restore include paths for cross-platform builds because i messed absolutely every #include up.
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@@ -1,11 +1,10 @@
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#include "Minecraft.h"
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#include "Options.h"
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#include "IBuildInput.h"
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#include "Keyboard.h"
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#include "Item.h"
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#include "ItemInstance.h"
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#include "XperiaPlayInput.h"
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#include "ControllerTurnInput.h"
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#include "client/Options.h"
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#include "client/player/input/IBuildInput.h"
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#include "platform/input/Keyboard.h"
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#include "world/item/Item.h"
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#include "world/item/ItemInstance.h"
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#include <string>
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#include <cstdlib>
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@@ -25,13 +24,9 @@
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#include "../world/level/storage/LevelStorageSource.h"
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#include "../world/level/storage/LevelStorage.h"
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#include "player/input/KeyboardInput.h"
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<<<<<<< HEAD
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#include "player/input/ControllerTurnInput.h"
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#include "player/input/XperiaPlayInput.h"
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#include "world/level/chunk/ChunkSource.h"
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=======
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#include "ChunkSource.h"
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>>>>>>> abfb9e0 (more refactoring for iOS)
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#ifndef STANDALONE_SERVER
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#include "player/input/touchscreen/TouchInputHolder.h"
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@@ -94,6 +94,9 @@ typedef std::vector<std::string> StringVector;
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class Options
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{
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public:
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// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
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float sound = 1.0f;
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float music = 1.0f;
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static bool debugGl;
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@@ -158,9 +161,7 @@ private:
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if (m_options[key] == nullptr) return nullptr;
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return dynamic_cast<T*>(m_options[key]);
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}
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// apple stuff
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float sound;
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float music;
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std::array<Option*, OPTIONS_COUNT> m_options;
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OptionsFile optionsFile;
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@@ -1,7 +1,7 @@
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#include "Gui.h"
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#include "Font.h"
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#include "Options.h"
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#include "Keyboard.h"
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#include "client/Options.h"
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#include "platform/input/Keyboard.h"
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#include "screens/IngameBlockSelectionScreen.h"
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#include "screens/ChatScreen.h"
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#include "screens/ConsoleScreen.h"
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@@ -4,7 +4,7 @@
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#include "../../../platform/log.h"
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#include "../../../util/Mth.h"
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#include "../../renderer/Textures.h"
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#include "../../Option.h"
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#include <client/Option.h>
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ImageButton::ImageButton(int id, const std::string& msg)
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Button.h"
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#include "Options.h"
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#include <client/Options.h>
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class KeyOption : public Touch::TButton {
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public:
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@@ -11,4 +11,4 @@ public:
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virtual void keyPressed(Minecraft* minecraft, int key);
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protected:
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bool m_captureMode;
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};
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};
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@@ -1,10 +1,10 @@
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#pragma once
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#include "TextBox.h"
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#include "Options.h"
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#include <client/Options.h>
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class TextOption : public TextBox {
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public:
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TextOption(Minecraft* minecraft, OptionId optId);
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virtual bool loseFocus(Minecraft* minecraft);
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};
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};
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@@ -267,4 +267,4 @@ void OptionsScreen::tick() {
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currentOptionsGroup->tick(minecraft);
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super::tick();
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}
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}
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@@ -1,7 +1,5 @@
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#ifndef NET_MINECRAFT_CLIENT_PLAYER__XperiaPlayInput_H__
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#define NET_MINECRAFT_CLIENT_PLAYER__XperiaPlayInput_H__
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#include "Player.h"
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#include "Controller.h"
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//package net.minecraft.client.player;
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