the whole game
This commit is contained in:
72
src/world/level/tile/HeavyTile.cpp
Executable file
72
src/world/level/tile/HeavyTile.cpp
Executable file
@@ -0,0 +1,72 @@
|
||||
#include "HeavyTile.h"
|
||||
#include "../Level.h"
|
||||
#include "../material/Material.h"
|
||||
#include "../../entity/item/FallingTile.h"
|
||||
|
||||
bool HeavyTile::instaFall = false;
|
||||
|
||||
HeavyTile::HeavyTile( int id, int tex )
|
||||
: super(id, tex, Material::sand)
|
||||
{
|
||||
}
|
||||
|
||||
HeavyTile::HeavyTile( int id, int tex, const Material* material )
|
||||
: super(id, tex, material)
|
||||
{
|
||||
}
|
||||
|
||||
void HeavyTile::onPlace( Level* level, int x, int y, int z ) {
|
||||
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
|
||||
}
|
||||
|
||||
void HeavyTile::neighborChanged( Level* level, int x, int y, int z, int type ) {
|
||||
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
|
||||
}
|
||||
|
||||
void HeavyTile::tick( Level* level, int x, int y, int z, Random* random ) {
|
||||
if (!level->isClientSide) {
|
||||
checkSlide(level, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
int HeavyTile::getTickDelay( Level* level ) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
bool HeavyTile::isFree( Level* level, int x, int y, int z ) {
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == 0) return true;
|
||||
if (t == ((Tile*)Tile::fire)->id) return true;
|
||||
const Material* material = Tile::tiles[t]->material;
|
||||
if (material == Material::water) return true;
|
||||
if (material == Material::lava) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void HeavyTile::checkSlide( Level* level, int x, int y, int z ) {
|
||||
int x2 = x;
|
||||
int y2 = y;
|
||||
int z2 = z;
|
||||
if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) {
|
||||
int r = 32;
|
||||
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
|
||||
level->setTile(x, y, z, 0);
|
||||
while (isFree(level, x, y - 1, z) && y > 0)
|
||||
y--;
|
||||
if (y > 0) {
|
||||
level->setTile(x, y, z, id);
|
||||
//level->setTileAndUpdate(x, y, z, id);
|
||||
}
|
||||
} else if (!level->isClientSide) {
|
||||
FallingTile* e = new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z));
|
||||
falling(e);
|
||||
level->addEntity(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HeavyTile::falling( FallingTile* entity ) {
|
||||
}
|
||||
|
||||
void HeavyTile::onLand( Level* level, int xt, int yt, int zt, int data ) {
|
||||
}
|
||||
Reference in New Issue
Block a user