
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Command(const std::string& name) : m_name(name) {}
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const std::string m_name;
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const std::string m_name;
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const CommandFlags m_flags;
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};
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};
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33
src/commands/CommandGimmieItems.cpp
Normal file
33
src/commands/CommandGimmieItems.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "CommandGimmieItems.hpp"
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#include <client/Minecraft.h>
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#include <world/level/Level.h>
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#include <world/item/DyePowderItem.h>
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CommandGimmieItems::CommandGimmieItems() : Command("gimmieitems") {}
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std::string CommandGimmieItems::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
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if (mc.level != nullptr) {
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if (mc.level->getLevelData()->getAllowCheats()) {
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player.inventory->add(new ItemInstance(Item::ironIngot, 64));
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player.inventory->add(new ItemInstance(Item::ironIngot, 34));
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player.inventory->add(new ItemInstance(Tile::stonecutterBench));
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player.inventory->add(new ItemInstance(Tile::workBench));
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player.inventory->add(new ItemInstance(Tile::furnace));
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player.inventory->add(new ItemInstance(Tile::wood, 54));
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player.inventory->add(new ItemInstance(Item::stick, 14));
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player.inventory->add(new ItemInstance(Item::coal, 31));
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player.inventory->add(new ItemInstance(Tile::sand, 6));
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player.inventory->add(new ItemInstance(Item::dye_powder, 23, DyePowderItem::PURPLE));
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return "Grant debug items. Have fun!";
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} else {
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return "Cheats are not allowed!";
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}
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}
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return "World not loaded";
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}
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std::string CommandGimmieItems::help(Minecraft& mc) {
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return "Usage: /gimmieitems";
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}
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9
src/commands/CommandGimmieItems.hpp
Normal file
9
src/commands/CommandGimmieItems.hpp
Normal file
@@ -0,0 +1,9 @@
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#include "Command.hpp"
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class CommandGimmieItems : public Command {
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public:
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CommandGimmieItems();
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std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
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std::string help(Minecraft& mc);
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};
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@@ -8,6 +8,7 @@
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#include "commands/CommandKick.hpp"
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#include "commands/CommandKick.hpp"
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#include "commands/CommandOp.hpp"
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#include "commands/CommandOp.hpp"
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#include "commands/CommandBan.hpp"
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#include "commands/CommandBan.hpp"
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#include "commands/CommandGimmieItems.hpp"
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#include "network/packet/ChatPacket.h"
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#include "network/packet/ChatPacket.h"
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#include "network/RakNetInstance.h"
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#include "network/RakNetInstance.h"
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#include "world/level/Level.h"
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#include "world/level/Level.h"
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@@ -21,6 +22,7 @@ void CommandManager::registerAllCommands() {
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m_commands.push_back(new CommandKick());
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m_commands.push_back(new CommandKick());
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m_commands.push_back(new CommandOp());
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m_commands.push_back(new CommandOp());
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m_commands.push_back(new CommandBan());
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m_commands.push_back(new CommandBan());
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m_commands.push_back(new CommandGimmieItems());
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}
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}
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std::vector<std::string> CommandManager::getListAllCommands() {
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std::vector<std::string> CommandManager::getListAllCommands() {
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@@ -34,6 +36,7 @@ std::vector<std::string> CommandManager::getListAllCommands() {
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}
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}
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std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
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std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
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if (!mc.level->isClientSide) {
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std::istringstream ss(input);
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std::istringstream ss(input);
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std::string cmd;
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std::string cmd;
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@@ -52,14 +55,13 @@ std::string CommandManager::execute(Minecraft& mc, Player& player, const std::st
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std::string tok;
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std::string tok;
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while (ss >> tok) args.push_back(tok);
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while (ss >> tok) args.push_back(tok);
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if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
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return (*it)->execute(mc, player, args);
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return (*it)->execute(mc, player, args);
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} else {
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} else {
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ChatPacket packet("/" + input);
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ChatPacket packet("/" + input);
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mc.raknetInstance->send(packet);
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mc.raknetInstance->send(packet);
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}
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}
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return "";
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return std::string();
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}
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}
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Command* CommandManager::getCommand(const std::string& name) {
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Command* CommandManager::getCommand(const std::string& name) {
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@@ -224,7 +224,7 @@ void Mob::baseTick()
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if (hurtTime > 0) hurtTime--;
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if (hurtTime > 0) hurtTime--;
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if (invulnerableTime > 0) invulnerableTime--;
|
if (invulnerableTime > 0) invulnerableTime--;
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|
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if (health <= 0) {
|
if (this->hasDied()) {
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deathTime++;
|
deathTime++;
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if (deathTime > SharedConstants::TicksPerSecond) {
|
if (deathTime > SharedConstants::TicksPerSecond) {
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beforeRemove();
|
beforeRemove();
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@@ -437,7 +437,8 @@ void Mob::setSize( float w, float h )
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|
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void Mob::heal( int heal )
|
void Mob::heal( int heal )
|
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{
|
{
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if (health <= 0) return;
|
if (this->hasDied()) return;
|
||||||
|
|
||||||
health += heal;
|
health += heal;
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if (health > 20) health = 20;
|
if (health > 20) health = 20;
|
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invulnerableTime = invulnerableDuration / 2;
|
invulnerableTime = invulnerableDuration / 2;
|
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@@ -447,7 +448,8 @@ bool Mob::hurt( Entity* source, int dmg )
|
|||||||
{
|
{
|
||||||
if (level->isClientSide) return false;
|
if (level->isClientSide) return false;
|
||||||
noActionTime = 0;
|
noActionTime = 0;
|
||||||
if (health <= 0) return false;
|
|
||||||
|
if (this->hasDied()) return false;
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||||||
|
|
||||||
this->walkAnimSpeed = 1.5f;
|
this->walkAnimSpeed = 1.5f;
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||||||
|
|
||||||
@@ -485,7 +487,7 @@ bool Mob::hurt( Entity* source, int dmg )
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|||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
if (health <= 0) {
|
if (this->hasDied()) {
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if (sound) level->playSound(this, getDeathSound(), getSoundVolume(), getVoicePitch());
|
if (sound) level->playSound(this, getDeathSound(), getSoundVolume(), getVoicePitch());
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die(source);
|
die(source);
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||||||
} else {
|
} else {
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@@ -892,7 +894,7 @@ void Mob::newServerAiStep() {
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|||||||
|
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bool Mob::isImmobile()
|
bool Mob::isImmobile()
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{
|
{
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||||||
return health <= 0;
|
return this->hasDied();
|
||||||
}
|
}
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||||||
|
|
||||||
void Mob::jumpFromGround()
|
void Mob::jumpFromGround()
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||||||
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|||||||
@@ -127,6 +127,8 @@ public:
|
|||||||
virtual ItemInstance* getCarriedItem() {return NULL;}
|
virtual ItemInstance* getCarriedItem() {return NULL;}
|
||||||
virtual int getUseItemDuration() {return 0;}
|
virtual int getUseItemDuration() {return 0;}
|
||||||
virtual void swing();
|
virtual void swing();
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||||||
|
|
||||||
|
inline bool hasDied() { return health <= 0; }
|
||||||
protected:
|
protected:
|
||||||
virtual void causeFallDamage(float distance);
|
virtual void causeFallDamage(float distance);
|
||||||
|
|
||||||
|
|||||||
@@ -390,7 +390,7 @@ void Player::travel(float xa, float ya) {
|
|||||||
|
|
||||||
/*protected*/
|
/*protected*/
|
||||||
bool Player::isImmobile() {
|
bool Player::isImmobile() {
|
||||||
return health <= 0 || isSleeping();
|
return hasDied() || isSleeping();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*protected*/
|
/*protected*/
|
||||||
@@ -447,8 +447,8 @@ void Player::aiStep() {
|
|||||||
float tBob = (float) Mth::sqrt(xd * xd + zd * zd);
|
float tBob = (float) Mth::sqrt(xd * xd + zd * zd);
|
||||||
float tTilt = (float) Mth::atan(-yd * 0.2f) * 15.f;
|
float tTilt = (float) Mth::atan(-yd * 0.2f) * 15.f;
|
||||||
if (tBob > 0.1f) tBob = 0.1f;
|
if (tBob > 0.1f) tBob = 0.1f;
|
||||||
if (!onGround || health <= 0) tBob = 0;
|
if (!onGround || hasDied()) tBob = 0;
|
||||||
if (onGround || health <= 0) tTilt = 0;
|
if (onGround || hasDied()) tTilt = 0;
|
||||||
bob += (tBob - bob) * 0.4f;
|
bob += (tBob - bob) * 0.4f;
|
||||||
tilt += (tTilt - tilt) * 0.8f;
|
tilt += (tTilt - tilt) * 0.8f;
|
||||||
|
|
||||||
@@ -518,14 +518,6 @@ bool Player::isCreativeModeAllowed() {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//void Player::drop() {
|
|
||||||
// //drop(inventory.removeItem(inventory.selected, 1), false);
|
|
||||||
//}
|
|
||||||
|
|
||||||
void Player::drop(ItemInstance* item) {
|
|
||||||
drop(item, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::drop(ItemInstance* item, bool randomly) {
|
void Player::drop(ItemInstance* item, bool randomly) {
|
||||||
if (item == NULL || item->isNull())
|
if (item == NULL || item->isNull())
|
||||||
return;
|
return;
|
||||||
@@ -559,11 +551,6 @@ void Player::drop(ItemInstance* item, bool randomly) {
|
|||||||
thrownItem->zd += Mth::sin(dir) * pow;
|
thrownItem->zd += Mth::sin(dir) * pow;
|
||||||
}
|
}
|
||||||
|
|
||||||
reallyDrop(thrownItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*protected*/
|
|
||||||
void Player::reallyDrop(ItemEntity* thrownItem) {
|
|
||||||
level->addEntity(thrownItem);
|
level->addEntity(thrownItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -680,7 +667,7 @@ bool Player::hurt(Entity* source, int dmg) {
|
|||||||
if (abilities.invulnerable) return false;
|
if (abilities.invulnerable) return false;
|
||||||
|
|
||||||
noActionTime = 0;
|
noActionTime = 0;
|
||||||
if (health <= 0) return false;
|
if (hasDied()) return false;
|
||||||
if(isSleeping() && !level->isClientSide) {
|
if(isSleeping() && !level->isClientSide) {
|
||||||
stopSleepInBed(true, true, false);
|
stopSleepInBed(true, true, false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,10 +91,7 @@ public:
|
|||||||
void handleEntityEvent(char id);
|
void handleEntityEvent(char id);
|
||||||
|
|
||||||
virtual void take(Entity* e, int orgCount);
|
virtual void take(Entity* e, int orgCount);
|
||||||
//void drop();
|
virtual void drop(ItemInstance* item, bool randomly = false);
|
||||||
virtual void drop(ItemInstance* item);
|
|
||||||
virtual void drop(ItemInstance* item, bool randomly);
|
|
||||||
void reallyDrop(ItemEntity* thrownItem);
|
|
||||||
|
|
||||||
bool canDestroy(Tile* tile);
|
bool canDestroy(Tile* tile);
|
||||||
float getDestroySpeed(Tile* tile);
|
float getDestroySpeed(Tile* tile);
|
||||||
|
|||||||
@@ -43,14 +43,16 @@ int TallGrass::getColor( int auxData ) {
|
|||||||
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
|
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
|
||||||
int d = level->getData(x, y, z);
|
int d = level->getData(x, y, z);
|
||||||
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
|
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
|
||||||
|
|
||||||
|
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
|
||||||
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
|
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
|
||||||
float rain = level->getBiomeSource()->downfalls != nullptr ? level->getBiomeSource()->downfalls[0] : 0; // shredder added
|
float rain = level->getBiomeSource()->downfalls != nullptr ? level->getBiomeSource()->downfalls[0] : 0; // shredder added
|
||||||
if (!GrassColor::useTint && d == DEAD_SHRUB){
|
if (!GrassColor::useTint && d == DEAD_SHRUB){
|
||||||
return 0xffffff;
|
return 0xffffff;
|
||||||
}
|
}
|
||||||
// if (GrassColor::useTint){
|
if (GrassColor::useTint){
|
||||||
// return GrassColor::get(temp, rain); @fixme @todo doesnt work properly
|
return GrassColor::get(temp, rain);
|
||||||
// }
|
}
|
||||||
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
|
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
|
||||||
//if (GrassColor::useTint){
|
//if (GrassColor::useTint){
|
||||||
//return level->getBiome(x, z)->getGrassColor();
|
//return level->getBiome(x, z)->getGrassColor();
|
||||||
|
|||||||
Reference in New Issue
Block a user