Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early Split Controls should hopefully work on phones now Chickens should hopefully lay eggs now
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@@ -51,13 +51,13 @@ void Chicken::aiStep()
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flap += flapping * 2;
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//@todo
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//if (!isBaby()) {
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// if (!level->isClientSide && --eggTime <= 0) {
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// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
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// spawnAtLocation(Item::egg->id, 1);
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// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
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// }
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//}
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if (!isBaby()) {
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if (!level->isClientSide && --eggTime <= 0) {
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level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
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spawnAtLocation(Item::egg->id, 1);
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eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
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}
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}
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}
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void Chicken::addAdditonalSaveData( CompoundTag* tag )
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