14 Commits

24 changed files with 624 additions and 59 deletions

View File

@@ -111,7 +111,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"

View File

@@ -16,8 +16,9 @@ namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
// TODO: Better proto check
const int NetworkProtocolVersion = 10;
const int NetworkProtocolLowestSupportedVersion = 10;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;

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@@ -726,6 +726,21 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
// TODO: replace it with client /give command :face_vomiting:
if (key == Keyboard::KEY_F4) {
player->inventory->add(new ItemInstance(Tile::redBrick));
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
player->inventory->add(new ItemInstance(Tile::workBench));
player->inventory->add(new ItemInstance(Tile::furnace));
player->inventory->add(new ItemInstance(Tile::wood, 54));
player->inventory->add(new ItemInstance(Item::stick, 14));
player->inventory->add(new ItemInstance(Item::coal, 31));
player->inventory->add(new ItemInstance(Tile::sand, 6));
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);

View File

@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -439,33 +464,38 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
} else {
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!
if (!minecraft->player->inventory->add(&resultItem)) {
minecraft->player->drop(new ItemInstance(resultItem), false);
}
recheckRecipes();
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!
if (!minecraft->player->inventory->add(&resultItem)) {
minecraft->player->drop(new ItemInstance(resultItem), false);
}
recheckRecipes();
}
}

View File

@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet);
}
}

View File

@@ -10,6 +10,7 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -386,6 +387,50 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
// TODO: Linked slots
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
if (!level)
@@ -782,6 +827,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}

View File

@@ -77,6 +77,11 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private:
void requestNextChunk();

View File

@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

View File

@@ -2,6 +2,7 @@
#include "Packet.h"
#include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h"
Packet::Packet()
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket();
break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket();
break;
case PACKET_ADDMOB:
case PACKET_ADDMOB:
packet = new AddMobPacket();
break;
case PACKET_ADDPLAYER:
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN:
packet = new RespawnPacket();
break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket();
break;

View File

@@ -33,7 +33,10 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT,

View File

@@ -5,6 +5,13 @@
#include "../world/entity/player/Inventory.h"
#include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
@@ -13,6 +20,12 @@
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "world/item/ItemInstance.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
@@ -179,7 +192,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return;
LOGI("LoginPacket\n");
printf("%d", packet->clientNetworkVersion);
int loginStatus = LoginStatus::Success;
//
// Bad/incompatible client version
@@ -206,6 +220,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -244,6 +260,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
}
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -342,6 +360,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
//LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId))
{
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
@@ -368,12 +387,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data);
}
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +439,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p);
}
}
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
}
void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +467,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) {
if (packet->itemId == 0) {
player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
packet->inventorySlot = slot;
}
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +501,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player);
redistributePacket(packet, source);
}
@@ -466,6 +514,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer())
{
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) {
player->swing();
@@ -506,12 +556,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
raknetInstance->send(source, removePacket);
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
if (!level) return;
LOGI("UseItemPacket\n");
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* player = (Player*) entity;
@@ -522,7 +633,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return;
ItemInstance* item = &packet->item;
ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) {
// Special case: x,y,z means direction-of-action
@@ -533,6 +667,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
}
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n");
@@ -544,6 +682,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId);
}
@@ -577,6 +717,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{
if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
@@ -592,15 +737,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{
if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -612,6 +769,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -619,11 +786,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n");
return;
}
if (p->containerMenu->containerId != packet->containerId)
{
if (p->containerMenu->containerId != packet->containerId) {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return;
}
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -635,10 +870,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
}
p->inventory->print();
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{
LOGI("SetHealthPacket\n");
for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i];
if (p->owner == source) {
@@ -657,6 +896,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level)
return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te;

View File

@@ -58,7 +58,8 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow);

View File

@@ -50,5 +50,7 @@
#include "TileEventPacket.h"
#include "UpdateBlockPacket.h"
#include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,15 +9,19 @@ public:
int entityId;
unsigned short itemId;
unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket()
{
}
PlayerEquipmentPacket(int entityId, int itemId, int data)
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
: entityId(entityId),
itemId(itemId),
itemAuxValue(data)
itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
{
}
@@ -28,6 +32,8 @@ public:
bitStream->Write(entityId);
bitStream->Write(itemId);
bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
}
void read(RakNet::BitStream* bitStream)
@@ -35,6 +41,8 @@ public:
bitStream->Read(entityId);
bitStream->Read(itemId);
bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h"
#include "world/entity/player/Inventory.h"
class SendInventoryPacket: public Packet
{

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

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@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -19,6 +19,8 @@
#include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()),
@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
_prevHealth(-999),
_containerCounter(0)
{
hasFakeInventory = true;
// hasFakeInventory = true;
footSize = 0;
}
@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet);
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount);
}
@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value);
LOGI("Setting container data for id %d: %d\n", id, value);
}
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot);
LOGI("Slot %d changed\n", slot);
}
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size());
LOGI("Refreshing container with %zu items\n", items.size());
}
void ServerPlayer::nextContainerCounter() {

View File

@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
}
return false;
}
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,6 +45,8 @@ public:
int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile);
void print();
private:
void setupDefault();
public:

View File

@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory
// item->count = 0;
// return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
}
return false;

View File

@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor();
}
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,6 +81,8 @@ public:
static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.