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0.6.1-alph
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76a5e19e9b
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150
CMakeLists.txt
150
CMakeLists.txt
@@ -9,7 +9,9 @@ set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||
endif()
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
CPMAddPackage("gh:madler/zlib@1.3.2")
|
||||
CPMAddPackage(
|
||||
NAME "libpng"
|
||||
@@ -44,8 +46,10 @@ CPMAddPackage(
|
||||
"GLFW_BUILD_DOCS OFF"
|
||||
"BUILD_SHARED_LIBS ON"
|
||||
)
|
||||
|
||||
# TODO: Clear this paths with *
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||||
file(GLOB SERVER_SOURCES
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"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||
"src/NinecraftApp.cpp"
|
||||
"src/Performance.cpp"
|
||||
"src/SharedConstants.cpp"
|
||||
@@ -53,8 +57,10 @@ file(GLOB SERVER_SOURCES
|
||||
"src/client/IConfigListener.cpp"
|
||||
"src/client/Minecraft.cpp"
|
||||
"src/client/OptionStrings.cpp"
|
||||
"src/client/Option.cpp"
|
||||
"src/client/Options.cpp"
|
||||
"src/client/OptionsFile.cpp"
|
||||
"src/client/ServerProfiler.cpp"
|
||||
|
||||
"src/client/gamemode/CreativeMode.cpp"
|
||||
"src/client/gamemode/GameMode.cpp"
|
||||
@@ -79,6 +85,8 @@ file(GLOB SERVER_SOURCES
|
||||
"src/network/command/CommandServer.cpp"
|
||||
|
||||
"src/platform/CThread.cpp"
|
||||
"src/platform/HttpClient.cpp"
|
||||
"src/platform/PngLoader.cpp"
|
||||
"src/platform/time.cpp"
|
||||
|
||||
"src/platform/input/Controller.cpp"
|
||||
@@ -97,38 +105,15 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/world/Direction.cpp"
|
||||
|
||||
"src/world/entity/AgableMob.cpp"
|
||||
"src/world/entity/Entity.cpp"
|
||||
"src/world/entity/EntityFactory.cpp"
|
||||
"src/world/entity/FlyingMob.cpp"
|
||||
"src/world/entity/HangingEntity.cpp"
|
||||
"src/world/entity/Mob.cpp"
|
||||
"src/world/entity/MobCategory.cpp"
|
||||
"src/world/entity/Motive.cpp"
|
||||
"src/world/entity/Painting.cpp"
|
||||
"src/world/entity/PathfinderMob.cpp"
|
||||
"src/world/entity/SynchedEntityData.cpp"
|
||||
"src/world/entity/*.cpp"
|
||||
|
||||
"src/world/entity/ai/control/MoveControl.cpp"
|
||||
|
||||
"src/world/entity/animal/Animal.cpp"
|
||||
"src/world/entity/animal/Chicken.cpp"
|
||||
"src/world/entity/animal/Cow.cpp"
|
||||
"src/world/entity/animal/Pig.cpp"
|
||||
"src/world/entity/animal/Sheep.cpp"
|
||||
"src/world/entity/animal/WaterAnimal.cpp"
|
||||
"src/world/entity/animal/*.cpp"
|
||||
|
||||
"src/world/entity/item/FallingTile.cpp"
|
||||
"src/world/entity/item/ItemEntity.cpp"
|
||||
"src/world/entity/item/PrimedTnt.cpp"
|
||||
"src/world/entity/item/TripodCamera.cpp"
|
||||
"src/world/entity/item/*.cpp"
|
||||
|
||||
"src/world/entity/monster/Creeper.cpp"
|
||||
"src/world/entity/monster/Monster.cpp"
|
||||
"src/world/entity/monster/PigZombie.cpp"
|
||||
"src/world/entity/monster/Skeleton.cpp"
|
||||
"src/world/entity/monster/Spider.cpp"
|
||||
"src/world/entity/monster/Zombie.cpp"
|
||||
"src/world/entity/monster/*.cpp"
|
||||
|
||||
"src/world/entity/player/Inventory.cpp"
|
||||
"src/world/entity/player/Player.cpp"
|
||||
@@ -138,39 +123,11 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/world/food/SimpleFoodData.cpp"
|
||||
|
||||
"src/world/inventory/BaseContainerMenu.cpp"
|
||||
"src/world/inventory/ContainerMenu.cpp"
|
||||
"src/world/inventory/FillingContainer.cpp"
|
||||
"src/world/inventory/FurnaceMenu.cpp"
|
||||
"src/world/inventory/*.cpp"
|
||||
"src/world/item/*.cpp"
|
||||
"src/world/item/crafting/*.cpp"
|
||||
"src/world/level/*.cpp"
|
||||
|
||||
"src/world/item/ArmorItem.cpp"
|
||||
"src/world/item/BedItem.cpp"
|
||||
"src/world/item/DyePowderItem.cpp"
|
||||
"src/world/item/HangingEntityItem.cpp"
|
||||
"src/world/item/HatchetItem.cpp"
|
||||
"src/world/item/HoeItem.cpp"
|
||||
"src/world/item/Item.cpp"
|
||||
"src/world/item/ItemInstance.cpp"
|
||||
"src/world/item/PickaxeItem.cpp"
|
||||
"src/world/item/ShovelItem.cpp"
|
||||
|
||||
"src/world/item/crafting/ArmorRecipes.cpp"
|
||||
"src/world/item/crafting/FurnaceRecipes.cpp"
|
||||
"src/world/item/crafting/OreRecipes.cpp"
|
||||
"src/world/item/crafting/Recipe.cpp"
|
||||
"src/world/item/crafting/Recipes.cpp"
|
||||
"src/world/item/crafting/StructureRecipes.cpp"
|
||||
"src/world/item/crafting/ToolRecipes.cpp"
|
||||
"src/world/item/crafting/WeaponRecipes.cpp"
|
||||
|
||||
"src/world/level/Explosion.cpp"
|
||||
"src/world/level/Level.cpp"
|
||||
"src/world/level/LightLayer.cpp"
|
||||
"src/world/level/LightUpdate.cpp"
|
||||
"src/world/level/MobSpawner.cpp"
|
||||
"src/world/level/Region.cpp"
|
||||
"src/world/level/TickNextTickData.cpp"
|
||||
|
||||
"src/world/level/biome/Biome.cpp"
|
||||
"src/world/level/biome/BiomeSource.cpp"
|
||||
|
||||
@@ -178,54 +135,21 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/world/level/dimension/Dimension.cpp"
|
||||
|
||||
"src/world/level/levelgen/CanyonFeature.cpp"
|
||||
"src/world/level/levelgen/DungeonFeature.cpp"
|
||||
"src/world/level/levelgen/LargeCaveFeature.cpp"
|
||||
"src/world/level/levelgen/LargeFeature.cpp"
|
||||
"src/world/level/levelgen/RandomLevelSource.cpp"
|
||||
"src/world/level/levelgen/*.cpp"
|
||||
"src/world/level/levelgen/feature/Feature.cpp"
|
||||
"src/world/level/levelgen/synth/ImprovedNoise.cpp"
|
||||
"src/world/level/levelgen/synth/PerlinNoise.cpp"
|
||||
"src/world/level/levelgen/synth/Synth.cpp"
|
||||
"src/world/level/levelgen/synth/*.cpp"
|
||||
|
||||
"src/world/level/material/Material.cpp"
|
||||
|
||||
"src/world/level/pathfinder/Path.cpp"
|
||||
|
||||
"src/world/level/storage/ExternalFileLevelStorage.cpp"
|
||||
"src/world/level/storage/ExternalFileLevelStorageSource.cpp"
|
||||
"src/world/level/storage/FolderMethods.cpp"
|
||||
"src/world/level/storage/LevelData.cpp"
|
||||
"src/world/level/storage/LevelStorageSource.cpp"
|
||||
"src/world/level/storage/RegionFile.cpp"
|
||||
|
||||
"src/world/level/tile/BedTile.cpp"
|
||||
"src/world/level/tile/ChestTile.cpp"
|
||||
"src/world/level/tile/CropTile.cpp"
|
||||
"src/world/level/tile/DoorTile.cpp"
|
||||
"src/world/level/tile/EntityTile.cpp"
|
||||
"src/world/level/tile/FurnaceTile.cpp"
|
||||
"src/world/level/tile/GrassTile.cpp"
|
||||
"src/world/level/tile/HeavyTile.cpp"
|
||||
"src/world/level/tile/LightGemTile.cpp"
|
||||
"src/world/level/tile/MelonTile.cpp"
|
||||
"src/world/level/tile/Mushroom.cpp"
|
||||
"src/world/level/tile/NetherReactor.cpp"
|
||||
"src/world/level/tile/NetherReactorPattern.cpp"
|
||||
"src/world/level/tile/StairTile.cpp"
|
||||
"src/world/level/tile/StemTile.cpp"
|
||||
"src/world/level/tile/StoneSlabTile.cpp"
|
||||
"src/world/level/tile/TallGrass.cpp"
|
||||
"src/world/level/tile/Tile.cpp"
|
||||
"src/world/level/tile/TrapDoorTile.cpp"
|
||||
"src/world/level/tile/entity/ChestTileEntity.cpp"
|
||||
"src/world/level/tile/entity/FurnaceTileEntity.cpp"
|
||||
"src/world/level/tile/entity/NetherReactorTileEntity.cpp"
|
||||
"src/world/level/tile/entity/SignTileEntity.cpp"
|
||||
"src/world/level/tile/entity/TileEntity.cpp"
|
||||
"src/world/level/storage/*.cpp"
|
||||
"src/world/level/tile/*.cpp"
|
||||
"src/world/level/tile/entity/*.cpp"
|
||||
|
||||
"src/world/phys/HitResult.cpp"
|
||||
)
|
||||
|
||||
file(GLOB CLIENT_SOURCES
|
||||
"src/client/*.cpp"
|
||||
|
||||
@@ -317,22 +241,24 @@ if(PLATFORM STREQUAL "PLATFORM_GLFW")
|
||||
list(APPEND CLIENT_SOURCES "src/AppPlatform_glfw.cpp")
|
||||
endif()
|
||||
|
||||
# Explicitly list files added after the initial glob so they are always included
|
||||
list(APPEND CLIENT_SOURCES
|
||||
"src/client/gui/screens/ConsoleScreen.cpp"
|
||||
"src/client/gui/screens/UsernameScreen.cpp"
|
||||
"src/client/gui/screens/CreditsScreen.cpp"
|
||||
# Server
|
||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||
|
||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||
|
||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/src/"
|
||||
"project/lib_projects/raknet/jni/RaknetSources"
|
||||
)
|
||||
|
||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} png_shared)
|
||||
|
||||
|
||||
add_executable(${PROJECT_NAME}
|
||||
${CLIENT_SOURCES}
|
||||
"glad/src/glad.c"
|
||||
)
|
||||
|
||||
#add_executable("${PROJECT_NAME}-server"
|
||||
# ${SERVER_SOURCES}
|
||||
#)
|
||||
|
||||
if(WIN32)
|
||||
set(EXTRA_LIBS "ws2_32")
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "_CRT_SECURE_NO_WARNINGS")
|
||||
@@ -343,6 +269,7 @@ if(PLATFORM STREQUAL "PLATFORM_WIN32" OR PLATFORM STREQUAL "PLATFORM_GLFW")
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/glad/include/"
|
||||
"${CMAKE_SOURCE_DIR}/src"
|
||||
@@ -351,15 +278,6 @@ target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"lib/include"
|
||||
)
|
||||
|
||||
# Server
|
||||
#target_link_libraries("${PROJECT_NAME}-server" PRIVATE
|
||||
# raknet ${CMAKE_THREAD_LIBS_INIT})
|
||||
#target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER")
|
||||
|
||||
#target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
# "${CMAKE_SOURCE_DIR}/src/"
|
||||
#)
|
||||
|
||||
# Client
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
||||
target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS})
|
||||
|
||||
56
README.md
56
README.md
@@ -27,11 +27,38 @@ This project aims to preserve and improve this early version of Minecraft PE.
|
||||
# Build
|
||||
|
||||
## CMake
|
||||
### Linux
|
||||
1. Install dependiences
|
||||
|
||||
(Debian-like)
|
||||
|
||||
``sudo apt install build-essentials git cmake libgl-dev libwayland-dev xorg-dev libxkbcommon-dev``
|
||||
|
||||
(Arch-like)
|
||||
|
||||
``sudo pacman -S base-devel git cmake libglvnd wayland xorg-server-devel xorgproto libxkbcommon``
|
||||
|
||||
2. Create build folder
|
||||
``mkdir build && cd build``
|
||||
|
||||
3. Generate CMake cache and build the project
|
||||
```
|
||||
mkdir build && cd build
|
||||
cmake .. -B .
|
||||
make -j4
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
### Windows
|
||||
1. Install [Visual studio Build Tools](https://aka.ms/vs/stable/vs_BuildTools.exe) and [CMake](https://github.com/Kitware/CMake/releases/download/v4.3.0-rc3/cmake-4.3.0-rc3-windows-x86_64.msi)
|
||||
|
||||
2. Create build folder
|
||||
``mkdir build && cd build``
|
||||
|
||||
3. Generate CMake cache and build the project
|
||||
```
|
||||
cmake ..
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
## Visual Studio
|
||||
|
||||
1. Open the repository folder in **Visual Studio**.
|
||||
@@ -40,17 +67,28 @@ make -j4
|
||||
4. Press **Run** (or F5) to build and launch the game.
|
||||
|
||||
## Android
|
||||
Download [r14b Android NDK](http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip) and run `build.ps1`:
|
||||
```
|
||||
|
||||
1. Download **Android NDK r14b**:
|
||||
http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip
|
||||
|
||||
2. Extract it to the root of your `C:` drive so the path becomes:
|
||||
|
||||
```
|
||||
C:\android-ndk-r14b
|
||||
```
|
||||
|
||||
3. Run the build script:
|
||||
|
||||
```powershell
|
||||
# Full build (NDK + Java + APK + install)
|
||||
.\build.ps1
|
||||
|
||||
# Skip NDK recompile (Java/assets changed only)
|
||||
.\build.ps1 -NoJava
|
||||
|
||||
# Skip Java recompile (C++ changed only)
|
||||
# Skip C++ compilation (Java/assets changed only)
|
||||
.\build.ps1 -NoCpp
|
||||
|
||||
# Only repackage + install (no recompile at all)
|
||||
# Skip Java compilation (C++ changed only)
|
||||
.\build.ps1 -NoJava
|
||||
|
||||
# Only repackage + install (no compilation)
|
||||
.\build.ps1 -NoBuild
|
||||
```
|
||||
13
build.ps1
13
build.ps1
@@ -220,14 +220,15 @@ if (-not $NoCpp -and -not $NoBuild) {
|
||||
Write-Step "NDK build (arm64-v8a)"
|
||||
# NDK r14b on Windows hits the 32K CreateProcess limit with long paths.
|
||||
# Work around it by building through a short junction C:\m -> repo root.
|
||||
$junctionBase = "C:\m"
|
||||
if (-not (Test-Path $junctionBase)) {
|
||||
& cmd.exe /c "mklink /J `"$junctionBase`" `"$repo`"" | Out-Null
|
||||
# Use forward slashes in the build paths to prevent the NDK toolchain from stripping backslashes.
|
||||
$junctionBase = "C:/m"
|
||||
if (-not (Test-Path "C:\m")) {
|
||||
& cmd.exe /c "mklink /J `"C:\m`" `"$repo`"" | Out-Null
|
||||
}
|
||||
Push-Location "$junctionBase\project\android\jni"
|
||||
$env:NDK_MODULE_PATH = "$junctionBase\project\lib_projects"
|
||||
Push-Location "$junctionBase/project/android/jni"
|
||||
$env:NDK_MODULE_PATH = "$junctionBase/project/lib_projects"
|
||||
# run ndk-build and capture everything; let user see full output for debugging
|
||||
$ndkOutput = & "$ndk\ndk-build.cmd" NDK_PROJECT_PATH="$junctionBase\project\android" APP_BUILD_SCRIPT="$junctionBase\project\android\jni\Android.mk" 2>&1 | Tee-Object -Variable ndkOutput
|
||||
$ndkOutput = & "$ndk\ndk-build.cmd" NDK_PROJECT_PATH="$junctionBase/project/android" APP_BUILD_SCRIPT="$junctionBase/project/android/jni/Android.mk" 2>&1 | Tee-Object -Variable ndkOutput
|
||||
# dump entire output for diagnosis
|
||||
Write-Host "---- NDK BUILD OUTPUT BEGIN ----"
|
||||
$ndkOutput | ForEach-Object { Write-Host $_ }
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
@@ -145,9 +145,14 @@ options.gamma=Brightness
|
||||
options.gamma.min=Moody
|
||||
options.gamma.max=Bright
|
||||
options.group.mojang=Login
|
||||
options.group.general=General
|
||||
options.group.game=Game
|
||||
options.group.controls=Controls
|
||||
options.group.graphics=Graphics
|
||||
options.group.tweaks=Tweaks
|
||||
options.allowSprint=Allow sprint
|
||||
options.barOnTop=HUD above inventory
|
||||
options.autojump=Auto Jump
|
||||
options.thirdperson=Third Person
|
||||
options.servervisible=Server Visible
|
||||
options.sensitivity=Sensitivity
|
||||
@@ -187,6 +192,15 @@ options.particles=Particles
|
||||
options.particles.all=All
|
||||
options.particles.decreased=Decreased
|
||||
options.particles.minimal=Minimal
|
||||
options.username=Username
|
||||
options.smoothCamera=Smooth camera
|
||||
options.destroyVibration=Destroy vibration
|
||||
options.isLeftHanded=Left handed
|
||||
options.useTouchscreen=Use touchscreen
|
||||
options.fancyGraphics=Fancy graphics
|
||||
options.renderDebug=Debug render
|
||||
options.anaglyph3d=3D anaglyph
|
||||
|
||||
|
||||
performance.max=Max FPS
|
||||
performance.balanced=Balanced
|
||||
@@ -194,21 +208,21 @@ performance.powersaver=Power saver
|
||||
|
||||
controls.title=Controls
|
||||
|
||||
key.forward=Forward
|
||||
key.left=Left
|
||||
key.back=Back
|
||||
key.right=Right
|
||||
key.jump=Jump
|
||||
key.inventory=Inventory
|
||||
key.drop=Drop
|
||||
key.chat=Chat
|
||||
key.fog=Toggle Fog
|
||||
key.sneak=Sneak
|
||||
key.playerlist=List Players
|
||||
key.attack=Attack
|
||||
key.use=Use Item
|
||||
key.pickItem=Pick Block
|
||||
key.mouseButton=Button %1$s
|
||||
options.key.forward=Forward
|
||||
options.key.left=Left
|
||||
options.key.back=Back
|
||||
options.key.right=Right
|
||||
options.key.jump=Jump
|
||||
options.key.inventory=Inventory
|
||||
options.key.drop=Drop
|
||||
options.key.chat=Chat
|
||||
options.key.fog=Toggle Fog
|
||||
options.key.sneak=Sneak
|
||||
options.key.playerlist=List Players
|
||||
options.key.attack=Attack
|
||||
options.key.use=Use Item
|
||||
options.key.pickItem=Pick Block
|
||||
options.key.mouseButton=Button %1$s
|
||||
|
||||
texturePack.openFolder=Open texture pack folder
|
||||
texturePack.title=Select Texture Pack
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
# Convert Windows backslashes to forward slashes so NDK toolchain doesn’t treat them as escapes.
|
||||
LOCAL_PATH := $(subst \,/,$(LOCAL_PATH))
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
@@ -12,6 +14,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/platform/input/Multitouch.cpp \
|
||||
../../../src/platform/time.cpp \
|
||||
../../../src/platform/CThread.cpp \
|
||||
../../../src/platform/HttpClient.cpp \
|
||||
../../../src/NinecraftApp.cpp \
|
||||
../../../src/Performance.cpp \
|
||||
../../../src/SharedConstants.cpp \
|
||||
|
||||
@@ -2,4 +2,5 @@ APP_PLATFORM := android-21
|
||||
APP_STL := gnustl_static
|
||||
APP_OPTIM := release
|
||||
APP_ABI := arm64-v8a
|
||||
APP_SHORT_COMMANDS := true
|
||||
#APP_ABI := armeabi-v7a x86
|
||||
|
||||
@@ -19,6 +19,7 @@ set(CompileFiles ../../src/main.cpp
|
||||
../../src/client/IConfigListener.cpp
|
||||
../../src/client/Minecraft.cpp
|
||||
../../src/client/Options.cpp
|
||||
../../src/client/Option.cpp
|
||||
../../src/client/OptionsFile.cpp
|
||||
../../src/client/OptionStrings.cpp
|
||||
../../src/client/gamemode/GameMode.cpp
|
||||
@@ -155,5 +156,5 @@ set(CompileFiles ../../src/main.cpp
|
||||
add_executable(mcpe_server ${CompileFiles})
|
||||
target_link_libraries(mcpe_server raknet ${CMAKE_THREAD_LIBS_INIT})
|
||||
target_include_directories(mcpe_server PUBLIC
|
||||
"minecraft-pe-0.6.1/src/"
|
||||
"../../src/"
|
||||
)
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
#include <io.h>
|
||||
|
||||
|
||||
#elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ )
|
||||
#include <sys/io.h>
|
||||
// #elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ )
|
||||
// #include <sys/io.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@ public:
|
||||
|
||||
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
|
||||
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
|
||||
virtual TextureData loadTextureFromMemory(const unsigned char* data, size_t size) { return TextureData(); }
|
||||
|
||||
virtual void playSound(const std::string& fn, float volume, float pitch) {}
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#include "AppPlatform.h"
|
||||
#include "platform/log.h"
|
||||
#include "platform/HttpClient.h"
|
||||
#include "platform/PngLoader.h"
|
||||
#include "client/renderer/gles.h"
|
||||
#include "world/level/storage/FolderMethods.h"
|
||||
#include <png.h>
|
||||
@@ -11,6 +13,7 @@
|
||||
#include <sstream>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <ctime>
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
@@ -55,10 +58,19 @@ public:
|
||||
|
||||
TextureData loadTexture(const std::string& filename_, bool textureFolder)
|
||||
{
|
||||
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
|
||||
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
|
||||
std::vector<unsigned char> body;
|
||||
if (HttpClient::download(filename_, body) && !body.empty()) {
|
||||
return loadTextureFromMemory(body.data(), body.size());
|
||||
}
|
||||
return TextureData();
|
||||
}
|
||||
|
||||
TextureData out;
|
||||
|
||||
std::string filename = textureFolder? "data/images/" + filename_
|
||||
: filename_;
|
||||
: filename_;
|
||||
std::ifstream source(filename.c_str(), std::ios::binary);
|
||||
|
||||
if (source) {
|
||||
@@ -107,7 +119,11 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
std::string getDateString(int s) {
|
||||
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
|
||||
return loadPngFromMemory(data, size);
|
||||
}
|
||||
|
||||
virtual std::string getDateString(int s) override {
|
||||
time_t tm = s;
|
||||
|
||||
char mbstr[100];
|
||||
@@ -121,9 +137,9 @@ public:
|
||||
|
||||
virtual float getPixelsPerMillimeter();
|
||||
|
||||
virtual bool supportsTouchscreen() { return true; }
|
||||
virtual bool supportsTouchscreen() override { return true; }
|
||||
|
||||
virtual void openURL(const std::string& url) {
|
||||
virtual void openURL(const std::string& url) override {
|
||||
#ifdef _WIN32
|
||||
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
|
||||
#elif __linux__
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
|
||||
#include "AppPlatform.h"
|
||||
#include "platform/log.h"
|
||||
#include "platform/HttpClient.h"
|
||||
#include "platform/PngLoader.h"
|
||||
#include "client/renderer/gles.h"
|
||||
#include "world/level/storage/FolderMethods.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include <png.h>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
@@ -50,10 +53,19 @@ public:
|
||||
|
||||
TextureData loadTexture(const std::string& filename_, bool textureFolder)
|
||||
{
|
||||
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc).
|
||||
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
|
||||
std::vector<unsigned char> body;
|
||||
if (HttpClient::download(filename_, body) && !body.empty()) {
|
||||
return loadTextureFromMemory(body.data(), body.size());
|
||||
}
|
||||
return TextureData();
|
||||
}
|
||||
|
||||
TextureData out;
|
||||
|
||||
std::string filename = textureFolder? "data/images/" + filename_
|
||||
: filename_;
|
||||
: filename_;
|
||||
std::ifstream source(filename.c_str(), std::ios::binary);
|
||||
|
||||
if (source) {
|
||||
@@ -102,7 +114,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
std::string getDateString(int s) {
|
||||
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
|
||||
return loadPngFromMemory(data, size);
|
||||
}
|
||||
time_t tm = s;
|
||||
|
||||
char mbstr[100];
|
||||
|
||||
@@ -111,7 +111,9 @@ void NinecraftApp::init()
|
||||
#ifndef STANDALONE_SERVER
|
||||
LOGI("This: %p\n", this);
|
||||
screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
if (options.username.empty()) {
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
|
||||
options.toggle(OPTIONS_FIRST_LAUNCH);
|
||||
setScreen(new UsernameScreen());
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
|
||||
|
||||
//package net.minecraft.client;
|
||||
#include <string>
|
||||
|
||||
class KeyMapping
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
int key;
|
||||
|
||||
KeyMapping() {}
|
||||
|
||||
KeyMapping(const std::string& name_, int key_)
|
||||
: name(name_),
|
||||
key(key_)
|
||||
{}
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "Minecraft.h"
|
||||
#include "client/player/input/IBuildInput.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "world/item/Item.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
@@ -10,88 +13,34 @@
|
||||
#if defined(RPI)
|
||||
#define CREATORMODE
|
||||
#endif
|
||||
|
||||
#include "../network/RakNetInstance.h"
|
||||
#include "../network/ClientSideNetworkHandler.h"
|
||||
#include "../network/ServerSideNetworkHandler.h"
|
||||
//#include "../network/Packet.h"
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../world/level/chunk/ChunkCache.h"
|
||||
#include "../world/level/tile/Tile.h"
|
||||
#include "../world/level/storage/LevelStorageSource.h"
|
||||
#include "../world/level/storage/LevelStorage.h"
|
||||
#include "player/input/KeyboardInput.h"
|
||||
#include "world/level/chunk/ChunkSource.h"
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "player/input/touchscreen/TouchInputHolder.h"
|
||||
#endif
|
||||
#include "player/LocalPlayer.h"
|
||||
#include "gamemode/CreativeMode.h"
|
||||
#include "gamemode/SurvivalMode.h"
|
||||
#include "player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "particle/ParticleEngine.h"
|
||||
#include "gui/Screen.h"
|
||||
#include "gui/Font.h"
|
||||
#include "gui/screens/RenameMPLevelScreen.h"
|
||||
#include "gui/screens/ConsoleScreen.h"
|
||||
#include "gui/screens/ChatScreen.h"
|
||||
#include "sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../platform/CThread.h"
|
||||
#include "../platform/input/Mouse.h"
|
||||
#include "../AppPlatform.h"
|
||||
#include "../Performance.h"
|
||||
#include "../LicenseCodes.h"
|
||||
#include "../util/PerfTimer.h"
|
||||
#include "../util/PerfRenderer.h"
|
||||
#include "player/input/MouseBuildInput.h"
|
||||
|
||||
#include "../world/Facing.h"
|
||||
|
||||
#include "../network/packet/PlaceBlockPacket.h"
|
||||
|
||||
#include "player/input/IInputHolder.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "player/input/touchscreen/TouchscreenInput.h"
|
||||
|
||||
#include "player/input/ControllerTurnInput.h"
|
||||
#include "player/input/XperiaPlayInput.h"
|
||||
|
||||
#endif
|
||||
#include "player/input/MouseTurnInput.h"
|
||||
#include "../world/entity/MobFactory.h"
|
||||
#include "../world/level/MobSpawner.h"
|
||||
#include "../util/Mth.h"
|
||||
#include "../network/packet/InteractPacket.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "renderer/Chunk.h"
|
||||
#include "gui/screens/PrerenderTilesScreen.h"
|
||||
#include "renderer/Textures.h"
|
||||
#include "gui/screens/DeathScreen.h"
|
||||
#endif
|
||||
|
||||
#include "../network/packet/RespawnPacket.h"
|
||||
#include "IConfigListener.h"
|
||||
#include "../world/entity/MobCategory.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "gui/screens/FurnaceScreen.h"
|
||||
#endif
|
||||
#include "../world/Difficulty.h"
|
||||
#include "../server/ServerLevel.h"
|
||||
#ifdef CREATORMODE
|
||||
#include "../server/CreatorLevel.h"
|
||||
#endif
|
||||
#include "../network/packet/AdventureSettingsPacket.h"
|
||||
#include "../network/packet/SetSpawnPositionPacket.h"
|
||||
#include "../network/command/CommandServer.h"
|
||||
#include "gamemode/CreatorMode.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "gui/screens/ArmorScreen.h"
|
||||
#endif
|
||||
#include "../world/level/levelgen/synth/ImprovedNoise.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "renderer/tileentity/TileEntityRenderDispatcher.h"
|
||||
#endif
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "renderer/ptexture/DynamicTexture.h"
|
||||
#include "renderer/GameRenderer.h"
|
||||
#include "renderer/ItemInHandRenderer.h"
|
||||
@@ -101,8 +50,40 @@
|
||||
#include "gui/Font.h"
|
||||
#include "gui/screens/RenameMPLevelScreen.h"
|
||||
#include "sound/SoundEngine.h"
|
||||
#endif // STANDALONE_SERVER
|
||||
|
||||
#include "player/LocalPlayer.h"
|
||||
#include "gamemode/CreativeMode.h"
|
||||
#include "gamemode/SurvivalMode.h"
|
||||
#include "player/LocalPlayer.h"
|
||||
#include "../platform/CThread.h"
|
||||
#include "../platform/input/Mouse.h"
|
||||
#include "../AppPlatform.h"
|
||||
#include "../LicenseCodes.h"
|
||||
#include "../util/PerfTimer.h"
|
||||
#include "../util/PerfRenderer.h"
|
||||
#include "player/input/MouseBuildInput.h"
|
||||
|
||||
#include "player/input/IInputHolder.h"
|
||||
|
||||
#include "player/input/MouseTurnInput.h"
|
||||
#include "../world/entity/MobFactory.h"
|
||||
#include "../world/level/MobSpawner.h"
|
||||
#include "../util/Mth.h"
|
||||
#include "../network/packet/InteractPacket.h"
|
||||
#include "../network/packet/RespawnPacket.h"
|
||||
#include "IConfigListener.h"
|
||||
#include "../world/entity/MobCategory.h"
|
||||
#include "../world/Difficulty.h"
|
||||
#include "../server/ServerLevel.h"
|
||||
|
||||
#ifdef CREATORMODE
|
||||
#include "../server/CreatorLevel.h"
|
||||
#endif
|
||||
|
||||
#include "../network/command/CommandServer.h"
|
||||
#include "gamemode/CreatorMode.h"
|
||||
|
||||
static void checkGlError(const char* tag) {
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
@@ -189,7 +170,7 @@ Minecraft::Minecraft()
|
||||
_powerVr(false),
|
||||
commandPort(4711),
|
||||
reserved_d1(0),reserved_d2(0),
|
||||
reserved_f1(0),reserved_f2(0)
|
||||
reserved_f1(0),reserved_f2(0), options(this)
|
||||
{
|
||||
//#ifdef ANDROID
|
||||
|
||||
@@ -451,20 +432,21 @@ void Minecraft::update() {
|
||||
// }
|
||||
//}
|
||||
|
||||
if (pause && level != NULL) {
|
||||
float lastA = timer.a;
|
||||
timer.advanceTime();
|
||||
timer.a = lastA;
|
||||
} else {
|
||||
// If we're paused (local world / invisible server), freeze gameplay and
|
||||
// networking and only keep UI responsive.
|
||||
bool freezeGame = pause;
|
||||
|
||||
if (!freezeGame) {
|
||||
timer.advanceTime();
|
||||
}
|
||||
|
||||
if (raknetInstance) {
|
||||
if (raknetInstance && !freezeGame) {
|
||||
raknetInstance->runEvents(netCallback);
|
||||
}
|
||||
|
||||
TIMER_PUSH("tick");
|
||||
int toTick = timer.ticks;
|
||||
int toTick = freezeGame ? 1 : timer.ticks;
|
||||
if (!freezeGame) timer.ticks = 0;
|
||||
for (int i = 0; i < toTick; ++i, ++ticks)
|
||||
tick(i, toTick-1);
|
||||
|
||||
@@ -491,7 +473,7 @@ void Minecraft::update() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
checkGlError("Update finished");
|
||||
|
||||
if (options.renderDebug) {
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
if (!PerfTimer::enabled) {
|
||||
PerfTimer::reset();
|
||||
@@ -559,7 +541,7 @@ void Minecraft::tick(int nTick, int maxTick) {
|
||||
TIMER_POP_PUSH("levelRenderer");
|
||||
levelRenderer->tick();
|
||||
#endif
|
||||
level->difficulty = options.difficulty;
|
||||
level->difficulty = options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
if (level->isClientSide) level->difficulty = Difficulty::EASY;
|
||||
|
||||
TIMER_POP_PUSH("level");
|
||||
@@ -589,7 +571,9 @@ void Minecraft::tick(int nTick, int maxTick) {
|
||||
#endif
|
||||
}
|
||||
TIMER_POP_PUSH("particles");
|
||||
particleEngine->tick();
|
||||
if (!pause) {
|
||||
particleEngine->tick();
|
||||
}
|
||||
if (screen) {
|
||||
screenMutex = true;
|
||||
screen->tick();
|
||||
@@ -665,15 +649,20 @@ void Minecraft::tickInput() {
|
||||
}
|
||||
|
||||
if (e.action == MouseAction::ACTION_WHEEL) {
|
||||
Inventory* v = player->inventory;
|
||||
// If chat/console is open, use the wheel to scroll through chat history.
|
||||
if (screen && (dynamic_cast<ChatScreen*>(screen) || dynamic_cast<ConsoleScreen*>(screen))) {
|
||||
gui.scrollChat(e.dy);
|
||||
} else {
|
||||
Inventory* v = player->inventory;
|
||||
|
||||
int numSlots = gui.getNumSlots();
|
||||
int numSlots = gui.getNumSlots();
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
numSlots--;
|
||||
numSlots--;
|
||||
#endif
|
||||
|
||||
int slot = (v->selected - e.dy + numSlots) % numSlots;
|
||||
v->selectSlot(slot);
|
||||
int slot = (v->selected - e.dy + numSlots) % numSlots;
|
||||
v->selectSlot(slot);
|
||||
}
|
||||
}
|
||||
/*
|
||||
if (mouseDiggable && options.useMouseForDigging) {
|
||||
@@ -723,35 +712,41 @@ void Minecraft::tickInput() {
|
||||
}
|
||||
#endif
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
if (key == Keyboard::KEY_LEFT_CTRL) {
|
||||
player->setSprinting(true);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_E) {
|
||||
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
|
||||
if (!screen && key == Keyboard::KEY_T && level) {
|
||||
setScreen(new ConsoleScreen());
|
||||
}
|
||||
|
||||
if (!screen && key == Keyboard::KEY_O || key == 250) {
|
||||
releaseMouse();
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F3) {
|
||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.thirdPersonView = !options.thirdPersonView;
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
/*
|
||||
ImprovedNoise noise;
|
||||
for (int i = 0; i < 16; ++i)
|
||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
#if defined(WIN32)
|
||||
if (key == Keyboard::KEY_F) {
|
||||
options.isFlying = !options.isFlying;
|
||||
player->noPhysics = options.isFlying;
|
||||
|
||||
|
||||
if (key == Keyboard::KEY_L) {
|
||||
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||
}
|
||||
|
||||
|
||||
if (key == Keyboard::KEY_L)
|
||||
options.viewDistance = (options.viewDistance + 1) % 4;
|
||||
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
player->heal(100);
|
||||
@@ -820,16 +815,14 @@ void Minecraft::tickInput() {
|
||||
if (player->inventory->getItem(i))
|
||||
player->inventory->dropSlot(i, false);
|
||||
}
|
||||
if (key == Keyboard::KEY_F3) {
|
||||
options.renderDebug = !options.renderDebug;
|
||||
}
|
||||
if (key == Keyboard::KEY_M) {
|
||||
options.difficulty = (options.difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL;
|
||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||
//setIsCreativeMode( !isCreativeMode() );
|
||||
}
|
||||
|
||||
if (options.renderDebug) {
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||
}
|
||||
@@ -892,8 +885,6 @@ void Minecraft::tickInput() {
|
||||
// USPESHNO spizheno
|
||||
static int buildHoldTicks = 0;
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
||||
BuildActionIntention bai(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_INTERACT);
|
||||
handleBuildAction(&bai);
|
||||
if (buildHoldTicks >= 5) buildHoldTicks = 0;
|
||||
|
||||
if (++buildHoldTicks == 1) {
|
||||
@@ -902,6 +893,7 @@ void Minecraft::tickInput() {
|
||||
}
|
||||
} else {
|
||||
buildHoldTicks = 0;
|
||||
gameMode->releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1018,6 +1010,17 @@ bool Minecraft::isOnline()
|
||||
}
|
||||
|
||||
void Minecraft::pauseGame(bool isBackPaused) {
|
||||
// Only freeze gameplay when running a local server and it is not accepting
|
||||
// incoming connections (invisible server), which includes typical single-
|
||||
// player/lobby mode. If the server is visible, the game should keep ticking.
|
||||
bool canFreeze = false;
|
||||
if (raknetInstance && raknetInstance->isServer() && netCallback) {
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
|
||||
if (!ss->allowsIncomingConnections())
|
||||
canFreeze = true;
|
||||
}
|
||||
pause = canFreeze;
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (screen != NULL) return;
|
||||
screenChooser.setScreen(isBackPaused? SCREEN_PAUSEPREV : SCREEN_PAUSE);
|
||||
@@ -1070,6 +1073,8 @@ void Minecraft::setScreen( Screen* screen )
|
||||
|
||||
//noRender = false;
|
||||
} else {
|
||||
// Closing a screen and returning to the game should unpause.
|
||||
pause = false;
|
||||
grabMouse();
|
||||
}
|
||||
#endif
|
||||
@@ -1103,21 +1108,19 @@ bool Minecraft::useTouchscreen() {
|
||||
#ifdef RPI
|
||||
return false;
|
||||
#endif
|
||||
return options.useTouchScreen || !_supportsNonTouchscreen;
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) || !_supportsNonTouchscreen;
|
||||
}
|
||||
bool Minecraft::supportNonTouchScreen() {
|
||||
return _supportsNonTouchscreen;
|
||||
}
|
||||
void Minecraft::init()
|
||||
{
|
||||
options.minecraft = this;
|
||||
options.initDefaultValues();
|
||||
#ifndef STANDALONE_SERVER
|
||||
checkGlError("Init enter");
|
||||
|
||||
_supportsNonTouchscreen = !platform()->supportsTouchscreen();
|
||||
|
||||
LOGI("IS TOUCHSCREEN? %d\n", options.useTouchScreen);
|
||||
LOGI("IS TOUCHSCREEN? %d\n", options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN));
|
||||
|
||||
textures = new Textures(&options, platform());
|
||||
textures->addDynamicTexture(new WaterTexture());
|
||||
@@ -1149,10 +1152,12 @@ void Minecraft::setSize(int w, int h) {
|
||||
width = w;
|
||||
height = h;
|
||||
|
||||
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
if (options.guiScale != 0) {
|
||||
if (guiScale != 0) {
|
||||
// manual selection: 1->small, 2->normal, 3->large, 4->larger
|
||||
switch (options.guiScale) {
|
||||
switch (guiScale) {
|
||||
case 1: Gui::GuiScale = 2.0f; break;
|
||||
case 2: Gui::GuiScale = 3.0f; break;
|
||||
case 3: Gui::GuiScale = 4.0f; break;
|
||||
@@ -1185,11 +1190,11 @@ void Minecraft::setSize(int w, int h) {
|
||||
int screenWidth = (int)(width * Gui::InvGuiScale);
|
||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||
|
||||
if (platform()) {
|
||||
float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
||||
pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||
pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||
}
|
||||
// if (platform()) {
|
||||
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER);
|
||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||
// }
|
||||
|
||||
Config config = createConfig(this);
|
||||
gui.onConfigChanged(config);
|
||||
@@ -1210,16 +1215,16 @@ void Minecraft::setSize(int w, int h) {
|
||||
}
|
||||
|
||||
void Minecraft::reloadOptions() {
|
||||
options.update();
|
||||
options.save();
|
||||
bool wasTouchscreen = options.useTouchScreen;
|
||||
options.useTouchScreen = useTouchscreen();
|
||||
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
|
||||
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
|
||||
options.save();
|
||||
|
||||
if ((wasTouchscreen != options.useTouchScreen) || (inputHolder == 0))
|
||||
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
|
||||
_reloadInput();
|
||||
|
||||
user->name = options.username;
|
||||
// TODO:
|
||||
// user->name = options.username;
|
||||
|
||||
LOGI("Reloading-options\n");
|
||||
|
||||
@@ -1555,24 +1560,24 @@ ICreator* Minecraft::getCreator()
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated( const Options::Option* option, bool value ) {
|
||||
if(netCallback != NULL && option == &Options::Option::SERVER_VISIBLE) {
|
||||
void Minecraft::optionUpdated(OptionId option, bool value ) {
|
||||
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
|
||||
ss->allowIncomingConnections(value);
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated( const Options::Option* option, float value ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if(option == &Options::Option::PIXELS_PER_MILLIMETER) {
|
||||
pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
||||
pixelCalc.setPixelsPerMillimeter(value);
|
||||
}
|
||||
#endif
|
||||
void Minecraft::optionUpdated(OptionId option, float value ) {
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
|
||||
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
||||
// pixelCalc.setPixelsPerMillimeter(value);
|
||||
// }
|
||||
// #endif
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated( const Options::Option* option, int value ) {
|
||||
if(option == &Options::Option::GUI_SCALE) {
|
||||
void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||
if(option == OPTIONS_GUI_SCALE) {
|
||||
// reapply screen scaling using current window size
|
||||
setSize(width, height);
|
||||
}
|
||||
|
||||
@@ -4,13 +4,12 @@
|
||||
#include "Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#endif
|
||||
#include "Timer.h"
|
||||
#include "player/input/ITurnInput.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "gui/Gui.h"
|
||||
#include "gui/screens/ScreenChooser.h"
|
||||
#endif
|
||||
|
||||
#include "Timer.h"
|
||||
|
||||
//#include "../network/RakNetInstance.h"
|
||||
#include "../world/phys/HitResult.h"
|
||||
|
||||
@@ -117,9 +116,9 @@ public:
|
||||
bool isPowerVR() { return _powerVr; }
|
||||
bool isKindleFire(int kindleVersion);
|
||||
bool transformResolution(int* w, int* h);
|
||||
void optionUpdated(const Options::Option* option, bool value);
|
||||
void optionUpdated(const Options::Option* option, float value);
|
||||
void optionUpdated(const Options::Option* option, int value);
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
|
||||
49
src/client/Option.cpp
Normal file
49
src/client/Option.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "Option.h"
|
||||
#include <sstream>
|
||||
|
||||
bool Option::parse_bool_like(const std::string& value, bool& out) {
|
||||
if (value == "true" || value == "YES") {
|
||||
out = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (value == "false" || value == "NO") {
|
||||
out = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OptionFloat::parse(const std::string& value) {
|
||||
bool b;
|
||||
|
||||
if (parse_bool_like(value, b)) {
|
||||
m_value = b ? 1.f : 0.f;
|
||||
return true;
|
||||
}
|
||||
|
||||
return std::sscanf(value.c_str(), "%f", &m_value) == 1;
|
||||
}
|
||||
bool OptionInt::parse(const std::string& value) {
|
||||
bool b;
|
||||
if (parse_bool_like(value, b)) {
|
||||
m_value = b ? 1 : 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return std::sscanf(value.c_str(), "%d", &m_value) == 1;
|
||||
}
|
||||
bool OptionBool::parse(const std::string& value) {
|
||||
if (value == "0") {
|
||||
m_value = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (value == "1") {
|
||||
m_value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return parse_bool_like(value, m_value);
|
||||
}
|
||||
107
src/client/Option.h
Normal file
107
src/client/Option.h
Normal file
@@ -0,0 +1,107 @@
|
||||
#pragma once
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
#include <util/Mth.h>
|
||||
/*
|
||||
template<typename T>
|
||||
struct is_option_type : std::false_type {};
|
||||
|
||||
template<> struct is_option_type<bool> : std::true_type {};
|
||||
template<> struct is_option_type<int> : std::true_type {};
|
||||
template<> struct is_option_type<float> : std::true_type {};
|
||||
template<> struct is_option_type<std::string> : std::true_type {};
|
||||
|
||||
template<typename T>
|
||||
struct is_min_max_option : std::false_type {};
|
||||
|
||||
template<> struct is_min_max_option<int> : std::true_type {};
|
||||
template<> struct is_min_max_option<float> : std::true_type {};
|
||||
*/
|
||||
|
||||
class Option {
|
||||
public:
|
||||
Option(const std::string& key) : m_key("options." + key) {}
|
||||
virtual ~Option() = default;
|
||||
|
||||
const std::string& getStringId() { return m_key; }
|
||||
|
||||
virtual bool parse(const std::string& value) { return false; }
|
||||
virtual std::string serialize() { return m_key + ":"; }
|
||||
|
||||
protected:
|
||||
std::string m_key;
|
||||
|
||||
template<typename T>
|
||||
std::string serialize_value(const T& value) const {
|
||||
std::ostringstream ss;
|
||||
ss << m_key << ":" << value;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
bool parse_bool_like(const std::string& value, bool& out);
|
||||
};
|
||||
|
||||
class OptionFloat : public Option {
|
||||
public:
|
||||
OptionFloat(const std::string& key, float value = 0.f, float min = 0.f, float max = 1.f) :
|
||||
Option(key), m_value(value), m_min(min), m_max(max) {}
|
||||
|
||||
float get() { return m_value; }
|
||||
void set(float value) { m_value = Mth::clamp(value, m_min, m_max); }
|
||||
|
||||
float getMin() { return m_min; }
|
||||
float getMax() { return m_max; }
|
||||
|
||||
virtual bool parse(const std::string& value);
|
||||
virtual std::string serialize() { return serialize_value(m_value); }
|
||||
|
||||
private:
|
||||
float m_value, m_min, m_max;
|
||||
};
|
||||
|
||||
class OptionInt : public Option {
|
||||
public:
|
||||
OptionInt(const std::string& key, int value = 0, int min = -999999, int max = 999999) :
|
||||
Option(key), m_value(value), m_min(min), m_max(max) {}
|
||||
|
||||
int get() { return m_value; }
|
||||
void set(int value) { m_value = Mth::clamp(value, m_min, m_max); }
|
||||
|
||||
int getMin() { return m_min; }
|
||||
int getMax() { return m_max; }
|
||||
|
||||
virtual bool parse(const std::string& value);
|
||||
virtual std::string serialize() { return serialize_value(m_value); }
|
||||
|
||||
private:
|
||||
int m_value, m_min, m_max;
|
||||
};
|
||||
|
||||
class OptionBool : public Option {
|
||||
public:
|
||||
OptionBool(const std::string& key, bool value = false) : Option(key), m_value(value) {}
|
||||
|
||||
bool get() { return m_value; }
|
||||
void set(int value) { m_value = value; }
|
||||
void toggle() { m_value = !m_value; }
|
||||
|
||||
virtual bool parse(const std::string& value);
|
||||
virtual std::string serialize() { return serialize_value(m_value); }
|
||||
|
||||
private:
|
||||
bool m_value;
|
||||
};
|
||||
|
||||
class OptionString : public Option {
|
||||
public:
|
||||
OptionString(const std::string& key, const std::string& str = "") : Option(key), m_value(str) {}
|
||||
|
||||
const std::string& get() { return m_value; }
|
||||
void set(const std::string& value) { m_value = value; }
|
||||
|
||||
virtual bool parse(const std::string& value) { m_value = value; return true; }
|
||||
virtual std::string serialize() { return m_key + ":" + m_value; }
|
||||
|
||||
private:
|
||||
std::string m_value;
|
||||
};
|
||||
@@ -6,13 +6,19 @@ const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_defa
|
||||
const char* OptionStrings::Graphics_Fancy = "gfx_fancygraphics";
|
||||
const char* OptionStrings::Graphics_LowQuality = "gfx_lowquality";
|
||||
const char* OptionStrings::Graphics_Vsync = "gfx_vsync";
|
||||
const char* OptionStrings::Graphics_GUIScale = "gfx_guiscale";
|
||||
const char* OptionStrings::Graphics_GUIScale = "gfx_guiscale";
|
||||
const char* OptionStrings::Graphics_SmoothLightning = "gfx_smoothlightning";
|
||||
const char* OptionStrings::Graphics_Anaglyph = "gfx_anaglyph";
|
||||
const char* OptionStrings::Graphics_ViewBobbing = "gfx_viewbobbing";
|
||||
|
||||
const char* OptionStrings::Controls_Sensitivity = "ctrl_sensitivity";
|
||||
const char* OptionStrings::Controls_InvertMouse = "ctrl_invertmouse";
|
||||
const char* OptionStrings::Controls_UseTouchScreen = "ctrl_usetouchscreen";
|
||||
const char* OptionStrings::Controls_UseTouchJoypad = "ctrl_usetouchjoypad";
|
||||
const char* OptionStrings::Controls_IsLefthanded = "ctrl_islefthanded";
|
||||
// why it isnt ctrl_feedback_vibration? i dont want touch it because compatibility with older versions
|
||||
const char* OptionStrings::Controls_FeedbackVibration = "feedback_vibration";
|
||||
const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
|
||||
|
||||
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
|
||||
|
||||
|
||||
@@ -10,14 +10,27 @@ public:
|
||||
static const char* Graphics_LowQuality;
|
||||
static const char* Graphics_GUIScale;
|
||||
static const char* Graphics_Vsync;
|
||||
static const char* Graphics_SmoothLightning;
|
||||
static const char* Graphics_Anaglyph;
|
||||
static const char* Graphics_ViewBobbing;
|
||||
|
||||
static const char* Controls_Sensitivity;
|
||||
static const char* Controls_InvertMouse;
|
||||
static const char* Controls_UseTouchScreen;
|
||||
static const char* Controls_UseTouchJoypad;
|
||||
static const char* Controls_IsLefthanded;
|
||||
static const char* Controls_FeedbackVibration;
|
||||
static const char* Controls_AutoJump;
|
||||
|
||||
static const char* Audio_Music;
|
||||
static const char* Audio_Sound;
|
||||
|
||||
|
||||
static const char* Game_DifficultyLevel;
|
||||
|
||||
static const char* Tweaks_Sprint;
|
||||
static const char* Tweaks_BarOnTop;
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/
|
||||
|
||||
@@ -4,476 +4,301 @@
|
||||
#include "../platform/log.h"
|
||||
#include "../world/Difficulty.h"
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
/*static*/
|
||||
|
||||
#include <memory>
|
||||
|
||||
bool Options::debugGl = false;
|
||||
|
||||
void Options::initDefaultValues() {
|
||||
difficulty = Difficulty::NORMAL;
|
||||
hideGui = false;
|
||||
thirdPersonView = false;
|
||||
renderDebug = false;
|
||||
isFlying = false;
|
||||
smoothCamera = true;
|
||||
fixedCamera = false;
|
||||
flySpeed = 1;
|
||||
cameraSpeed = 1;
|
||||
guiScale = 0;
|
||||
// OPTIONS TABLE
|
||||
|
||||
useMouseForDigging = false;
|
||||
destroyVibration = true;
|
||||
isLeftHanded = false;
|
||||
OptionInt difficulty("difficulty", Difficulty::NORMAL, 0, Difficulty::COUNT);
|
||||
OptionBool hidegui("hidegui", false);
|
||||
OptionBool thirdPersonView("thirdperson", false);
|
||||
OptionBool renderDebug("renderDebug", false);
|
||||
OptionBool smoothCamera("smoothCamera", false);
|
||||
OptionBool fixedCamera("fixedCamera", false);
|
||||
OptionBool isFlying("isflying", false);
|
||||
OptionBool barOnTop("barOnTop", false);
|
||||
OptionBool allowSprint("allowSprint", true);
|
||||
OptionBool autoJump("autoJump", true);
|
||||
|
||||
isJoyTouchArea = false;
|
||||
|
||||
music = 1;
|
||||
sound = 1;
|
||||
sensitivity = 0.5f;
|
||||
invertYMouse = false;
|
||||
viewDistance = 2;
|
||||
bobView = true;
|
||||
anaglyph3d = false;
|
||||
limitFramerate = false;
|
||||
vsync = true;
|
||||
fancyGraphics = true;//false;
|
||||
ambientOcclusion = false;
|
||||
if(minecraft->supportNonTouchScreen())
|
||||
useTouchScreen = false;
|
||||
else
|
||||
useTouchScreen = true;
|
||||
pixelsPerMillimeter = minecraft->platform()->getPixelsPerMillimeter();
|
||||
//useMouseForDigging = true;
|
||||
OptionFloat flySpeed("flySpeed", 1.f);
|
||||
OptionFloat cameraSpeed("cameraSpeed", 1.f);
|
||||
|
||||
//skin = "Default";
|
||||
username = "";
|
||||
serverVisible = true;
|
||||
OptionInt guiScale("guiScale", 0, 0, 5);
|
||||
|
||||
keyUp = KeyMapping("key.forward", Keyboard::KEY_W);
|
||||
keyLeft = KeyMapping("key.left", Keyboard::KEY_A);
|
||||
keyDown = KeyMapping("key.back", Keyboard::KEY_S);
|
||||
keyRight = KeyMapping("key.right", Keyboard::KEY_D);
|
||||
keyJump = KeyMapping("key.jump", Keyboard::KEY_SPACE);
|
||||
keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
|
||||
keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
|
||||
#ifndef RPI
|
||||
// keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
|
||||
keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
|
||||
keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
|
||||
keyFog = KeyMapping("key.fog", Keyboard::KEY_F);
|
||||
keyDestroy=KeyMapping("key.destroy", 88); // @todo @fix
|
||||
keyUse = KeyMapping("key.use", Keyboard::KEY_U);
|
||||
OptionString skin("skin", "Default");
|
||||
|
||||
#ifdef RPI
|
||||
OptionString username("username", "StevePi");
|
||||
#else
|
||||
OptionString username("username", "Steve");
|
||||
#endif
|
||||
|
||||
//const int Unused = 99999;
|
||||
keyMenuNext = KeyMapping("key.menu.next", 40);
|
||||
keyMenuPrevious = KeyMapping("key.menu.previous", 38);
|
||||
keyMenuOk = KeyMapping("key.menu.ok", 13);
|
||||
keyMenuCancel = KeyMapping("key.menu.cancel", 8);
|
||||
OptionBool destroyVibration("destroyVibration", true);
|
||||
OptionBool isLeftHanded("isLeftHanded", false);
|
||||
OptionBool isJoyTouchArea("isJoyTouchArea", false);
|
||||
|
||||
int k = 0;
|
||||
keyMappings[k++] = &keyUp;
|
||||
keyMappings[k++] = &keyLeft;
|
||||
keyMappings[k++] = &keyDown;
|
||||
keyMappings[k++] = &keyRight;
|
||||
keyMappings[k++] = &keyJump;
|
||||
keyMappings[k++] = &keySneak;
|
||||
keyMappings[k++] = &keyDrop;
|
||||
keyMappings[k++] = &keyBuild;
|
||||
keyMappings[k++] = &keyChat;
|
||||
keyMappings[k++] = &keyFog;
|
||||
keyMappings[k++] = &keyDestroy;
|
||||
keyMappings[k++] = &keyUse;
|
||||
OptionFloat musicVolume("music", 1.f, MUSIC_MIN_VALUE, MUSIC_MAX_VALUE);
|
||||
OptionFloat soundVolume("sound", 1.f, SOUND_MIN_VALUE, SOUND_MAX_VALUE);
|
||||
|
||||
keyMappings[k++] = &keyMenuNext;
|
||||
keyMappings[k++] = &keyMenuPrevious;
|
||||
keyMappings[k++] = &keyMenuOk;
|
||||
keyMappings[k++] = &keyMenuCancel;
|
||||
OptionFloat sensitivityOpt("sensitivity", 0.5f, SENSITIVITY_MIN_VALUE, SENSITIVITY_MAX_VALUE);
|
||||
|
||||
// "Polymorphism" at it's worst. At least it's better to have it here
|
||||
// for now, then to have it spread all around the game code (even if
|
||||
// it would be slightly better performance with it inlined. Should
|
||||
// probably create separate subclasses (or read from file). @fix @todo.
|
||||
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
|
||||
viewDistance = 2;
|
||||
thirdPersonView = false;
|
||||
useMouseForDigging = false;
|
||||
fancyGraphics = false;
|
||||
OptionBool invertYMouse("invertMouse", false);
|
||||
OptionInt viewDistance("renderDistance", 2, 0, 4);
|
||||
|
||||
//renderDebug = true;
|
||||
#if !defined(RPI)
|
||||
keyUp.key = 19;
|
||||
keyDown.key = 20;
|
||||
keyLeft.key = 21;
|
||||
keyRight.key = 22;
|
||||
keyJump.key = 23;
|
||||
keyUse.key = 103;
|
||||
keyDestroy.key = 102;
|
||||
keyCraft.key = 109;
|
||||
OptionBool anaglyph3d("anaglyph3d", false);
|
||||
OptionBool limitFramerate("limitFramerate", false);
|
||||
OptionBool vsync("vsync", true);
|
||||
OptionBool fancyGraphics("fancyGraphics", true);
|
||||
OptionBool viewBobbing("viewBobbing", true);
|
||||
OptionBool ambientOcclusion("ao", false);
|
||||
|
||||
keyMenuNext.key = 20;
|
||||
keyMenuPrevious.key = 19;
|
||||
keyMenuOk.key = 23;
|
||||
keyMenuCancel.key = 4;
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
OptionInt keyRight("key.right", Keyboard::KEY_D);
|
||||
OptionInt keyJump("key.jump", Keyboard::KEY_SPACE);
|
||||
OptionInt keyInventory("key.inventory", Keyboard::KEY_E);
|
||||
OptionInt keySneak("key.sneak", Keyboard::KEY_LSHIFT);
|
||||
OptionInt keyDrop("key.drop", Keyboard::KEY_Q);
|
||||
OptionInt keyChat("key.chat", Keyboard::KEY_T);
|
||||
OptionInt keyFog("key.fog", Keyboard::KEY_F);
|
||||
OptionInt keyUse("key.use", Keyboard::KEY_U);
|
||||
|
||||
// TODO: make human readable keycodes here
|
||||
OptionInt keyMenuNext("key.menu.next", 40);
|
||||
OptionInt keyMenuPrev("key.menu.previous", 38);
|
||||
OptionInt keyMenuOk("key.menu.ok", 13);
|
||||
OptionInt keyMenuCancel("key.menu.cancel", 8);
|
||||
|
||||
OptionBool firstLaunch("firstLaunch", true);
|
||||
|
||||
OptionString lastIp("lastip");
|
||||
|
||||
void Options::initTable() {
|
||||
m_options[OPTIONS_DIFFICULTY] = &difficulty;
|
||||
m_options[OPTIONS_HIDEGUI] = &hidegui;
|
||||
m_options[OPTIONS_THIRD_PERSON_VIEW] = &thirdPersonView;
|
||||
m_options[OPTIONS_RENDER_DEBUG] = &renderDebug;
|
||||
m_options[OPTIONS_SMOOTH_CAMERA] = &smoothCamera;
|
||||
m_options[OPTIONS_FIXED_CAMERA] = &fixedCamera;
|
||||
m_options[OPTIONS_IS_FLYING] = &isFlying;
|
||||
|
||||
m_options[OPTIONS_FLY_SPEED] = &flySpeed;
|
||||
m_options[OPTIONS_CAMERA_SPEED] = &cameraSpeed;
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
m_options[OPTIONS_IS_JOY_TOUCH_AREA] = &isJoyTouchArea;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(RPI)
|
||||
float sensitivity = sensitivityOpt.get();
|
||||
sensitivity *= 0.4f;
|
||||
sensitivityOpt.set(sensitivity);
|
||||
#endif
|
||||
#endif
|
||||
#if defined(PLATFORM_DESKTOP) || defined(RPI)
|
||||
sensitivity *= 0.4f;
|
||||
#endif
|
||||
#if defined(RPI)
|
||||
username = "StevePi";
|
||||
useMouseForDigging = true;
|
||||
#endif
|
||||
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
|
||||
m_options[OPTIONS_SKIN] = &skin;
|
||||
m_options[OPTIONS_USERNAME] = &username;
|
||||
|
||||
m_options[OPTIONS_DESTROY_VIBRATION] = &destroyVibration;
|
||||
m_options[OPTIONS_IS_LEFT_HANDED] = &isLeftHanded;
|
||||
|
||||
m_options[OPTIONS_MUSIC_VOLUME] = &musicVolume;
|
||||
m_options[OPTIONS_SOUND_VOLUME] = &soundVolume;
|
||||
|
||||
m_options[OPTIONS_SENSITIVITY] = &sensitivityOpt;
|
||||
|
||||
m_options[OPTIONS_INVERT_Y_MOUSE] = &invertYMouse;
|
||||
m_options[OPTIONS_VIEW_DISTANCE] = &viewDistance;
|
||||
|
||||
m_options[OPTIONS_ANAGLYPH_3D] = &anaglyph3d;
|
||||
m_options[OPTIONS_LIMIT_FRAMERATE] = &limitFramerate;
|
||||
m_options[OPTIONS_VSYNC] = &vsync;
|
||||
m_options[OPTIONS_FANCY_GRAPHICS] = &fancyGraphics;
|
||||
m_options[OPTIONS_VIEW_BOBBING] = &viewBobbing;
|
||||
m_options[OPTIONS_AMBIENT_OCCLUSION] = &ambientOcclusion;
|
||||
|
||||
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||
m_options[OPTIONS_KEY_RIGHT] = &keyRight;
|
||||
m_options[OPTIONS_KEY_JUMP] = &keyJump;
|
||||
m_options[OPTIONS_KEY_INVENTORY] = &keyInventory;
|
||||
m_options[OPTIONS_KEY_SNEAK] = &keySneak;
|
||||
m_options[OPTIONS_KEY_DROP] = &keyDrop;
|
||||
m_options[OPTIONS_KEY_CHAT] = &keyChat;
|
||||
m_options[OPTIONS_KEY_FOG] = &keyFog;
|
||||
m_options[OPTIONS_KEY_USE] = &keyUse;
|
||||
|
||||
m_options[OPTIONS_KEY_MENU_NEXT] = &keyMenuNext;
|
||||
m_options[OPTIONS_KEY_MENU_PREV] = &keyMenuPrev;
|
||||
m_options[OPTIONS_KEY_MENU_OK] = &keyMenuOk;
|
||||
m_options[OPTIONS_KEY_MENU_CANCEL] = &keyMenuCancel;
|
||||
|
||||
m_options[OPTIONS_FIRST_LAUNCH] = &firstLaunch;
|
||||
|
||||
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
}
|
||||
|
||||
const Options::Option
|
||||
Options::Option::MUSIC (0, "options.music", true, false),
|
||||
Options::Option::SOUND (1, "options.sound", true, false),
|
||||
Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
|
||||
Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
|
||||
Options::Option::RENDER_DISTANCE (4, "options.renderDistance",false, false),
|
||||
Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
|
||||
Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
|
||||
Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate",false, true),
|
||||
Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
|
||||
Options::Option::GRAPHICS (9, "options.graphics", false, false),
|
||||
Options::Option::AMBIENT_OCCLUSION (10, "options.ao", false, true),
|
||||
Options::Option::GUI_SCALE (11, "options.guiScale", false, false),
|
||||
Options::Option::THIRD_PERSON (12, "options.thirdperson", false, true),
|
||||
Options::Option::HIDE_GUI (13, "options.hidegui", false, true),
|
||||
Options::Option::SERVER_VISIBLE (14, "options.servervisible", false, true),
|
||||
Options::Option::LEFT_HANDED (15, "options.lefthanded", false, true),
|
||||
Options::Option::USE_TOUCHSCREEN (16, "options.usetouchscreen", false, true),
|
||||
Options::Option::USE_TOUCH_JOYPAD (17, "options.usetouchpad", false, true),
|
||||
Options::Option::DESTROY_VIBRATION (18, "options.destroyvibration", false, true),
|
||||
Options::Option::PIXELS_PER_MILLIMETER(19, "options.pixelspermilimeter", true, false),
|
||||
Options::Option::VSYNC (20, "options.vsync", false, true);
|
||||
void Options::set(OptionId key, const std::string& value) {
|
||||
auto option = opt<OptionString>(key);
|
||||
|
||||
/* private */
|
||||
const float Options::SOUND_MIN_VALUE = 0.0f;
|
||||
const float Options::SOUND_MAX_VALUE = 1.0f;
|
||||
const float Options::MUSIC_MIN_VALUE = 0.0f;
|
||||
const float Options::MUSIC_MAX_VALUE = 1.0f;
|
||||
const float Options::SENSITIVITY_MIN_VALUE = 0.0f;
|
||||
const float Options::SENSITIVITY_MAX_VALUE = 1.0f;
|
||||
const float Options::PIXELS_PER_MILLIMETER_MIN_VALUE = 3.0f;
|
||||
const float Options::PIXELS_PER_MILLIMETER_MAX_VALUE = 4.0f;
|
||||
const int DIFFICULY_LEVELS[] = {
|
||||
Difficulty::PEACEFUL,
|
||||
Difficulty::NORMAL
|
||||
};
|
||||
if (option) {
|
||||
option->set(value);
|
||||
|
||||
/*private*/
|
||||
const char* Options::RENDER_DISTANCE_NAMES[] = {
|
||||
"options.renderDistance.far",
|
||||
"options.renderDistance.normal",
|
||||
"options.renderDistance.short",
|
||||
"options.renderDistance.tiny"
|
||||
};
|
||||
notifyOptionUpdate(key, value);
|
||||
save();
|
||||
}
|
||||
}
|
||||
|
||||
/*private*/
|
||||
const char* Options::DIFFICULTY_NAMES[] = {
|
||||
"options.difficulty.peaceful",
|
||||
"options.difficulty.easy",
|
||||
"options.difficulty.normal",
|
||||
"options.difficulty.hard"
|
||||
};
|
||||
void Options::set(OptionId key, float value) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
|
||||
/*private*/
|
||||
const char* Options::GUI_SCALE[] = {
|
||||
"options.guiScale.auto",
|
||||
"options.guiScale.small",
|
||||
"options.guiScale.normal",
|
||||
"options.guiScale.large",
|
||||
"options.guiScale.larger"
|
||||
};
|
||||
if (option) {
|
||||
option->set(value);
|
||||
|
||||
void Options::update()
|
||||
{
|
||||
viewDistance = 2;
|
||||
notifyOptionUpdate(key, value);
|
||||
save();
|
||||
}
|
||||
}
|
||||
|
||||
void Options::set(OptionId key, int value) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
|
||||
if (option) {
|
||||
option->set(value);
|
||||
|
||||
notifyOptionUpdate(key, value);
|
||||
save();
|
||||
}
|
||||
}
|
||||
|
||||
void Options::toggle(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
|
||||
if (option) {
|
||||
option->toggle();
|
||||
|
||||
notifyOptionUpdate(key, option->get());
|
||||
save();
|
||||
}
|
||||
}
|
||||
|
||||
void Options::load() {
|
||||
StringVector optionStrings = optionsFile.getOptionStrings();
|
||||
for (unsigned int i = 0; i < optionStrings.size(); i += 2) {
|
||||
|
||||
for (auto i = 0; i < optionStrings.size(); i += 2) {
|
||||
const std::string& key = optionStrings[i];
|
||||
const std::string& value = optionStrings[i+1];
|
||||
|
||||
//LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
|
||||
// FIXME: woah this is so slow
|
||||
auto opt = std::find_if(m_options.begin(), m_options.end(), [&](auto& it) {
|
||||
return it != nullptr && it->getStringId() == key;
|
||||
});
|
||||
|
||||
if (opt == m_options.end()) continue;
|
||||
|
||||
(*opt)->parse(value);
|
||||
/*
|
||||
// //LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
|
||||
|
||||
// Multiplayer
|
||||
if (key == OptionStrings::Multiplayer_Username) username = value;
|
||||
if (key == OptionStrings::Multiplayer_ServerVisible) readBool(value, serverVisible);
|
||||
// // Multiplayer
|
||||
// // if (key == OptionStrings::Multiplayer_Username) username = value;
|
||||
// if (key == OptionStrings::Multiplayer_ServerVisible) {
|
||||
// m_options[OPTIONS_SERVER_VISIBLE] = readBool(value);
|
||||
// }
|
||||
|
||||
// Controls
|
||||
if (key == OptionStrings::Controls_Sensitivity) {
|
||||
float sens;
|
||||
if (readFloat(value, sens)) {
|
||||
// sens is in range [0,1] with default/center at 0.5 (for aesthetics)
|
||||
// We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
|
||||
sensitivity = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
|
||||
}
|
||||
}
|
||||
if (key == OptionStrings::Controls_InvertMouse) {
|
||||
readBool(value, invertYMouse);
|
||||
}
|
||||
if (key == OptionStrings::Controls_IsLefthanded) {
|
||||
readBool(value, isLeftHanded);
|
||||
}
|
||||
if (key == OptionStrings::Controls_UseTouchJoypad) {
|
||||
readBool(value, isJoyTouchArea);
|
||||
if (!minecraft->useTouchscreen())
|
||||
isJoyTouchArea = false;
|
||||
}
|
||||
// // Controls
|
||||
// if (key == OptionStrings::Controls_Sensitivity) {
|
||||
// float sens = readFloat(value);
|
||||
|
||||
// Feedback
|
||||
if (key == OptionStrings::Controls_FeedbackVibration)
|
||||
readBool(value, destroyVibration);
|
||||
// // sens is in range [0,1] with default/center at 0.5 (for aesthetics)
|
||||
// // We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
|
||||
// m_options[OPTIONS_SENSITIVITY] = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
|
||||
// }
|
||||
|
||||
// Graphics
|
||||
if (key == OptionStrings::Graphics_Fancy) {
|
||||
readBool(value, fancyGraphics);
|
||||
}
|
||||
if (key == OptionStrings::Graphics_LowQuality) {
|
||||
bool isLow;
|
||||
readBool(value, isLow);
|
||||
if (isLow) {
|
||||
viewDistance = 3;
|
||||
fancyGraphics = false;
|
||||
}
|
||||
}
|
||||
// Graphics extras
|
||||
if (key == OptionStrings::Graphics_Vsync)
|
||||
readBool(value, vsync);
|
||||
if (key == OptionStrings::Graphics_GUIScale) {
|
||||
int v;
|
||||
if (readInt(value, v)) guiScale = v % 5;
|
||||
}
|
||||
// Game
|
||||
if (key == OptionStrings::Game_DifficultyLevel) {
|
||||
readInt(value, difficulty);
|
||||
// Only support peaceful and normal right now
|
||||
if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
|
||||
difficulty = Difficulty::NORMAL;
|
||||
}
|
||||
// if (key == OptionStrings::Controls_InvertMouse) {
|
||||
// m_options[OPTIONS_INVERT_Y_MOUSE] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_IsLefthanded) {
|
||||
// m_options[OPTIONS_IS_LEFT_HANDED] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Controls_UseTouchJoypad) {
|
||||
// m_options[OPTIONS_IS_JOY_TOUCH_AREA] = readBool(value) && minecraft->useTouchscreen();
|
||||
// }
|
||||
|
||||
// // Feedback
|
||||
// if (key == OptionStrings::Controls_FeedbackVibration) {
|
||||
// m_options[OPTIONS_DESTROY_VIBRATION] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics
|
||||
// if (key == OptionStrings::Graphics_Fancy) {
|
||||
// m_options[OPTIONS_FANCY_GRAPHICS] = readBool(value);
|
||||
// }
|
||||
|
||||
// // Graphics extras
|
||||
// if (key == OptionStrings::Graphics_Vsync) {
|
||||
// m_options[OPTIONS_VSYNC] = readBool(value);
|
||||
// }
|
||||
|
||||
// if (key == OptionStrings::Graphics_GUIScale) {
|
||||
// m_options[OPTIONS_GUI_SCALE] = readInt(value) % 5;
|
||||
// }
|
||||
|
||||
// // Game
|
||||
// if (key == OptionStrings::Game_DifficultyLevel) {
|
||||
// readInt(value, difficulty);
|
||||
// // Only support peaceful and normal right now
|
||||
// if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
|
||||
// difficulty = Difficulty::NORMAL;
|
||||
// }*/
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
// if (minecraft->isSuperFast()) {
|
||||
// viewDistance = (viewDistance>0)? --viewDistance : 0;
|
||||
// }
|
||||
// LOGI("Is this card super fast?: %d\n", viewDistance);
|
||||
#endif
|
||||
|
||||
//LOGI("Lefty is: %d\n", isLeftHanded);
|
||||
}
|
||||
|
||||
void Options::load()
|
||||
{
|
||||
int a = 0;
|
||||
//try {
|
||||
// if (!optionsFile.exists()) return;
|
||||
// BufferedReader br = /*new*/ BufferedReader(/*new*/ FileReader(optionsFile));
|
||||
// std::string line = "";
|
||||
// while ((line = br.readLine()) != NULL) {
|
||||
// std::string[] cmds = line.split(":");
|
||||
// if (cmds[0].equals("music")) music = readFloat(cmds[1]);
|
||||
// if (cmds[0].equals("sound")) sound = readFloat(cmds[1]);
|
||||
// if (cmds[0].equals("mouseSensitivity")) sensitivity = readFloat(cmds[1]);
|
||||
// if (cmds[0].equals("invertYMouse")) invertYMouse = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("viewDistance")) viewDistance = Integer.parseInt(cmds[1]);
|
||||
// if (cmds[0].equals("guiScale")) guiScale = Integer.parseInt(cmds[1]);
|
||||
// if (cmds[0].equals("bobView")) bobView = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("anaglyph3d")) anaglyph3d = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("limitFramerate")) limitFramerate = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("difficulty")) difficulty = Integer.parseInt(cmds[1]);
|
||||
// if (cmds[0].equals("fancyGraphics")) fancyGraphics = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("ao")) ambientOcclusion = cmds[1].equals("true");
|
||||
// if (cmds[0].equals("skin")) skin = cmds[1];
|
||||
// if (cmds[0].equals("lastServer") && cmds.length >= 2) lastMpIp = cmds[1];
|
||||
|
||||
// for (int i = 0; i < keyMappings.length; i++) {
|
||||
// if (cmds[0].equals("key_" + keyMappings[i].name)) {
|
||||
// keyMappings[i].key = Integer.parseInt(cmds[1]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// br.close();
|
||||
//} catch (Exception e) {
|
||||
// System.out.println("Failed to load options");
|
||||
// e.printStackTrace();
|
||||
//}
|
||||
}
|
||||
|
||||
void Options::save()
|
||||
{
|
||||
void Options::save() {
|
||||
StringVector stringVec;
|
||||
// Login
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_Username, username);
|
||||
// Game
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_ServerVisible, serverVisible);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Game_DifficultyLevel, difficulty);
|
||||
|
||||
for (auto& it : m_options) {
|
||||
if (it) stringVec.push_back(it->serialize());
|
||||
}
|
||||
|
||||
// Input
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_InvertMouse, invertYMouse);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_Sensitivity, sensitivity);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_IsLefthanded, isLeftHanded);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchScreen, useTouchScreen);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchJoypad, isJoyTouchArea);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Controls_FeedbackVibration, destroyVibration);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_Vsync, vsync);
|
||||
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_GUIScale, guiScale);
|
||||
//
|
||||
// static const Option MUSIC;
|
||||
// static const Option SOUND;
|
||||
// static const Option INVERT_MOUSE;
|
||||
// static const Option SENSITIVITY;
|
||||
// static const Option RENDER_DISTANCE;
|
||||
// static const Option VIEW_BOBBING;
|
||||
// static const Option ANAGLYPH;
|
||||
// static const Option LIMIT_FRAMERATE;
|
||||
// static const Option DIFFICULTY;
|
||||
// static const Option GRAPHICS;
|
||||
// static const Option AMBIENT_OCCLUSION;
|
||||
// static const Option GUI_SCALE;
|
||||
//
|
||||
// static const Option THIRD_PERSON;
|
||||
// static const Option HIDE_GUI;
|
||||
//try {
|
||||
// PrintWriter pw = /*new*/ PrintWriter(/*new*/ FileWriter(optionsFile));
|
||||
|
||||
// pw.println("music:" + music);
|
||||
// pw.println("sound:" + sound);
|
||||
// pw.println("invertYMouse:" + invertYMouse);
|
||||
// pw.println("mouseSensitivity:" + sensitivity);
|
||||
// pw.println("viewDistance:" + viewDistance);
|
||||
// pw.println("guiScale:" + guiScale);
|
||||
// pw.println("bobView:" + bobView);
|
||||
// pw.println("anaglyph3d:" + anaglyph3d);
|
||||
// pw.println("limitFramerate:" + limitFramerate);
|
||||
// pw.println("difficulty:" + difficulty);
|
||||
// pw.println("fancyGraphics:" + fancyGraphics);
|
||||
// pw.println("ao:" + ambientOcclusion);
|
||||
// pw.println("skin:" + skin);
|
||||
// pw.println("lastServer:" + lastMpIp);
|
||||
|
||||
// for (int i = 0; i < keyMappings.length; i++) {
|
||||
// pw.println("key_" + keyMappings[i].name + ":" + keyMappings[i].key);
|
||||
// }
|
||||
|
||||
// pw.close();
|
||||
//} catch (Exception e) {
|
||||
// System.out.println("Failed to save options");
|
||||
// e.printStackTrace();
|
||||
//}
|
||||
optionsFile.save(stringVec);
|
||||
}
|
||||
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue) {
|
||||
std::stringstream ss;
|
||||
ss << name << ":" << boolValue;
|
||||
stringVector.push_back(ss.str());
|
||||
}
|
||||
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue) {
|
||||
std::stringstream ss;
|
||||
ss << name << ":" << floatValue;
|
||||
stringVector.push_back(ss.str());
|
||||
}
|
||||
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue) {
|
||||
std::stringstream ss;
|
||||
ss << name << ":" << intValue;
|
||||
stringVector.push_back(ss.str());
|
||||
}
|
||||
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, const std::string& strValue) {
|
||||
stringVector.push_back(name + ":" + strValue);
|
||||
|
||||
void Options::notifyOptionUpdate(OptionId key, bool value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
|
||||
std::string Options::getMessage( const Option* item )
|
||||
{
|
||||
return "Options::getMessage - Not implemented";
|
||||
|
||||
//Language language = Language.getInstance();
|
||||
//std::string caption = language.getElement(item.getCaptionId()) + ": ";
|
||||
|
||||
//if (item.isProgress()) {
|
||||
// float progressValue = getProgressValue(item);
|
||||
|
||||
// if (item == Option.SENSITIVITY) {
|
||||
// if (progressValue == 0) {
|
||||
// return caption + language.getElement("options.sensitivity.min");
|
||||
// }
|
||||
// if (progressValue == 1) {
|
||||
// return caption + language.getElement("options.sensitivity.max");
|
||||
// }
|
||||
// return caption + (int) (progressValue * 200) + "%";
|
||||
// } else {
|
||||
// if (progressValue == 0) {
|
||||
// return caption + language.getElement("options.off");
|
||||
// }
|
||||
// return caption + (int) (progressValue * 100) + "%";
|
||||
// }
|
||||
//} else if (item.isBoolean()) {
|
||||
|
||||
// bool booleanValue = getBooleanValue(item);
|
||||
// if (booleanValue) {
|
||||
// return caption + language.getElement("options.on");
|
||||
// }
|
||||
// return caption + language.getElement("options.off");
|
||||
//} else if (item == Option.RENDER_DISTANCE) {
|
||||
// return caption + language.getElement(RENDER_DISTANCE_NAMES[viewDistance]);
|
||||
//} else if (item == Option.DIFFICULTY) {
|
||||
// return caption + language.getElement(DIFFICULTY_NAMES[difficulty]);
|
||||
//} else if (item == Option.GUI_SCALE) {
|
||||
// return caption + language.getElement(GUI_SCALE[guiScale]);
|
||||
//} else if (item == Option.GRAPHICS) {
|
||||
// if (fancyGraphics) {
|
||||
// return caption + language.getElement("options.graphics.fancy");
|
||||
// }
|
||||
// return caption + language.getElement("options.graphics.fast");
|
||||
//}
|
||||
|
||||
//return caption;
|
||||
void Options::notifyOptionUpdate(OptionId key, float value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
|
||||
/*static*/
|
||||
bool Options::readFloat(const std::string& string, float& value) {
|
||||
if (string == "true" || string == "YES") { value = 1; return true; }
|
||||
if (string == "false" || string == "NO") { value = 0; return true; }
|
||||
#ifdef _WIN32
|
||||
if (sscanf_s(string.c_str(), "%f", &value))
|
||||
return true;
|
||||
#else
|
||||
if (sscanf(string.c_str(), "%f", &value))
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
/*static*/
|
||||
bool Options::readInt(const std::string& string, int& value) {
|
||||
if (string == "true" || string == "YES") { value = 1; return true; }
|
||||
if (string == "false" || string == "NO") { value = 0; return true; }
|
||||
#ifdef _WIN32
|
||||
if (sscanf_s(string.c_str(), "%d", &value))
|
||||
return true;
|
||||
#else
|
||||
if (sscanf(string.c_str(), "%d", &value))
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
/*static*/
|
||||
bool Options::readBool(const std::string& string, bool& value) {
|
||||
std::string s = Util::stringTrim(string);
|
||||
if (string == "true" || string == "1" || string == "YES") { value = true; return true; }
|
||||
if (string == "false" || string == "0" || string == "NO") { value = false; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate( const Option* option, bool value ) {
|
||||
minecraft->optionUpdated(option, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate( const Option* option, float value ) {
|
||||
minecraft->optionUpdated(option, value);
|
||||
}
|
||||
|
||||
void Options::notifyOptionUpdate( const Option* option, int value ) {
|
||||
minecraft->optionUpdated(option, value);
|
||||
void Options::notifyOptionUpdate(OptionId key, int value) {
|
||||
minecraft->optionUpdated(key, value);
|
||||
}
|
||||
|
||||
@@ -1,16 +1,91 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT__Options_H__
|
||||
#define NET_MINECRAFT_CLIENT__Options_H__
|
||||
|
||||
#define SOUND_MIN_VALUE 0.0f
|
||||
#define SOUND_MAX_VALUE 1.0f
|
||||
#define MUSIC_MIN_VALUE 0.0f
|
||||
#define MUSIC_MAX_VALUE 1.0f
|
||||
#define SENSITIVITY_MIN_VALUE 0.0f
|
||||
#define SENSITIVITY_MAX_VALUE 1.0f
|
||||
#define PIXELS_PER_MILLIMETER_MIN_VALUE 3.0f
|
||||
#define PIXELS_PER_MILLIMETER_MAX_VALUE 4.0f
|
||||
|
||||
//package net.minecraft.client;
|
||||
|
||||
//#include "locale/Language.h"
|
||||
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include "KeyMapping.h"
|
||||
#include "../platform/input/Keyboard.h"
|
||||
#include "../util/StringUtils.h"
|
||||
#include "OptionsFile.h"
|
||||
#include "Option.h"
|
||||
#include <array>
|
||||
|
||||
enum OptionId {
|
||||
// General
|
||||
OPTIONS_DIFFICULTY,
|
||||
OPTIONS_HIDEGUI,
|
||||
OPTIONS_THIRD_PERSON_VIEW,
|
||||
OPTIONS_GUI_SCALE,
|
||||
OPTIONS_DESTROY_VIBRATION,
|
||||
OPTIONS_MUSIC_VOLUME,
|
||||
OPTIONS_SOUND_VOLUME,
|
||||
OPTIONS_SKIN,
|
||||
OPTIONS_USERNAME,
|
||||
OPTIONS_SERVER_VISIBLE,
|
||||
OPTIONS_BAR_ON_TOP,
|
||||
OPTIONS_ALLOW_SPRINT,
|
||||
OPTIONS_AUTOJUMP,
|
||||
|
||||
// Graphics
|
||||
OPTIONS_RENDER_DEBUG,
|
||||
OPTIONS_SMOOTH_CAMERA,
|
||||
OPTIONS_FIXED_CAMERA,
|
||||
OPTIONS_VIEW_DISTANCE,
|
||||
OPTIONS_VIEW_BOBBING,
|
||||
OPTIONS_AMBIENT_OCCLUSION,
|
||||
OPTIONS_ANAGLYPH_3D,
|
||||
OPTIONS_LIMIT_FRAMERATE,
|
||||
OPTIONS_VSYNC,
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
OPTIONS_CAMERA_SPEED,
|
||||
OPTIONS_IS_FLYING,
|
||||
|
||||
// Control
|
||||
OPTIONS_USE_MOUSE_FOR_DIGGING,
|
||||
OPTIONS_IS_LEFT_HANDED,
|
||||
OPTIONS_IS_JOY_TOUCH_AREA,
|
||||
OPTIONS_SENSITIVITY,
|
||||
OPTIONS_INVERT_Y_MOUSE,
|
||||
OPTIONS_USE_TOUCHSCREEN,
|
||||
|
||||
OPTIONS_KEY_FORWARD,
|
||||
OPTIONS_KEY_LEFT,
|
||||
OPTIONS_KEY_BACK,
|
||||
OPTIONS_KEY_RIGHT,
|
||||
OPTIONS_KEY_JUMP,
|
||||
OPTIONS_KEY_INVENTORY,
|
||||
OPTIONS_KEY_SNEAK,
|
||||
OPTIONS_KEY_DROP,
|
||||
OPTIONS_KEY_CHAT,
|
||||
OPTIONS_KEY_FOG,
|
||||
OPTIONS_KEY_USE,
|
||||
|
||||
OPTIONS_KEY_MENU_NEXT,
|
||||
OPTIONS_KEY_MENU_PREV,
|
||||
OPTIONS_KEY_MENU_OK,
|
||||
OPTIONS_KEY_MENU_CANCEL,
|
||||
|
||||
OPTIONS_FIRST_LAUNCH,
|
||||
OPTIONS_LAST_IP,
|
||||
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
typedef std::vector<std::string> StringVector;
|
||||
@@ -18,320 +93,72 @@ typedef std::vector<std::string> StringVector;
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
class Option
|
||||
{
|
||||
const bool _isProgress;
|
||||
const bool _isBoolean;
|
||||
const std::string _captionId;
|
||||
const int _ordinal;
|
||||
|
||||
public:
|
||||
static const Option MUSIC;
|
||||
static const Option SOUND;
|
||||
static const Option INVERT_MOUSE;
|
||||
static const Option SENSITIVITY;
|
||||
static const Option RENDER_DISTANCE;
|
||||
static const Option VIEW_BOBBING;
|
||||
static const Option ANAGLYPH;
|
||||
static const Option LIMIT_FRAMERATE;
|
||||
static const Option DIFFICULTY;
|
||||
static const Option GRAPHICS;
|
||||
static const Option AMBIENT_OCCLUSION;
|
||||
static const Option GUI_SCALE;
|
||||
|
||||
static const Option THIRD_PERSON;
|
||||
static const Option HIDE_GUI;
|
||||
static const Option SERVER_VISIBLE;
|
||||
static const Option LEFT_HANDED;
|
||||
static const Option USE_TOUCHSCREEN;
|
||||
static const Option USE_TOUCH_JOYPAD;
|
||||
static const Option DESTROY_VIBRATION;
|
||||
|
||||
static const Option PIXELS_PER_MILLIMETER;
|
||||
static const Option VSYNC;
|
||||
|
||||
/*
|
||||
static Option* getItem(int id) {
|
||||
for (Option item : Option.values()) {
|
||||
if (item.getId() == id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
*/
|
||||
|
||||
Option(int ordinal, const std::string& captionId, bool hasProgress, bool isBoolean)
|
||||
: _captionId(captionId),
|
||||
_isProgress(hasProgress),
|
||||
_isBoolean(isBoolean),
|
||||
_ordinal(ordinal)
|
||||
{}
|
||||
|
||||
bool isProgress() const {
|
||||
return _isProgress;
|
||||
}
|
||||
|
||||
bool isBoolean() const {
|
||||
return _isBoolean;
|
||||
}
|
||||
|
||||
bool isInt() const {
|
||||
return (!_isBoolean && !_isProgress);
|
||||
}
|
||||
|
||||
int getId() {
|
||||
return _ordinal;
|
||||
}
|
||||
|
||||
std::string getCaptionId() const {
|
||||
return _captionId;
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
static const float SOUND_MIN_VALUE;
|
||||
static const float SOUND_MAX_VALUE;
|
||||
static const float MUSIC_MIN_VALUE;
|
||||
static const float MUSIC_MAX_VALUE;
|
||||
static const float SENSITIVITY_MIN_VALUE;
|
||||
static const float SENSITIVITY_MAX_VALUE;
|
||||
static const float PIXELS_PER_MILLIMETER_MIN_VALUE;
|
||||
static const float PIXELS_PER_MILLIMETER_MAX_VALUE;
|
||||
static const char* RENDER_DISTANCE_NAMES[];
|
||||
static const char* DIFFICULTY_NAMES[];
|
||||
static const char* GUI_SCALE[];
|
||||
static const int DIFFICULY_LEVELS[];
|
||||
public:
|
||||
static bool debugGl;
|
||||
|
||||
float music;
|
||||
float sound;
|
||||
//note: sensitivity is transformed in Options::update
|
||||
float sensitivity;
|
||||
bool invertYMouse;
|
||||
int viewDistance;
|
||||
bool bobView;
|
||||
bool anaglyph3d;
|
||||
bool limitFramerate;
|
||||
bool vsync;
|
||||
bool fancyGraphics;
|
||||
bool ambientOcclusion;
|
||||
bool useMouseForDigging;
|
||||
bool isLeftHanded;
|
||||
bool destroyVibration;
|
||||
//std::string skin;
|
||||
|
||||
KeyMapping keyUp;
|
||||
KeyMapping keyLeft;
|
||||
KeyMapping keyDown;
|
||||
KeyMapping keyRight;
|
||||
KeyMapping keyJump;
|
||||
KeyMapping keyBuild;
|
||||
KeyMapping keyDrop;
|
||||
KeyMapping keyChat;
|
||||
KeyMapping keyFog;
|
||||
KeyMapping keySneak;
|
||||
KeyMapping keyCraft;
|
||||
KeyMapping keyDestroy;
|
||||
KeyMapping keyUse;
|
||||
|
||||
KeyMapping keyMenuNext;
|
||||
KeyMapping keyMenuPrevious;
|
||||
KeyMapping keyMenuOk;
|
||||
KeyMapping keyMenuCancel;
|
||||
|
||||
KeyMapping* keyMappings[16];
|
||||
|
||||
/*protected*/ Minecraft* minecraft;
|
||||
///*private*/ File optionsFile;
|
||||
|
||||
int difficulty;
|
||||
bool hideGui;
|
||||
bool thirdPersonView;
|
||||
bool renderDebug;
|
||||
|
||||
bool isFlying;
|
||||
bool smoothCamera;
|
||||
bool fixedCamera;
|
||||
float flySpeed;
|
||||
float cameraSpeed;
|
||||
int guiScale;
|
||||
std::string username;
|
||||
|
||||
bool serverVisible;
|
||||
bool isJoyTouchArea;
|
||||
bool useTouchScreen;
|
||||
float pixelsPerMillimeter;
|
||||
Options(Minecraft* minecraft, const std::string& workingDirectory)
|
||||
: minecraft(minecraft)
|
||||
{
|
||||
//optionsFile = /*new*/ File(workingDirectory, "options.txt");
|
||||
initDefaultValues();
|
||||
static bool debugGl;
|
||||
|
||||
Options(Minecraft* minecraft, const std::string& workingDirectory = "")
|
||||
: minecraft(minecraft) {
|
||||
initTable();
|
||||
load();
|
||||
}
|
||||
|
||||
Options()
|
||||
: minecraft(NULL)
|
||||
{
|
||||
|
||||
}
|
||||
void initTable();
|
||||
|
||||
void initDefaultValues();
|
||||
void set(OptionId key, int value);
|
||||
void set(OptionId key, float value);
|
||||
void set(OptionId key, const std::string& value);
|
||||
void toggle(OptionId key);
|
||||
|
||||
std::string getKeyDescription(int i) {
|
||||
//Language language = Language.getInstance();
|
||||
//return language.getElement(keyMappings[i].name);
|
||||
return "Options::getKeyDescription not implemented";
|
||||
int getIntValue(OptionId key) {
|
||||
auto option = opt<OptionInt>(key);
|
||||
return (option)? option->get() : 0;
|
||||
}
|
||||
|
||||
std::string getKeyMessage(int i) {
|
||||
//return Keyboard.getKeyName(keyMappings[i].key);
|
||||
return "Options::getKeyMessage not implemented";
|
||||
std::string getStringValue(OptionId key) {
|
||||
auto option = opt<OptionString>(key);
|
||||
return (option)? option->get() : "";
|
||||
}
|
||||
|
||||
void setKey(int i, int key) {
|
||||
keyMappings[i]->key = key;
|
||||
save();
|
||||
float getProgressValue(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->get() : 0.f;
|
||||
}
|
||||
|
||||
void set(const Option* item, float value) {
|
||||
if (item == &Option::MUSIC) {
|
||||
music = value;
|
||||
//minecraft.soundEngine.updateOptions();
|
||||
} else if (item == &Option::SOUND) {
|
||||
sound = value;
|
||||
//minecraft.soundEngine.updateOptions();
|
||||
} else if (item == &Option::SENSITIVITY) {
|
||||
sensitivity = value;
|
||||
} else if (item == &Option::PIXELS_PER_MILLIMETER) {
|
||||
pixelsPerMillimeter = value;
|
||||
}
|
||||
notifyOptionUpdate(item, value); save(); }
|
||||
void set(const Option* item, int value) {
|
||||
if(item == &Option::DIFFICULTY) {
|
||||
difficulty = value;
|
||||
} else if(item == &Option::GUI_SCALE) {
|
||||
guiScale = value % 5;
|
||||
}
|
||||
notifyOptionUpdate(item, value);
|
||||
save();
|
||||
}
|
||||
|
||||
void toggle(const Option* option, int dir) {
|
||||
if (option == &Option::INVERT_MOUSE) invertYMouse = !invertYMouse;
|
||||
if (option == &Option::RENDER_DISTANCE) viewDistance = (viewDistance + dir) & 3;
|
||||
if (option == &Option::GUI_SCALE) guiScale = (guiScale + dir) % 5;
|
||||
if (option == &Option::VIEW_BOBBING) bobView = !bobView;
|
||||
if (option == &Option::THIRD_PERSON) thirdPersonView = !thirdPersonView;
|
||||
if (option == &Option::HIDE_GUI) hideGui = !hideGui;
|
||||
if (option == &Option::SERVER_VISIBLE) serverVisible = !serverVisible;
|
||||
if (option == &Option::LEFT_HANDED) isLeftHanded = !isLeftHanded;
|
||||
if (option == &Option::USE_TOUCHSCREEN) useTouchScreen = !useTouchScreen;
|
||||
if (option == &Option::USE_TOUCH_JOYPAD) isJoyTouchArea = !isJoyTouchArea;
|
||||
if (option == &Option::DESTROY_VIBRATION) destroyVibration = !destroyVibration;
|
||||
if (option == &Option::ANAGLYPH) {
|
||||
anaglyph3d = !anaglyph3d;
|
||||
//minecraft->textures.reloadAll();
|
||||
}
|
||||
if (option == &Option::LIMIT_FRAMERATE) limitFramerate = !limitFramerate;
|
||||
if (option == &Option::VSYNC) vsync = !vsync;
|
||||
if (option == &Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
|
||||
if (option == &Option::GRAPHICS) {
|
||||
fancyGraphics = !fancyGraphics;
|
||||
//minecraft->levelRenderer.allChanged();
|
||||
}
|
||||
if (option == &Option::AMBIENT_OCCLUSION) {
|
||||
ambientOcclusion = !ambientOcclusion;
|
||||
//minecraft->levelRenderer.allChanged();
|
||||
}
|
||||
notifyOptionUpdate(option, getBooleanValue(option));
|
||||
save();
|
||||
bool getBooleanValue(OptionId key) {
|
||||
auto option = opt<OptionBool>(key);
|
||||
return (option)? option->get() : false;
|
||||
}
|
||||
|
||||
int getIntValue(const Option* item) {
|
||||
if(item == &Option::DIFFICULTY) return difficulty;
|
||||
if(item == &Option::GUI_SCALE) return guiScale;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float getProgressValue(const Option* item) {
|
||||
if (item == &Option::MUSIC) return music;
|
||||
if (item == &Option::SOUND) return sound;
|
||||
if (item == &Option::SENSITIVITY) return sensitivity;
|
||||
if (item == &Option::PIXELS_PER_MILLIMETER) return pixelsPerMillimeter;
|
||||
return 0;
|
||||
float getProgrssMin(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMin() : 0.f;
|
||||
}
|
||||
|
||||
bool getBooleanValue(const Option* item) {
|
||||
if (item == &Option::INVERT_MOUSE)
|
||||
return invertYMouse;
|
||||
if (item == &Option::VIEW_BOBBING)
|
||||
return bobView;
|
||||
if (item == &Option::ANAGLYPH)
|
||||
return anaglyph3d;
|
||||
if (item == &Option::LIMIT_FRAMERATE)
|
||||
return limitFramerate;
|
||||
if (item == &Option::VSYNC)
|
||||
return vsync;
|
||||
if (item == &Option::AMBIENT_OCCLUSION)
|
||||
return ambientOcclusion;
|
||||
if (item == &Option::THIRD_PERSON)
|
||||
return thirdPersonView;
|
||||
if (item == &Option::HIDE_GUI)
|
||||
return hideGui;
|
||||
if (item == &Option::THIRD_PERSON)
|
||||
return thirdPersonView;
|
||||
if (item == &Option::SERVER_VISIBLE)
|
||||
return serverVisible;
|
||||
if (item == &Option::LEFT_HANDED)
|
||||
return isLeftHanded;
|
||||
if (item == &Option::USE_TOUCHSCREEN)
|
||||
return useTouchScreen;
|
||||
if (item == &Option::USE_TOUCH_JOYPAD)
|
||||
return isJoyTouchArea;
|
||||
if (item == &Option::DESTROY_VIBRATION)
|
||||
return destroyVibration;
|
||||
return false;
|
||||
}
|
||||
float getProgrssMax(OptionId key) {
|
||||
auto option = opt<OptionFloat>(key);
|
||||
return (option)? option->getMax() : 0.f;
|
||||
}
|
||||
|
||||
float getProgrssMin(const Option* item) {
|
||||
if (item == &Option::MUSIC) return MUSIC_MIN_VALUE;
|
||||
if (item == &Option::SOUND) return SOUND_MIN_VALUE;
|
||||
if (item == &Option::SENSITIVITY) return SENSITIVITY_MIN_VALUE;
|
||||
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MIN_VALUE;
|
||||
return 0;
|
||||
}
|
||||
Option* getOpt(OptionId id) { return m_options[id]; }
|
||||
|
||||
float getProgrssMax(const Option* item) {
|
||||
if (item == &Option::MUSIC) return MUSIC_MAX_VALUE;
|
||||
if (item == &Option::SOUND) return SOUND_MAX_VALUE;
|
||||
if (item == &Option::SENSITIVITY) return SENSITIVITY_MAX_VALUE;
|
||||
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MAX_VALUE;
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
std::string getMessage(const Option* item);
|
||||
|
||||
void update();
|
||||
void load();
|
||||
void save();
|
||||
void addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue);
|
||||
void addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue);
|
||||
void addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue);
|
||||
void addOptionToSaveOutput(StringVector& stringVector, std::string name, const std::string& strValue);
|
||||
void notifyOptionUpdate(const Option* option, bool value);
|
||||
void notifyOptionUpdate(const Option* option, float value);
|
||||
void notifyOptionUpdate(const Option* option, int value);
|
||||
private:
|
||||
static bool readFloat(const std::string& string, float& value);
|
||||
static bool readInt(const std::string& string, int& value);
|
||||
static bool readBool(const std::string& string, bool& value);
|
||||
|
||||
void notifyOptionUpdate(OptionId key, bool value);
|
||||
void notifyOptionUpdate(OptionId key, float value);
|
||||
void notifyOptionUpdate(OptionId key, int value);
|
||||
void notifyOptionUpdate(OptionId key, const std::string& value) {}
|
||||
|
||||
private:
|
||||
template<typename T>
|
||||
T* opt(OptionId key) {
|
||||
if (m_options[key] == nullptr) return nullptr;
|
||||
return dynamic_cast<T*>(m_options[key]);
|
||||
}
|
||||
|
||||
std::array<Option*, OPTIONS_COUNT> m_options;
|
||||
OptionsFile optionsFile;
|
||||
|
||||
|
||||
Minecraft* minecraft;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 10;
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -29,12 +29,8 @@ void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
//if (!
|
||||
minecraft->level->extinguishFire(x, y, z, face)
|
||||
//{
|
||||
;
|
||||
destroyBlock(x, y, z, face);
|
||||
//}
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
@@ -46,6 +42,7 @@ void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 10;
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
class Creator: public ICreator {
|
||||
//virtual void getEvents();
|
||||
@@ -60,12 +60,8 @@ void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
}
|
||||
|
||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||
//if (!
|
||||
minecraft->level->extinguishFire(x, y, z, face)
|
||||
//{
|
||||
;
|
||||
destroyBlock(x, y, z, face);
|
||||
//}
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
@@ -83,6 +79,7 @@ bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, i
|
||||
}
|
||||
|
||||
void CreatorMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||
|
||||
@@ -74,7 +74,7 @@ bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
#endif
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
if (minecraft->options.destroyVibration) minecraft->platform()->vibrate(24);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||
|
||||
if (minecraft->isOnline()) {
|
||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
#include "Gui.h"
|
||||
#include "Font.h"
|
||||
#include "client/Options.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "screens/IngameBlockSelectionScreen.h"
|
||||
#include "screens/ChatScreen.h"
|
||||
#include "screens/ConsoleScreen.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/Tesselator.h"
|
||||
@@ -23,6 +26,7 @@
|
||||
#include "../../world/PosTranslator.h"
|
||||
#include "../../platform/time.h"
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
float Gui::InvGuiScale = 1.0f / 3.0f;
|
||||
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
|
||||
@@ -36,6 +40,7 @@ Gui::Gui(Minecraft* minecraft)
|
||||
progress(0),
|
||||
overlayMessageTime(0),
|
||||
animateOverlayMessageColor(false),
|
||||
chatScrollOffset(0),
|
||||
tbr(1),
|
||||
_inventoryNeedsUpdate(true),
|
||||
_flashSlotId(-1),
|
||||
@@ -87,14 +92,16 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
// F: 3
|
||||
int ySlot = screenHeight - 16 - 3;
|
||||
|
||||
if (minecraft->gameMode->canHurtPlayer()) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.beginOverride();
|
||||
t.colorABGR(0xffffffff);
|
||||
renderHearts();
|
||||
renderBubbles();
|
||||
t.endOverrideAndDraw();
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
if (minecraft->gameMode->canHurtPlayer()) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.beginOverride();
|
||||
t.colorABGR(0xffffffff);
|
||||
renderHearts();
|
||||
renderBubbles();
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
|
||||
if(minecraft->player->getSleepTimer() > 0) {
|
||||
@@ -106,12 +113,22 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
bool isChatting = false;
|
||||
if (isChatting) {
|
||||
int lineHeight = 9;
|
||||
max = (screenHeight - 48) / lineHeight;
|
||||
if (max < 1) max = 1;
|
||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||
} else {
|
||||
chatScrollOffset = 0;
|
||||
}
|
||||
renderChatMessages(screenHeight, max, isChatting, font);
|
||||
#if !defined(RPI)
|
||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||
@@ -119,9 +136,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
#if defined(RPI)
|
||||
renderDebugInfo();
|
||||
#elif defined(PLATFORM_DESKTOP)
|
||||
if (minecraft->options.renderDebug)
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||
renderDebugInfo();
|
||||
#endif
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
@@ -201,6 +219,33 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
@@ -219,12 +264,29 @@ void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.keyDrop.key)
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::scrollChat(int delta) {
|
||||
if (delta == 0)
|
||||
return;
|
||||
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
if (maxVisible <= 0)
|
||||
return;
|
||||
|
||||
int maxScroll = (int)guiMessages.size() - maxVisible;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
int desired = chatScrollOffset + delta;
|
||||
if (desired < 0) desired = 0;
|
||||
if (desired > maxScroll) desired = maxScroll;
|
||||
chatScrollOffset = desired;
|
||||
}
|
||||
|
||||
void Gui::tick() {
|
||||
if (overlayMessageTime > 0) overlayMessageTime--;
|
||||
tickCount++;
|
||||
@@ -255,9 +317,17 @@ void Gui::addMessage(const std::string& _string) {
|
||||
message.message = string;
|
||||
message.ticks = 0;
|
||||
guiMessages.insert(guiMessages.begin(), message);
|
||||
while (guiMessages.size() > 30) {
|
||||
|
||||
// Keep a larger history so users can scroll through the full chat
|
||||
const unsigned int MaxHistoryLines = 200;
|
||||
while (guiMessages.size() > MaxHistoryLines) {
|
||||
guiMessages.pop_back();
|
||||
}
|
||||
|
||||
// If the user has scrolled up, keep their window fixed (new messages shift older ones down)
|
||||
if (chatScrollOffset > 0) {
|
||||
chatScrollOffset++;
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::setNowPlaying(const std::string& string) {
|
||||
@@ -402,7 +472,7 @@ void Gui::onConfigChanged( const Config& c ) {
|
||||
if (c.minecraft->useTouchscreen()) {
|
||||
// I'll bump this up to 6.
|
||||
int num = 6; // without "..." dots
|
||||
if (!c.minecraft->options.isJoyTouchArea && c.width > 480) {
|
||||
if (!c.minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) && c.width > 480) {
|
||||
while (num < Inventory::MAX_SELECTION_SIZE - 1) {
|
||||
int x0, x1, y;
|
||||
getSlotPos(0, x0, y);
|
||||
@@ -516,7 +586,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
||||
ItemInstance* currentItem = minecraft->player->inventory->getSelected();
|
||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||
if (!isTouchInterface || minecraft->options.isJoyTouchArea || (bowEquipped && itemInUse)) {
|
||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
@@ -585,11 +656,14 @@ void Gui::renderHearts() {
|
||||
int oh = minecraft->player->lastHealth;
|
||||
random.setSeed(tickCount * 312871);
|
||||
|
||||
int xx = 2;//screenWidth / 2 - getNumSlots() * 10;
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
|
||||
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
||||
|
||||
int armor = minecraft->player->getArmorValue();
|
||||
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
|
||||
int yo = 2;
|
||||
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 32 : 2;
|
||||
int ip2 = i + i + 1;
|
||||
|
||||
if (armor > 0) {
|
||||
@@ -617,11 +691,15 @@ void Gui::renderHearts() {
|
||||
|
||||
void Gui::renderBubbles() {
|
||||
if (minecraft->player->isUnderLiquid(Material::water)) {
|
||||
int yo = 12;
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
|
||||
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
||||
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
|
||||
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
||||
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
|
||||
for (int i = 0; i < count + extra; i++) {
|
||||
int xo = i * 8 + 2;
|
||||
int xo = i * 8 + xx;
|
||||
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
|
||||
else blit(xo, yo, 16 + 9, 9 * 2, 9, 9);
|
||||
}
|
||||
@@ -830,9 +908,16 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
||||
// // glScalef2(1.0f / ssc.scale, 1.0f / ssc.scale, 1);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
int baseY = screenHeight - 48;
|
||||
for (unsigned int i = 0; i < guiMessages.size() && i < max; i++) {
|
||||
if (guiMessages.at(i).ticks < 20 * 10 || isChatting) {
|
||||
float t = guiMessages.at(i).ticks / (20 * 10.0f);
|
||||
int start = chatScrollOffset;
|
||||
if (start < 0) start = 0;
|
||||
for (unsigned int i = 0; i < max; i++) {
|
||||
unsigned int msgIdx = (unsigned int)start + i;
|
||||
if (msgIdx >= guiMessages.size())
|
||||
break;
|
||||
|
||||
GuiMessage& message = guiMessages.at(msgIdx);
|
||||
if (message.ticks < 20 * 10 || isChatting) {
|
||||
float t = message.ticks / (20 * 10.0f);
|
||||
t = 1 - t;
|
||||
t = t * 10;
|
||||
if (t < 0) t = 0;
|
||||
@@ -844,18 +929,18 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
||||
if (alpha > 0) {
|
||||
const float x = 2;
|
||||
const float y = (float)(baseY - i * 9);
|
||||
std::string msg = guiMessages.at(i).message;
|
||||
std::string msg = message.message;
|
||||
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// special-case join/leave announcements
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ public:
|
||||
|
||||
void handleClick(int button, int x, int y);
|
||||
void handleKeyPressed( int key );
|
||||
void scrollChat(int delta);
|
||||
|
||||
void tick();
|
||||
void render(float a, bool mouseFree, int xMouse, int yMouse);
|
||||
@@ -96,6 +97,7 @@ private:
|
||||
int MAX_MESSAGE_WIDTH;
|
||||
//ItemRenderer itemRenderer;
|
||||
GuiMessageList guiMessages;
|
||||
int chatScrollOffset;
|
||||
Random random;
|
||||
|
||||
Minecraft* minecraft;
|
||||
|
||||
@@ -78,6 +78,14 @@ void Screen::updateEvents()
|
||||
void Screen::mouseEvent()
|
||||
{
|
||||
const MouseAction& e = Mouse::getEvent();
|
||||
// forward wheel events to subclasses
|
||||
if (e.action == MouseAction::ACTION_WHEEL) {
|
||||
int xm = e.x * width / minecraft->width;
|
||||
int ym = e.y * height / minecraft->height - 1;
|
||||
mouseWheel(e.dx, e.dy, xm, ym);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e.isButton())
|
||||
return;
|
||||
|
||||
@@ -104,7 +112,7 @@ void Screen::keyboardEvent()
|
||||
}
|
||||
void Screen::keyboardTextEvent()
|
||||
{
|
||||
keyboardNewChar(Keyboard::getChar());
|
||||
charPressed(Keyboard::getChar());
|
||||
}
|
||||
void Screen::renderBackground()
|
||||
{
|
||||
@@ -166,7 +174,7 @@ void Screen::keyPressed( int eventKey )
|
||||
|
||||
// pass key events to any text boxes first
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->handleKey(eventKey);
|
||||
textbox->keyPressed(minecraft, eventKey);
|
||||
}
|
||||
|
||||
if (minecraft->useTouchscreen())
|
||||
@@ -178,11 +186,11 @@ void Screen::keyPressed( int eventKey )
|
||||
return;
|
||||
|
||||
Options& o = minecraft->options;
|
||||
if (eventKey == o.keyMenuNext.key)
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_NEXT))
|
||||
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
|
||||
if (eventKey == o.keyMenuPrevious.key)
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_PREV))
|
||||
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
|
||||
if (eventKey == o.keyMenuOk.key) {
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK)) {
|
||||
Button* button = tabButtons[tabButtonIndex];
|
||||
if (button->active) {
|
||||
minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
@@ -193,6 +201,12 @@ void Screen::keyPressed( int eventKey )
|
||||
updateTabButtonSelection();
|
||||
}
|
||||
|
||||
void Screen::charPressed(char inputChar) {
|
||||
for (auto& textbox : textBoxes) {
|
||||
textbox->charPressed(minecraft, inputChar);
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::updateTabButtonSelection()
|
||||
{
|
||||
if (minecraft->useTouchscreen())
|
||||
|
||||
@@ -57,8 +57,11 @@ protected:
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
|
||||
// mouse wheel movement (dx/dy are wheel deltas, xm/ym are GUI coords)
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) {}
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar) {}
|
||||
virtual void charPressed(char inputChar);
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
|
||||
@@ -9,13 +9,20 @@ class GuiElement : public GuiComponent {
|
||||
public:
|
||||
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElement() {}
|
||||
virtual void tick(Minecraft* minecraft) {}
|
||||
|
||||
virtual void tick(Minecraft* minecraft) {}
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym) { }
|
||||
virtual void setupPositions() {}
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
|
||||
virtual void keyPressed(Minecraft* minecraft, int key) {}
|
||||
virtual void charPressed(Minecraft* minecraft, char key) {}
|
||||
|
||||
virtual bool pointInside(int x, int y);
|
||||
|
||||
void setVisible(bool visible);
|
||||
|
||||
bool active;
|
||||
bool visible;
|
||||
int x;
|
||||
|
||||
@@ -52,3 +52,15 @@ void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int
|
||||
(*it)->mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::keyPressed(Minecraft* minecraft, int key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->keyPressed(minecraft, key);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElementContainer::charPressed(Minecraft* minecraft, char key) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->charPressed(minecraft, key);
|
||||
}
|
||||
}
|
||||
@@ -17,8 +17,9 @@ public:
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char key);
|
||||
|
||||
protected:
|
||||
std::vector<GuiElement*> children;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "../../../platform/log.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include <client/Option.h>
|
||||
|
||||
|
||||
ImageButton::ImageButton(int id, const std::string& msg)
|
||||
@@ -112,43 +113,17 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
//
|
||||
// A toggleable Button
|
||||
//
|
||||
OptionButton::OptionButton(const Options::Option* option)
|
||||
: _option(option),
|
||||
_isFloat(false),
|
||||
super(ButtonId, "")
|
||||
{
|
||||
}
|
||||
|
||||
OptionButton::OptionButton(const Options::Option* option, float onValue, float offValue)
|
||||
: _option(option),
|
||||
_isFloat(true),
|
||||
_onValue(onValue),
|
||||
_offValue(offValue),
|
||||
super(ButtonId, "")
|
||||
{
|
||||
}
|
||||
|
||||
bool OptionButton::isSecondImage(bool hovered) {
|
||||
return _secondImage;
|
||||
}
|
||||
OptionButton::OptionButton(OptionId option) : m_optId(option), super(ButtonId, "") {}
|
||||
|
||||
void OptionButton::toggle(Options* options) {
|
||||
if (_isFloat) {
|
||||
options->set(_option, (Mth::abs(_current - _onValue) < 0.01f) ? _offValue : _onValue);
|
||||
} else {
|
||||
options->toggle(_option, 1);
|
||||
}
|
||||
options->toggle(m_optId);
|
||||
|
||||
// Update graphics here
|
||||
updateImage(options);
|
||||
}
|
||||
|
||||
void OptionButton::updateImage(Options* options) {
|
||||
if (_isFloat) {
|
||||
_current = options->getProgressValue(_option);
|
||||
_secondImage = Mth::abs(_current - _onValue) < 0.01f;
|
||||
} else {
|
||||
_secondImage = options->getBooleanValue(_option);
|
||||
}
|
||||
_secondImage = options->getBooleanValue(m_optId);
|
||||
}
|
||||
|
||||
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
|
||||
@@ -77,28 +77,20 @@ class OptionButton: public ImageButton
|
||||
{
|
||||
typedef ImageButton super;
|
||||
public:
|
||||
OptionButton(const Options::Option* option);
|
||||
OptionButton(const Options::Option* option, float onValue, float offValue);
|
||||
OptionButton(OptionId optId);
|
||||
|
||||
void toggle(Options* options);
|
||||
void updateImage(Options* options);
|
||||
|
||||
static const int ButtonId = 9999999;
|
||||
protected:
|
||||
bool isSecondImage(bool hovered);
|
||||
bool isSecondImage(bool hovered) { return _secondImage; }
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
private:
|
||||
|
||||
const Options::Option* _option;
|
||||
OptionId m_optId;
|
||||
bool _secondImage;
|
||||
|
||||
// If not float, it's considered to be a boolean value
|
||||
bool _isFloat;
|
||||
float _onValue;
|
||||
float _offValue;
|
||||
float _current;
|
||||
};
|
||||
|
||||
|
||||
|
||||
22
src/client/gui/components/KeyOption.cpp
Normal file
22
src/client/gui/components/KeyOption.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "KeyOption.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
KeyOption::KeyOption(Minecraft* minecraft, OptionId optId)
|
||||
: Touch::TButton((int)optId, Keyboard::getKeyName(minecraft->options.getIntValue(optId))) {}
|
||||
|
||||
|
||||
void KeyOption::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
selected = isInside(x, y);
|
||||
msg = (selected)? "..." : Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
|
||||
}
|
||||
|
||||
void KeyOption::keyPressed(Minecraft* minecraft, int key) {
|
||||
if (!selected) return;
|
||||
|
||||
if (key != Keyboard::KEY_ESCAPE) {
|
||||
minecraft->options.set((OptionId)id, key);
|
||||
}
|
||||
|
||||
selected = false;
|
||||
msg = Keyboard::getKeyName(minecraft->options.getIntValue((OptionId)id));
|
||||
}
|
||||
14
src/client/gui/components/KeyOption.h
Normal file
14
src/client/gui/components/KeyOption.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "Button.h"
|
||||
#include <client/Options.h>
|
||||
|
||||
class KeyOption : public Touch::TButton {
|
||||
public:
|
||||
KeyOption(Minecraft* minecraft, OptionId optId);
|
||||
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
virtual void released(int mx, int my) {}
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
protected:
|
||||
bool m_captureMode;
|
||||
};
|
||||
@@ -4,6 +4,9 @@
|
||||
#include "OptionsItem.h"
|
||||
#include "Slider.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
@@ -25,74 +28,88 @@ void OptionsGroup::setupPositions() {
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem( const Options::Option* option, Minecraft* minecraft ) {
|
||||
if(option->isBoolean())
|
||||
createToggle(option, minecraft);
|
||||
else if(option->isProgress())
|
||||
createProgressSlider(option, minecraft);
|
||||
else if(option->isInt())
|
||||
createStepSlider(option, minecraft);
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void OptionsGroup::createToggle( const Options::Option* option, Minecraft* minecraft ) {
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
OptionButton* element = new OptionButton(option);
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
std::string itemLabel = I18n::get(option->getCaptionId());
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider( const Options::Option* option, Minecraft* minecraft ) {
|
||||
Slider* element = new Slider(minecraft,
|
||||
option,
|
||||
minecraft->options.getProgrssMin(option),
|
||||
minecraft->options.getProgrssMax(option));
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(option->getCaptionId());
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider( const Options::Option* option, Minecraft* minecraft ) {
|
||||
// integer-valued option; use step slider
|
||||
std::vector<int> steps;
|
||||
// render distance was removed; fall through to other cases
|
||||
if(option == &Options::Option::DIFFICULTY) {
|
||||
steps.push_back(0);
|
||||
steps.push_back(1);
|
||||
steps.push_back(2);
|
||||
steps.push_back(3);
|
||||
} else if(option == &Options::Option::GUI_SCALE) {
|
||||
// slider order: small,normal,large,larger,auto
|
||||
steps.push_back(1);
|
||||
steps.push_back(2);
|
||||
steps.push_back(3);
|
||||
steps.push_back(4);
|
||||
steps.push_back(0);
|
||||
} else {
|
||||
// fallback: use single value; duplicate so numSteps>1 and avoid divide-by-zero
|
||||
steps.push_back(0);
|
||||
steps.push_back(0);
|
||||
}
|
||||
Slider* element = new Slider(minecraft, option, steps);
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(option->getCaptionId());
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <string>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "ScrollingPane.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class Font;
|
||||
@@ -16,11 +17,15 @@ public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual OptionsGroup& addOptionItem(const Options::Option* option, Minecraft* minecraft);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
protected:
|
||||
virtual void createToggle(const Options::Option* option, Minecraft* minecraft);
|
||||
virtual void createProgressSlider(const Options::Option* option, Minecraft* minecraft);
|
||||
virtual void createStepSlider(const Options::Option* option, Minecraft* minecraft);
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
#include "OptionsPane.h"
|
||||
#include "OptionsGroup.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "ImageButton.h"
|
||||
#include "Slider.h"
|
||||
#include "../../Minecraft.h"
|
||||
|
||||
OptionsPane::OptionsPane() {
|
||||
|
||||
}
|
||||
|
||||
void OptionsPane::setupPositions() {
|
||||
int currentHeight = y + 1;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
|
||||
(*it)->width = width;
|
||||
(*it)->y = currentHeight;
|
||||
(*it)->x = x;
|
||||
currentHeight += (*it)->height + 1;
|
||||
}
|
||||
height = currentHeight;
|
||||
super::setupPositions();
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
|
||||
OptionsGroup* newGroup = new OptionsGroup(label);
|
||||
children.push_back(newGroup);
|
||||
// create and return a new group index
|
||||
return *newGroup;
|
||||
}
|
||||
|
||||
void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
|
||||
// if(group > children.size()) return;
|
||||
// ImageDef def;
|
||||
// def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
// def.name = "gui/touchgui.png";
|
||||
// def.width = 39 * 0.7f;
|
||||
// def.height = 20 * 0.7f;
|
||||
// OptionButton* element = new OptionButton(option);
|
||||
// element->setImageDef(def, true);
|
||||
// OptionsItem* item = new OptionsItem(label, element);
|
||||
// ((OptionsGroup*)children[group])->addChild(item);
|
||||
// setupPositions();
|
||||
}
|
||||
|
||||
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
|
||||
// if(group > children.size()) return;
|
||||
// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
|
||||
// element->width = 100;
|
||||
// element->height = 20;
|
||||
// OptionsItem* item = new OptionsItem(label, element);
|
||||
// ((OptionsGroup*)children[group])->addChild(item);
|
||||
// setupPositions();
|
||||
}
|
||||
|
||||
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
|
||||
// if(group > children.size()) return;
|
||||
// Slider* element = new Slider(minecraft, option, stepVec);
|
||||
// element->width = 100;
|
||||
// element->height = 20;
|
||||
// sliders.push_back(element);
|
||||
// OptionsItem* item = new OptionsItem(label, element);
|
||||
// ((OptionsGroup*)children[group])->addChild(item);
|
||||
// setupPositions();
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef ITEMPANE_H__
|
||||
#define ITEMPANE_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "../../../world/item/ItemInstance.h"
|
||||
#include "../../../client/Options.h"
|
||||
class Font;
|
||||
class Textures;
|
||||
class NinePatchLayer;
|
||||
class ItemPane;
|
||||
class OptionButton;
|
||||
class Button;
|
||||
class OptionsGroup;
|
||||
class Slider;
|
||||
class Minecraft;
|
||||
class OptionsPane: public GuiElementContainer
|
||||
{
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsPane();
|
||||
OptionsGroup& createOptionsGroup( std::string label );
|
||||
void createToggle( unsigned int group, std::string label, const Options::Option* option );
|
||||
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin=1.0f, float progressMax=1.0f );
|
||||
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec );
|
||||
void setupPositions();
|
||||
};
|
||||
|
||||
#endif /*ITEMPANE_H__*/
|
||||
@@ -548,6 +548,14 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingPane::scrollBy(float dx, float dy) {
|
||||
// adjust the translation offsets fpx/fpy by the requested amount
|
||||
float nfpx = fpx + dx;
|
||||
float nfpy = fpy + dy;
|
||||
// convert back to content offset (fpx = -contentOffset.x)
|
||||
setContentOffset(Vec3(-nfpx, -nfpy, 0));
|
||||
}
|
||||
|
||||
void ScrollingPane::setContentOffset(float x, float y) {
|
||||
this->setContentOffsetWithAnimation(Vec3(x, y, 0), false);
|
||||
}
|
||||
|
||||
@@ -51,6 +51,10 @@ public:
|
||||
void tick();
|
||||
void render(int xm, int ym, float alpha);
|
||||
|
||||
// scroll the content by the given amount (dx horizontal, dy vertical)
|
||||
// positive values move content downward/rightward
|
||||
void scrollBy(float dx, float dy);
|
||||
|
||||
bool getGridItemFor_slow(int itemIndex, GridItem& out);
|
||||
|
||||
void setSelected(int id, bool selected);
|
||||
|
||||
@@ -5,39 +5,8 @@
|
||||
#include "../../../util/Mth.h"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
Slider::Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax)
|
||||
: sliderType(SliderProgress), mouseDownOnElement(false), option(option), numSteps(0), progressMin(progressMin), progressMax(progressMax) {
|
||||
if(option != NULL) {
|
||||
percentage = (minecraft->options.getProgressValue(option) - progressMin) / (progressMax - progressMin);
|
||||
}
|
||||
}
|
||||
|
||||
Slider::Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec )
|
||||
: sliderType(SliderStep),
|
||||
curStepValue(0),
|
||||
curStep(0),
|
||||
sliderSteps(stepVec),
|
||||
mouseDownOnElement(false),
|
||||
option(option),
|
||||
percentage(0),
|
||||
progressMin(0.0f),
|
||||
progressMax(1.0) {
|
||||
assert(stepVec.size() > 1);
|
||||
numSteps = sliderSteps.size();
|
||||
if(option != NULL) {
|
||||
// initialize slider position based on the current option value
|
||||
curStepValue = minecraft->options.getIntValue(option);
|
||||
auto currentItem = std::find(sliderSteps.begin(), sliderSteps.end(), curStepValue);
|
||||
if(currentItem != sliderSteps.end()) {
|
||||
curStep = static_cast<int>(currentItem - sliderSteps.begin());
|
||||
} else {
|
||||
// fallback to first step
|
||||
curStep = 0;
|
||||
curStepValue = sliderSteps[0];
|
||||
}
|
||||
percentage = float(curStep) / float(numSteps - 1);
|
||||
}
|
||||
}
|
||||
Slider::Slider(OptionId optId) : m_mouseDownOnElement(false), m_optId(optId), m_numSteps(0) {}
|
||||
|
||||
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int xSliderStart = x + 5;
|
||||
@@ -49,61 +18,71 @@ void Slider::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int barWidth = xSliderEnd - xSliderStart;
|
||||
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
|
||||
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
|
||||
if(sliderType == SliderStep) {
|
||||
// numSteps should be >=2; protect against bad input (zero division)
|
||||
if(numSteps <= 1) {
|
||||
// nothing to render
|
||||
} else {
|
||||
int stepDistance = barWidth / (numSteps -1);
|
||||
for(int a = 0; a <= numSteps - 1; ++a) {
|
||||
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
|
||||
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
|
||||
}
|
||||
|
||||
if (m_numSteps > 2) {
|
||||
int stepDistance = barWidth / (m_numSteps-1);
|
||||
for(int a = 0; a <= m_numSteps; ++a) {
|
||||
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
|
||||
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
blit(xSliderStart + (int)(percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
|
||||
blit(xSliderStart + (int)(m_percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
|
||||
}
|
||||
|
||||
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
if(pointInside(x, y)) {
|
||||
mouseDownOnElement = true;
|
||||
m_mouseDownOnElement = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
mouseDownOnElement = false;
|
||||
if(sliderType == SliderStep) {
|
||||
curStep = Mth::floor((percentage * (numSteps-1) + 0.5f));
|
||||
curStepValue = sliderSteps[Mth::Min(curStep, numSteps-1)];
|
||||
percentage = float(curStep) / (numSteps - 1);
|
||||
setOption(minecraft);
|
||||
}
|
||||
}
|
||||
m_mouseDownOnElement = false;
|
||||
}
|
||||
|
||||
void Slider::tick(Minecraft* minecraft) {
|
||||
if(minecraft->screen != NULL) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
if(mouseDownOnElement) {
|
||||
percentage = float(xm - x) / float(width);
|
||||
percentage = Mth::clamp(percentage, 0.0f, 1.0f);
|
||||
setOption(minecraft);
|
||||
|
||||
if(m_mouseDownOnElement) {
|
||||
m_percentage = float(xm - x) / float(width);
|
||||
m_percentage = Mth::clamp(m_percentage, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Slider::setOption( Minecraft* minecraft ) {
|
||||
if(option != NULL) {
|
||||
if(sliderType == SliderStep) {
|
||||
if(minecraft->options.getIntValue(option) != curStepValue) {
|
||||
minecraft->options.set(option, curStepValue);
|
||||
}
|
||||
} else {
|
||||
if(minecraft->options.getProgressValue(option) != percentage * (progressMax - progressMin) + progressMin) {
|
||||
minecraft->options.set(option, percentage * (progressMax - progressMin) + progressMin);
|
||||
}
|
||||
}
|
||||
SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionFloat*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_percentage = Mth::clamp((m_option->get() - m_option->getMin()) / (m_option->getMax() - m_option->getMin()), 0.f, 1.f);
|
||||
}
|
||||
|
||||
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_numSteps = m_option->getMax() - m_option->getMin();
|
||||
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
|
||||
}
|
||||
|
||||
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
int curStep = Mth::floor(m_percentage * (m_numSteps-1));
|
||||
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
|
||||
|
||||
minecraft->options.set(m_optId, curStep);
|
||||
}
|
||||
}
|
||||
|
||||
void SliderFloat::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
minecraft->options.set(m_optId, m_percentage * (m_option->getMax() - m_option->getMin()) + m_option->getMin());
|
||||
}
|
||||
}
|
||||
@@ -3,38 +3,45 @@
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "../../../client/Options.h"
|
||||
enum SliderType {
|
||||
SliderProgress, // Sets slider between {0..1}
|
||||
SliderStep // Uses the closest step
|
||||
};
|
||||
#include <client/Option.h>
|
||||
|
||||
class Slider : public GuiElement {
|
||||
typedef GuiElement super;
|
||||
public:
|
||||
// Creates a progress slider with no steps
|
||||
Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax);
|
||||
Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec);
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
private:
|
||||
virtual void setOption(Minecraft* minecraft);
|
||||
|
||||
private:
|
||||
SliderType sliderType;
|
||||
std::vector<int> sliderSteps;
|
||||
bool mouseDownOnElement;
|
||||
float percentage;
|
||||
int curStepValue;
|
||||
int curStep;
|
||||
int numSteps;
|
||||
float progressMin;
|
||||
float progressMax;
|
||||
const Options::Option* option;
|
||||
protected:
|
||||
Slider(OptionId optId);
|
||||
|
||||
OptionId m_optId;
|
||||
|
||||
bool m_mouseDownOnElement;
|
||||
float m_percentage;
|
||||
int m_numSteps;
|
||||
};
|
||||
|
||||
class SliderFloat : public Slider {
|
||||
public:
|
||||
SliderFloat(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionFloat* m_option;
|
||||
};
|
||||
|
||||
|
||||
class SliderInt : public Slider {
|
||||
public:
|
||||
SliderInt(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
OptionInt* m_option;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#include "SmallButton.h"
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
|
||||
: super(id, x, y, 150, 20, msg),
|
||||
option(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
|
||||
: super(id, x, y, width, height, msg),
|
||||
option(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SmallButton::SmallButton( int id, int x, int y, Options::Option* item, const std::string& msg )
|
||||
: super(id, x, y, 150, 20, msg),
|
||||
option(item)
|
||||
{
|
||||
}
|
||||
|
||||
Options::Option* SmallButton::getOption()
|
||||
{
|
||||
return option;
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "Button.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class SmallButton: public Button
|
||||
{
|
||||
typedef Button super;
|
||||
public:
|
||||
SmallButton(int id, int x, int y, const std::string& msg);
|
||||
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
|
||||
SmallButton(int id, int x, int y, Options::Option* item, const std::string& msg);
|
||||
|
||||
Options::Option* getOption();
|
||||
private:
|
||||
Options::Option* option;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/
|
||||
@@ -49,13 +49,13 @@ void TextBox::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::handleChar(char c) {
|
||||
void TextBox::charPressed(Minecraft* minecraft, char c) {
|
||||
if (focused && c >= 32 && c < 127 && (int)text.size() < 256) {
|
||||
text.push_back(c);
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::handleKey(int key) {
|
||||
void TextBox::keyPressed(Minecraft* minecraft, int key) {
|
||||
if (focused && key == Keyboard::KEY_BACKSPACE && !text.empty()) {
|
||||
text.pop_back();
|
||||
}
|
||||
|
||||
@@ -26,8 +26,8 @@ public:
|
||||
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
|
||||
virtual void handleKey(int key);
|
||||
virtual void handleChar(char c);
|
||||
virtual void keyPressed(Minecraft* minecraft, int key);
|
||||
virtual void charPressed(Minecraft* minecraft, char c);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
|
||||
public:
|
||||
|
||||
17
src/client/gui/components/TextOption.cpp
Normal file
17
src/client/gui/components/TextOption.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "TextOption.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
TextOption::TextOption(Minecraft* minecraft, OptionId optId)
|
||||
: TextBox((int)optId, minecraft->options.getOpt(optId)->getStringId())
|
||||
{
|
||||
text = minecraft->options.getStringValue(optId);
|
||||
}
|
||||
|
||||
bool TextOption::loseFocus(Minecraft* minecraft) {
|
||||
if (TextBox::loseFocus(minecraft)) {
|
||||
minecraft->options.set((OptionId)id, text);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
10
src/client/gui/components/TextOption.h
Normal file
10
src/client/gui/components/TextOption.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "TextBox.h"
|
||||
#include <client/Options.h>
|
||||
|
||||
class TextOption : public TextBox {
|
||||
public:
|
||||
TextOption(Minecraft* minecraft, OptionId optId);
|
||||
|
||||
virtual bool loseFocus(Minecraft* minecraft);
|
||||
};
|
||||
@@ -4,7 +4,6 @@
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/SmallButton.h"
|
||||
#include <string>
|
||||
|
||||
class ConfirmScreen: public Screen
|
||||
|
||||
@@ -48,7 +48,7 @@ void ConsoleScreen::keyPressed(int eventKey)
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleScreen::keyboardNewChar(char inputChar)
|
||||
void ConsoleScreen::charPressed(char inputChar)
|
||||
{
|
||||
if (inputChar >= 32 && inputChar < 127)
|
||||
_input += inputChar;
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
virtual bool isPauseScreen() { return false; }
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar);
|
||||
virtual void charPressed(char inputChar);
|
||||
virtual bool handleBackEvent(bool isDown);
|
||||
|
||||
private:
|
||||
|
||||
@@ -169,19 +169,19 @@ void IngameBlockSelectionScreen::keyPressed(int eventKey)
|
||||
int tmpSelectedSlot = selectedItem;
|
||||
|
||||
Options& o = minecraft->options;
|
||||
if (eventKey == o.keyLeft.key && selX > 0)
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_LEFT) && selX > 0)
|
||||
{
|
||||
tmpSelectedSlot -= 1;
|
||||
}
|
||||
else if (eventKey == o.keyRight.key && selX < (InventoryCols - 1))
|
||||
else if (eventKey == o.getIntValue(OPTIONS_KEY_RIGHT) && selX < (InventoryCols - 1))
|
||||
{
|
||||
tmpSelectedSlot += 1;
|
||||
}
|
||||
else if (eventKey == o.keyDown.key && selY < (InventoryRows - 1))
|
||||
else if (eventKey == o.getIntValue(OPTIONS_KEY_BACK) && selY < (InventoryRows - 1))
|
||||
{
|
||||
tmpSelectedSlot += InventoryCols;
|
||||
}
|
||||
else if (eventKey == o.keyUp.key && selY > 0)
|
||||
else if (eventKey == o.getIntValue(OPTIONS_KEY_FORWARD) && selY > 0)
|
||||
{
|
||||
tmpSelectedSlot -= InventoryCols;
|
||||
}
|
||||
@@ -189,19 +189,38 @@ void IngameBlockSelectionScreen::keyPressed(int eventKey)
|
||||
if (isAllowed(tmpSelectedSlot))
|
||||
selectedItem = tmpSelectedSlot;
|
||||
|
||||
if (eventKey == o.keyMenuOk.key)
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_OK))
|
||||
selectSlotAndClose();
|
||||
|
||||
#ifdef RPI
|
||||
if (eventKey == o.keyMenuCancel.key
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_CANCEL)
|
||||
|| eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->setScreen(NULL);
|
||||
#else
|
||||
if (eventKey == o.keyMenuCancel.key)
|
||||
if (eventKey == o.getIntValue(OPTIONS_KEY_MENU_CANCEL))
|
||||
minecraft->setScreen(NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// wheel support for creative inventory; scroll moves selection vertically
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
// just move selection up/down one row; desktop UI doesn't have a pane
|
||||
int cols = InventoryCols;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
// wheel up -> previous row
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
// wheel down -> next row
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
|
||||
{
|
||||
int left = width / 2 - InventoryCols * 10;
|
||||
|
||||
@@ -12,18 +12,21 @@ public:
|
||||
IngameBlockSelectionScreen();
|
||||
virtual ~IngameBlockSelectionScreen() {}
|
||||
|
||||
virtual void init();
|
||||
virtual void removed();
|
||||
virtual void init() override;
|
||||
virtual void removed() override;
|
||||
|
||||
void render(int xm, int ym, float a);
|
||||
void render(int xm, int ym, float a) override;
|
||||
|
||||
protected:
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum) override;
|
||||
virtual void mouseReleased(int x, int y, int buttonNum) override;
|
||||
|
||||
virtual void buttonClicked(Button* button);
|
||||
virtual void buttonClicked(Button* button) override;
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
// wheel input for creative inventory scrolling
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
|
||||
|
||||
virtual void keyPressed(int eventKey) override;
|
||||
private:
|
||||
void renderSlots();
|
||||
void renderSlot(int slot, int x, int y, float a);
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "ProgressScreen.h"
|
||||
#include "../Font.h"
|
||||
#include "../../../network/RakNetInstance.h"
|
||||
#include "client/Options.h"
|
||||
#include "client/gui/Screen.h"
|
||||
#include "client/gui/components/TextBox.h"
|
||||
#include "network/ClientSideNetworkHandler.h"
|
||||
|
||||
@@ -31,7 +33,7 @@ void JoinByIPScreen::buttonClicked(Button* button)
|
||||
|
||||
minecraft->joinMultiplayerFromString(tIP.text);
|
||||
{
|
||||
|
||||
minecraft->options.set(OPTIONS_LAST_IP, tIP.text);
|
||||
bJoin.active = false;
|
||||
bBack.active = false;
|
||||
minecraft->setScreen(new ProgressScreen());
|
||||
@@ -55,6 +57,7 @@ bool JoinByIPScreen::handleBackEvent(bool isDown)
|
||||
|
||||
void JoinByIPScreen::tick()
|
||||
{
|
||||
Screen::tick();
|
||||
bJoin.active = !tIP.text.empty();
|
||||
}
|
||||
|
||||
@@ -78,6 +81,8 @@ void JoinByIPScreen::init()
|
||||
tabButtons.push_back(&bBack);
|
||||
tabButtons.push_back(&bHeader);
|
||||
#endif
|
||||
|
||||
tIP.text = minecraft->options.getStringValue(OPTIONS_LAST_IP);
|
||||
}
|
||||
|
||||
void JoinByIPScreen::setupPositions() {
|
||||
@@ -102,21 +107,6 @@ void JoinByIPScreen::setupPositions() {
|
||||
tIP.y = ((height - bJoin.height) / 2) - tIP.height - 4;
|
||||
}
|
||||
|
||||
void JoinByIPScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
int lvlTop = tIP.y - (Font::DefaultLineHeight + 4);
|
||||
int lvlBottom = tIP.y + tIP.height;
|
||||
int lvlLeft = tIP.x;
|
||||
int lvlRight = tIP.x + tIP.width;
|
||||
bool clickedIP = x >= lvlLeft && x < lvlRight && y >= lvlTop && y < lvlBottom;
|
||||
|
||||
if (clickedIP) {
|
||||
tIP.setFocus(minecraft);
|
||||
} else {
|
||||
tIP.loseFocus(minecraft);
|
||||
}
|
||||
|
||||
Screen::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
void JoinByIPScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
@@ -131,10 +121,4 @@ void JoinByIPScreen::keyPressed(int eventKey)
|
||||
}
|
||||
// let base class handle navigation and text box keys
|
||||
Screen::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
void JoinByIPScreen::keyboardNewChar(char inputChar)
|
||||
{
|
||||
// forward character input to focused textbox(s)
|
||||
for (auto* tb : textBoxes) tb->handleChar(inputChar);
|
||||
}
|
||||
@@ -18,9 +18,7 @@ public:
|
||||
void render(int xm, int ym, float a);
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar);
|
||||
void buttonClicked(Button* button);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual bool handleBackEvent(bool isDown);
|
||||
private:
|
||||
TextBox tIP;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../components/SmallButton.h"
|
||||
#include "../components/ScrolledSelectionList.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../network/RakNetInstance.h"
|
||||
|
||||
@@ -7,14 +7,12 @@
|
||||
#include "../../../AppPlatform.h"
|
||||
#include "CreditsScreen.h"
|
||||
|
||||
#include "../components/OptionsPane.h"
|
||||
#include "../components/ImageButton.h"
|
||||
#include "../components/OptionsGroup.h"
|
||||
|
||||
OptionsScreen::OptionsScreen()
|
||||
: btnClose(NULL),
|
||||
bHeader(NULL),
|
||||
btnChangeUsername(NULL),
|
||||
btnCredits(NULL),
|
||||
selectedCategory(0) {
|
||||
}
|
||||
@@ -31,11 +29,6 @@ OptionsScreen::~OptionsScreen() {
|
||||
bHeader = NULL;
|
||||
}
|
||||
|
||||
if (btnChangeUsername != NULL) {
|
||||
delete btnChangeUsername;
|
||||
btnChangeUsername = NULL;
|
||||
}
|
||||
|
||||
if (btnCredits != NULL) {
|
||||
delete btnCredits;
|
||||
btnCredits = NULL;
|
||||
@@ -48,7 +41,7 @@ OptionsScreen::~OptionsScreen() {
|
||||
}
|
||||
}
|
||||
|
||||
for (std::vector<OptionsPane*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
|
||||
for (std::vector<OptionsGroup*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
|
||||
if (*it != NULL) {
|
||||
delete* it;
|
||||
*it = NULL;
|
||||
@@ -72,17 +65,16 @@ void OptionsScreen::init() {
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
btnClose->setImageDef(def, true);
|
||||
|
||||
categoryButtons.push_back(new Touch::TButton(2, "Login"));
|
||||
categoryButtons.push_back(new Touch::TButton(2, "General"));
|
||||
categoryButtons.push_back(new Touch::TButton(3, "Game"));
|
||||
categoryButtons.push_back(new Touch::TButton(4, "Controls"));
|
||||
categoryButtons.push_back(new Touch::TButton(5, "Graphics"));
|
||||
categoryButtons.push_back(new Touch::TButton(6, "Tweaks"));
|
||||
|
||||
btnChangeUsername = new Touch::TButton(10, "Username");
|
||||
btnCredits = new Touch::TButton(11, "Credits");
|
||||
|
||||
buttons.push_back(bHeader);
|
||||
buttons.push_back(btnClose);
|
||||
buttons.push_back(btnChangeUsername);
|
||||
buttons.push_back(btnCredits);
|
||||
|
||||
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
|
||||
@@ -118,27 +110,13 @@ void OptionsScreen::setupPositions() {
|
||||
bHeader->width = width - btnClose->width;
|
||||
bHeader->height = btnClose->height;
|
||||
|
||||
// Username button (bottom-left)
|
||||
if (btnChangeUsername != NULL) {
|
||||
|
||||
btnChangeUsername->width = categoryButtons.empty() ? 80 : categoryButtons[0]->width;
|
||||
btnChangeUsername->height = btnClose->height;
|
||||
|
||||
btnChangeUsername->x = 0;
|
||||
btnChangeUsername->y = height - btnChangeUsername->height;
|
||||
}
|
||||
|
||||
// Credits button (bottom-right)
|
||||
if (btnCredits != NULL) {
|
||||
|
||||
btnCredits->width = btnChangeUsername->width;
|
||||
btnCredits->height = btnChangeUsername->height;
|
||||
|
||||
btnCredits->x = width - btnCredits->width;
|
||||
btnCredits->y = height - btnCredits->height;
|
||||
}
|
||||
|
||||
for (std::vector<OptionsPane*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
|
||||
for (std::vector<OptionsGroup*>::iterator it = optionPanes.begin(); it != optionPanes.end(); ++it) {
|
||||
|
||||
if (categoryButtons.size() > 0 && categoryButtons[0] != NULL) {
|
||||
|
||||
@@ -158,13 +136,13 @@ void OptionsScreen::render(int xm, int ym, float a) {
|
||||
|
||||
renderBackground();
|
||||
|
||||
super::render(xm, ym, a);
|
||||
|
||||
int xmm = xm * width / minecraft->width;
|
||||
int ymm = ym * height / minecraft->height - 1;
|
||||
|
||||
if (currentOptionPane != NULL)
|
||||
currentOptionPane->render(minecraft, xmm, ymm);
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->render(minecraft, xmm, ymm);
|
||||
|
||||
super::render(xm, ym, a);
|
||||
}
|
||||
|
||||
void OptionsScreen::removed() {
|
||||
@@ -173,16 +151,9 @@ void OptionsScreen::removed() {
|
||||
void OptionsScreen::buttonClicked(Button* button) {
|
||||
|
||||
if (button == btnClose) {
|
||||
|
||||
minecraft->options.save();
|
||||
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
|
||||
}
|
||||
else if (button == btnChangeUsername) {
|
||||
|
||||
minecraft->options.save();
|
||||
minecraft->setScreen(new UsernameScreen());
|
||||
|
||||
}
|
||||
else if (button->id > 1 && button->id < 7) {
|
||||
|
||||
@@ -212,63 +183,92 @@ void OptionsScreen::selectCategory(int index) {
|
||||
}
|
||||
|
||||
if (index < (int)optionPanes.size())
|
||||
currentOptionPane = optionPanes[index];
|
||||
currentOptionsGroup = optionPanes[index];
|
||||
}
|
||||
|
||||
void OptionsScreen::generateOptionScreens() {
|
||||
// how the fuck it works
|
||||
|
||||
optionPanes.push_back(new OptionsPane());
|
||||
optionPanes.push_back(new OptionsPane());
|
||||
optionPanes.push_back(new OptionsPane());
|
||||
optionPanes.push_back(new OptionsPane());
|
||||
optionPanes.push_back(new OptionsGroup("options.group.general"));
|
||||
optionPanes.push_back(new OptionsGroup("options.group.game"));
|
||||
optionPanes.push_back(new OptionsGroup("options.group.controls"));
|
||||
optionPanes.push_back(new OptionsGroup("options.group.graphics"));
|
||||
optionPanes.push_back(new OptionsGroup("options.group.tweaks"));
|
||||
|
||||
// Login Pane
|
||||
optionPanes[0]->createOptionsGroup("options.group.mojang")
|
||||
.addOptionItem(&Options::Option::SENSITIVITY, minecraft);
|
||||
// General Pane
|
||||
optionPanes[0]->addOptionItem(OPTIONS_USERNAME, minecraft)
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
|
||||
|
||||
// Game Pane
|
||||
optionPanes[1]->createOptionsGroup("options.group.game")
|
||||
.addOptionItem(&Options::Option::DIFFICULTY, minecraft)
|
||||
.addOptionItem(&Options::Option::SERVER_VISIBLE, minecraft)
|
||||
.addOptionItem(&Options::Option::THIRD_PERSON, minecraft)
|
||||
.addOptionItem(&Options::Option::GUI_SCALE, minecraft);
|
||||
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
||||
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
||||
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
||||
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
||||
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
|
||||
.addOptionItem(OPTIONS_SMOOTH_CAMERA, minecraft)
|
||||
.addOptionItem(OPTIONS_DESTROY_VIBRATION, minecraft)
|
||||
.addOptionItem(OPTIONS_IS_LEFT_HANDED, minecraft);
|
||||
|
||||
// Controls Pane
|
||||
optionPanes[2]->createOptionsGroup("options.group.controls")
|
||||
.addOptionItem(&Options::Option::INVERT_MOUSE, minecraft);
|
||||
// // Controls Pane
|
||||
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
|
||||
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft);
|
||||
|
||||
// Graphics Pane
|
||||
optionPanes[3]->createOptionsGroup("options.group.graphics")
|
||||
.addOptionItem(&Options::Option::GRAPHICS, minecraft)
|
||||
.addOptionItem(&Options::Option::VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(&Options::Option::AMBIENT_OCCLUSION, minecraft)
|
||||
.addOptionItem(&Options::Option::ANAGLYPH, minecraft)
|
||||
.addOptionItem(&Options::Option::LIMIT_FRAMERATE, minecraft)
|
||||
.addOptionItem(&Options::Option::VSYNC, minecraft)
|
||||
.addOptionItem(&Options::Option::MUSIC, minecraft)
|
||||
.addOptionItem(&Options::Option::SOUND, minecraft);
|
||||
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
|
||||
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
|
||||
}
|
||||
|
||||
// // Graphics Pane
|
||||
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
|
||||
// .addOptionItem(&Options::Option::VIEW_BOBBING, minecraft)
|
||||
// .addOptionItem(&Options::Option::AMBIENT_OCCLUSION, minecraft)
|
||||
// .addOptionItem(&Options::Option::ANAGLYPH, minecraft)
|
||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft);
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
|
||||
if (currentOptionPane != NULL)
|
||||
currentOptionPane->mouseClicked(minecraft, x, y, buttonNum);
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
|
||||
|
||||
super::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
|
||||
if (currentOptionPane != NULL)
|
||||
currentOptionPane->mouseReleased(minecraft, x, y, buttonNum);
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsScreen::keyPressed(int eventKey) {
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
void OptionsScreen::charPressed(char inputChar) {
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->charPressed(minecraft, inputChar);
|
||||
|
||||
super::keyPressed(inputChar);
|
||||
}
|
||||
|
||||
void OptionsScreen::tick() {
|
||||
|
||||
if (currentOptionPane != NULL)
|
||||
currentOptionPane->tick(minecraft);
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->tick(minecraft);
|
||||
|
||||
super::tick();
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../components/OptionsGroup.h"
|
||||
|
||||
class ImageButton;
|
||||
class OptionsPane;
|
||||
@@ -26,19 +27,21 @@ public:
|
||||
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void charPressed(char inputChar);
|
||||
|
||||
virtual void tick();
|
||||
|
||||
private:
|
||||
Touch::THeader* bHeader;
|
||||
ImageButton* btnClose;
|
||||
|
||||
Button* btnChangeUsername;
|
||||
Button* btnCredits; // <-- ADD THIS
|
||||
|
||||
std::vector<Touch::TButton*> categoryButtons;
|
||||
std::vector<OptionsPane*> optionPanes;
|
||||
std::vector<OptionsGroup*> optionPanes;
|
||||
|
||||
OptionsPane* currentOptionPane;
|
||||
OptionsGroup* currentOptionsGroup;
|
||||
|
||||
int selectedCategory;
|
||||
};
|
||||
|
||||
@@ -15,9 +15,9 @@ PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
bServerVisibility(0),
|
||||
// bThirdPerson(0),
|
||||
wasBackPaused(wasBackPaused),
|
||||
bSound(&Options::Option::SOUND, 1, 0),
|
||||
bThirdPerson(&Options::Option::THIRD_PERSON),
|
||||
bHideGui(&Options::Option::HIDE_GUI)
|
||||
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
|
||||
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
|
||||
bHideGui(OPTIONS_HIDEGUI)
|
||||
{
|
||||
ImageDef def;
|
||||
def.setSrc(IntRectangle(160, 144, 39, 31));
|
||||
@@ -27,7 +27,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
def.width = defSrc.w * 0.666667f;
|
||||
def.height = defSrc.h * 0.666667f;
|
||||
|
||||
bSound.setImageDef(def, true);
|
||||
// bSound.setImageDef(def, true);
|
||||
defSrc.y += defSrc.h;
|
||||
bThirdPerson.setImageDef(def, true);
|
||||
bHideGui.setImageDef(def, true);
|
||||
@@ -60,10 +60,10 @@ void PauseScreen::init() {
|
||||
buttons.push_back(bContinue);
|
||||
buttons.push_back(bQuit);
|
||||
|
||||
bSound.updateImage(&minecraft->options);
|
||||
// bSound.updateImage(&minecraft->options);
|
||||
bThirdPerson.updateImage(&minecraft->options);
|
||||
bHideGui.updateImage(&minecraft->options);
|
||||
buttons.push_back(&bSound);
|
||||
// buttons.push_back(&bSound);
|
||||
buttons.push_back(&bThirdPerson);
|
||||
//buttons.push_back(&bHideGui);
|
||||
|
||||
@@ -88,7 +88,7 @@ void PauseScreen::init() {
|
||||
// buttons.push_back(bThirdPerson);
|
||||
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
if (buttons[i] == &bSound) continue;
|
||||
// if (buttons[i] == &bSound) continue;
|
||||
if (buttons[i] == &bThirdPerson) continue;
|
||||
if (buttons[i] == &bHideGui) continue;
|
||||
tabButtons.push_back(buttons[i]);
|
||||
@@ -115,10 +115,10 @@ void PauseScreen::setupPositions() {
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3;
|
||||
|
||||
bSound.y = bThirdPerson.y = 8;
|
||||
bSound.x = 4;
|
||||
bThirdPerson.x = bSound.x + 4 + bSound.width;
|
||||
bHideGui.x = bThirdPerson.x + 4 + bThirdPerson.width;
|
||||
// bSound.y = bThirdPerson.y = 8;
|
||||
// bSound.x = 4;
|
||||
// bThirdPerson.x = bSound.x + 4 + bSound.width;
|
||||
// bHideGui.x = bThirdPerson.x + 4 + bThirdPerson.width;
|
||||
|
||||
//bThirdPerson->x = (width - bThirdPerson->w) / 2;
|
||||
//bThirdPerson->y = yBase + 32 * 4;
|
||||
|
||||
@@ -35,7 +35,7 @@ private:
|
||||
Button* bServerVisibility;
|
||||
// Button* bThirdPerson;
|
||||
|
||||
OptionButton bSound;
|
||||
// OptionButton bSound;
|
||||
OptionButton bThirdPerson;
|
||||
OptionButton bHideGui;
|
||||
};
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
|
||||
#include "../../Minecraft.h"
|
||||
|
||||
#include <client/gui/screens/UsernameScreen.h>
|
||||
|
||||
Screen* ScreenChooser::createScreen( ScreenId id )
|
||||
{
|
||||
Screen* screen = NULL;
|
||||
|
||||
@@ -356,7 +356,7 @@ void SelectWorldScreen::render( int xm, int ym, float a )
|
||||
worldsList->setComponentSelected(bWorldView.selected);
|
||||
// #ifdef PLATFORM_DESKTOP
|
||||
|
||||
// We should add scrolling with mouse wheel but currently i dont know how to implement it
|
||||
// desktop: render the list normally (mouse wheel handled separately below)
|
||||
if (_mouseHasBeenUp)
|
||||
worldsList->render(xm, ym, a);
|
||||
else {
|
||||
@@ -412,12 +412,34 @@ std::string SelectWorldScreen::getUniqueLevelName( const std::string& level )
|
||||
|
||||
bool SelectWorldScreen::isInGameScreen() { return true; }
|
||||
|
||||
void SelectWorldScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (!worldsList)
|
||||
return;
|
||||
if (dy == 0)
|
||||
return;
|
||||
int num = worldsList->getNumberOfItems();
|
||||
int idx = worldsList->selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx > 0) {
|
||||
idx--;
|
||||
worldsList->stepLeft();
|
||||
}
|
||||
} else {
|
||||
if (idx < num - 1) {
|
||||
idx++;
|
||||
worldsList->stepRight();
|
||||
}
|
||||
}
|
||||
worldsList->selectedItem = idx;
|
||||
}
|
||||
|
||||
void SelectWorldScreen::keyPressed( int eventKey )
|
||||
{
|
||||
if (bWorldView.selected) {
|
||||
if (eventKey == minecraft->options.keyLeft.key)
|
||||
if (eventKey == minecraft->options.getIntValue(OPTIONS_KEY_RIGHT))
|
||||
worldsList->stepLeft();
|
||||
if (eventKey == minecraft->options.keyRight.key)
|
||||
if (eventKey == minecraft->options.getIntValue(OPTIONS_KEY_LEFT))
|
||||
worldsList->stepRight();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "../Screen.h"
|
||||
#include "../TweenData.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../components/SmallButton.h"
|
||||
#include "../components/RolledSelectionListH.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../world/level/storage/LevelStorageSource.h"
|
||||
@@ -90,6 +89,9 @@ public:
|
||||
|
||||
void render(int xm, int ym, float a);
|
||||
|
||||
// mouse wheel scroll (new in desktop implementation)
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym);
|
||||
|
||||
bool isInGameScreen();
|
||||
private:
|
||||
void loadLevelSource();
|
||||
|
||||
@@ -12,11 +12,13 @@
|
||||
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
|
||||
: bHeader(0),
|
||||
bGamemode(0),
|
||||
bCheats(0),
|
||||
bBack(0),
|
||||
bCreate(0),
|
||||
levelName(levelName),
|
||||
hasChosen(false),
|
||||
gamemode(GameType::Survival),
|
||||
cheatsEnabled(false),
|
||||
tLevelName(0, "World name"),
|
||||
tSeed(1, "World seed")
|
||||
{
|
||||
@@ -26,12 +28,20 @@ SimpleChooseLevelScreen::~SimpleChooseLevelScreen()
|
||||
{
|
||||
if (bHeader) delete bHeader;
|
||||
delete bGamemode;
|
||||
delete bCheats;
|
||||
delete bBack;
|
||||
delete bCreate;
|
||||
}
|
||||
|
||||
void SimpleChooseLevelScreen::init()
|
||||
{
|
||||
// make sure the base class loads the existing level list; the
|
||||
// derived screen uses ChooseLevelScreen::getUniqueLevelName(), which
|
||||
// depends on `levels` being populated. omitting this used to result
|
||||
// in duplicate IDs ("creating the second world would load the
|
||||
// first") when the name already existed.
|
||||
ChooseLevelScreen::init();
|
||||
|
||||
tLevelName.text = "New world";
|
||||
|
||||
// header + close button
|
||||
@@ -48,18 +58,22 @@ void SimpleChooseLevelScreen::init()
|
||||
}
|
||||
if (minecraft->useTouchscreen()) {
|
||||
bGamemode = new Touch::TButton(1, "Survival mode");
|
||||
bCheats = new Touch::TButton(4, "Cheats: Off");
|
||||
bCreate = new Touch::TButton(3, "Create");
|
||||
} else {
|
||||
bGamemode = new Button(1, "Survival mode");
|
||||
bCheats = new Button(4, "Cheats: Off");
|
||||
bCreate = new Button(3, "Create");
|
||||
}
|
||||
|
||||
buttons.push_back(bHeader);
|
||||
buttons.push_back(bBack);
|
||||
buttons.push_back(bGamemode);
|
||||
buttons.push_back(bCheats);
|
||||
buttons.push_back(bCreate);
|
||||
|
||||
tabButtons.push_back(bGamemode);
|
||||
tabButtons.push_back(bCheats);
|
||||
tabButtons.push_back(bBack);
|
||||
tabButtons.push_back(bCreate);
|
||||
|
||||
@@ -94,16 +108,26 @@ void SimpleChooseLevelScreen::setupPositions()
|
||||
tSeed.x = tLevelName.x;
|
||||
tSeed.y = tLevelName.y + 30;
|
||||
|
||||
bGamemode->width = 140;
|
||||
bGamemode->x = centerX - bGamemode->width / 2;
|
||||
// compute vertical centre for gamemode in remaining space
|
||||
const int buttonWidth = 120;
|
||||
const int buttonSpacing = 10;
|
||||
const int totalButtonWidth = buttonWidth * 2 + buttonSpacing;
|
||||
|
||||
bGamemode->width = buttonWidth;
|
||||
bCheats->width = buttonWidth;
|
||||
|
||||
bGamemode->x = centerX - totalButtonWidth / 2;
|
||||
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
|
||||
|
||||
// compute vertical centre for buttons in remaining space
|
||||
{
|
||||
int bottomPad = 20;
|
||||
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
|
||||
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
|
||||
int availHeight = availBottom - availTop;
|
||||
if (availHeight < 0) availHeight = 0;
|
||||
bGamemode->y = availTop + (availHeight - bGamemode->height) / 2;
|
||||
int y = availTop + (availHeight - bGamemode->height) / 2;
|
||||
bGamemode->y = y;
|
||||
bCheats->y = y;
|
||||
}
|
||||
|
||||
bCreate->width = 100;
|
||||
@@ -124,14 +148,14 @@ void SimpleChooseLevelScreen::render( int xm, int ym, float a )
|
||||
renderDirtBackground(0);
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
const char* str = NULL;
|
||||
const char* modeDesc = NULL;
|
||||
if (gamemode == GameType::Survival) {
|
||||
str = "Mobs, health and gather resources";
|
||||
modeDesc = "Mobs, health and gather resources";
|
||||
} else if (gamemode == GameType::Creative) {
|
||||
str = "Unlimited resources and flying";
|
||||
modeDesc = "Unlimited resources and flying";
|
||||
}
|
||||
if (str) {
|
||||
drawCenteredString(minecraft->font, str, width/2, bGamemode->y + bGamemode->height + 4, 0xffcccccc);
|
||||
if (modeDesc) {
|
||||
drawCenteredString(minecraft->font, modeDesc, width / 2, bGamemode->y + bGamemode->height + 4, 0xffcccccc);
|
||||
}
|
||||
|
||||
drawString(minecraft->font, "World name:", tLevelName.x, tLevelName.y - Font::DefaultLineHeight - 2, 0xffcccccc);
|
||||
@@ -188,6 +212,12 @@ void SimpleChooseLevelScreen::buttonClicked( Button* button )
|
||||
return;
|
||||
}
|
||||
|
||||
if (button == bCheats) {
|
||||
cheatsEnabled = !cheatsEnabled;
|
||||
bCheats->msg = cheatsEnabled ? "Cheats: On" : "Cheats: Off";
|
||||
return;
|
||||
}
|
||||
|
||||
if (button == bCreate && !tLevelName.text.empty()) {
|
||||
int seed = getEpochTimeS();
|
||||
if (!tSeed.text.empty()) {
|
||||
@@ -200,7 +230,7 @@ void SimpleChooseLevelScreen::buttonClicked( Button* button )
|
||||
}
|
||||
}
|
||||
std::string levelId = getUniqueLevelName(tLevelName.text);
|
||||
LevelSettings settings(seed, gamemode);
|
||||
LevelSettings settings(seed, gamemode, cheatsEnabled);
|
||||
minecraft->selectLevel(levelId, levelId, settings);
|
||||
minecraft->hostMultiplayer();
|
||||
minecraft->setScreen(new ProgressScreen());
|
||||
@@ -223,12 +253,6 @@ void SimpleChooseLevelScreen::keyPressed(int eventKey)
|
||||
Screen::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
void SimpleChooseLevelScreen::keyboardNewChar(char inputChar)
|
||||
{
|
||||
// forward character input to focused textbox(s)
|
||||
for (auto* tb : textBoxes) tb->handleChar(inputChar);
|
||||
}
|
||||
|
||||
bool SimpleChooseLevelScreen::handleBackEvent(bool isDown) {
|
||||
if (!isDown)
|
||||
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
|
||||
@@ -23,18 +23,19 @@ public:
|
||||
void buttonClicked(Button* button);
|
||||
bool handleBackEvent(bool isDown);
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
|
||||
private:
|
||||
Touch::THeader* bHeader;
|
||||
Button* bGamemode;
|
||||
Button* bCheats;
|
||||
ImageButton* bBack;
|
||||
Button* bCreate;
|
||||
bool hasChosen;
|
||||
|
||||
std::string levelName;
|
||||
int gamemode;
|
||||
bool cheatsEnabled;
|
||||
|
||||
TextBox tLevelName;
|
||||
TextBox tSeed;
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
#include "OptionsScreen.h"
|
||||
#include "PauseScreen.h"
|
||||
#include "PrerenderTilesScreen.h" // test button
|
||||
#include "../components/ImageButton.h"
|
||||
|
||||
#include "../../../util/Mth.h"
|
||||
|
||||
#include "../Font.h"
|
||||
#include "../components/SmallButton.h"
|
||||
#include "../components/ScrolledSelectionList.h"
|
||||
|
||||
#include "../../Minecraft.h"
|
||||
@@ -25,7 +25,8 @@
|
||||
StartMenuScreen::StartMenuScreen()
|
||||
: bHost( 2, 0, 0, 160, 24, "Start Game"),
|
||||
bJoin( 3, 0, 0, 160, 24, "Join Game"),
|
||||
bOptions( 4, 0, 0, 78, 22, "Options")
|
||||
bOptions( 4, 0, 0, 160, 24, "Options"),
|
||||
bQuit( 5, "")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -35,10 +36,9 @@ StartMenuScreen::~StartMenuScreen()
|
||||
|
||||
void StartMenuScreen::init()
|
||||
{
|
||||
|
||||
bJoin.active = bHost.active = bOptions.active = true;
|
||||
|
||||
if (minecraft->options.username.empty()) {
|
||||
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
|
||||
return; // tick() will redirect to UsernameScreen
|
||||
}
|
||||
|
||||
@@ -54,16 +54,29 @@ void StartMenuScreen::init()
|
||||
tabButtons.push_back(&bOptions);
|
||||
#endif
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
buttons.push_back(&bBuy);
|
||||
tabButtons.push_back(&bBuy);
|
||||
#endif
|
||||
// add quit button (top right X icon) – match OptionsScreen style
|
||||
{
|
||||
ImageDef def;
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 34;
|
||||
def.height = 26;
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bQuit.setImageDef(def, true);
|
||||
bQuit.scaleWhenPressed = false;
|
||||
buttons.push_back(&bQuit);
|
||||
// don't include in tab navigation
|
||||
}
|
||||
|
||||
copyright = "\xffMojang AB";//. Do not distribute!";
|
||||
|
||||
// always show base version string, suffix was previously added for Android builds
|
||||
std::string versionString = Common::getGameVersionString();
|
||||
|
||||
std::string _username = minecraft->options.getStringValue(OPTIONS_USERNAME);
|
||||
if (_username.empty()) _username = "unknown";
|
||||
|
||||
username = "Username: " + _username;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
#ifdef __APPLE__
|
||||
version = versionString + " (Lite)";
|
||||
@@ -77,38 +90,26 @@ void StartMenuScreen::init()
|
||||
version = versionString;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
bJoin.active = bHost.active = bOptions.active = false;
|
||||
}
|
||||
|
||||
void StartMenuScreen::setupPositions() {
|
||||
int yBase = height / 2 + 25;
|
||||
int yBase = height / 2;
|
||||
|
||||
//#ifdef ANDROID
|
||||
bHost.y = yBase - 28;
|
||||
#ifdef RPI
|
||||
bJoin.y = yBase + 4;
|
||||
#else
|
||||
bJoin.y = yBase;
|
||||
#endif
|
||||
|
||||
bOptions.y = yBase + 28 + 2;
|
||||
//#endif
|
||||
bHost.y = yBase;
|
||||
bJoin.y = bHost.y + 24 + 4;
|
||||
bOptions.y = bJoin.y + 24 + 4;
|
||||
|
||||
// Center buttons
|
||||
bHost.x = (width - bHost.width) / 2;
|
||||
bJoin.x = (width - bJoin.width) / 2;
|
||||
bOptions.x = (width - bJoin.width) / 2;
|
||||
bOptions.x = (width - bOptions.width) / 2;
|
||||
|
||||
copyrightPosX = width - minecraft->font->width(copyright) - 1;
|
||||
versionPosX = (width - minecraft->font->width(version)) / 2;// - minecraft->font->width(version) - 2;
|
||||
// position quit icon at top-right (use image-defined size)
|
||||
bQuit.x = width - bQuit.width;
|
||||
bQuit.y = 0;
|
||||
}
|
||||
|
||||
void StartMenuScreen::tick() {
|
||||
if (minecraft->options.username.empty()) {
|
||||
minecraft->setScreen(new UsernameScreen());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void StartMenuScreen::buttonClicked(Button* button) {
|
||||
@@ -130,6 +131,10 @@ void StartMenuScreen::buttonClicked(Button* button) {
|
||||
{
|
||||
minecraft->setScreen(new OptionsScreen());
|
||||
}
|
||||
if (button == &bQuit)
|
||||
{
|
||||
minecraft->quit();
|
||||
}
|
||||
}
|
||||
|
||||
bool StartMenuScreen::isInGameScreen() { return false; }
|
||||
@@ -138,6 +143,9 @@ void StartMenuScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
// Show current username in the top-left corner
|
||||
drawString(font, username, 2, 2, 0xffffffff);
|
||||
|
||||
#if defined(RPI)
|
||||
TextureId id = minecraft->textures->loadTexture("gui/pi_title.png");
|
||||
#else
|
||||
@@ -149,7 +157,7 @@ void StartMenuScreen::render( int xm, int ym, float a )
|
||||
minecraft->textures->bind(id);
|
||||
|
||||
const float x = (float)width / 2;
|
||||
const float y = 4;
|
||||
const float y = height/16;
|
||||
//const float scale = Mth::Min(
|
||||
const float wh = Mth::Min((float)width/2.0f, (float)data->w / 2);
|
||||
const float scale = 2.0f * wh / (float)data->w;
|
||||
@@ -171,14 +179,14 @@ void StartMenuScreen::render( int xm, int ym, float a )
|
||||
blit(0, height - 12, 0, 0, 43, 12, 256, 72+72);
|
||||
#endif
|
||||
|
||||
drawString(font, version, versionPosX, 62, /*50,*/ 0xffcccccc);//0x666666);
|
||||
drawString(font, copyright, copyrightPosX, height - 10, 0xffffff);
|
||||
drawString(font, version, width - font->width(version) - 2, height - 10, 0xffcccccc);//0x666666);
|
||||
drawString(font, copyright, 2, height - 20, 0xffffff);
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
if (Textures::isTextureIdValid(minecraft->textures->loadAndBindTexture("gui/logo/github.png")))
|
||||
blit(2, height - 10, 0, 0, 8, 8, 256, 256);
|
||||
{
|
||||
{
|
||||
std::string txt = "Kolyah35/minecraft-pe-0.6.1";
|
||||
float wtxt = font->width(txt);
|
||||
Gui::drawColoredString(font, txt, 12, height - 10, 255);
|
||||
@@ -186,6 +194,9 @@ void StartMenuScreen::render( int xm, int ym, float a )
|
||||
float y0 = height - 10 + font->lineHeight - 1;
|
||||
this->fill(12, (int)y0, 12 + (int)wtxt, (int)(y0 + 1), 0xffffffff);
|
||||
}
|
||||
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
void StartMenuScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "../Screen.h"
|
||||
#include "../components/Button.h"
|
||||
#include "../components/ImageButton.h"
|
||||
|
||||
class StartMenuScreen: public Screen
|
||||
{
|
||||
@@ -25,12 +26,15 @@ private:
|
||||
Button bHost;
|
||||
Button bJoin;
|
||||
Button bOptions;
|
||||
ImageButton bQuit; // X button in top-right corner
|
||||
|
||||
std::string copyright;
|
||||
int copyrightPosX;
|
||||
|
||||
std::string version;
|
||||
int versionPosX;
|
||||
|
||||
std::string username;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__StartMenuScreen_H__*/
|
||||
|
||||
@@ -132,7 +132,7 @@ void TextEditScreen::keyPressed( int eventKey ) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextEditScreen::keyboardNewChar( char inputChar ) {
|
||||
void TextEditScreen::charPressed( char inputChar ) {
|
||||
std::string fullstring = sign->messages[line] + inputChar;
|
||||
if(fullstring.length() < 16) {
|
||||
sign->messages[line] = fullstring;
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
void render(int xm, int ym, float a);
|
||||
virtual void lostFocus();
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar);
|
||||
virtual void charPressed(char inputChar);
|
||||
void setupPositions();
|
||||
void buttonClicked(Button* button);
|
||||
protected:
|
||||
|
||||
@@ -33,15 +33,16 @@ void UsernameScreen::setupPositions()
|
||||
int cx = width / 2;
|
||||
int cy = height / 2;
|
||||
|
||||
_btnDone.width = 120;
|
||||
_btnDone.height = 20;
|
||||
// Make the done button match the touch-style option tabs
|
||||
_btnDone.width = 66;
|
||||
_btnDone.height = 26;
|
||||
_btnDone.x = (width - _btnDone.width) / 2;
|
||||
_btnDone.y = height / 2 + 52;
|
||||
|
||||
tUsername.x = _btnDone.x;
|
||||
tUsername.y = _btnDone.y - 60;
|
||||
tUsername.width = 120;
|
||||
tUsername.height = 20;
|
||||
tUsername.x = (width - tUsername.width) / 2;
|
||||
tUsername.y = _btnDone.y - 60;
|
||||
}
|
||||
|
||||
void UsernameScreen::tick()
|
||||
@@ -58,33 +59,10 @@ void UsernameScreen::keyPressed(int eventKey)
|
||||
}
|
||||
|
||||
// deliberately do NOT call super::keyPressed — that would close the screen on Escape
|
||||
_btnDone.active = !tUsername.text.empty();
|
||||
|
||||
Screen::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
void UsernameScreen::keyboardNewChar(char inputChar)
|
||||
{
|
||||
for (auto* tb : textBoxes) tb->handleChar(inputChar);
|
||||
}
|
||||
|
||||
void UsernameScreen::mouseClicked(int x, int y, int button)
|
||||
{
|
||||
int lvlTop = tUsername.y - (Font::DefaultLineHeight + 4);
|
||||
int lvlBottom = tUsername.y + tUsername.height;
|
||||
int lvlLeft = tUsername.x;
|
||||
int lvlRight = tUsername.x + tUsername.width;
|
||||
bool clickedLevel = x >= lvlLeft && x < lvlRight && y >= lvlTop && y < lvlBottom;
|
||||
|
||||
if (clickedLevel) {
|
||||
tUsername.setFocus(minecraft);
|
||||
} else {
|
||||
// click outside both fields -> blur both
|
||||
tUsername.loseFocus(minecraft);
|
||||
}
|
||||
|
||||
// also let the parent class handle button presses/etc.
|
||||
Screen::mouseClicked(x, y, button);
|
||||
// enable the Done button only when there is some text (and ensure it updates after backspace)
|
||||
_btnDone.active = !tUsername.text.empty();
|
||||
}
|
||||
|
||||
void UsernameScreen::removed()
|
||||
@@ -95,7 +73,7 @@ void UsernameScreen::removed()
|
||||
void UsernameScreen::buttonClicked(Button* button)
|
||||
{
|
||||
if (button == &_btnDone && !tUsername.text.empty()) {
|
||||
minecraft->options.username = tUsername.text;
|
||||
minecraft->options.set(OPTIONS_USERNAME, tUsername.text);
|
||||
minecraft->options.save();
|
||||
minecraft->user->name = tUsername.text;
|
||||
minecraft->setScreen(NULL); // goes to StartMenuScreen
|
||||
|
||||
@@ -13,24 +13,22 @@ public:
|
||||
UsernameScreen();
|
||||
virtual ~UsernameScreen();
|
||||
|
||||
void init();
|
||||
void init() override;
|
||||
virtual void setupPositions() override;
|
||||
void render(int xm, int ym, float a);
|
||||
void tick();
|
||||
void render(int xm, int ym, float a) override;
|
||||
void tick() override;
|
||||
|
||||
virtual bool isPauseScreen() { return false; }
|
||||
virtual bool isPauseScreen() override { return false; }
|
||||
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void keyboardNewChar(char inputChar);
|
||||
virtual bool handleBackEvent(bool isDown) { return true; } // block back/escape
|
||||
virtual void removed();
|
||||
virtual void mouseClicked(int x, int y, int button);
|
||||
virtual void keyPressed(int eventKey) override;
|
||||
virtual bool handleBackEvent(bool isDown) override { return true; } // block back/escape
|
||||
virtual void removed() override;
|
||||
|
||||
protected:
|
||||
virtual void buttonClicked(Button* button);
|
||||
virtual void buttonClicked(Button* button) override;
|
||||
|
||||
private:
|
||||
Button _btnDone;
|
||||
Touch::TButton _btnDone;
|
||||
TextBox tUsername;
|
||||
std::string _input;
|
||||
int _cursorBlink;
|
||||
|
||||
@@ -153,6 +153,11 @@ int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||
// same as non-touch implementation
|
||||
return 22;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||
if (!_pendingClose)
|
||||
@@ -166,6 +171,24 @@ void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
if (_blockList) {
|
||||
float amount = -dy * getSlotHeight();
|
||||
_blockList->scrollBy(0, amount);
|
||||
}
|
||||
int cols = InventoryColumns;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
|
||||
@@ -21,30 +21,34 @@ public:
|
||||
IngameBlockSelectionScreen();
|
||||
virtual ~IngameBlockSelectionScreen();
|
||||
|
||||
virtual void init();
|
||||
virtual void setupPositions();
|
||||
virtual void removed();
|
||||
virtual void init() override;
|
||||
virtual void setupPositions() override;
|
||||
virtual void removed() override;
|
||||
|
||||
void tick();
|
||||
void render(int xm, int ym, float a);
|
||||
void tick() override;
|
||||
void render(int xm, int ym, float a) override;
|
||||
|
||||
bool hasClippingArea(IntRectangle& out);
|
||||
bool hasClippingArea(IntRectangle& out) override;
|
||||
|
||||
// IInventoryPaneCallback
|
||||
bool addItem(const InventoryPane* pane, int itemId);
|
||||
bool isAllowed(int slot);
|
||||
std::vector<const ItemInstance*> getItems(const InventoryPane* forPane);
|
||||
bool addItem(const InventoryPane* pane, int itemId) override;
|
||||
bool isAllowed(int slot) override;
|
||||
std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) override;
|
||||
|
||||
void buttonClicked(Button* button);
|
||||
void buttonClicked(Button* button) override;
|
||||
protected:
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum) override;
|
||||
virtual void mouseReleased(int x, int y, int buttonNum) override;
|
||||
|
||||
// also support wheel scrolling
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
|
||||
private:
|
||||
void renderDemoOverlay();
|
||||
|
||||
//int getLinearSlotId(int x, int y);
|
||||
int getSlotPosX(int slotX);
|
||||
int getSlotPosY(int slotY);
|
||||
int getSlotHeight();
|
||||
|
||||
private:
|
||||
int selectedItem;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/Button.h"
|
||||
#include "../../components/SmallButton.h"
|
||||
#include "../../components/RolledSelectionListV.h"
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../../platform/input/Multitouch.h"
|
||||
|
||||
@@ -389,6 +389,26 @@ static char ILLEGAL_FILE_CHARACTERS[] = {
|
||||
'/', '\n', '\r', '\t', '\0', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'
|
||||
};
|
||||
|
||||
void SelectWorldScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (!worldsList) return;
|
||||
if (dy == 0) return;
|
||||
int num = worldsList->getNumberOfItems();
|
||||
int idx = worldsList->selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx > 0) {
|
||||
idx--;
|
||||
worldsList->stepLeft();
|
||||
}
|
||||
} else {
|
||||
if (idx < num - 1) {
|
||||
idx++;
|
||||
worldsList->stepRight();
|
||||
}
|
||||
}
|
||||
worldsList->selectedItem = idx;
|
||||
}
|
||||
|
||||
void SelectWorldScreen::tick()
|
||||
{
|
||||
#if 0
|
||||
@@ -552,9 +572,9 @@ bool SelectWorldScreen::isInGameScreen() { return true; }
|
||||
void SelectWorldScreen::keyPressed( int eventKey )
|
||||
{
|
||||
if (bWorldView.selected) {
|
||||
if (eventKey == minecraft->options.keyLeft.key)
|
||||
if (eventKey == minecraft->options.getIntValue(OPTIONS_KEY_LEFT))
|
||||
worldsList->stepLeft();
|
||||
if (eventKey == minecraft->options.keyRight.key)
|
||||
if (eventKey == minecraft->options.getIntValue(OPTIONS_KEY_RIGHT))
|
||||
worldsList->stepRight();
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +97,9 @@ public:
|
||||
virtual void buttonClicked(Button* button);
|
||||
virtual void keyPressed(int eventKey);
|
||||
|
||||
// support for mouse wheel when desktop code uses touch variant
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
|
||||
|
||||
bool isInGameScreen();
|
||||
private:
|
||||
void loadLevelSource();
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "../PauseScreen.h"
|
||||
|
||||
#include "../../Font.h"
|
||||
#include "../../components/SmallButton.h"
|
||||
#include "../../components/ScrolledSelectionList.h"
|
||||
#include "../../components/GuiElement.h"
|
||||
|
||||
@@ -30,7 +29,8 @@ namespace Touch {
|
||||
StartMenuScreen::StartMenuScreen()
|
||||
: bHost( 2, "Start Game"),
|
||||
bJoin( 3, "Join Game"),
|
||||
bOptions( 4, "Options")
|
||||
bOptions( 4, "Options"),
|
||||
bQuit( 5, "")
|
||||
{
|
||||
ImageDef def;
|
||||
bJoin.width = 75;
|
||||
@@ -58,8 +58,18 @@ void StartMenuScreen::init()
|
||||
buttons.push_back(&bHost);
|
||||
buttons.push_back(&bJoin);
|
||||
buttons.push_back(&bOptions);
|
||||
|
||||
|
||||
// add quit icon (same look as options header)
|
||||
{
|
||||
ImageDef def;
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 34;
|
||||
def.height = 26;
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bQuit.setImageDef(def, true);
|
||||
bQuit.scaleWhenPressed = false;
|
||||
buttons.push_back(&bQuit);
|
||||
}
|
||||
|
||||
tabButtons.push_back(&bHost);
|
||||
tabButtons.push_back(&bJoin);
|
||||
@@ -75,6 +85,11 @@ void StartMenuScreen::init()
|
||||
// always show base version string
|
||||
std::string versionString = Common::getGameVersionString();
|
||||
|
||||
std::string _username = minecraft->options.getStringValue(OPTIONS_USERNAME);
|
||||
if (_username.empty()) _username = "unknown";
|
||||
|
||||
username = "Username: " + _username;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
#ifdef __APPLE__
|
||||
version = versionString + " (Lite)";
|
||||
@@ -108,6 +123,10 @@ void StartMenuScreen::setupPositions() {
|
||||
bHost.x = 1*buttonWidth + (int)(2*spacing);
|
||||
bOptions.x = 2*buttonWidth + (int)(3*spacing);
|
||||
|
||||
// quit icon top-right (use size assigned in init)
|
||||
bQuit.x = width - bQuit.width;
|
||||
bQuit.y = 0;
|
||||
|
||||
copyrightPosX = width - minecraft->font->width(copyright) - 1;
|
||||
versionPosX = (width - minecraft->font->width(version)) / 2;// - minecraft->font->width(version) - 2;
|
||||
}
|
||||
@@ -135,6 +154,10 @@ void StartMenuScreen::buttonClicked(::Button* button) {
|
||||
{
|
||||
minecraft->setScreen(new OptionsScreen());
|
||||
}
|
||||
if (button == &bQuit)
|
||||
{
|
||||
minecraft->quit();
|
||||
}
|
||||
}
|
||||
|
||||
bool StartMenuScreen::isInGameScreen() { return false; }
|
||||
@@ -142,6 +165,9 @@ bool StartMenuScreen::isInGameScreen() { return false; }
|
||||
void StartMenuScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
renderBackground();
|
||||
|
||||
// Show current username in the top-left corner
|
||||
drawString(font, username, 2, 2, 0xffffffff);
|
||||
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/LargeImageButton.h"
|
||||
#include "../../components/ImageButton.h"
|
||||
#include "../../components/TextBox.h"
|
||||
|
||||
namespace Touch {
|
||||
@@ -27,12 +28,15 @@ private:
|
||||
LargeImageButton bHost;
|
||||
LargeImageButton bJoin;
|
||||
LargeImageButton bOptions;
|
||||
ImageButton bQuit; // X close icon
|
||||
|
||||
std::string copyright;
|
||||
int copyrightPosX;
|
||||
|
||||
std::string version;
|
||||
int versionPosX;
|
||||
|
||||
std::string username;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -4,34 +4,46 @@
|
||||
#include "../../world/entity/player/Player.h"
|
||||
#include "../../world/entity/player/Inventory.h"
|
||||
|
||||
HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/ )
|
||||
: holdingLeftHand(false),
|
||||
HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /*= 64*/, int texH /*= 32*/ )
|
||||
: holdingLeftHand(false),
|
||||
holdingRightHand(false),
|
||||
sneaking(false),
|
||||
bowAndArrow(false),
|
||||
head(0, 0),
|
||||
hair(32, 0),
|
||||
//ear (24, 0),
|
||||
//hair(32, 0),
|
||||
body(16, 16),
|
||||
arm0(24 + 16, 16),
|
||||
arm1(24 + 16, 16),
|
||||
leg0(0, 16),
|
||||
leg1(0, 16)
|
||||
{
|
||||
texWidth = texW;
|
||||
texHeight = texH;
|
||||
|
||||
head.setModel(this);
|
||||
hair.setModel(this);
|
||||
body.setModel(this);
|
||||
arm0.setModel(this);
|
||||
arm1.setModel(this);
|
||||
leg0.setModel(this);
|
||||
leg1.setModel(this);
|
||||
|
||||
// If the texture is 64x64, use the modern skin layout for arms/legs and add overlay layers.
|
||||
bool modernSkin = (texWidth == 64 && texHeight == 64);
|
||||
if (modernSkin) {
|
||||
// Left arm and left leg are located in the bottom half of a 64x64 skin.
|
||||
arm1.texOffs(32, 48);
|
||||
leg1.texOffs(16, 48);
|
||||
}
|
||||
|
||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||
head.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
//ear.addBox(-3, -6, -1, 6, 6, 1, g); // Ear
|
||||
|
||||
//hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
|
||||
// hair.setPos(0, 0 + yOffset, 0);
|
||||
if (modernSkin) {
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
}
|
||||
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||
body.setPos(0, 0 + yOffset, 0);
|
||||
@@ -49,6 +61,24 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/ )
|
||||
leg1.mirror = true;
|
||||
leg1.addBox(-2, 0, -2, 4, 12, 4, g); // Leg1
|
||||
leg1.setPos(2, 12 + yOffset, 0);
|
||||
|
||||
if (modernSkin) {
|
||||
// Overlay layers for 64x64 skins (same geometry, different texture regions)
|
||||
body.texOffs(16, 32);
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g + 0.5f);
|
||||
|
||||
arm0.texOffs(40, 32);
|
||||
arm0.addBox(-3, -2, -2, 4, 12, 4, g + 0.5f);
|
||||
|
||||
arm1.texOffs(48, 48);
|
||||
arm1.addBox(-1, -2, -2, 4, 12, 4, g + 0.5f);
|
||||
|
||||
leg0.texOffs(0, 32);
|
||||
leg0.addBox(-2, 0, -2, 4, 12, 4, g + 0.5f);
|
||||
|
||||
leg1.texOffs(0, 48);
|
||||
leg1.addBox(-2, 0, -2, 4, 12, 4, g + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot, float xRot, float scale )
|
||||
@@ -68,14 +98,24 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
||||
|
||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||
|
||||
// Sync overlay with head rotation/position
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
head.render(scale);
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
leg0.render(scale);
|
||||
leg1.render(scale);
|
||||
bowAndArrow = false;
|
||||
//hair.render(scale);
|
||||
}
|
||||
|
||||
void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
@@ -83,8 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
head.yRot = model->head.yRot;
|
||||
head.y = model->head.y;
|
||||
head.xRot = model->head.xRot;
|
||||
//hair.yRot = head.yRot;
|
||||
//hair.xRot = head.xRot;
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
arm0.xRot = model->arm0.xRot;
|
||||
arm0.zRot = model->arm0.zRot;
|
||||
@@ -96,12 +140,14 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
leg1.xRot = model->leg1.xRot;
|
||||
|
||||
head.render(scale);
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
leg0.render(scale);
|
||||
leg1.render(scale);
|
||||
//hair.render(scale);
|
||||
}
|
||||
|
||||
void HumanoidModel::renderHorrible( float time, float r, float bob, float yRot, float xRot, float scale )
|
||||
|
||||
@@ -9,7 +9,7 @@ class ItemInstance;
|
||||
class HumanoidModel: public Model
|
||||
{
|
||||
public:
|
||||
HumanoidModel(float g = 0, float yOffset = 0);
|
||||
HumanoidModel(float g = 0, float yOffset = 0, int texW = 64, int texH = 32);
|
||||
|
||||
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale);
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
void renderHorrible(float time, float r, float bob, float yRot, float xRot, float scale);
|
||||
void onGraphicsReset();
|
||||
|
||||
ModelPart head, /*hair,*/ body, arm0, arm1, leg0, leg1;//, ear;
|
||||
ModelPart head, hair, body, arm0, arm1, leg0, leg1;//, ear;
|
||||
bool holdingLeftHand;
|
||||
bool holdingRightHand;
|
||||
bool sneaking;
|
||||
|
||||
@@ -50,12 +50,12 @@ Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
|
||||
VertexPT* l2 = ++ptr;
|
||||
VertexPT* l3 = ++ptr;
|
||||
|
||||
polygons[0] = PolygonQuad(l1, u1, u2, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + d, yTexOffs + d + h); // Right
|
||||
polygons[1] = PolygonQuad(u0, l0, l3, u3, xTexOffs + 0, yTexOffs + d, xTexOffs + d, yTexOffs + d + h); // Left
|
||||
polygons[2] = PolygonQuad(l1, l0, u0, u1, xTexOffs + d, yTexOffs + 0, xTexOffs + d + w, yTexOffs + d); // Up
|
||||
polygons[3] = PolygonQuad(u2, u3, l3, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + w, yTexOffs); // Down
|
||||
polygons[4] = PolygonQuad(u1, u0, u3, u2, xTexOffs + d, yTexOffs + d, xTexOffs + d + w, yTexOffs + d + h); // Front
|
||||
polygons[5] = PolygonQuad(l0, l1, l2, l3, xTexOffs + d + w + d, yTexOffs + d, xTexOffs + d + w + d + w, yTexOffs + d + h); // Back
|
||||
polygons[0] = PolygonQuad(l1, u1, u2, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + d, yTexOffs + d + h, modelPart->xTexSize, modelPart->yTexSize); // Right
|
||||
polygons[1] = PolygonQuad(u0, l0, l3, u3, xTexOffs + 0, yTexOffs + d, xTexOffs + d, yTexOffs + d + h, modelPart->xTexSize, modelPart->yTexSize); // Left
|
||||
polygons[2] = PolygonQuad(l1, l0, u0, u1, xTexOffs + d, yTexOffs + 0, xTexOffs + d + w, yTexOffs + d, modelPart->xTexSize, modelPart->yTexSize); // Up
|
||||
polygons[3] = PolygonQuad(u2, u3, l3, l2, xTexOffs + d + w, yTexOffs + d, xTexOffs + d + w + w, yTexOffs, modelPart->xTexSize, modelPart->yTexSize); // Down
|
||||
polygons[4] = PolygonQuad(u1, u0, u3, u2, xTexOffs + d, yTexOffs + d, xTexOffs + d + w, yTexOffs + d + h, modelPart->xTexSize, modelPart->yTexSize); // Front
|
||||
polygons[5] = PolygonQuad(l0, l1, l2, l3, xTexOffs + d + w + d, yTexOffs + d, xTexOffs + d + w + d + w, yTexOffs + d + h, modelPart->xTexSize, modelPart->yTexSize); // Back
|
||||
|
||||
if (modelPart->mirror) {
|
||||
for (int i = 0; i < 6; i++)
|
||||
|
||||
@@ -12,15 +12,15 @@ PolygonQuad::PolygonQuad(VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3)
|
||||
}
|
||||
|
||||
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
|
||||
int uu0, int vv0, int uu1, int vv1)
|
||||
: _flipNormal(false)
|
||||
int uu0, int vv0, int uu1, int vv1, float texW, float texH)
|
||||
: _flipNormal(false)
|
||||
{
|
||||
const float us = -0.002f / 64.0f;//0.1f / 64.0f;
|
||||
const float vs = -0.002f / 32.0f;//0.1f / 32.0f;
|
||||
vertices[0] = v0->remap(uu1 / 64.0f - us, vv0 / 32.0f + vs);
|
||||
vertices[1] = v1->remap(uu0 / 64.0f + us, vv0 / 32.0f + vs);
|
||||
vertices[2] = v2->remap(uu0 / 64.0f + us, vv1 / 32.0f - vs);
|
||||
vertices[3] = v3->remap(uu1 / 64.0f - us, vv1 / 32.0f - vs);
|
||||
const float us = -0.002f / texW;
|
||||
const float vs = -0.002f / texH;
|
||||
vertices[0] = v0->remap(uu1 / texW - us, vv0 / texH + vs);
|
||||
vertices[1] = v1->remap(uu0 / texW + us, vv0 / texH + vs);
|
||||
vertices[2] = v2->remap(uu0 / texW + us, vv1 / texH - vs);
|
||||
vertices[3] = v3->remap(uu1 / texW - us, vv1 / texH - vs);
|
||||
}
|
||||
|
||||
PolygonQuad::PolygonQuad( VertexPT* v0, VertexPT* v1, VertexPT* v2, VertexPT* v3,
|
||||
|
||||
@@ -11,7 +11,7 @@ class PolygonQuad
|
||||
public:
|
||||
PolygonQuad() {}
|
||||
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*);
|
||||
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*, int u0, int v0, int u1, int v1);
|
||||
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*, int u0, int v0, int u1, int v1, float texW = 64.0f, float texH = 32.0f);
|
||||
PolygonQuad(VertexPT*,VertexPT*,VertexPT*,VertexPT*, float u0, float v0, float u1, float v1);
|
||||
|
||||
void mirror();
|
||||
|
||||
@@ -18,6 +18,20 @@
|
||||
#include "../../network/packet/SendInventoryPacket.h"
|
||||
#include "../../network/packet/EntityEventPacket.h"
|
||||
#include "../../network/packet/PlayerActionPacket.h"
|
||||
#include <vector>
|
||||
#include <cctype>
|
||||
#include "../../platform/log.h"
|
||||
#include "../../platform/HttpClient.h"
|
||||
#include "../../platform/CThread.h"
|
||||
#include "../../util/StringUtils.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../gui/Screen.h"
|
||||
#include "../gui/screens/FurnaceScreen.h"
|
||||
@@ -32,6 +46,257 @@
|
||||
#include "../../world/item/ArmorItem.h"
|
||||
#include "../../network/packet/PlayerArmorEquipmentPacket.h"
|
||||
|
||||
namespace {
|
||||
#ifndef STANDALONE_SERVER
|
||||
|
||||
static bool isBase64(unsigned char c) {
|
||||
return (std::isalnum(c) || (c == '+') || (c == '/'));
|
||||
}
|
||||
|
||||
static std::string base64Decode(const std::string& encoded) {
|
||||
static const std::string base64Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
std::string out;
|
||||
int in_len = (int)encoded.size();
|
||||
int i = 0;
|
||||
int in_ = 0;
|
||||
unsigned char char_array_4[4], char_array_3[3];
|
||||
|
||||
while (in_len-- && (encoded[in_] != '=') && isBase64(encoded[in_])) {
|
||||
char_array_4[i++] = encoded[in_]; in_++;
|
||||
if (i == 4) {
|
||||
for (i = 0; i < 4; i++)
|
||||
char_array_4[i] = (unsigned char)base64Chars.find(char_array_4[i]);
|
||||
|
||||
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
|
||||
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
|
||||
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
out += char_array_3[i];
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (i) {
|
||||
for (int j = i; j < 4; j++)
|
||||
char_array_4[j] = 0;
|
||||
for (int j = 0; j < 4; j++)
|
||||
char_array_4[j] = (unsigned char)base64Chars.find(char_array_4[j]);
|
||||
|
||||
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
|
||||
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
|
||||
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
|
||||
|
||||
for (int j = 0; (j < i - 1); j++)
|
||||
out += char_array_3[j];
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::string extractJsonString(const std::string& json, const std::string& key) {
|
||||
std::string search = "\"" + key + "\"";
|
||||
size_t pos = json.find(search);
|
||||
if (pos == std::string::npos) return "";
|
||||
pos = json.find(':', pos + search.size());
|
||||
if (pos == std::string::npos) return "";
|
||||
pos++;
|
||||
while (pos < json.size() && std::isspace((unsigned char)json[pos])) pos++;
|
||||
if (pos >= json.size() || json[pos] != '"') return "";
|
||||
pos++;
|
||||
size_t end = json.find('"', pos);
|
||||
if (end == std::string::npos) return "";
|
||||
return json.substr(pos, end - pos);
|
||||
}
|
||||
|
||||
static std::string getTextureUrlForUsername(const std::string& username, const std::string& textureKey) {
|
||||
if (username.empty()) {
|
||||
LOGI("[%s] username empty\n", textureKey.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
LOGI("[%s] resolving UUID for user '%s'...\n", textureKey.c_str(), username.c_str());
|
||||
std::vector<unsigned char> body;
|
||||
std::string apiUrl = "http://api.mojang.com/users/profiles/minecraft/" + username;
|
||||
if (!HttpClient::download(apiUrl, body)) {
|
||||
LOGW("[%s] failed to download UUID for %s\n", textureKey.c_str(), username.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string response(body.begin(), body.end());
|
||||
std::string uuid = extractJsonString(response, "id");
|
||||
if (uuid.empty()) {
|
||||
LOGW("[%s] no UUID found in Mojang response for %s\n", textureKey.c_str(), username.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
LOGI("[%s] UUID=%s for user %s\n", textureKey.c_str(), uuid.c_str(), username.c_str());
|
||||
|
||||
std::string profileUrl = "http://sessionserver.mojang.com/session/minecraft/profile/" + uuid;
|
||||
if (!HttpClient::download(profileUrl, body)) {
|
||||
LOGW("[%s] failed to download profile for UUID %s\n", textureKey.c_str(), uuid.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
response.assign(body.begin(), body.end());
|
||||
std::string encoded = extractJsonString(response, "value");
|
||||
if (encoded.empty()) {
|
||||
LOGW("[%s] no value field in profile response for UUID %s\n", textureKey.c_str(), uuid.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string decoded = base64Decode(encoded);
|
||||
|
||||
std::string searchKey = "\"" + textureKey + "\"";
|
||||
size_t texturePos = decoded.find(searchKey);
|
||||
if (texturePos == std::string::npos) {
|
||||
LOGW("[%s] no %s entry in decoded profile for UUID %s\n", textureKey.c_str(), textureKey.c_str(), uuid.c_str());
|
||||
return "";
|
||||
}
|
||||
size_t urlPos = decoded.find("\"url\"", texturePos);
|
||||
if (urlPos == std::string::npos) {
|
||||
LOGW("[%s] no url field under %s for UUID %s\n", textureKey.c_str(), textureKey.c_str(), uuid.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
// extract the URL value from the substring starting at urlPos
|
||||
std::string urlFragment = decoded.substr(urlPos);
|
||||
std::string textureUrl = extractJsonString(urlFragment, "url");
|
||||
if (textureUrl.empty()) {
|
||||
LOGW("[%s] failed to parse %s URL for UUID %s\n", textureKey.c_str(), textureKey.c_str(), uuid.c_str());
|
||||
return "";
|
||||
}
|
||||
|
||||
LOGI("[%s] %s URL for %s: %s\n", textureKey.c_str(), textureKey.c_str(), username.c_str(), textureUrl.c_str());
|
||||
return textureUrl;
|
||||
}
|
||||
|
||||
static std::string getSkinUrlForUsername(const std::string& username) {
|
||||
return getTextureUrlForUsername(username, "SKIN");
|
||||
}
|
||||
|
||||
static std::string getCapeUrlForUsername(const std::string& username) {
|
||||
return getTextureUrlForUsername(username, "CAPE");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static bool ensureDirectoryExists(const std::string& path) {
|
||||
#if defined(_WIN32)
|
||||
return _mkdir(path.c_str()) == 0 || errno == EEXIST;
|
||||
#else
|
||||
struct stat st;
|
||||
if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode))
|
||||
return true;
|
||||
return mkdir(path.c_str(), 0755) == 0 || errno == EEXIST;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool fileExists(const std::string& path) {
|
||||
struct stat st;
|
||||
if (stat(path.c_str(), &st) != 0)
|
||||
return false;
|
||||
|
||||
#if defined(_WIN32)
|
||||
return (st.st_mode & _S_IFREG) != 0;
|
||||
#else
|
||||
return S_ISREG(st.st_mode);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
|
||||
static void* fetchSkinForPlayer(void* param) {
|
||||
LocalPlayer* player = (LocalPlayer*)param;
|
||||
if (!player) return NULL;
|
||||
|
||||
LOGI("[Skin] starting skin download for %s\n", player->name.c_str());
|
||||
|
||||
const std::string cacheDir = "data/images/skins";
|
||||
if (!ensureDirectoryExists(cacheDir)) {
|
||||
LOGW("[Skin] failed to create cache directory %s\n", cacheDir.c_str());
|
||||
}
|
||||
|
||||
std::string cacheFile = cacheDir + "/" + player->name + ".png";
|
||||
if (fileExists(cacheFile)) {
|
||||
LOGI("[Skin] using cached skin for %s\n", player->name.c_str());
|
||||
player->setTextureName("skins/" + player->name + ".png");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::string skinUrl = getSkinUrlForUsername(player->name);
|
||||
if (skinUrl.empty()) {
|
||||
LOGW("[Skin] skin URL lookup failed for %s\n", player->name.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LOGI("[Skin] downloading skin from %s\n", skinUrl.c_str());
|
||||
std::vector<unsigned char> skinData;
|
||||
if (!HttpClient::download(skinUrl, skinData) || skinData.empty()) {
|
||||
LOGW("[Skin] download failed for %s\n", skinUrl.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Save to cache
|
||||
FILE* fp = fopen(cacheFile.c_str(), "wb");
|
||||
if (fp) {
|
||||
fwrite(skinData.data(), 1, skinData.size(), fp);
|
||||
fclose(fp);
|
||||
LOGI("[Skin] cached skin to %s\n", cacheFile.c_str());
|
||||
} else {
|
||||
LOGW("[Skin] failed to write skin cache %s\n", cacheFile.c_str());
|
||||
}
|
||||
|
||||
player->setTextureName("skins/" + player->name + ".png");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void* fetchCapeForPlayer(void* param) {
|
||||
LocalPlayer* player = (LocalPlayer*)param;
|
||||
if (!player) return NULL;
|
||||
|
||||
LOGI("[Cape] starting cape download for %s\n", player->name.c_str());
|
||||
|
||||
const std::string cacheDir = "data/images/capes";
|
||||
if (!ensureDirectoryExists(cacheDir)) {
|
||||
LOGW("[Cape] failed to create cache directory %s\n", cacheDir.c_str());
|
||||
}
|
||||
|
||||
std::string cacheFile = cacheDir + "/" + player->name + ".png";
|
||||
if (fileExists(cacheFile)) {
|
||||
LOGI("[Cape] using cached cape for %s\n", player->name.c_str());
|
||||
player->setCapeTextureName("capes/" + player->name + ".png");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::string capeUrl = getCapeUrlForUsername(player->name);
|
||||
if (capeUrl.empty()) {
|
||||
LOGW("[Cape] cape URL lookup failed for %s\n", player->name.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LOGI("[Cape] downloading cape from %s\n", capeUrl.c_str());
|
||||
std::vector<unsigned char> capeData;
|
||||
if (!HttpClient::download(capeUrl, capeData) || capeData.empty()) {
|
||||
LOGW("[Cape] download failed for %s\n", capeUrl.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Save to cache
|
||||
FILE* fp = fopen(cacheFile.c_str(), "wb");
|
||||
if (fp) {
|
||||
fwrite(capeData.data(), 1, capeData.size(), fp);
|
||||
fclose(fp);
|
||||
LOGI("[Cape] cached cape to %s\n", cacheFile.c_str());
|
||||
} else {
|
||||
LOGW("[Cape] failed to write cape cache %s\n", cacheFile.c_str());
|
||||
}
|
||||
|
||||
player->setCapeTextureName("capes/" + player->name + ".png");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//@note: doesn't work completely, since it doesn't care about stairs rotation
|
||||
static bool isJumpable(int tileId) {
|
||||
return tileId != Tile::fence->id
|
||||
@@ -43,6 +308,8 @@ static bool isJumpable(int tileId) {
|
||||
&& (Tile::tiles[tileId] != NULL && Tile::tiles[tileId]->getRenderShape() != Tile::SHAPE_STAIRS);
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative)
|
||||
: Player(level, isCreative),
|
||||
minecraft(minecraft),
|
||||
@@ -58,11 +325,14 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dim
|
||||
this->dimension = dimension;
|
||||
_init();
|
||||
|
||||
if (user != NULL) {
|
||||
if (user->name.length() > 0)
|
||||
//customTextureUrl = "http://s3.amazonaws.com/MinecraftSkins/" + user.name + ".png";
|
||||
this->name = user->name;
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (user != NULL && !user->name.empty()) {
|
||||
this->name = user->name;
|
||||
// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
|
||||
new CThread(fetchSkinForPlayer, this);
|
||||
new CThread(fetchCapeForPlayer, this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
LocalPlayer::~LocalPlayer() {
|
||||
@@ -72,22 +342,24 @@ LocalPlayer::~LocalPlayer() {
|
||||
|
||||
/*private*/
|
||||
void LocalPlayer::calculateFlight(float xa, float ya, float za) {
|
||||
float flySpeed = minecraft->options.getProgressValue(OPTIONS_FLY_SPEED);
|
||||
float sensivity = minecraft->options.getProgressValue(OPTIONS_SENSITIVITY);
|
||||
|
||||
xa = xa * minecraft->options.flySpeed;
|
||||
xa = xa * flySpeed;
|
||||
ya = 0;
|
||||
za = za * minecraft->options.flySpeed;
|
||||
za = za * flySpeed;
|
||||
|
||||
#ifdef ANDROID
|
||||
if (Keyboard::isKeyDown(103)) ya = .2f * minecraft->options.flySpeed;
|
||||
if (Keyboard::isKeyDown(102)) ya = -.2f * minecraft->options.flySpeed;
|
||||
#else
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * minecraft->options.flySpeed;
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * minecraft->options.flySpeed;
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * flySpeed;
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * flySpeed;
|
||||
#endif
|
||||
|
||||
flyX = 10 * smoothFlyX.getNewDeltaValue(xa, .35f * minecraft->options.sensitivity);
|
||||
flyY = 10 * smoothFlyY.getNewDeltaValue(ya, .35f * minecraft->options.sensitivity);
|
||||
flyZ = 10 * smoothFlyZ.getNewDeltaValue(za, .35f * minecraft->options.sensitivity);
|
||||
flyX = 10 * smoothFlyX.getNewDeltaValue(xa, .35f * sensivity);
|
||||
flyY = 10 * smoothFlyY.getNewDeltaValue(ya, .35f * sensivity);
|
||||
flyZ = 10 * smoothFlyZ.getNewDeltaValue(za, .35f * sensivity);
|
||||
}
|
||||
|
||||
bool LocalPlayer::isSolidTile(int x, int y, int z) {
|
||||
@@ -152,7 +424,7 @@ void LocalPlayer::tick() {
|
||||
|
||||
printf("armor %d: %d\n", i, a->getAuxValue());
|
||||
}
|
||||
/**/
|
||||
*/
|
||||
|
||||
updateArmorTypeHash();
|
||||
#ifndef STANDALONE_SERVER
|
||||
@@ -182,7 +454,7 @@ void LocalPlayer::aiStep() {
|
||||
// Sprint: detect W double-tap
|
||||
{
|
||||
bool forwardHeld = (input->ya > 0);
|
||||
if (forwardHeld && !prevForwardHeld) {
|
||||
if (forwardHeld && !prevForwardHeld && minecraft->options.getBooleanValue(OPTIONS_ALLOW_SPRINT)) {
|
||||
// leading edge of W press
|
||||
if (sprintDoubleTapTimer > 0)
|
||||
sprinting = true;
|
||||
@@ -251,7 +523,7 @@ void LocalPlayer::closeContainer() {
|
||||
//@Override
|
||||
void LocalPlayer::move(float xa, float ya, float za) {
|
||||
//@note: why is this == minecraft->player needed?
|
||||
if (this == minecraft->player && minecraft->options.isFlying) {
|
||||
if (this == minecraft->player && minecraft->options.getBooleanValue(OPTIONS_IS_FLYING)) {
|
||||
noPhysics = true;
|
||||
float tmp = walkDist; // update
|
||||
calculateFlight((float) xa, (float) ya, (float) za);
|
||||
@@ -271,7 +543,7 @@ void LocalPlayer::move(float xa, float ya, float za) {
|
||||
|
||||
float newX = x, newZ = z;
|
||||
|
||||
if (autoJumpTime <= 0 && autoJumpEnabled)
|
||||
if (autoJumpTime <= 0 && minecraft->options.getBooleanValue(OPTIONS_AUTOJUMP))
|
||||
{
|
||||
// auto-jump when crossing the middle of a tile, and the tile in the front is blocked
|
||||
bool jump = false;
|
||||
|
||||
@@ -105,6 +105,8 @@ private:
|
||||
bool sprinting;
|
||||
int sprintDoubleTapTimer;
|
||||
bool prevForwardHeld;
|
||||
public:
|
||||
void setSprinting(bool sprint) { sprinting = sprint; }
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_PLAYER__LocalPlayer_H__*/
|
||||
|
||||
@@ -12,14 +12,12 @@ KeyboardInput::KeyboardInput( Options* options )
|
||||
void KeyboardInput::setKey( int key, bool state )
|
||||
{
|
||||
int id = -1;
|
||||
if (key == options->keyUp.key) id = KEY_UP;
|
||||
if (key == options->keyDown.key) id = KEY_DOWN;
|
||||
if (key == options->keyLeft.key) id = KEY_LEFT;
|
||||
if (key == options->keyRight.key) id = KEY_RIGHT;
|
||||
if (key == options->keyJump.key) id = KEY_JUMP;
|
||||
if (key == options->keySneak.key) id = KEY_SNEAK;
|
||||
if (key == options->keyCraft.key) id = KEY_CRAFT;
|
||||
//printf("key: %d\n", id);
|
||||
if (key == options->getIntValue(OPTIONS_KEY_FORWARD)) id = KEY_UP;
|
||||
if (key == options->getIntValue(OPTIONS_KEY_BACK)) id = KEY_DOWN;
|
||||
if (key == options->getIntValue(OPTIONS_KEY_LEFT)) id = KEY_LEFT;
|
||||
if (key == options->getIntValue(OPTIONS_KEY_RIGHT)) id = KEY_RIGHT;
|
||||
if (key == options->getIntValue(OPTIONS_KEY_JUMP)) id = KEY_JUMP;
|
||||
if (key == options->getIntValue(OPTIONS_KEY_SNEAK)) id = KEY_SNEAK;
|
||||
if (id >= 0) {
|
||||
keys[id] = state;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
}
|
||||
|
||||
virtual void onConfigChanged(const Config& c) {
|
||||
if (false && _options->isJoyTouchArea) {
|
||||
if (false && _options->getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)) {
|
||||
int touchWidth = c.width - (int)inventoryArea._x1;
|
||||
if (touchWidth > (int)c.minecraft->pixelCalc.millimetersToPixels(60))
|
||||
touchWidth = (int)c.minecraft->pixelCalc.millimetersToPixels(60);
|
||||
@@ -293,7 +293,7 @@ public:
|
||||
}
|
||||
|
||||
void render(float alpha) {
|
||||
if (_options->isJoyTouchArea) {
|
||||
if (_options->getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)) {
|
||||
fill( (int) (Gui::InvGuiScale * joyTouchArea._x0),
|
||||
(int) (Gui::InvGuiScale * joyTouchArea._y0),
|
||||
(int) (Gui::InvGuiScale * joyTouchArea._x1),
|
||||
@@ -429,8 +429,8 @@ public:
|
||||
#ifdef __APPLE__
|
||||
_turnBuild.pauseArea = _move.getPauseRectangleArea();
|
||||
#endif
|
||||
_turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.isLeftHanded? 1 : -1 );
|
||||
_turnBuild.setSensitivity(c.options->isJoyTouchArea? 1.8f : 1.0f);
|
||||
_turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.getBooleanValue(OPTIONS_IS_LEFT_HANDED)? 1 : -1 );
|
||||
_turnBuild.setSensitivity(c.options->getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)? 1.8f : 1.0f);
|
||||
((ITurnInput*)&_turnBuild)->onConfigChanged(c);
|
||||
}
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
|
||||
float yy;
|
||||
|
||||
const float BaseY = -8 + h - 3.0f * Bh;
|
||||
const float BaseX = _options->isLeftHanded? -8 + w - 3 * Bw
|
||||
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
|
||||
: 8 + 0;
|
||||
// Setup the bounding rectangle
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
|
||||
@@ -418,7 +418,7 @@ const RectangleArea& TouchscreenInput_TestFps::getPauseRectangleArea()
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::rebuild() {
|
||||
if (_options->hideGui)
|
||||
if (_options->getBooleanValue(OPTIONS_HIDEGUI))
|
||||
return;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
@@ -137,12 +137,6 @@ void Chunk::rebuild()
|
||||
Tile* tile = Tile::tiles[tileId];
|
||||
int renderLayer = tile->getRenderLayer();
|
||||
|
||||
// if (renderLayer == l)
|
||||
// rendered |= tileRenderer.tesselateInWorld(tile, x, y, z);
|
||||
// else {
|
||||
// _layerChunks[_layerChunkCount[renderLayer]++] = cindex;
|
||||
// }
|
||||
|
||||
if (renderLayer > l) {
|
||||
renderNextLayer = true;
|
||||
doRenderLayer[renderLayer] = true;
|
||||
|
||||
@@ -89,9 +89,9 @@ void renderCursor(float x, float y, Minecraft* minecraft) {
|
||||
|
||||
/*private*/
|
||||
void GameRenderer::setupCamera(float a, int eye) {
|
||||
renderDistance = (float) (16 * 16 >> (mc->options.viewDistance));
|
||||
renderDistance = (float) (16 * 16 >> (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)));
|
||||
#if defined(ANDROID)
|
||||
if (mc->isPowerVR() && mc->options.viewDistance <= 2)
|
||||
if (mc->isPowerVR() && mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) <= 2)
|
||||
renderDistance *= 0.8f;
|
||||
#endif
|
||||
|
||||
@@ -99,7 +99,7 @@ void GameRenderer::setupCamera(float a, int eye) {
|
||||
glLoadIdentity2();
|
||||
|
||||
float stereoScale = 0.07f;
|
||||
if (mc->options.anaglyph3d) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
@@ -110,10 +110,10 @@ void GameRenderer::setupCamera(float a, int eye) {
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity2();
|
||||
if (mc->options.anaglyph3d) glTranslatef2((eye * 2 - 1) * 0.10f, 0, 0);
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2((eye * 2 - 1) * 0.10f, 0, 0);
|
||||
|
||||
bobHurt(a);
|
||||
if (mc->options.bobView) bobView(a);
|
||||
if (mc->options.getBooleanValue(OPTIONS_VIEW_BOBBING)) bobView(a);
|
||||
|
||||
moveCameraToPlayer(a);
|
||||
}
|
||||
@@ -127,7 +127,7 @@ void GameRenderer::render(float a) {
|
||||
mc->mouseHandler.poll();
|
||||
//printf("Controller.x,y : %f,%f\n", Controller::getX(0), Controller::getY(0));
|
||||
|
||||
float ss = mc->options.sensitivity * 0.6f + 0.2f;
|
||||
float ss = mc->options.getProgressValue(OPTIONS_SENSITIVITY) * 0.6f + 0.2f;
|
||||
float sens = (ss * ss * ss) * 8;
|
||||
float xo = mc->mouseHandler.xd * sens * 4.f;
|
||||
float yo = mc->mouseHandler.yd * sens * 4.f;
|
||||
@@ -141,7 +141,7 @@ void GameRenderer::render(float a) {
|
||||
_rotY += yo;
|
||||
|
||||
int yAxis = -1;
|
||||
if (mc->options.invertYMouse) yAxis = 1;
|
||||
if (mc->options.getBooleanValue(OPTIONS_INVERT_Y_MOUSE)) yAxis = 1;
|
||||
|
||||
bool screenCovering = mc->screen && !mc->screen->passEvents;
|
||||
if (!screenCovering)
|
||||
@@ -181,7 +181,7 @@ void GameRenderer::render(float a) {
|
||||
renderLevel(a);
|
||||
hasClearedColorBuffer = true;
|
||||
|
||||
if (!mc->options.hideGui) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
TIMER_POP_PUSH("gui");
|
||||
setupGuiScreen(false);
|
||||
hasSetupGuiScreen = true;
|
||||
@@ -248,7 +248,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
float zOff = cameraEntity->zOld + (cameraEntity->z - cameraEntity->zOld) * a;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (mc->options.anaglyph3d) {
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
if (i == 0) glColorMask(false, true, true, false);
|
||||
else glColorMask(true, false, false, false);
|
||||
}
|
||||
@@ -270,7 +270,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
screenScissorArea.w, screenScissorArea.h);
|
||||
}
|
||||
|
||||
if(mc->options.fancyGraphics) {
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
setupFog(-1);
|
||||
TIMER_POP_PUSH("sky");
|
||||
glFogf(GL_FOG_START, renderDistance * 0.2f);
|
||||
@@ -282,7 +282,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
glEnable2(GL_FOG);
|
||||
setupFog(1);
|
||||
|
||||
if (mc->options.ambientOcclusion) {
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
}
|
||||
|
||||
@@ -294,7 +294,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
mc->levelRenderer->cull(&frustum, a);
|
||||
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
|
||||
|
||||
if(mc->options.fancyGraphics) {
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
prepareAndRenderClouds(levelRenderer, a);
|
||||
}
|
||||
|
||||
@@ -373,13 +373,13 @@ void GameRenderer::renderLevel(float a) {
|
||||
// glDisable2(GL_FOG);
|
||||
setupFog(1);
|
||||
|
||||
if (zoom == 1) {
|
||||
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
TIMER_POP_PUSH("hand");
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
renderItemInHand(a, i);
|
||||
}
|
||||
|
||||
if (!mc->options.anaglyph3d) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
TIMER_POP();
|
||||
return;
|
||||
}
|
||||
@@ -431,7 +431,7 @@ void GameRenderer::moveCameraToPlayer(float a) {
|
||||
if(player->isPlayer() && ((Player*)player)->isSleeping()) {
|
||||
heightOffset += 1.0;
|
||||
glTranslatef(0.0f, 0.3f, 0);
|
||||
if (!mc->options.fixedCamera) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_FIXED_CAMERA)) {
|
||||
int t = mc->level->getTile(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
if (t == Tile::bed->id) {
|
||||
int data = mc->level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
@@ -442,10 +442,10 @@ void GameRenderer::moveCameraToPlayer(float a) {
|
||||
glRotatef(player->yRotO + (player->yRot - player->yRotO) * a + 180, 0, -1, 0);
|
||||
glRotatef(player->xRotO + (player->xRot - player->xRotO) * a, -1, 0, 0);
|
||||
}
|
||||
} else if (mc->options.thirdPersonView/* || (player->isPlayer() && !player->isAlive())*/) {
|
||||
} else if (mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW)/* || (player->isPlayer() && !player->isAlive())*/) {
|
||||
float cameraDist = thirdDistanceO + (thirdDistance - thirdDistanceO) * a;
|
||||
|
||||
if (mc->options.fixedCamera) {
|
||||
if (mc->options.getBooleanValue(OPTIONS_FIXED_CAMERA)) {
|
||||
|
||||
float rotationY = thirdRotationO + (thirdRotation - thirdRotationO) * a;
|
||||
float xRot = thirdTiltO + (thirdTilt - thirdTiltO) * a;
|
||||
@@ -488,7 +488,7 @@ void GameRenderer::moveCameraToPlayer(float a) {
|
||||
glTranslatef2(0, 0, -0.1f);
|
||||
}
|
||||
|
||||
if (!mc->options.fixedCamera) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_FIXED_CAMERA)) {
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a + 180, 0, 1, 0);
|
||||
//if (_t_keepPic > 0)
|
||||
@@ -609,7 +609,7 @@ bool GameRenderer::updateFreeformPickDirection(float a, Vec3& outDir) {
|
||||
|
||||
Vec3 c = mc->cameraTargetPlayer->getPos(a);
|
||||
|
||||
bool firstPerson = !mc->options.thirdPersonView;
|
||||
bool firstPerson = !mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
|
||||
const float PickingDistance = firstPerson? 6.0f : 12.0f;
|
||||
|
||||
_shTicks = -1;
|
||||
@@ -785,7 +785,7 @@ void GameRenderer::tick(int nTick, int maxTick) {
|
||||
Mth::floor(mc->cameraTargetPlayer->y),
|
||||
Mth::floor(mc->cameraTargetPlayer->z));
|
||||
|
||||
float whiteness = (3 - mc->options.viewDistance) / 3.0f;
|
||||
float whiteness = (3 - mc->options.getIntValue(OPTIONS_VIEW_DISTANCE)) / 3.0f;
|
||||
float fogBrT = brr * (1 - whiteness) + whiteness;
|
||||
fogBr += (fogBrT - fogBr) * 0.1f;
|
||||
|
||||
@@ -800,7 +800,7 @@ void GameRenderer::setupClearColor(float a) {
|
||||
Level* level = mc->level;
|
||||
Mob* player = mc->cameraTargetPlayer;
|
||||
|
||||
float whiteness = 1.0f / (4 - mc->options.viewDistance);
|
||||
float whiteness = 1.0f / (4 - mc->options.getIntValue(OPTIONS_VIEW_DISTANCE));
|
||||
whiteness = 1 - (float) pow(whiteness, 0.25f);
|
||||
|
||||
Vec3 skyColor = level->getSkyColor(mc->cameraTargetPlayer, a);
|
||||
@@ -832,7 +832,7 @@ void GameRenderer::setupClearColor(float a) {
|
||||
fg *= brr;
|
||||
fb *= brr;
|
||||
|
||||
if (mc->options.anaglyph3d) {
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float frr = (fr * 30 + fg * 59 + fb * 11) / 100;
|
||||
float fgg = (fr * 30 + fg * 70) / (100);
|
||||
float fbb = (fr * 30 + fb * 70) / (100);
|
||||
@@ -878,14 +878,14 @@ void GameRenderer::setupGuiScreen( bool clearColorBuffer )
|
||||
/*private*/
|
||||
void GameRenderer::renderItemInHand(float a, int eye) {
|
||||
glLoadIdentity2();
|
||||
if (mc->options.anaglyph3d) glTranslatef2((eye * 2 - 1) * 0.10f, 0, 0);
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2((eye * 2 - 1) * 0.10f, 0, 0);
|
||||
|
||||
glPushMatrix2();
|
||||
bobHurt(a);
|
||||
if (mc->options.bobView) bobView(a);
|
||||
if (mc->options.getBooleanValue(OPTIONS_VIEW_BOBBING)) bobView(a);
|
||||
|
||||
if (!mc->options.thirdPersonView && (mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping())) {
|
||||
if (!mc->options.hideGui) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW) && (mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping())) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
float fov = getFov(a, false);
|
||||
if (fov != _setupCameraFov) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
@@ -898,11 +898,11 @@ void GameRenderer::renderItemInHand(float a, int eye) {
|
||||
}
|
||||
|
||||
glPopMatrix2();
|
||||
if (!mc->options.thirdPersonView && (mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping())) {
|
||||
if (!mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW) && (mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping())) {
|
||||
itemInHandRenderer->renderScreenEffect(a);
|
||||
bobHurt(a);
|
||||
}
|
||||
if (mc->options.bobView) bobView(a);
|
||||
if (mc->options.getBooleanValue(OPTIONS_VIEW_BOBBING)) bobView(a);
|
||||
}
|
||||
|
||||
void GameRenderer::onGraphicsReset()
|
||||
|
||||
@@ -354,7 +354,7 @@ void ItemInHandRenderer::render( float a )
|
||||
glRotatef2(-swing3 * 20, 0, 0, 1);
|
||||
// glRotatef2(-swing2 * 80, 1, 0, 0);
|
||||
|
||||
mc->textures->loadAndBindTexture("mob/char.png");
|
||||
mc->textures->loadAndBindTexture(player->getTexture());
|
||||
glTranslatef2(-1.0f, +3.6f, +3.5f);
|
||||
glRotatef2(120, 0, 0, 1);
|
||||
glRotatef2(180 + 20, 1, 0, 0);
|
||||
|
||||
@@ -149,9 +149,11 @@ void LevelRenderer::allChanged()
|
||||
{
|
||||
deleteChunks();
|
||||
|
||||
Tile::leaves->setFancy(mc->options.fancyGraphics);
|
||||
Tile::leaves_carried->setFancy(mc->options.fancyGraphics);
|
||||
lastViewDistance = mc->options.viewDistance;
|
||||
bool fancy = mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS);
|
||||
|
||||
Tile::leaves->setFancy(fancy);
|
||||
Tile::leaves_carried->setFancy(fancy);
|
||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
@@ -295,7 +297,7 @@ void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||
|
||||
int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
{
|
||||
if (mc->options.viewDistance != lastViewDistance) {
|
||||
if (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) != lastViewDistance) {
|
||||
allChanged();
|
||||
}
|
||||
|
||||
@@ -334,7 +336,7 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
if (occlusionCheck && !mc->options.anaglyph3d && layer == 0) {
|
||||
if (occlusionCheck && !mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D) && layer == 0) {
|
||||
int from = 0;
|
||||
int to = 16;
|
||||
//checkQueryResults(from, to);
|
||||
@@ -938,10 +940,12 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
for (int i = 0; i < totalEntities; i++) {
|
||||
Entity* entity = entities[i];
|
||||
|
||||
bool thirdPerson = mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
|
||||
|
||||
if (entity->shouldRender(cam) && culler->isVisible(entity->bb))
|
||||
{
|
||||
if (entity == mc->cameraTargetPlayer && mc->options.thirdPersonView == 0 && mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping()) continue;
|
||||
if (entity == mc->cameraTargetPlayer && !mc->options.thirdPersonView)
|
||||
if (entity == mc->cameraTargetPlayer && thirdPerson == 0 && mc->cameraTargetPlayer->isPlayer() && !((Player*)mc->cameraTargetPlayer)->isSleeping()) continue;
|
||||
if (entity == mc->cameraTargetPlayer && !thirdPerson)
|
||||
continue;
|
||||
if (!level->hasChunkAt(Mth::floor(entity->x), Mth::floor(entity->y), Mth::floor(entity->z)))
|
||||
continue;
|
||||
@@ -996,7 +1000,7 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
float sg = (float) sc.y;
|
||||
float sb = (float) sc.z;// + 0.5f;
|
||||
|
||||
if (mc->options.anaglyph3d) {
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||
@@ -1258,20 +1262,20 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
||||
{
|
||||
// Push old values
|
||||
Mob* oldCameraEntity = mc->cameraTargetPlayer;
|
||||
bool hideGui = mc->options.hideGui;
|
||||
bool thirdPerson = mc->options.thirdPersonView;
|
||||
bool hideGui = mc->options.getBooleanValue(OPTIONS_HIDEGUI);
|
||||
bool thirdPerson = mc->options.getBooleanValue(OPTIONS_THIRD_PERSON_VIEW);
|
||||
|
||||
// @huge @attn: This is highly illegal, super temp!
|
||||
mc->cameraTargetPlayer = (Mob*)cam;
|
||||
mc->options.hideGui = true;
|
||||
mc->options.thirdPersonView = false;
|
||||
mc->options.set(OPTIONS_HIDEGUI, true);
|
||||
mc->options.set(OPTIONS_THIRD_PERSON_VIEW, false);
|
||||
|
||||
mc->gameRenderer->renderLevel(0);
|
||||
|
||||
// Pop values back
|
||||
mc->cameraTargetPlayer = oldCameraEntity;
|
||||
mc->options.hideGui = hideGui;
|
||||
mc->options.thirdPersonView = thirdPerson;
|
||||
mc->options.set(OPTIONS_HIDEGUI, hideGui);
|
||||
mc->options.set(OPTIONS_THIRD_PERSON_VIEW, thirdPerson);
|
||||
|
||||
_t_keepPic = -1;
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ typedef struct TextureData {
|
||||
TextureData()
|
||||
: w(0),
|
||||
h(0),
|
||||
data(NULL),
|
||||
data(nullptr),
|
||||
numBytes(0),
|
||||
transparent(true),
|
||||
memoryHandledExternally(false),
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "../Options.h"
|
||||
#include "../../platform/time.h"
|
||||
#include "../../AppPlatform.h"
|
||||
#include "../../util/StringUtils.h"
|
||||
|
||||
/*static*/ int Textures::textureChanges = 0;
|
||||
/*static*/ bool Textures::MIPMAP = false;
|
||||
@@ -64,7 +65,8 @@ TextureId Textures::loadTexture( const std::string& resourceName, bool inTexture
|
||||
if (it != idMap.end())
|
||||
return it->second;
|
||||
|
||||
TextureData texdata = platform->loadTexture(resourceName, inTextureFolder);
|
||||
bool isUrl = Util::startsWith(resourceName, "http://") || Util::startsWith(resourceName, "https://");
|
||||
TextureData texdata = platform->loadTexture(resourceName, isUrl ? false : inTextureFolder);
|
||||
if (texdata.data)
|
||||
return assignTexture(resourceName, texdata);
|
||||
else if (texdata.identifier != InvalidId) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "TileRenderer.h"
|
||||
#include "Chunk.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "Tesselator.h"
|
||||
|
||||
@@ -56,6 +57,7 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
|
||||
float r11 = c11 * r;
|
||||
float g11 = c11 * g;
|
||||
float b11 = c11 * b;
|
||||
@@ -128,6 +130,7 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
void TileRenderer::tesselateInWorld( Tile* tile, int x, int y, int z, int fixedTexture )
|
||||
{
|
||||
this->fixedTexture = fixedTexture;
|
||||
|
||||
@@ -51,7 +51,7 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(), 0));
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "EntityRenderDispatcher.h"
|
||||
#include "../ItemInHandRenderer.h"
|
||||
#include "../TileRenderer.h"
|
||||
#include "../Tesselator.h"
|
||||
#include "../../model/HumanoidModel.h"
|
||||
#include "../../../world/level/tile/Tile.h"
|
||||
#include "../../../world/entity/player/Player.h"
|
||||
@@ -12,7 +13,9 @@
|
||||
|
||||
HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel* humanoidModel, float shadow)
|
||||
: super(humanoidModel, shadow),
|
||||
humanoidModel(humanoidModel)
|
||||
humanoidModel(humanoidModel),
|
||||
lastCapeXRot(0),
|
||||
lastCapeZRot(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -68,6 +71,143 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
|
||||
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item);
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
// Render player cape if available
|
||||
{
|
||||
Player* player = Player::asPlayer(mob);
|
||||
if (player) {
|
||||
const std::string capeTex = player->getCapeTexture();
|
||||
if (!capeTex.empty()) {
|
||||
|
||||
bindTexture(capeTex);
|
||||
|
||||
glPushMatrix2();
|
||||
|
||||
// Attach to player body
|
||||
humanoidModel->body.translateTo(1 / 16.0f);
|
||||
|
||||
// Convert model units (pixels) to world units
|
||||
glScalef2(1.0f / 16.0f, 1.0f / 16.0f, 1.0f / 16.0f);
|
||||
|
||||
// Position cape slightly down and behind the shoulders
|
||||
glTranslatef2(0.0f, 1.0f, 2.0f);
|
||||
|
||||
// Java-like cape physics (interpolated inertia + body motion)
|
||||
float pt = a;
|
||||
|
||||
double capeX = player->getCapePrevX() + (player->getCapeX() - player->getCapePrevX()) * pt;
|
||||
double capeY = player->getCapePrevY() + (player->getCapeY() - player->getCapePrevY()) * pt;
|
||||
double capeZ = player->getCapePrevZ() + (player->getCapeZ() - player->getCapePrevZ()) * pt;
|
||||
|
||||
double px = player->xo + (player->x - player->xo) * pt;
|
||||
double py = player->yo + (player->y - player->yo) * pt;
|
||||
double pz = player->zo + (player->z - player->zo) * pt;
|
||||
|
||||
double dx = capeX - px;
|
||||
double dy = capeY - py;
|
||||
double dz = capeZ - pz;
|
||||
|
||||
float bodyYaw = player->yBodyRotO + (player->yBodyRot - player->yBodyRotO) * pt;
|
||||
|
||||
float rad = bodyYaw * Mth::PI / 180.0f;
|
||||
double sinYaw = Mth::sin(rad);
|
||||
double cosYaw = -Mth::cos(rad);
|
||||
|
||||
float forward = (float)(dx * sinYaw + dz * cosYaw) * 100.0f;
|
||||
float sideways = (float)(dx * cosYaw - dz * sinYaw) * 100.0f;
|
||||
if (forward < 0.0f) forward = 0.0f;
|
||||
|
||||
float lift = (float)dy * 10.0f;
|
||||
if (lift < -6.0f) lift = -6.0f;
|
||||
if (lift > 32.0f) lift = 32.0f;
|
||||
|
||||
float walk =
|
||||
Mth::sin((player->walkAnimPos + player->walkAnimSpeed) * 6.0f) *
|
||||
32.0f *
|
||||
player->walkAnimSpeed;
|
||||
|
||||
float capeXRot = 6.0f + forward / 2.0f + lift + walk;
|
||||
float capeZRot = sideways / 2.0f;
|
||||
|
||||
// Smooth out jitter by lerping from the previous frame
|
||||
const float smooth = 0.3f;
|
||||
capeXRot = lastCapeXRot + (capeXRot - lastCapeXRot) * smooth;
|
||||
capeZRot = lastCapeZRot + (capeZRot - lastCapeZRot) * smooth;
|
||||
|
||||
lastCapeXRot = capeXRot;
|
||||
lastCapeZRot = capeZRot;
|
||||
|
||||
glRotatef2(capeXRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef2(capeZRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
|
||||
// UV coordinates (64x32 skin layout)
|
||||
const float u0 = 1.0f / 64.0f;
|
||||
const float u1 = 11.0f / 64.0f;
|
||||
const float u2 = 12.0f / 64.0f;
|
||||
const float u3 = 22.0f / 64.0f;
|
||||
|
||||
const float uL0 = 0.0f / 64.0f;
|
||||
const float uL1 = 1.0f / 64.0f;
|
||||
|
||||
const float uR0 = 11.0f / 64.0f;
|
||||
const float uR1 = 12.0f / 64.0f;
|
||||
|
||||
const float v0 = 0.0f / 32.0f;
|
||||
const float v1 = 1.0f / 32.0f;
|
||||
|
||||
const float vTop = 1.0f / 32.0f;
|
||||
const float vBottom = 17.0f / 32.0f;
|
||||
|
||||
// Cape size (10x16x1 pixels)
|
||||
const float halfW = 5.0f;
|
||||
const float height = 16.0f;
|
||||
const float depth = 1.0f;
|
||||
|
||||
// Front
|
||||
t.tex(u0, vTop); t.vertex(-halfW, 0.0f, 0.0f);
|
||||
t.tex(u1, vTop); t.vertex(halfW, 0.0f, 0.0f);
|
||||
t.tex(u1, vBottom); t.vertex(halfW, height, 0.0f);
|
||||
t.tex(u0, vBottom); t.vertex(-halfW, height, 0.0f);
|
||||
|
||||
// Back
|
||||
t.tex(u2, vTop); t.vertex(halfW, 0.0f, depth);
|
||||
t.tex(u3, vTop); t.vertex(-halfW, 0.0f, depth);
|
||||
t.tex(u3, vBottom); t.vertex(-halfW, height, depth);
|
||||
t.tex(u2, vBottom); t.vertex(halfW, height, depth);
|
||||
|
||||
// Left
|
||||
t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth);
|
||||
t.tex(uL1, vTop); t.vertex(-halfW, 0.0f, 0.0f);
|
||||
t.tex(uL1, vBottom); t.vertex(-halfW, height, 0.0f);
|
||||
t.tex(uL0, vBottom); t.vertex(-halfW, height, depth);
|
||||
|
||||
// Right
|
||||
t.tex(uR0, vTop); t.vertex(halfW, 0.0f, 0.0f);
|
||||
t.tex(uR1, vTop); t.vertex(halfW, 0.0f, depth);
|
||||
t.tex(uR1, vBottom); t.vertex(halfW, height, depth);
|
||||
t.tex(uR0, vBottom); t.vertex(halfW, height, 0.0f);
|
||||
|
||||
// Top
|
||||
t.tex(u0, v0); t.vertex(-halfW, 0.0f, depth);
|
||||
t.tex(u1, v0); t.vertex(halfW, 0.0f, depth);
|
||||
t.tex(u1, v1); t.vertex(halfW, 0.0f, 0.0f);
|
||||
t.tex(u0, v1); t.vertex(-halfW, 0.0f, 0.0f);
|
||||
|
||||
// Bottom
|
||||
t.tex(u2, v0); t.vertex(halfW, height, 0.0f);
|
||||
t.tex(u3, v0); t.vertex(-halfW, height, 0.0f);
|
||||
t.tex(u3, v1); t.vertex(-halfW, height, depth);
|
||||
t.tex(u2, v1); t.vertex(halfW, height, depth);
|
||||
|
||||
t.draw();
|
||||
|
||||
glPopMatrix2();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HumanoidMobRenderer::render( Entity* mob_, float x, float y, float z, float rot, float a ) {
|
||||
|
||||
@@ -21,6 +21,10 @@ protected:
|
||||
|
||||
private:
|
||||
HumanoidModel* humanoidModel;
|
||||
|
||||
// Last rotation values for cape smoothing (reduces jitter)
|
||||
float lastCapeXRot;
|
||||
float lastCapeZRot;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__HumanoidMobRenderer_H__*/
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user