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@@ -872,6 +872,10 @@ void Minecraft::tickInput() {
if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) {
handleBuildAction(&bai);
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
} else {
// Desktop: left mouse = destroy/attack
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {