21 Commits

Author SHA1 Message Date
cadc4d7e60 Merge branch 'ios-rebase' into ios-support 2026-04-06 14:51:52 -04:00
561e8a3691 Added iOS comppiling instructions to README 2026-04-05 14:22:14 -04:00
59d4642413 fixed the possible broken header search and added all jobs including ios to publish 2026-04-04 20:44:22 -04:00
3737143842 Merge pull request 'FIX: other platforms compilation' (#20) from fix-ios-compilation into ios-support
It compiles fine. YOLO so i'm merging lol. Gonna make build.yml how it needs to be and then pr to main
2026-04-05 02:05:54 +02:00
Kolyah35
ce52bfd35c FIX: web and android compilation 2026-04-04 14:26:57 +03:00
Kolyah35
c70cd428fd FIX: other platforms compilation 2026-04-04 12:11:33 +03:00
1158644de7 Lowered minimum deployment to iOS 12, rather than iOS 14 2026-03-30 10:54:25 -04:00
03b62b60df Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-03-26 01:59:43 +02:00
dfa6dc4221 removed if line from publish to always run it. can we not skip publish thanks 2026-03-25 19:39:24 -04:00
8ea20b1da9 Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-03-25 19:14:42 -04:00
2b4ff27043 fixed button not pressable on ios 2026-03-24 23:53:26 -04:00
ec76c0fc2c IT COMPILESgit add .! also added full screen support. see issues. 2026-03-24 21:38:31 -04:00
8708dc9c83 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-03-24 19:51:01 -04:00
7d485fdcd7 more refactoring for iOS 2026-03-24 12:44:08 -04:00
976366d6bf fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-03-24 12:39:06 -04:00
663c1d4b3f Synced options UI files from main branch 2026-03-24 12:39:06 -04:00
0ef6822737 gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-03-24 12:38:51 -04:00
442eb2d9c3 more header fixes 2026-03-24 12:34:02 -04:00
c0c5cbaa51 fix missing file, commiting now because what im about to do might break Option class 2026-03-24 12:34:02 -04:00
afbd79d9de added needed missing files 2026-03-24 12:34:02 -04:00
34858932f1 Started to port to iOS; fixing compiler errors here and there 2026-03-24 12:32:22 -04:00
167 changed files with 2549 additions and 8530 deletions

View File

@@ -60,16 +60,13 @@ jobs:
- name: Build - name: Build
working-directory: ${{github.workspace}}/build working-directory: ${{github.workspace}}/build
run: | run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: mcpe-windows name: mcpe-windows
path: | path: |
${{github.workspace}}/build/MinecraftPE-server.exe
${{github.workspace}}/build/MinecraftPE.exe ${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll ${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll ${{github.workspace}}/build/OpenAL32.dll
@@ -219,6 +216,16 @@ jobs:
distribution: temurin distribution: temurin
java-version: 25 java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script - name: Run Android build script
run: | run: |
chmod +x ./build.sh chmod +x ./build.sh
@@ -302,12 +309,6 @@ jobs:
with: with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Windows Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE-server.exe
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts - name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
@@ -319,12 +320,19 @@ jobs:
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: mcpe-linux/MinecraftPE-server files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Rename Android Artifacts - name: Zip Android arm64-v8a Artifact
run: | uses: vimtor/action-zip@v1.2
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk with:
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact - name: Zip Web Artifact
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
@@ -350,13 +358,9 @@ jobs:
MinecraftPE development release for commit ${{ github.sha }}. MinecraftPE development release for commit ${{ github.sha }}.
files: | files: |
./data.zip ./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

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@@ -3,9 +3,10 @@ project(MinecraftPE)
include(cmake/CPM.cmake) include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10) set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
include(cmake/EnumOption.cmake) include(cmake/EnumOption.cmake)
if(EMSCRIPTEN) if(EMSCRIPTEN)
@@ -33,11 +34,9 @@ if (${PLATFORM} STREQUAL "Desktop")
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows) include_directories(misc/windows)
set(EXTRA_LIBS ws2_32 winhttp) set(EXTRA_LIBS ws2_32 winhttp)
add_definitions(-DLUA_DL_DLL=1)
elseif(UNIX) elseif(UNIX)
find_library(pthread NAMES pthread) find_library(pthread NAMES pthread)
set(EXTRA_LIBS pthread m) set(EXTRA_LIBS pthread m)
add_definitions(-DLUA_USE_DLOPEN=1)
endif() endif()
elseif (${PLATFORM} STREQUAL "Web") elseif (${PLATFORM} STREQUAL "Web")
@@ -96,46 +95,6 @@ else()
"GLFW_BUILD_TESTS OFF" "GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF" "GLFW_BUILD_DOCS OFF"
) )
CPMAddPackage("gh:halx99/sol2#support-lua-5.5")
CPMAddPackage("gh:lua/lua#master")
add_library(
lua STATIC
${lua_SOURCE_DIR}/lapi.c
${lua_SOURCE_DIR}/lauxlib.c
${lua_SOURCE_DIR}/lbaselib.c
${lua_SOURCE_DIR}/lcode.c
${lua_SOURCE_DIR}/lcorolib.c
${lua_SOURCE_DIR}/lctype.c
${lua_SOURCE_DIR}/ldblib.c
${lua_SOURCE_DIR}/ldebug.c
${lua_SOURCE_DIR}/ldo.c
${lua_SOURCE_DIR}/ldump.c
${lua_SOURCE_DIR}/lfunc.c
${lua_SOURCE_DIR}/lgc.c
${lua_SOURCE_DIR}/linit.c
${lua_SOURCE_DIR}/liolib.c
${lua_SOURCE_DIR}/llex.c
${lua_SOURCE_DIR}/lmathlib.c
${lua_SOURCE_DIR}/lmem.c
${lua_SOURCE_DIR}/loadlib.c
${lua_SOURCE_DIR}/lobject.c
${lua_SOURCE_DIR}/lopcodes.c
${lua_SOURCE_DIR}/loslib.c
${lua_SOURCE_DIR}/lparser.c
${lua_SOURCE_DIR}/lstate.c
${lua_SOURCE_DIR}/lstring.c
${lua_SOURCE_DIR}/lstrlib.c
${lua_SOURCE_DIR}/ltable.c
${lua_SOURCE_DIR}/ltablib.c
${lua_SOURCE_DIR}/ltm.c
${lua_SOURCE_DIR}/lua.c
${lua_SOURCE_DIR}/lundump.c
${lua_SOURCE_DIR}/lutf8lib.c
${lua_SOURCE_DIR}/lvm.c
${lua_SOURCE_DIR}/lzio.c
)
endif() endif()
CPMAddPackage( CPMAddPackage(
@@ -152,6 +111,7 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
@@ -190,6 +150,7 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp" "src/platform/CThread.cpp"
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/input/Controller.cpp" "src/platform/input/Controller.cpp"
@@ -255,9 +216,6 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
"src/plugins/*.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
@@ -341,10 +299,6 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp" "src/AppPlatform_glfw.cpp"
"src/main.cpp" "src/main.cpp"
"src/commands/*.cpp"
"src/plugins/*.cpp"
) )
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
@@ -352,21 +306,20 @@ if (${PLATFORM} STREQUAL "Desktop")
endif() endif()
# Server # Server
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES}) if(UNIX)
set_target_properties("${PROJECT_NAME}-server" PROPERTIES ENABLE_EXPORTS TRUE) add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
"${CMAKE_SOURCE_DIR}/src/"
"${lua_SOURCE_DIR}/"
"project/lib_projects/raknet/jni/RaknetSources" target_include_directories("${PROJECT_NAME}-server" PUBLIC
) "${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS} lua sol2::sol2) target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES}) add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP}) target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
@@ -376,8 +329,6 @@ target_include_directories(${PROJECT_NAME} PUBLIC
"${openal_SOURCE_DIR}/include" "${openal_SOURCE_DIR}/include"
"${glfw_SOURCE_DIR}/include" "${glfw_SOURCE_DIR}/include"
"lib/include" "lib/include"
"${lua_SOURCE_DIR}/"
) )
if(${PLATFORM} MATCHES "Web") if(${PLATFORM} MATCHES "Web")
@@ -425,7 +376,7 @@ endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS} lua sol2::sol2) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND) if (OpenSSL_FOUND)
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto) target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)

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@@ -153,32 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.foliagetint=Foliage Tinting options.foliageTint=Tint Grass and Leaves
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.autoJump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
@@ -229,12 +204,6 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced

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@@ -98,7 +98,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \ ../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \ ../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \ ../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \ ../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \ ../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \ ../../../src/client/renderer/GameRenderer.cpp \
@@ -110,7 +109,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \ ../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \ ../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \ ../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \ ../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \ ../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \ ../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -141,12 +139,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \ ../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \ ../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \ ../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \ ../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \ ../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \ ../../../src/util/DataIO.cpp \

View File

@@ -75,7 +75,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \ ../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \ ../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \ ../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \ ../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \ ../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \ ../../../src/client/renderer/GameRenderer.cpp \
@@ -232,7 +231,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \ ../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \ ../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp ../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS) LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

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@@ -129,7 +129,6 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

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@@ -1179,8 +1179,6 @@
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; }; F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
@@ -2443,8 +2441,13 @@
F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; }; F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; };
F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; }; F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; };
F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; }; F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; };
<<<<<<< HEAD
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; };
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; sourceTree = "<group>"; };
=======
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; sourceTree = "<unknown>"; }; F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; sourceTree = "<unknown>"; };
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; }; F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; };
>>>>>>> ios-rebase
F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; }; F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; };
F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; }; F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; };
F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; }; F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; };
@@ -2465,10 +2468,12 @@
F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; }; F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; };
F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; }; F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; };
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; }; F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; };
<<<<<<< HEAD
=======
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; }; F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; }; F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; }; F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; }; >>>>>>> ios-rebase
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -3536,7 +3541,6 @@
D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */, D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */,
D5B50CF214CFF66F005F7284 /* TileRenderer.h */, D5B50CF214CFF66F005F7284 /* TileRenderer.h */,
D5B50CF314CFF66F005F7284 /* VertecDecl.h */, D5B50CF314CFF66F005F7284 /* VertecDecl.h */,
BEEF202614CFF670005F0001 /* Lighting.cpp */,
); );
path = renderer; path = renderer;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -5443,7 +5447,6 @@
D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */, D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */,
D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */, D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */,
D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */, D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */,
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@@ -5826,7 +5829,6 @@
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */, 042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */, 042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */, 042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@@ -5877,7 +5879,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
@@ -5908,7 +5914,11 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@@ -6002,7 +6012,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
@@ -6034,7 +6048,11 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = ( OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1", "-DNS_BLOCK_ASSERTIONS=1",
@@ -6100,7 +6118,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos; SDKROOT = iphoneos;
@@ -6128,7 +6150,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
@@ -6161,7 +6187,11 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@@ -6196,7 +6226,11 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12; IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";

View File

@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64) #if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask); GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else #else
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask); GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
#endif #endif
mThread = GetCurrentThread(); mThread = GetCurrentThread();

View File

@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
// so-- that's why the only change I made is to restrict to odd seeds. // so-- that's why the only change I made is to restrict to odd seeds.
// //
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state; register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
int j; register int j;
for ( left = 0, *s++ = x, j = N; --j; for ( left = 0, *s++ = x, j = N; --j;
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU ) *s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left ) unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
{ {
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1; register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
int j; register int j;
if ( left < -1 ) if ( left < -1 )
seedMT( 4357U ); seedMT( 4357U );

View File

@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes(); Recipes ::teardownRecipes();
TileEntity::teardownTileEntities(); TileEntity::teardownTileEntities();
#endif #endif
#if defined(WIN32) && !defined(STANDALONE_SERVER) #ifdef WIN32
ItemRenderer::teardown_static(); ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) { if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance; delete EntityTileRenderer::instance;

File diff suppressed because it is too large Load Diff

View File

@@ -2,9 +2,6 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__ #define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h" #include "Options.h"
#include "commands/CommandManager.hpp"
#include <plugins/PluginsManager.hpp>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "MouseHandler.h" #include "MouseHandler.h"
#include "gui/Gui.h" #include "gui/Gui.h"
@@ -90,14 +87,6 @@ public:
void update(); void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick); void tick(int nTick, int maxTick);
void tickInput(); void tickInput();
@@ -131,17 +120,11 @@ public:
void optionUpdated(OptionId option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value); void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
#endif #endif
CommandManager& commandManager() { return m_commandManager; }
protected: protected:
void _levelGenerated(); void _levelGenerated();
@@ -214,8 +197,7 @@ public:
std::string externalCacheStoragePath; std::string externalCacheStoragePath;
protected: protected:
Timer timer; Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel; volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished; bool _hasSignaledGeneratingLevelFinished;
@@ -243,8 +225,6 @@ private:
PerfRenderer* _perfRenderer; PerfRenderer* _perfRenderer;
CommandServer* _commandServer; CommandServer* _commandServer;
CommandManager m_commandManager;
}; };
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/ #endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -54,38 +54,18 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true); OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true); OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true); OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", true); OptionBool ambientOcclusion("ao", false);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", true); OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2); OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false); OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -138,7 +118,6 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
@@ -163,20 +142,10 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -204,12 +173,6 @@ void Options::initTable() {
// more options yay // more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType; m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud; m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,7 +37,6 @@ enum OptionId {
OPTIONS_BAR_ON_TOP, OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT, OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics // Graphics
OPTIONS_RENDER_DEBUG, OPTIONS_RENDER_DEBUG,
@@ -50,8 +49,6 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE, OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC, OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS, OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug // Cheats / debug
OPTIONS_FLY_SPEED, OPTIONS_FLY_SPEED,
@@ -59,7 +56,6 @@ enum OptionId {
OPTIONS_IS_FLYING, OPTIONS_IS_FLYING,
// Control // Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING, OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED, OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA, OPTIONS_IS_JOY_TOUCH_AREA,
@@ -91,14 +87,6 @@ enum OptionId {
OPTIONS_FOLIAGE_TINT, OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE, OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD, OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

View File

@@ -90,12 +90,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickY = hit.y - y; float clickY = hit.y - y;
float clickZ = hit.z - z; float clickZ = hit.z - z;
if (level->isClientSide) { if (level->isClientSide) {
LOGI("%f %f %f \n", player->x, player->y, player->z);
item = player->inventory->getSelected(); item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z, UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
@@ -104,7 +100,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
return true; return true;
if (item == NULL) return false; if (item == NULL) return false;
if (isCreativeType()) { if(isCreativeType()) {
int aux = item->getAuxValue(); int aux = item->getAuxValue();
int count = item->count; int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ); bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
@@ -121,8 +117,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player); ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) { if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z, UseItemPacket packet(item, player->entityId, player->aimDirection);
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) { if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {

View File

@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected); minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
} }
} }
if (changed && couldDestroy) { if (changed && couldDestroy) {
ItemInstance instance(t, 1, data); ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -7,7 +7,6 @@
#include "screens/ConsoleScreen.h" #include "screens/ConsoleScreen.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h" #include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
@@ -104,10 +103,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// viginette has been fixed, was due to gl_blend not being enabled, my bad // @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){ // if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight); // this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
} // }
// shredder end // shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
@@ -122,9 +121,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10; unsigned int max = 10;
@@ -224,59 +220,59 @@ void Gui::handleClick(int button, int x, int y) {
} }
} }
void Gui::handleKeyPressed(int key) void Gui::handleKeyPressed(int key)
{ {
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) { if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open // Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP if (key == 38) { // VK_UP
scrollChat(1); scrollChat(1);
return; return;
} else if (key == 40) { // VK_DOWN } else if (key == 40) { // VK_DOWN
scrollChat(-1); scrollChat(-1);
return; return;
} else if (key == 33) { // VK_PRIOR (Page Up) } else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page // Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9; int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible); scrollChat(maxVisible);
return; return;
} else if (key == 34) { // VK_NEXT (Page Down) } else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9; int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible); scrollChat(-maxVisible);
return; return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
} }
} }
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::scrollChat(int delta) { void Gui::scrollChat(int delta) {
if (delta == 0) if (delta == 0)
return; return;
@@ -364,7 +360,6 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDepthMask(false); glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
@@ -381,7 +376,6 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw(); t.draw();
glDepthMask(true); glDepthMask(true);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} }
@@ -602,8 +596,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false; bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false; bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) || (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
{
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -627,7 +620,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex; const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0); glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
@@ -648,12 +641,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2(); glPushMatrix2();
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glScalef2(0.5f + progress, 0.5f + progress, 1); glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE); //glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN); drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
glPopMatrix2(); glPopMatrix2();
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -732,20 +725,13 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() { void Gui::renderDebugInfo() {
// FPS counter (updates once per second) // FPS counter (updates once per second)
static int fps = 0; static float fps = 0.0f;
static int fpsLastTime = 0; static float fpsLastTime = 0.0f;
static int fpsFrames = 0; static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS(); float now = getTimeS();
fpsFrames++; fpsFrames++;
if (now - fpsLastTime >= 1) { if (now - fpsLastTime >= 1.0f) {
fps = fpsFrames / (now - fpsLastTime); fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0; fpsFrames = 0;
fpsLastTime = now; fpsLastTime = now;
} }
@@ -755,6 +741,7 @@ void Gui::renderDebugInfo() {
// Position // Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z; float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz); int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4; int cx = bx >> 4, cz = bz >> 4;
@@ -781,70 +768,7 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY; long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0; long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap) // Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96]; static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)"); sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps); sprintf(ln[1], "%.1f fps", fps);
@@ -859,8 +783,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background const float PAD = 2.0f; // horizontal padding for background
// Font* font = minecraft->font; Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line // 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) { for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue; if (ln[i][0] == '\0') continue;
@@ -882,7 +806,6 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col); font->draw(ln[i], MGN, y, col);
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
}
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) { void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -1112,10 +1035,7 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
} }
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) { void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, .5);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory; Inventory* inventory = minecraft->player->inventory;

View File

@@ -36,48 +36,6 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

View File

@@ -8,7 +8,6 @@
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h" #include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h" #include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar; _input += inputChar;
} }
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute() void ConsoleScreen::execute()
{ {
if (!minecraft->level) return;
if (_input.empty()) { if (_input.empty()) {
return minecraft->setScreen(NULL); minecraft->setScreen(NULL);
return;
} }
// if (_input[0] == '/') { if (_input[0] == '/') {
// // Command // Command
// _input = Util::stringTrim(_input.substr(1)); std::string result = processCommand(_input);
if (!result.empty())
// std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input)); minecraft->gui.addMessage(result);
// for (std::string line; std::getline(iss, line); ) { } else {
// minecraft->gui.addMessage(line); // Chat message: <name> message
// } std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
// } else {
// @ai @rewrite
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input); // Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) { } else if (minecraft->netCallback) {
ChatPacket chatPkt(_input); // Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt); minecraft->raknetInstance->send(chatPkt);
} else { } else {
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input); // Singleplayer: show locally only
minecraft->gui.addMessage(msg);
} }
// } }
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// render // render
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View File

@@ -25,6 +25,7 @@ public:
private: private:
void execute(); void execute();
std::string processCommand(const std::string& cmd);
std::string _input; std::string _input;
int _cursorBlink; // tick counter for cursor blink int _cursorBlink; // tick counter for cursor blink

View File

@@ -41,7 +41,6 @@ void CreditsScreen::init() {
_lines.push_back("karson"); _lines.push_back("karson");
_lines.push_back("deepfriedwaffles"); _lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool"); _lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back(""); _lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please // avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve"); _lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,15 +23,12 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) { if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) { } else {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
@@ -42,23 +39,13 @@ void DeathScreen::init()
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4; bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
@@ -69,20 +56,10 @@ void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
}
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);

View File

@@ -1,6 +1,5 @@
#include "IngameBlockSelectionScreen.h" #include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h" #include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h" #include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h" #include "../../renderer/gles.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
@@ -12,7 +11,6 @@
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include "../../gamemode/GameMode.h"
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h" #include "../components/Button.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -28,8 +26,7 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1), InventoryRows(1),
InventoryCols(1), InventoryCols(1),
InventorySize(1), InventorySize(1),
bArmor(1, "Armor"), bArmor(1, "Armor")
bCrafting(1, "Crafting")
{ {
} }
@@ -44,19 +41,6 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4, (float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4, (float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4); (float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected(); ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) { if (!selected || selected->isNull()) {
@@ -73,6 +57,13 @@ void IngameBlockSelectionScreen::init()
} }
if (!isAllowed(selectedItem)) if (!isAllowed(selectedItem))
selectedItem = 0; selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
} }
void IngameBlockSelectionScreen::removed() void IngameBlockSelectionScreen::removed()
@@ -89,10 +80,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90; blitOffset = -90;
glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2(); //glPushMatrix2();
//glRotatef2(180, 1, 0, 0); //glRotatef2(180, 1, 0, 0);
Lighting::turnOn(minecraft); //Lighting::turnOn();
//glPopMatrix2(); //glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -131,8 +122,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop(); //w.stop();
//w.printEvery(1000, "render-blocksel"); //w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL); //glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff(); //Lighting::turnOn();
} }
int IngameBlockSelectionScreen::getSlotPosX(int slotX) { int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -257,7 +248,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1); //minecraft->soundEngine->playUI("random.click", 1, 1);
} else { } else {
_pendingQuit = !_area.isInside((float)x, (float)y) _pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y); && !bArmor.isInside(x, y);
} }
} }
if (!_pendingQuit) if (!_pendingQuit)
@@ -346,8 +337,5 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) { if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen()); minecraft->setScreen(new ArmorScreen());
} }
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button); super::buttonClicked(button);
} }

View File

@@ -52,7 +52,6 @@ private:
bool _pendingQuit; bool _pendingQuit;
Button bArmor; Button bArmor;
Button bCrafting;
RectangleArea _area; RectangleArea _area;
}; };

View File

@@ -197,7 +197,6 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft) optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft) .addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft) .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft) .addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -209,9 +208,7 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane // // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft) optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft) .addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft) .addOptionItem(OPTIONS_AUTOJUMP, minecraft);
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) { for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft); optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -224,26 +221,17 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft) // .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft) .addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft) .addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft) .addOptionItem(OPTIONS_FOG_TYPE, minecraft);
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
} }

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h" #include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0), bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), // bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW), bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI) bHideGui(OPTIONS_HIDEGUI)
{ {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31)); def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true); // bSound.setImageDef(def, true);
defSrc.y += defSrc.h; defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true); bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true); bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize); //void setImageDef(ImageDef& imageDef, bool setButtonSize);
} }
@@ -44,31 +44,24 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bOptions; delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) { if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) { } else {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} }
buttons.push_back(bContinue); buttons.push_back(bContinue);
@@ -79,12 +72,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound); // buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson); buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui); //buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu // If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here // and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI) #if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) { if (true || !wasBackPaused) {
if (minecraft->raknetInstance) { if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance->isServer()) {
@@ -92,14 +85,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility); buttons.push_back(bServerVisibility);
} }
else { else {
#if !defined(DEMO_MODE) #if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally); buttons.push_back(bQuitAndSaveLocally);
#endif #endif
} }
} }
} }
#endif #endif
// buttons.push_back(bThirdPerson); // buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue; // if (buttons[i] == &bSound) continue;
@@ -110,48 +103,27 @@ void PauseScreen::init() {
} }
void PauseScreen::setupPositions() { void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 200; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1; bContinue->y = yBase + 32 * 1;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2; bOptions->y = yBase + 32 * 2;
bOptions->x = (width - bOptions->width) / 2; bQuit->x = (width - bQuit->width) / 2;
bOptions->y = yBase + 24 * 3 + 24; bQuit->y = yBase + 32 * 3;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;
@@ -189,9 +161,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
//minecraft->grabMouse(); //minecraft->grabMouse();
} }
if (button->id == bQuit->id) { if (button->id == bQuit->id) {
minecraft->leaveGame(); minecraft->leaveGame();
} }
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }
@@ -225,5 +197,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()? bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible" "Server is visible"
: "Server is invisible"; : "Server is invisible";
} }

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) { if (/* _mc->useTouchscreen() */ true) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -23,62 +23,49 @@
// Some kind of default settings, might be overridden in ::init // Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{ {
} }
StartMenuScreen::~StartMenuScreen() StartMenuScreen::~StartMenuScreen()
{ {
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
} }
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){ bJoin.active = bHost.active = bOptions.active = true;
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen return; // tick() will redirect to UsernameScreen
} }
buttons.push_back(bHost); buttons.push_back(&bHost);
buttons.push_back(bJoin); buttons.push_back(&bJoin);
//buttons.push_back(&bTest); //buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(bHost); tabButtons.push_back(&bHost);
tabButtons.push_back(bJoin); tabButtons.push_back(&bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI #ifndef RPI
buttons.push_back(bOptions); buttons.push_back(&bOptions);
tabButtons.push_back(bOptions); tabButtons.push_back(&bOptions);
#endif #endif
//// add quit button (top right X icon) match OptionsScreen style // add quit button (top right X icon) match OptionsScreen style
//{ {
// ImageDef def; ImageDef def;
// def.name = "gui/touchgui.png"; def.name = "gui/touchgui.png";
// def.width = 34; def.width = 34;
// def.height = 26; def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true); bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false; bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit); buttons.push_back(&bQuit);
// // don't include in tab navigation // don't include in tab navigation
//} }
copyright = "\xffMojang AB";//. Do not distribute!"; copyright = "\xffMojang AB";//. Do not distribute!";
@@ -106,30 +93,20 @@ void StartMenuScreen::init()
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){ int yBase = height / 2;
int yBase = (height / 2) - 20;
bHost->y = yBase; bHost.y = yBase;
bJoin->y = bHost->y + 24; bJoin.y = bHost.y + 24 + 4;
bOptions->y = bJoin->y + 24; bOptions.y = bJoin.y + 24 + 4;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons // Center buttons
bHost->x = (width - bHost->width) / 2; bHost.x = (width - bHost.width) / 2;
bJoin->x = (width - bJoin->width) / 2; bJoin.x = (width - bJoin.width) / 2;
bOptions->x = (width - bOptions->width) / 2; bOptions.x = (width - bOptions.width) / 2;
bQuit->x = (width - bQuit->width) / 2;
//// position quit icon at top-right (use image-defined size) // position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width; bQuit.x = width - bQuit.width;
//bQuit.y = 0; bQuit.y = 0;
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
@@ -137,7 +114,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost->id) if (button->id == bHost.id)
{ {
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION) #if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") ); minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -145,16 +122,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD); minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif #endif
} }
if (button->id == bJoin->id) if (button->id == bJoin.id)
{ {
minecraft->locateMultiplayer(); minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME); minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
} }
if (button->id == bOptions->id) if (button->id == bOptions.id)
{ {
minecraft->setScreen(new OptionsScreen()); minecraft->setScreen(new OptionsScreen());
} }
if (button->id == bQuit->id) if (button == &bQuit)
{ {
minecraft->quit(); minecraft->quit();
} }

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen(); bool isInGameScreen();
private: private:
Button* bHost; Button bHost;
Button* bJoin; Button bJoin;
Button* bOptions; Button bOptions;
Button* bQuit; ImageButton bQuit; // X button in top-right corner
std::string copyright; std::string copyright;
int copyrightPosX; int copyrightPosX;

View File

@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete // If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is // aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now. // correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item; ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) { && Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0); toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true); toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE); toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
} }
if (toRemove.count > 0) { if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove); minecraft->player->inventory->removeResource(toRemove);
} }
} }
// ... add the new one! (in this order, to fill empty slots better) // ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground! // if it doesn't fit, throw it on the ground!

View File

@@ -40,9 +40,10 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0); head.setPos(0, 0 + yOffset, 0);
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat) if (modernSkin) {
hair.setPos(0, 0 + yOffset, 0); hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
}
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0); body.setPos(0, 0 + yOffset, 0);
@@ -98,17 +99,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale); setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position // Sync overlay with head rotation/position
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
head.render(scale); head.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale); hair.render(scale);
}
body.render(scale); body.render(scale);
arm0.render(scale); arm0.render(scale);
arm1.render(scale); arm1.render(scale);
@@ -122,12 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot; head.yRot = model->head.yRot;
head.y = model->head.y; head.y = model->head.y;
head.xRot = model->head.xRot; head.xRot = model->head.xRot;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
arm0.xRot = model->arm0.xRot; arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot; arm0.zRot = model->arm0.zRot;
@@ -272,7 +273,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset(); arm1.onGraphicsReset();
leg0.onGraphicsReset(); leg0.onGraphicsReset();
leg1.onGraphicsReset(); leg1.onGraphicsReset();
hair.onGraphicsReset(); //hair.onGraphicsReset();
} }
//void renderHair(float scale) { //void renderHair(float scale) {

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw() void ModelPart::draw()
{ {
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36); drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
#else #else
glCallList(list); glCallList(list);
#endif #endif

View File

@@ -43,18 +43,6 @@ void PolygonQuad::mirror() {
} }
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) { void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i]; VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v); t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

View File

@@ -355,11 +355,7 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0), armorTypeHash(0),
sprinting(false), sprinting(false),
sprintDoubleTapTimer(0), sprintDoubleTapTimer(0),
prevForwardHeld(false), prevForwardHeld(false)
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
{ {
this->dimension = dimension; this->dimension = dimension;
_init(); _init();
@@ -460,7 +456,7 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData)); PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }
@@ -554,10 +550,6 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying) //if (onGround && abilities.flying)
// abilities.flying = false; // abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly()) if (interpolateOnly())
updateAi(); updateAi();

View File

@@ -22,10 +22,6 @@ public:
virtual void reset(); virtual void reset();
void tick(); void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za); void move(float xa, float ya, float za);
void aiStep(); void aiStep();

File diff suppressed because it is too large Load Diff

View File

@@ -21,12 +21,11 @@
#include "../../world/item/BowItem.h" #include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h" #include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h" #include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler; //static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc ) ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc), : mc(mc),
lastSlot(-1), lastSlot(-1),
height(0), height(0),
oHeight(0), oHeight(0),
@@ -50,47 +49,21 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick() void ItemInHandRenderer::tick()
{ {
oHeight = height; oHeight = height;
//item.id = 0; item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected(); ItemInstance* itemInHand = mc->player->inventory->getSelected();
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue()); if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
} }
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
} }
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item ) void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -119,7 +92,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) { if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0); itemIcon = mob->getItemInHandIcon(item, 0);
} }
bool reTesselate(false); bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId) if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true; reTesselate = true;
@@ -166,9 +139,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f; float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f; float r = 1.0f;
// float xo = 0.0f; // float xo = 0.0f;
// float yo = 0.3f; // float yo = 0.3f;
/* /*
//glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0); glTranslatef2(-xo, -yo, 0);
float s = 1.5f; float s = 1.5f;
@@ -177,28 +150,19 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0); glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1); glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0); glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/ */
float dd = 1 / 16.0f; float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1); t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1); t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0); t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0); t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0); t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0); t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1); t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1); t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f; float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -208,7 +172,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0); t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0); t.vertexUV(xx, 1, 0 - dd, uu, v0);
} }
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f; float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -218,10 +181,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1); t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1); t.vertexUV(xx, 0, 0 - dd, uu, v1);
} }
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f; float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -231,7 +190,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv); t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv); t.vertexUV(0, yy, 0 - dd, u0, vv);
} }
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f; float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -261,7 +219,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
} }
mc->textures->loadAndBindTexture(renderObject.texture); mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount); drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat) if (renderObject.isFlat)
glPopMatrix2(); glPopMatrix2();
} }
@@ -269,7 +227,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100); //handler.printEvery(100);
} }
void ItemInHandRenderer::render( float a ) void ItemInHandRenderer::render( float a )
{ {
//return; //return;
@@ -280,27 +237,12 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a; float h = oHeight + (height - oHeight) * a;
Player* player = mc->player; Player* player = mc->player;
// if (selectedTile==NULL) return; // if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2(); glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0); glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0); glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2(); glPopMatrix2();
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
{
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem; ItemInstance* item;// = selectedItem;
@@ -351,7 +293,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d); glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0); glRotatef2(45, 0, 1, 0);
glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0); glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1); glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0); glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -388,9 +330,7 @@ void ItemInHandRenderer::render( float a )
} }
glEnableClientState2(GL_VERTEX_ARRAY); glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY); glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item); renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY); glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY); glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2(); glPopMatrix2();
@@ -409,15 +349,14 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d); glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0); glRotatef2(45, 0, 1, 0);
// glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
glRotatef2(swing2 * 70, 0, 1, 0); glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1); glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0); // glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture()); mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f); glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1); glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0); glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0); glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16); glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -430,8 +369,8 @@ void ItemInHandRenderer::render( float a )
playerRenderer->renderHand(); playerRenderer->renderHand();
glPopMatrix2(); glPopMatrix2();
} }
glDisable2(GL_RESCALE_NORMAL); //glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff(); //Lighting.turnOff();
//w.stop(); //w.stop();
} }
@@ -456,10 +395,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
} }
} }
if (mc->player->isUnderLiquid(Material::water)) { // if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png"); //mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a); // renderWater(a);
} // }
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
} }

View File

@@ -26,7 +26,6 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h" #include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -69,7 +68,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0) destroyProgress(0)
{ {
#ifdef OPENGL_ES #ifdef OPENGL_ES
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1; int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3; numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers]; chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers); glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -77,9 +76,6 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]); //for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer); glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky(); generateSky();
#else #else
int maxChunksWidth = 1024 / CHUNK_SIZE; int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -98,8 +94,6 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES #ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers); glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer); glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers; delete[] chunkBuffers;
#else #else
glDeleteLists(numListsOrBuffers, chunkLists); glDeleteLists(numListsOrBuffers, chunkLists);
@@ -127,25 +121,6 @@ void LevelRenderer::generateSky() {
} }
t.end(true, skyBuffer); t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount); //LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList(); //glEndList();
} }
@@ -171,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -189,9 +168,6 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -339,47 +315,16 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE); int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) { if (currentFogType != lastFogType) {
lastFogType = currentFogType; lastFogType = currentFogType;
if (level && level->dimension) { if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff level->dimension->FogType = currentFogType; // use new fog stuff
} }
allChanged(); allChanged();
} }
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
@@ -568,15 +513,15 @@ void LevelRenderer::render(const AABB& b) const
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
// glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder textures->loadAndBindTexture("terrain.png");
//t.begin(); //t.begin();
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder t.color(255, 255, 255, 255);
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0); t.vertex(b.x1, b.y0, b.z0);
@@ -1064,66 +1009,13 @@ std::string LevelRenderer::gatherStats1() {
} }
// //
std::string LevelRenderer::gatherStats2() { // /*public*/ std::string gatherStats2() {
std::stringstream ss; // return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n"; // }
return ss.str();
}
// //
// int[] toRender = new int[50000]; // int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64); // IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) { void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return; if (mc->level->dimension->foggy) return;
@@ -1144,125 +1036,19 @@ void LevelRenderer::renderSky(float alpha) {
} }
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1); glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
Tesselator& t = Tesselator::instance; //Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG); glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f); glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount); drawArrayVT(skyBuffer, skyVertexCount);
#endif #endif
glDisable(GL_FOG); glEnable2(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
} }
void LevelRenderer::renderClouds( float alpha ) { void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return; //if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha); float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1311,195 +1097,58 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
} }
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) { void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine) // @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16; float dd = 16;
if (volume > 1) dd *= volume; if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) { if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch); mc->soundEngine->play(name, x, y, z, volume, pitch);
} }
} }
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL; float xd = mc->cameraTargetPlayer->x - x;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za); float yd = mc->cameraTargetPlayer->y - y;
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za); float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//if (p) { //Particle* p = NULL;
// if (distanceSquared < 32 * 32) { //if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
// mc->particleEngine->add(p); //else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
// } else { delete p; }
// return;
//}
const float particleDistance = 16; //if (p) {
if (distanceSquared > particleDistance * particleDistance) return; // if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//static Stopwatch sw; const float particleDistance = 16;
//sw.start(); if (distanceSquared > particleDistance * particleDistance) return;
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za)); //static Stopwatch sw;
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za)); //sw.start();
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop(); if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
//sw.printEvery(50, "add-particle-string"); else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
} else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop();
//sw.printEvery(50, "add-particle-string");
} }
/* /*
@@ -1610,7 +1259,6 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset() void LevelRenderer::onGraphicsReset()
{ {
generateStars();
generateSky(); generateSky();
// Get new buffers // Get new buffers

View File

@@ -43,9 +43,7 @@ public:
void renderDebug(const AABB& b, float a) const; void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha); void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha); void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a); void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha); void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a); void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -69,7 +67,6 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data); void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1(); std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const; void render(const AABB& b) const;
void onGraphicsReset(); void onGraphicsReset();
@@ -119,9 +116,6 @@ private:
// shredder added again... // shredder added again...
int lastFogType; int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;
@@ -130,12 +124,6 @@ private:
GLuint skyBuffer; GLuint skyBuffer;
int skyVertexCount; int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities; // /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures; Textures* textures;
// /*private*/ TileRenderer tileRenderer; // /*private*/ TileRenderer tileRenderer;

View File

@@ -1,49 +0,0 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -1,12 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

View File

@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
const int VertexSizeBytes = sizeof(VERTEX); const int VertexSizeBytes = sizeof(VERTEX);
Tesselator::Tesselator( int size ) Tesselator::Tesselator( int size )
: size(size), : size(size),
vertices(0), vertices(0),
u(0), v(0), u(0), v(0),
_color(0), _color(0),
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
_noColor(false), _noColor(false),
mode(0), mode(0),
xo(0), yo(0), zo(0), xo(0), yo(0), zo(0),
_nx(0), _ny(0), _nz(0), _normal(0),
_sx(1), _sy(1), _sx(1), _sy(1),
tesselating(false), tesselating(false),
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes; totalSize += bytes;
#ifndef USE_VBO #ifndef USE_VBO
// 0 1 2 3 4 5 6 7 // 0 1 2 3 4 5 6 7
// x y z u v c // x y z u v c
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
glEnableClientState2(GL_COLOR_ARRAY); glEnableClientState2(GL_COLOR_ARRAY);
} }
if (hasNormal) { if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4)); glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY); glEnableClientState2(GL_NORMAL_ARRAY);
} }
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0); glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
@@ -278,11 +278,9 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) { if (hasColor) {
dst.color = src.color; dst.color = src.color;
} }
if (hasNormal) { //if (hasNormal) {
dst.nx = src.nx; // dst.normal = src.normal;
dst.ny = src.ny; //}
dst.nz = src.nz;
}
dst.x = src.x; dst.x = src.x;
dst.y = src.y; dst.y = src.y;
@@ -303,11 +301,9 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) { if (hasColor) {
vertex.color = _color; vertex.color = _color;
} }
if (hasNormal) { //if (hasNormal) {
vertex.nx = _nx; // vertex.normal = _normal;
vertex.ny = _ny; //}
vertex.nz = _nz;
}
vertex.x = _sx * (x + xo); vertex.x = _sx * (x + xo);
vertex.y = _sy * (y + yo); vertex.y = _sy * (y + yo);
@@ -336,22 +332,18 @@ void Tesselator::setAccessMode(int mode)
void Tesselator::normal( float x, float y, float z ) void Tesselator::normal( float x, float y, float z )
{ {
//static int _warn_t = 0; static int _warn_t = 0;
//if ((++_warn_t & 32767) == 1) if ((++_warn_t & 32767) == 1)
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n"); LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
//return; return;
if (!tesselating) printf("But.."); if (!tesselating) printf("But..");
hasNormal = true; hasNormal = true;
//char xx = (char) (x * 128); char xx = (char) (x * 128);
//char yy = (char) (y * 127); char yy = (char) (y * 127);
//char zz = (char) (z * 127); char zz = (char) (z * 127);
//_normal = xx | (yy << 8) | (zz << 16); _normal = xx | (yy << 8) | (zz << 16);
// trying a new thing hopefully works
this->_nx = x;
this->_ny = y;
this->_nz = z;
} }
void Tesselator::offset( float xo, float yo, float zo ) { void Tesselator::offset( float xo, float yo, float zo ) {
@@ -397,7 +389,7 @@ void Tesselator::draw()
vboId = 0; vboId = 0;
int bufferId = vboIds[vboId]; int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
@@ -412,10 +404,10 @@ void Tesselator::draw()
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color); //glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
glEnableClientState2(GL_COLOR_ARRAY); glEnableClientState2(GL_COLOR_ARRAY);
} }
if (hasNormal) { //if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4)); // glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY); // glEnableClientState2(GL_NORMAL_ARRAY);
} //}
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray); //glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0); glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
glEnableClientState2(GL_VERTEX_ARRAY); glEnableClientState2(GL_VERTEX_ARRAY);
@@ -429,7 +421,7 @@ void Tesselator::draw()
glDisableClientState2(GL_VERTEX_ARRAY); glDisableClientState2(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY); if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY); if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY); //if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
} }
clear(); clear();

View File

@@ -10,7 +10,7 @@
extern const int VertexSizeBytes; extern const int VertexSizeBytes;
typedef VertexDeclPTCN VERTEX; typedef VertexDeclPTC VERTEX;
typedef std::map<GLuint, GLsizei> IntGLMap; typedef std::map<GLuint, GLsizei> IntGLMap;
@@ -98,9 +98,7 @@ private:
float xo, yo, zo; float xo, yo, zo;
float u, v; float u, v;
unsigned int _color; unsigned int _color;
// int _normal; // trying a new thing int _normal;
float _nx, _ny, _nz;
float _sx, _sy; float _sx, _sy;
bool hasColor; bool hasColor;

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,6 @@ class ThinFenceTile;
class StairTile; class StairTile;
class LevelSource; class LevelSource;
class Material; class Material;
class Minecraft;
class TileRenderer class TileRenderer
{ {
@@ -61,10 +60,6 @@ public:
void renderTile(Tile* tile, int data); void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data); void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape); static bool canRender(int renderShape);
private: private:
float getWaterHeight(int x, int y, int z, const Material* m); float getWaterHeight(int x, int y, int z, const Material* m);
@@ -73,7 +68,6 @@ private:
int fixedTexture; int fixedTexture;
bool xFlipTexture; bool xFlipTexture;
bool noCulling; bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion; bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z; float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -14,8 +14,7 @@ typedef struct VertexDeclPTCN
GLfloat x, y, z; GLfloat x, y, z;
GLfloat u, v; GLfloat u, v;
GLuint color; GLuint color;
// GLuint normal; // trying a new thing GLuint normal;
GLfloat nx, ny, nz;
} VertexDeclPTCN; } VertexDeclPTCN;

View File

@@ -12,7 +12,6 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../Option.h" #include "../../Option.h"
#include "../Lighting.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL; EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
@@ -130,13 +129,12 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) { if (pow > 0) {
renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
} }
} //}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a); if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
} }
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex; int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4; int xt = (tex & 0xf) << 4;
@@ -178,76 +176,7 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
} }
t.draw(); t.draw();
glPopMatrix2(); glPopMatrix2();
glEnable2(GL_LIGHTING); // glEnable2(GL_LIGHTING);
}
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
} }
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { // void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
@@ -257,13 +186,10 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png"); textures->bind(textures->loadTexture("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel(); Level* level = getLevel();
@@ -300,8 +226,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glDepthMask(true); glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} }
Level* EntityRenderer::getLevel() { Level* EntityRenderer::getLevel() {

View File

@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
else if (item->count > 1) count = 2; else if (item->count > 1) count = 2;
glTranslatef2((float) x, (float) y + bob, (float) z); glTranslatef2((float) x, (float) y + bob, (float) z);
glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) { if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
glRotatef2(spin, 0, 1, 0); glRotatef2(spin, 0, 1, 0);
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
} }
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
t.begin(); t.begin();
t.normal(0, 1, 0); //t.normal(0, 1, 0);
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0); t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
glPopMatrix2(); glPopMatrix2();
} }
} }
glDisable2(GL_RESCALE_NORMAL); //glDisable2(GL_RESCALE_NORMAL);
glPopMatrix2(); glPopMatrix2();
} }

View File

@@ -187,12 +187,10 @@ void MobRenderer::scale(Mob* mob, float a) {
} }
void MobRenderer::renderName(Mob* mob, float x, float y, float z) { void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId; std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64); renderNameTag(mob, ss.str(), x, y, z, 64);
} */
} }
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) { void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -207,19 +205,13 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size; float s = 1 / 60.0f * size;
glPushMatrix2(); glPushMatrix2();
if (mob->isPlayer()){ glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0); glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
glScalef2(-s, -s, s); glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false); glDepthMask(false);
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
@@ -243,7 +235,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true); glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff); font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glPopMatrix2(); glPopMatrix2();

View File

@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
glPushMatrix(); glPushMatrix();
glTranslatef(float(x), float(y), float(z)); glTranslatef(float(x), float(y), float(z));
glRotatef(rot, 0, 1.0f, 0); glRotatef(rot, 0, 1.0f, 0);
glEnable(GL_RESCALE_NORMAL); //glEnable(GL_RESCALE_NORMAL);
bindTexture("art/kz.png"); bindTexture("art/kz.png");
Painting* painting = (Painting*)entity; Painting* painting = (Painting*)entity;
const Motive* motive = painting->motive; const Motive* motive = painting->motive;
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
float s = 1.0f / 16.0f; float s = 1.0f / 16.0f;
glScalef(s, s, s); glScalef(s, s, s);
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a); renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
glDisable(GL_RESCALE_NORMAL); //glDisable(GL_RESCALE_NORMAL);
glPopMatrix(); glPopMatrix();
} }

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */ (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

View File

@@ -115,41 +115,6 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
} }
#endif #endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
//if (Options::debugGl) LOGI("drawArray\n");
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState2(GL_COLOR_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState2(GL_COLOR_ARRAY);
glDisableClientState2(GL_NORMAL_ARRAY);
}
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
}
#endif
#endif #endif

View File

@@ -4,15 +4,11 @@
#include "../../platform/log.h" #include "../../platform/log.h"
#include "../Options.h" #include "../Options.h"
#if defined(__APPLE__)
#define GLES_SILENCE_DEPRECATION
#endif
// Android should always run OPENGL_ES // Android should always run OPENGL_ES
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI) #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
#define OPENGL_ES #define OPENGL_ES
#endif #endif
#define GLES_SILENCE_DEPRECATION
// Other systems might run it, if they #define OPENGL_ES // Other systems might run it, if they #define OPENGL_ES
// #if defined(OPENGL_ES) // || defined(ANDROID) // #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO #define USE_VBO
@@ -59,18 +55,13 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#ifdef USE_VBO #ifdef USE_VBO
#define drawArrayVT_NoState drawArrayVT #define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC #define drawArrayVTC_NoState drawArrayVTC
#define drawArrayVTN_NoState drawArrayVTN void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState #ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36); //void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
#endif #endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36); void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
#ifndef drawArrayVTC_NoState #ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36); void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif #endif
#endif #endif
@@ -123,7 +114,6 @@ int glhUnProjectf( float winx, float winy, float winz,
#define glVertexPointer2 glVertexPointer #define glVertexPointer2 glVertexPointer
#define glColorPointer2 glColorPointer #define glColorPointer2 glColorPointer
#define glTexCoordPointer2 glTexCoordPointer #define glTexCoordPointer2 glTexCoordPointer
#define glNormalPointer2 glNormalPointer
#define glEnableClientState2 glEnableClientState #define glEnableClientState2 glEnableClientState
#define glDisableClientState2 glDisableClientState #define glDisableClientState2 glDisableClientState
#define glDrawArrays2 glDrawArrays #define glDrawArrays2 glDrawArrays
@@ -147,7 +137,7 @@ int glhUnProjectf( float winx, float winy, float winz,
// //
// Extensions // Extensions
// //
#ifdef WIN32 #ifdef WIN32
#define glGetProcAddress(a) wglGetProcAddress(a) #define glGetProcAddress(a) wglGetProcAddress(a)
#else #else
#define glGetProcAddress(a) (void*(0)) #define glGetProcAddress(a) (void*(0))

View File

@@ -9,7 +9,7 @@
// DynamicTexture // DynamicTexture
// //
DynamicTexture::DynamicTexture(int tex_) DynamicTexture::DynamicTexture(int tex_)
: tex(tex_), : tex(tex_),
replicate(1) replicate(1)
{ {
memset(pixels, 0, 16*16*4); memset(pixels, 0, 16*16*4);
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
/* /*
WaterTexture::WaterTexture() WaterTexture::WaterTexture()
: super(Tile::water->tex), : super(Tile::water->tex),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
} }
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
*/ */
WaterTexture::WaterTexture() WaterTexture::WaterTexture()
: super(Tile::water->tex), : super(Tile::water->tex),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
@@ -76,55 +76,55 @@ void WaterTexture::tick()
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f; next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
} }
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) { for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f; heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0; if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f; heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) { if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f; heata[x + y * 16] = 0.5f;
}
} }
}
float* tmp = next; float* tmp = next;
next = current; next = current;
current = tmp; current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = current[i]; float pow = current[i];
if (pow > 1) pow = 1; if (pow > 1) pow = 1;
if (pow < 0) pow = 0; if (pow < 0) pow = 0;
float pp = pow * pow; float pp = pow * pow;
int r = (int) (32 + pp * 32); int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64); int g = (int) (50 + pp * 64);
int b = (int) (255); int b = (int) (255);
int a = (int) (146 + pp * 50); int a = (int) (146 + pp * 50);
//if (anaglyph3d) { //if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100; // int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100); // int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100); // int bb = (r * 30 + b * 70) / (100);
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }
// //
// WaterSideTexture // WaterSideTexture
// //
WaterSideTexture::WaterSideTexture() WaterSideTexture::WaterSideTexture()
: super(Tile::water->tex + 1), : super(Tile::water->tex + 1),
_tick(0), _tick(0),
_frame(0), _frame(0),
_tickCount(0) _tickCount(0)
@@ -164,237 +164,51 @@ void WaterSideTexture::tick() {
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f; next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
} }
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) { for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f; heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0; if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f; heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) { if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f; heata[x + y * 16] = 0.5f;
}
} }
float* tmp = next; }
next = current; float* tmp = next;
current = tmp; next = current;
current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255]; float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1; if (pow > 1) pow = 1;
if (pow < 0) pow = 0; if (pow < 0) pow = 0;
float pp = pow * pow; float pp = pow * pow;
int r = (int) (32 + pp * 32); int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64); int g = (int) (50 + pp * 64);
int b = (int) (255); int b = (int) (255);
int a = (int) (146 + pp * 50); int a = (int) (146 + pp * 50);
//if (anaglyph3d) { //if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100; // int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100); // int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100); // int bb = (r * 30 + b * 70) / (100);
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
}
}
///
/// Lava Texture
///
LavaTexture::LavaTexture()
: super(Tile::lava->tex),
_tick(0),
_frame(0)
{
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
} }
} }
LavaTexture::~LavaTexture() { FireTexture::FireTexture()
delete[] current; : super(((Tile*)Tile::fire)->tex),
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaTexture::tick()
{
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y - 1; yy <= y + 1; yy++) {
int xi = xx + xxo & 15;
int yi = yy + yyo & 15;
pow += current[xi + yi * 16];
}
}
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pp * 255.0f);
int b = (int) (pp * pp * 128.0f);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
///
/// Lava Side Texture
///
LavaSideTexture::LavaSideTexture()
: super(Tile::lava->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
{
replicate = 2;
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
LavaSideTexture::~LavaSideTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaSideTexture::tick() {
++_tickCount;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
for (int yy = x - 1; yy <= x + 1; yy++) {
for (int xx = y - 1; xx <= y + 1; xx++) {
int xi = (yy + yl) & 15; // var8
int yi = (xx + xl) & 15; //var9
pow += current[xi + yi * 16];
}
}
next[x + y * 16] =
next[x + y * 16] =
pow / 10.0f + (
heat[(x + 0 & 15) + (y + 0 & 15) *
16] + heat[
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
16] + heat[
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
* 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pow * pow * 255.0f);
int b = (int) (pow * pow * pow * pow * 128.0f);
// int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
@@ -422,63 +236,63 @@ FireTexture::~FireTexture() {
// oh boy time to implement fire textures, i am so fucked - shredder // oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() { void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder // loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) { for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) { for (int y = 0; y < 20; y++) {
int count = 18; int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count); float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) { for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) { for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) { if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16]; pow += this->current[xx + yy * 16];
} }
count++; count++;
} }
} }
this->next[x + y * 16] = pow / (float(count) * 1.06f); this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) { if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f); this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
} }
} }
} }
// hopefully this doesn't cause any mysterious issues - shredder // hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next; float* tmp = next;
next = current; next = current;
current = tmp; current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f; float pow = this->current[i] * 1.8f;
if (pow > 1.0f) { if (pow > 1.0f) {
pow = 1.0f; pow = 1.0f;
} }
if (pow < 0.0f) { if (pow < 0.0f) {
pow = 0.0f; pow = 0.0f;
} }
int r = (int) (pow * 155.0f + 100.0f); int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f); int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f); int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255; int a = 255;
if (pow < 0.5f) { if (pow < 0.5f) {
a = 0; a = 0;
} }
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder // @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) { //if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100; // float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100; // float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100; // float bb = (r * 30 + b * 70) / 100;
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }

View File

@@ -56,44 +56,6 @@ public:
void tick(); void tick();
}; };
class LavaTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaTexture();
~LavaTexture();
void tick();
};
class LavaSideTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
int _tickCount;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaSideTexture();
~LavaSideTexture();
void tick();
};
class FireTexture: public DynamicTexture class FireTexture: public DynamicTexture
{ {
typedef DynamicTexture super; typedef DynamicTexture super;
@@ -106,7 +68,7 @@ class FireTexture: public DynamicTexture
float* heata; float* heata;
public: public:
FireTexture(int id); FireTexture();
~FireTexture(); ~FireTexture();
void tick(); void tick();

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@@ -111,7 +111,6 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -222,7 +221,6 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,7 +172,6 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -144,7 +144,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

View File

@@ -227,7 +227,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

View File

@@ -1,10 +0,0 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

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@@ -1,28 +0,0 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -1,49 +0,0 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
#include <network/packet/LoginStatusPacket.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it != mc.level->players.end()) {
if (*it == (Player*)mc.player) {
return "banip: you can't ban urself lol";
}
} else {
for (auto& banned : mc.level->bannedPpl) {
if (nicknameLower == banned) {
return args[0] + " already banned!";
}
}
}
mc.level->bannedPpl.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,65 +0,0 @@
#include "CommandBanIp.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBanIp::CommandBanIp() : Command("banip") {}
std::string CommandBanIp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
std::string clientIp;
if (it != mc.level->players.end()) {
if (*it == (Player*)mc.player) {
return "banip: you can't ban urself lol";
}
RakNet::SystemAddress sysAddress = mc.raknetInstance->getPeer()->GetSystemAddressFromGuid((*it)->owner);
char ip[32];
sysAddress.ToString(false, ip);
clientIp = ip;
auto sourceId = (*it)->owner;
(*it)->reallyRemoveIfPlayer = true;
mc.level->removeEntity((*it));
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
} else {
for (auto& banned : mc.level->bannedIps) {
if (clientIp == banned) {
return args[0] + " already banned!";
}
}
clientIp = args[0];
}
mc.level->bannedIps.insert(clientIp);
return "banip: successfully banned player by ip " + args[0];
}
std::string CommandBanIp::help(Minecraft& mc) {
return "Usage: /banip <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandBanIp : public Command {
public:
CommandBanIp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,35 +0,0 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,48 +0,0 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
auto sourceId = (*it)->owner;
(*it)->reallyRemoveIfPlayer = true;
mc.level->removeEntity((*it));
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,79 +0,0 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "commands/CommandBanIp.hpp"
#include "commands/CommandPardon.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
m_commands.push_back(new CommandBanIp());
m_commands.push_back(new CommandPardon());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

View File

@@ -1,21 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -1,31 +0,0 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,40 +0,0 @@
#include "CommandPardon.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandPardon::CommandPardon() : Command("pardon") {}
std::string CommandPardon::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->bannedPpl.find(nicknameLower) != mc.level->bannedPpl.end()) {
mc.level->bannedPpl.erase(nicknameLower);
return "pardon: successfully unbanned player " + args[0];
}
if (mc.level->bannedIps.find(nicknameLower) != mc.level->bannedIps.end()) {
mc.level->bannedIps.erase(nicknameLower);
return "pardon: successfully unbanned ip " + args[0];
}
return "Player/Ip doesnt banned";
}
std::string CommandPardon::help(Minecraft& mc) {
return "Usage: /pardon <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandPardon : public Command {
public:
CommandPardon();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,30 +1,25 @@
#include <fstream>
#include <iostream> #include <iostream>
#include "NinecraftApp.h" #include "NinecraftApp.h"
#include "AppPlatform.h" #include "AppPlatform.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <signal.h> #include <signal.h>
#ifdef __linux__
#include <unistd.h> #include <unistd.h>
#endif
#include "world/level/LevelSettings.h" #include "world/level/LevelSettings.h"
#include "world/level/Level.h" #include "world/level/Level.h"
#include "server/ArgumentsSettings.h" #include "server/ArgumentsSettings.h"
#include "platform/time.h" #include "platform/time.h"
#include "SharedConstants.h" #include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#include <plugins/PluginsManager.hpp>
#define MAIN_CLASS NinecraftApp #define MAIN_CLASS NinecraftApp
static App* g_app = 0; static App* g_app = 0;
static int g_exitCode = 0; static int g_exitCode = 0;
void signal_callback_handler(int signum) { void signal_callback_handler(int signum) {
std::cout << "Signum caught: " << signum << std::endl; std::cout << "Signum caught: " << signum << std::endl;
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
if (signum == 2 || signum == 3) { // SIGINT || SIGQUIT if(g_app != 0) {
if (g_app != 0) {
g_app->quit(); g_app->quit();
} else { } else {
exit(g_exitCode); exit(g_exitCode);
@@ -32,242 +27,47 @@ void signal_callback_handler(int signum) {
} }
} }
std::string findStringInConfig(std::string line, std::string config) { int main(int numArguments, char* pszArgs[]) {
auto valuePos = config.find(line); ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
if (line.empty()) { ArgumentsSettings defaultSettings(0, NULL);
throw std::runtime_error("Key cannot be empty"); printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
} printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
if (valuePos == std::string::npos) { printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
throw std::runtime_error("Cannot find value"); printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
} printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
std::string valueStr = ""; printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
valuePos += 1 + line.size(); printf("-------------------------------------------------------\n");
return 0;
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties");
int port = 0;
int gamemode = 0;
int worldSize = 0;
std::string levelDir = "";
std::string cachePath = "";
std::string externalPath = "";
std::string levelName = "";
if (serverProperties.is_open()) {
std::string propString;
std::string line;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
} }
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
printf("Level Name: %s\n", levelName.c_str());
AppContext appContext; AppContext appContext;
appContext.platform = new AppPlatform(); appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS(); App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler); signal(SIGINT, signal_callback_handler);
g_app = app; g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath; ((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath; ((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
g_app->init(appContext); g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), gamemode); LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS(); float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings); ((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(port); ((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
PluginsManager::get().loadPlugins();
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
}
}
} else {
std::ofstream bannedPpl("banned-players.txt");
if (!bannedPpl.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::ifstream bannedIps("banned-ips.txt");
if (bannedIps.is_open()) {
std::string line;
while (std::getline(bannedIps, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedIps.insert(line);
}
}
} else {
std::ofstream bannedIp("banned-ips.txt");
if (!bannedIp.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl; std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
std::cout << "Level has been saved!" << std::endl; std::cout << "Level has been saved!" << std::endl;
PluginsManager::get().emit("ServerLoaded");
while(!app->wantToQuit()) { while(!app->wantToQuit()) {
app->update(); app->update();
//pthread_yield(); //pthread_yield();
sleepMs(20); sleepMs(20);
} }
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
std::ofstream bannedIpsWrite("banned-ips.txt");
if (bannedIpsWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedIps) {
bannedIpsWrite << banned << std::endl;
}
bannedIpsWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
PluginsManager::get().emit("ServerShutdown");
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app; delete app;
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;

View File

@@ -1,7 +1,6 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include "client/Options.h" #include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -11,9 +10,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h" #include "../client/gui/screens/DisconnectionScreen.h"
#endif #endif
@@ -46,9 +42,6 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0), requestNextChunkPosition(0),
requestNextChunkIndex(0) requestNextChunkIndex(0)
{ {
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer(); rakPeer = raknetInstance->getPeer();
} }
@@ -66,7 +59,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y); //LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH)); //raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
requestNextChunkIndex++; requestNextChunkIndex++;
requestNextChunkPosition++; requestNextChunkPosition++;
} }
@@ -74,16 +67,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded() bool ClientSideNetworkHandler::areAllChunksLoaded()
{ {
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH)); return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
} }
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z) bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{ {
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) { if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z); LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true; return true;
} }
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z]; return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded(); //return areAllChunksLoaded();
} }
@@ -93,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -104,11 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid) void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{ {
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n"); LOGI("onDisconnect\n");
if (level) if (level)
{ {
@@ -121,13 +109,9 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
} }
} }
} }
minecraft->leaveGame(); #ifndef STANDALONE_SERVER
// minecraft->setLevel(NULL); minecraft->gui.addMessage("Disconnected from server");
// #ifndef STANDALONE_SERVER #endif
// minecraft->gui.addMessage("Disconnected from server");
// // TODO: screen with error
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
// #endif
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
@@ -146,18 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n"); LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!")); minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif #endif
} }
} }
@@ -174,19 +146,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
} }
#endif #endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId; const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource(); LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId); storageSource->deleteLevel(levelId);
@@ -223,7 +182,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
if (!level) if (!level)
return; return;
// LOGI("SetTimePacket\n"); LOGI("SetTimePacket\n");
level->setTime(packet->time); level->setTime(packet->time);
} }
@@ -279,7 +238,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
{ {
// LOGI("AddMobPacket (%p)\n", level); LOGI("AddMobPacket (%p)\n", level);
if (!level) { if (!level) {
LOGW("Trying to add a mob with no level!\n"); LOGW("Trying to add a mob with no level!\n");
@@ -365,7 +324,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return; if (!level) return;
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1); LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return; if (!entity) return;
level->removeEntity(entity); level->removeEntity(entity);
@@ -385,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
// printf("TakeItemEntityPacket \n");
if (!level) return; if (!level) return;
Entity* e = level->getEntity(packet->itemId); Entity* e = level->getEntity(packet->itemId);
@@ -428,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item = new ItemInstance();
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -565,19 +475,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData(); //unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8; const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8 const int setShift = 4; // power of LEVEL_HEIGHT / 8
bool recalcHeight = false; bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0; int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4; int rx = packet->x << 4;
int rz = packet->z << 4; int rz = packet->z << 4;
unsigned char* readBlockBuffer = new unsigned char[setSize]; unsigned char readBlockBuffer[setSize];
unsigned char* readDataBuffer = new unsigned char[setSize / 2]; unsigned char readDataBuffer[setSize / 2];
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++) for (int i = 0; i < CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = 0; unsigned char updateBits = 0;
packet->chunkData.Read(updateBits); packet->chunkData.Read(updateBits);
@@ -586,8 +496,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
recalcHeight = true; recalcHeight = true;
int colX = (i % LevelConstants::CHUNK_WIDTH); int colX = (i % CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH); int colZ = (i / CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7; int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
@@ -621,33 +531,30 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
y0 = ((1 << set) << setShift); y0 = ((1 << set) << setShift);
} }
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1) if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
{ {
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1; y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
} }
} }
if ((i % LevelConstants::CHUNK_WIDTH) < x0) if ((i % CHUNK_WIDTH) < x0)
{ {
x0 = (i % LevelConstants::CHUNK_WIDTH); x0 = (i % CHUNK_WIDTH);
} }
if ((i % LevelConstants::CHUNK_WIDTH) > x1) if ((i % CHUNK_WIDTH) > x1)
{ {
x1 = (i % LevelConstants::CHUNK_WIDTH); x1 = (i % CHUNK_WIDTH);
} }
if ((i / LevelConstants::CHUNK_WIDTH) < z0) if ((i / CHUNK_WIDTH) < z0)
{ {
z0 = (i / LevelConstants::CHUNK_WIDTH); z0 = (i / CHUNK_WIDTH);
} }
if ((i / LevelConstants::CHUNK_WIDTH) > z1) if ((i / CHUNK_WIDTH) > z1)
{ {
z1 = (i / LevelConstants::CHUNK_WIDTH); z1 = (i / CHUNK_WIDTH);
} }
} }
} }
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight) if (recalcHeight)
{ {
// chunk->recalcHeightmap(); // chunk->recalcHeightmap();
@@ -672,7 +579,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true; //chunk->terrainPopulated = true;
chunk->unsaved = false; chunk->unsaved = false;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true; chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded()) if (areAllChunksLoaded())
{ {
@@ -720,18 +627,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded(); clearChunksLoaded();
// Default sort is around center of the world // Default sort is around center of the world
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2; int cx = CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2; int cz = CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him // If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL; Player* p = minecraft? minecraft->player : NULL;
if (p) { if (p) {
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH); cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH); cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
} }
_ChunkSorter sorter(cx, cz); _ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter); std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
} }
void ClientSideNetworkHandler::levelGenerated(Level* level) void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -821,7 +728,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
if (!level) if (!level)
return; return;
// LOGI("SetEntityDataPacket\n"); LOGI("SetEntityDataPacket\n");
Entity* e = level->getEntity(packet->id); Entity* e = level->getEntity(packet->id);
if (e) { if (e) {
@@ -875,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }
@@ -888,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player) if (!level || !minecraft->player)
return; return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health); minecraft->player->hurtTo(packet->health);
} }
@@ -984,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet ) void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// minecraft->gui.displayClientMessage(packet->message); minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
#endif #endif
} }
@@ -1021,8 +919,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{ {
// Init the chunk positions // Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) { for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH; requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH; requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
chunksLoaded[i] = false; chunksLoaded[i] = false;
} }
} }

View File

@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();
@@ -102,11 +97,11 @@ private:
BlockUpdateList bufferedBlockUpdates; BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition; int requestNextChunkPosition;
int NumRequestChunks; static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int requestNextChunkIndex; int requestNextChunkIndex;
std::vector<IntPair> requestNextChunkIndexList; IntPair requestNextChunkIndexList[NumRequestChunks];
std::vector<bool> chunksLoaded; bool chunksLoaded[NumRequestChunks];
}; };
#endif #endif

33
src/network/NATPunchHandler.cpp Executable file
View File

@@ -0,0 +1,33 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

24
src/network/NATPunchHandler.h Executable file
View File

@@ -0,0 +1,24 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -42,16 +41,10 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
case PACKET_ADDMOB: case PACKET_ADDMOB:
packet = new AddMobPacket(); packet = new AddMobPacket();
break; break;
case PACKET_ADDPLAYER: case PACKET_ADDPLAYER:
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

View File

@@ -33,10 +33,7 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT, PACKET_MOVEENTITY_ROT,

View File

@@ -173,7 +173,6 @@ bool RakNetInstance::isMyLocalGuid(const RakNet::RakNetGUID& guid)
void RakNetInstance::runEvents(NetEventCallback* callback) void RakNetInstance::runEvents(NetEventCallback* callback)
{ {
RakNet::Packet* currentEvent; RakNet::Packet* currentEvent;
bool disconnect = false;
while ((currentEvent = rakPeer->Receive()) != NULL) while ((currentEvent = rakPeer->Receive()) != NULL)
{ {
@@ -201,7 +200,6 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
case ID_DISCONNECTION_NOTIFICATION: case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST: case ID_CONNECTION_LOST:
callback->onDisconnect(currentEvent->guid); callback->onDisconnect(currentEvent->guid);
disconnect = true;
break; break;
case ID_UNCONNECTED_PONG: case ID_UNCONNECTED_PONG:
{ {
@@ -235,9 +233,8 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
} }
} }
} }
if (!disconnect) {
rakPeer->DeallocatePacket(currentEvent); rakPeer->DeallocatePacket(currentEvent);
}
//delete activeBitStream; //delete activeBitStream;
} }

View File

@@ -5,16 +5,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
@@ -23,24 +13,11 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
#include "../server/ServerPlayer.h" #include "../server/ServerPlayer.h"
#include "../world/entity/item/FallingTile.h" #include "../world/entity/item/FallingTile.h"
#include <plugins/LuaPlayer.hpp>
#include <plugins/MessageEvent.hpp>
#define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__) #define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__)
@@ -76,11 +53,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) { Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified. if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
// if (minecraft->player) { if (minecraft->player) {
// I guess this should always be true, but it crashed somewhere in this // I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem // function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity); return new AddMobPacket((Mob*)entity);
// } }
} }
else if (entity->isPlayer()) { else if (entity->isPlayer()) {
@@ -157,62 +134,9 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
raknetInstance->send(packet); raknetInstance->send(packet);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
{
auto player = getPlayer(source);
if (player == nullptr) return; // @todo maybe kick?
auto msg = std::string(packet->message.C_String());
MessageEvent event;
event.m_decline = false;
PluginsManager::get().emit("Message", LuaPlayer(source), msg, event);
if (!event.m_decline) {
if (packet->message[0] == '/') {
// This is a command
auto cmd = Util::stringTrim(msg.substr(1));
if (PluginsManager::get().emitCommands(cmd, source)) {
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
return sendPrivate(resp, source);
} else {
return;
}
}
displayGameMessage("<" + player->name + "> " + msg);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{ {
auto player = getPlayer(source); displayGameMessage(packet->message);
if (player == nullptr) return; // @todo maybe kick?
MessageEvent event;
event.m_decline = false;
PluginsManager::get().emit("Message", LuaPlayer(source), packet->message, event);
if (!event.m_decline) {
if (packet->message[0] == '/') {
// This is a command
auto cmd = Util::stringTrim(packet->message.substr(1));
if (PluginsManager::get().emitCommands(cmd, source)) {
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
return sendPrivate(resp, source);
} else {
return;
}
}
displayGameMessage("<" + player->name + "> " + packet->message);
}
} }
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid) void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -232,9 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
PluginsManager::get().emit("PlayerDisconnect", LuaPlayer(guid));
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -258,49 +179,15 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return; if (!_allowIncoming) return;
LOGI("LoginPacket\n"); LOGI("LoginPacket\n");
int loginStatus = LoginStatus::Success; int loginStatus = LoginStatus::Success;
// //
// Bad/incompatible client version // Bad/incompatible client version
// //
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion; bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion; bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer || !packet->newProto) if (oldClient || oldServer)
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld; loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
std::string nicknameLower = packet->clientName.C_String();
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
RakNet::SystemAddress sysAddress = rakPeer->GetSystemAddressFromGuid(source);
char clientIp[32];
sysAddress.ToString(false, clientIp);
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
std::string clientLower = player->name;
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
// @todo to lower case
if (nicknameLower == clientLower) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedPpl) {
if (nicknameLower == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedIps) {
if (clientIp == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream); LoginStatusPacket(loginStatus).write(&bitStream);
@@ -312,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -344,8 +228,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(), level->getLevelData()->getGeneratorVersion(),
gameType, gameType,
newPlayer->entityId, newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z, newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
LevelConstants::CHUNK_CACHE_WIDTH
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -405,6 +288,7 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
#else #else
LOGW("%s joined the game\n", newPlayer->name.c_str()); LOGW("%s joined the game\n", newPlayer->name.c_str());
#endif #endif
// Send all Entities to the new player // Send all Entities to the new player
for (unsigned int i = 0; i < level->entities.size(); ++i) { for (unsigned int i = 0; i < level->entities.size(); ++i) {
Entity* e = level->entities[i]; Entity* e = level->entities[i];
@@ -417,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -460,8 +314,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
bitStream.Reset(); bitStream.Reset();
AddPlayerPacket(newPlayer).write(&bitStream); AddPlayerPacket(newPlayer).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, true); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, true);
PluginsManager::get().emit("PlayerJoin", LuaPlayer(source));
} }
// //
@@ -486,42 +338,19 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
{ {
if (!level) return; if (!level) return;
// LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks(); //LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId))
// if (timeElapsed > 0) { {
// float dist = player->distanceTo(packet->x, player->y, packet->z); entity->xd = entity->yd = entity->zd = 0;
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
// player->setLastMoveTicks(minecraft->getTicks());
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
// if (speed > maxSpeed) {
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
// return raknetInstance->send(refuse);
// }
// }
PluginsManager::get().emit(
"PlayerMovement",
LuaPlayer(source),
packet->x, packet->y, packet->z, packet->yRot, packet->xRot, // newPos
player->x, player->y, player->z, player->yRot, player->xRot // oldPos
);
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3); entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients // broadcast this packet to other clients
redistributePacket(packet, source); redistributePacket(packet, source);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
if (!level) return; if (!level) return;
Player* player = getPlayer(source); Player* player = getPlayer(source);
@@ -539,31 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) { if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
// From SurvivalMode.cpp //oldTile->spawnResources(level, x, y, z, data, 1); //@todo
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
// RemoveEntityPacket packet(e->entityId);
// redistributePacket(&packet, rakPeer->GetMyGUID());
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -593,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -621,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); //int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) { if (slot >= 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!"); if (packet->itemId == 0) {
packet->inventorySlot = slot; player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
} }
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -655,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -668,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -710,75 +506,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData); LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
Player* player = (Player*) entity; Player* player = (Player*) entity;
int x = packet->x, y = packet->y, z = packet->z; int x = packet->x, y = packet->y, z = packet->z;
Tile* t = Tile::tiles[level->getTile(x, y, z)]; Tile* t = Tile::tiles[level->getTile(x, y, z)];
@@ -787,41 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item; ItemInstance* item = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
player->x = packet->playerX;
player->y = packet->playerY;
player->z = packet->playerZ;
player->bb.x0 = packet->playerX0;
player->bb.y0 = packet->playerY0;
player->bb.z0 = packet->playerZ0;
player->bb.x1 = packet->playerX1;
player->bb.y1 = packet->playerY1;
player->bb.z1 = packet->playerZ1;
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -832,10 +533,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face, minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
@@ -847,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -882,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -902,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0); p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -934,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -951,79 +619,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
if (p->containerMenu->containerId != packet->containerId) { {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -1035,8 +635,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
@@ -1059,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;
@@ -1117,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i]; if (source == level->players[i]->owner) return level->players[i];
return NULL; return NULL;
} }
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,29 +58,19 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);
Player* popPendingPlayer(const RakNet::RakNetGUID& source); Player* popPendingPlayer(const RakNet::RakNetGUID& source);
void displayGameMessage(const std::string& message); void displayGameMessage(const std::string& message);
private:
/** /**
* @brief Send packet to all players * @brief Send packet to all players
*/ */
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer); void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source); Player* getPlayer(const RakNet::RakNetGUID& source);
private:
Minecraft* minecraft; Minecraft* minecraft;
Level* level; Level* level;

View File

@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
if (x0 < 0) x0 = 0; if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0; if (y0 < 0) y0 = 0;
if (z0 < 0) z0 = 0; if (z0 < 0) z0 = 0;
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1; if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1; if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1; if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
for (int y = y0; y <= y1; ++y) for (int y = y0; y <= y1; ++y)
for (int z = z0; z <= z1; ++z) for (int z = z0; z <= z1; ++z)
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
sw.start(); sw.start();
// Save a cuboid around the player // Save a cuboid around the player
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH; const int CSize = CHUNK_CACHE_WIDTH;
int cx = (int)e->x / CSize; int cx = (int)e->x / CSize;
int cz = (int)e->z / CSize; int cz = (int)e->z / CSize;
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
const int cz = restorePos.z; const int cz = restorePos.z;
const int y0 = restorePos.y; const int y0 = restorePos.y;
const int y1 = y0 + RestoreHeight; const int y1 = y0 + RestoreHeight;
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH; const int CSize = CHUNK_CACHE_WIDTH;
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8; const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
if (!restoreBuffer) { if (!restoreBuffer) {

View File

@@ -33,18 +33,18 @@ public:
unsigned char* blockIds = chunk->getBlockData(); unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8; const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8 const int setShift = 4; // power of LEVEL_HEIGHT / 8
chunkData.Reset(); chunkData.Reset();
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++) for (int i = 0; i < CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = chunk->updateMap[i]; unsigned char updateBits = chunk->updateMap[i];
chunkData.Write(updateBits); chunkData.Write(updateBits);
if (updateBits > 0) if (updateBits > 0)
{ {
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7; int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
{ {

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1), clientNetworkLowestSupportedVersion(-1)
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto) LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion), clientNetworkLowestSupportedVersion(clientVersion)
newProto(newProto)
{ {
} }
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

View File

@@ -3,13 +3,10 @@
#include "../Packet.h" #include "../Packet.h"
// wtf why not enum
namespace LoginStatus { namespace LoginStatus {
const int Success = 0; const int Success = 0;
const int Failed_ClientOld = 1; const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2; const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
const int Failed_Banned = 4;
} }
class LoginStatusPacket : public Packet { class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot) PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data), itemAuxValue(data)
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() {} SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

View File

@@ -2,7 +2,6 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint> #include <cstdint>
class StartGamePacket : public Packet class StartGamePacket : public Packet
@@ -15,20 +14,18 @@ public:
int entityId; int entityId;
float x, y, z; float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket() StartGamePacket()
{ {
} }
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth) StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
: levelSeed((int32_t)seed), : levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion), levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType), gameType(gameType),
entityId(entityId), entityId(entityId),
x(x), x(x),
y(y), y(y),
z(z), z(z)
chunkCacheWidth(chunkCacheWidth)
{ {
} }
@@ -43,7 +40,6 @@ public:
bitStream->Write(x); bitStream->Write(x);
bitStream->Write(y); bitStream->Write(y);
bitStream->Write(z); bitStream->Write(z);
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -55,10 +51,6 @@ public:
bitStream->Read(x); bitStream->Read(x);
bitStream->Read(y); bitStream->Read(y);
bitStream->Read(z); bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

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