It isn't a commit without a linux compilation fail

This commit is contained in:
Shredder
2026-05-11 05:07:07 +05:00
parent 890604256b
commit 8f34fbc1ec

View File

@@ -10,11 +10,11 @@
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#define CREATORMODE
#endif
#include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h"
@@ -98,8 +98,8 @@
static void checkGlError(const char* tag) {
#ifdef GLDEBUG
while (1) {
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
}
@@ -117,7 +117,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
bool Minecraft::useAmbientOcclusion = false;
@@ -175,17 +175,17 @@ Minecraft::Minecraft() :
width(1), height(1),
//_respawnPlayerTicks(-1),
#ifdef __APPLE__
_isSuperFast(false),
_isSuperFast(false),
#endif
_powerVr(false),
commandPort(4711),
reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this)
{
//#ifdef ANDROID
//#ifdef ANDROID
#if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance();
raknetInstance = new IRakNetInstance();
#else
raknetInstance = new RakNetInstance();
#endif
@@ -265,7 +265,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
gameMode->initLevel(level);
if (!player && forceInsertPlayer)
{
@@ -296,19 +296,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
// Non-threaded
generateLevel("Currently not used", level);
}
} else {
player = NULL;
}
} else {
player = NULL;
}
this->lastTickTime = 0;
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::leaveGame(bool renameLevel /*=false*/)
{
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
isGeneratingLevel = false;
bool saveLevel = level && (!level->isClientSide || renameLevel);
@@ -366,19 +366,19 @@ void Minecraft::prepareLevel(const std::string& title) {
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
}
}
A.stop();
level->setUpdateLights(true);
@@ -466,33 +466,33 @@ void Minecraft::update() {
}
TIMER_POP();
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
CThread::sleep(1);
#endif
#endif
#ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate();
#endif
#ifndef STANDALONE_SERVER
TIMER_POP();
checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
//#ifndef PLATFORM_DESKTOP
//#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) {
PerfTimer::reset();
PerfTimer::enabled = true;
}
_perfRenderer->renderFpsMeter(1);
checkGlError("render debug");
//#endif
//#endif
} else {
PerfTimer::enabled = false;
}
@@ -569,17 +569,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
if (nTick == maxTick) {
TIMER_POP_PUSH("textures");
textures->tick(true);
}
}
#endif
}
#endif
}
TIMER_POP_PUSH("particles");
if (!pause) {
@@ -641,8 +641,8 @@ void Minecraft::tickInput() {
while (Mouse::next()) {
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
const MouseAction& e = Mouse::getEvent();
@@ -673,14 +673,14 @@ void Minecraft::tickInput() {
}
/*
if (mouseDiggable && options.useMouseForDigging) {
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
}
*/
}
@@ -701,20 +701,20 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
}
if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -738,7 +738,7 @@ void Minecraft::tickInput() {
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
@@ -751,88 +751,88 @@ void Minecraft::tickInput() {
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
}
#endif
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
@@ -843,25 +843,25 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
#ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
}
TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false;
if (!useTouchscreen()) {
@@ -934,35 +934,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
}
if(player->isUsingItem())
return;
bool mayUse = true;
bool mayUse = true;
if (!hitResult.isHit()) {
if (action->isRemove() && !gameMode->isCreativeType()) {
missTime = 10;
}
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
player->swing();
//LOGI("attacking!\n");
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->attack(player, hitResult.entity);
gameMode->attack(player, hitResult.entity);
} else if (action->isInteract()) {
if (hitResult.entity->interactPreventDefault())
mayUse = false;
//LOGI("interacting!\n");
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
int x = hitResult.x;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int oldTileId = level->getTile(x, y, z);
Tile* oldTile = Tile::tiles[oldTileId];
Tile* oldTile = Tile::tiles[oldTileId];
//bool tryDestroyBlock = false;
@@ -971,8 +971,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
return;
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
level->extinguishFire(x, y, z, hitResult.f);
level->extinguishFire(x, y, z, hitResult.f);
if (action->isFirstRemove()) {
gameMode->startDestroyBlock(x, y, z, hitResult.f);
} else {
@@ -981,16 +981,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
particleEngine->crack(x, y, z, hitResult.f);
player->swing();
}
}
else {
ItemInstance* item = player->inventory->getSelected();
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
}
if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected);
@@ -1016,7 +1016,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
bool Minecraft::isOnlineClient()
{
return (level != NULL && level->isClientSide);
return (level != NULL && level->isClientSide);
}
bool Minecraft::isOnline()
@@ -1083,8 +1083,8 @@ void Minecraft::setScreen( Screen* screen )
if (screen->isInGameScreen() && level) {
level->saveLevelData();
level->saveGame();
}
level->saveGame();
}
//noRender = false;
} else {
@@ -1121,7 +1121,7 @@ void Minecraft::releaseMouse()
bool Minecraft::useTouchscreen() {
#if defined(TARGET_OS_IPHONE)
return true;
return true;
#elif defined(RPI)
return false;
#endif
@@ -1153,7 +1153,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
@@ -1165,7 +1165,7 @@ void Minecraft::init()
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
@@ -1190,82 +1190,82 @@ void Minecraft::init()
void Minecraft::setSize(int w, int h) {
#ifndef STANDALONE_SERVER
transformResolution(&w, &h);
transformResolution(&w, &h);
width = w;
height = h;
int screenWidth;
int screenHeight;
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
// 2. Calculate the Inverse based on the NEW scale
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
} else {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else
Gui::GuiScale = 4.0f;
#endif
}
else if (width >= 800) {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__
Gui::GuiScale = 4.0f;
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else
Gui::GuiScale = 3.0f;
Gui::GuiScale = 4.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
else if (width >= 800) {
#ifdef __APPLE__
Gui::GuiScale = 4.0f;
#else
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
}
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
#endif
}
Config config = createConfig(this);
gui.onConfigChanged(config);
if (screen)
screen->setSize(screenWidth, screenHeight);
@@ -1277,7 +1277,7 @@ if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution us
char resbuf[128];
sprintf(resbuf, " %d x %d @ scale %.2f", width, height, Gui::GuiScale);
//gui.addMessage(resbuf);
#endif
#endif /* STANDALONE_SERVER */
}
@@ -1294,9 +1294,9 @@ void Minecraft::reloadOptions() {
LOGI("Reloading-options\n");
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
}
void Minecraft::_reloadInput() {
@@ -1307,17 +1307,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options);
} else {
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
}
mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1360,7 +1360,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
{
std::string ip = "";
std::string port = "19132";
size_t pos = server.find(":");
if (pos != std::string::npos) {
@@ -1371,7 +1371,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false;
printf("test");
@@ -1382,18 +1382,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#endif
}
@@ -1447,9 +1447,9 @@ void Minecraft::_levelGenerated()
player->resetPos(false);
}
if (level && level->dimension) {
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
if (level && level->dimension) {
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
}
@@ -1480,14 +1480,14 @@ void Minecraft::_levelGenerated()
std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1();
return levelRenderer->gatherStats1();
#endif
return "Blank";
}
std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2();
return levelRenderer->gatherStats2();
#endif
return "Blank";
}
@@ -1500,7 +1500,7 @@ std::string Minecraft::gatherStats3() {
}
std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats();
return level->gatherChunkSourceStats();
}
@@ -1553,7 +1553,7 @@ void Minecraft::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
textures->clear();
font->onGraphicsReset();
gui.onGraphicsReset();
@@ -1592,12 +1592,12 @@ LevelStorageSource* Minecraft::getLevelSource()
void Minecraft::audioEngineOn() {
#ifndef STANDALONE_SERVER
soundEngine->enable(true);
soundEngine->enable(true);
#endif
}
void Minecraft::audioEngineOff() {
#ifndef STANDALONE_SERVER
soundEngine->enable(false);
soundEngine->enable(false);
#endif
}
@@ -1668,17 +1668,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
}
void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
}
void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
}