21 Commits

Author SHA1 Message Date
cadc4d7e60 Merge branch 'ios-rebase' into ios-support 2026-04-06 14:51:52 -04:00
561e8a3691 Added iOS comppiling instructions to README 2026-04-05 14:22:14 -04:00
59d4642413 fixed the possible broken header search and added all jobs including ios to publish 2026-04-04 20:44:22 -04:00
3737143842 Merge pull request 'FIX: other platforms compilation' (#20) from fix-ios-compilation into ios-support
It compiles fine. YOLO so i'm merging lol. Gonna make build.yml how it needs to be and then pr to main
2026-04-05 02:05:54 +02:00
Kolyah35
ce52bfd35c FIX: web and android compilation 2026-04-04 14:26:57 +03:00
Kolyah35
c70cd428fd FIX: other platforms compilation 2026-04-04 12:11:33 +03:00
1158644de7 Lowered minimum deployment to iOS 12, rather than iOS 14 2026-03-30 10:54:25 -04:00
03b62b60df Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-03-26 01:59:43 +02:00
dfa6dc4221 removed if line from publish to always run it. can we not skip publish thanks 2026-03-25 19:39:24 -04:00
8ea20b1da9 Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-03-25 19:14:42 -04:00
2b4ff27043 fixed button not pressable on ios 2026-03-24 23:53:26 -04:00
ec76c0fc2c IT COMPILESgit add .! also added full screen support. see issues. 2026-03-24 21:38:31 -04:00
8708dc9c83 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-03-24 19:51:01 -04:00
7d485fdcd7 more refactoring for iOS 2026-03-24 12:44:08 -04:00
976366d6bf fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-03-24 12:39:06 -04:00
663c1d4b3f Synced options UI files from main branch 2026-03-24 12:39:06 -04:00
0ef6822737 gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-03-24 12:38:51 -04:00
442eb2d9c3 more header fixes 2026-03-24 12:34:02 -04:00
c0c5cbaa51 fix missing file, commiting now because what im about to do might break Option class 2026-03-24 12:34:02 -04:00
afbd79d9de added needed missing files 2026-03-24 12:34:02 -04:00
34858932f1 Started to port to iOS; fixing compiler errors here and there 2026-03-24 12:32:22 -04:00
167 changed files with 2549 additions and 8530 deletions

View File

@@ -60,16 +60,13 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE-server.exe
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
@@ -219,6 +216,16 @@ jobs:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
@@ -302,12 +309,6 @@ jobs:
with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Windows Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE-server.exe
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
@@ -319,12 +320,19 @@ jobs:
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Rename Android Artifacts
run: |
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
@@ -350,13 +358,9 @@ jobs:
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -3,9 +3,10 @@ project(MinecraftPE)
include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
@@ -33,11 +34,9 @@ if (${PLATFORM} STREQUAL "Desktop")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows)
set(EXTRA_LIBS ws2_32 winhttp)
add_definitions(-DLUA_DL_DLL=1)
elseif(UNIX)
find_library(pthread NAMES pthread)
set(EXTRA_LIBS pthread m)
add_definitions(-DLUA_USE_DLOPEN=1)
endif()
elseif (${PLATFORM} STREQUAL "Web")
@@ -96,46 +95,6 @@ else()
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
)
CPMAddPackage("gh:halx99/sol2#support-lua-5.5")
CPMAddPackage("gh:lua/lua#master")
add_library(
lua STATIC
${lua_SOURCE_DIR}/lapi.c
${lua_SOURCE_DIR}/lauxlib.c
${lua_SOURCE_DIR}/lbaselib.c
${lua_SOURCE_DIR}/lcode.c
${lua_SOURCE_DIR}/lcorolib.c
${lua_SOURCE_DIR}/lctype.c
${lua_SOURCE_DIR}/ldblib.c
${lua_SOURCE_DIR}/ldebug.c
${lua_SOURCE_DIR}/ldo.c
${lua_SOURCE_DIR}/ldump.c
${lua_SOURCE_DIR}/lfunc.c
${lua_SOURCE_DIR}/lgc.c
${lua_SOURCE_DIR}/linit.c
${lua_SOURCE_DIR}/liolib.c
${lua_SOURCE_DIR}/llex.c
${lua_SOURCE_DIR}/lmathlib.c
${lua_SOURCE_DIR}/lmem.c
${lua_SOURCE_DIR}/loadlib.c
${lua_SOURCE_DIR}/lobject.c
${lua_SOURCE_DIR}/lopcodes.c
${lua_SOURCE_DIR}/loslib.c
${lua_SOURCE_DIR}/lparser.c
${lua_SOURCE_DIR}/lstate.c
${lua_SOURCE_DIR}/lstring.c
${lua_SOURCE_DIR}/lstrlib.c
${lua_SOURCE_DIR}/ltable.c
${lua_SOURCE_DIR}/ltablib.c
${lua_SOURCE_DIR}/ltm.c
${lua_SOURCE_DIR}/lua.c
${lua_SOURCE_DIR}/lundump.c
${lua_SOURCE_DIR}/lutf8lib.c
${lua_SOURCE_DIR}/lvm.c
${lua_SOURCE_DIR}/lzio.c
)
endif()
CPMAddPackage(
@@ -152,6 +111,7 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
@@ -190,6 +150,7 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp"
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
@@ -255,9 +216,6 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
"src/plugins/*.cpp"
)
file(GLOB CLIENT_SOURCES
@@ -341,10 +299,6 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
"src/commands/*.cpp"
"src/plugins/*.cpp"
)
if (${PLATFORM} STREQUAL "Desktop")
@@ -352,21 +306,20 @@ if (${PLATFORM} STREQUAL "Desktop")
endif()
# Server
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
set_target_properties("${PROJECT_NAME}-server" PROPERTIES ENABLE_EXPORTS TRUE)
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"${lua_SOURCE_DIR}/"
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
"project/lib_projects/raknet/jni/RaknetSources"
)
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS} lua sol2::sol2)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
@@ -376,8 +329,6 @@ target_include_directories(${PROJECT_NAME} PUBLIC
"${openal_SOURCE_DIR}/include"
"${glfw_SOURCE_DIR}/include"
"lib/include"
"${lua_SOURCE_DIR}/"
)
if(${PLATFORM} MATCHES "Web")
@@ -425,7 +376,7 @@ endif()
# Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS} lua sol2::sol2)
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)

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@@ -153,32 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliagetint=Foliage Tinting
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
@@ -229,12 +204,6 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS
performance.balanced=Balanced

View File

@@ -98,7 +98,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -110,7 +109,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -141,12 +139,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \

View File

@@ -75,7 +75,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -232,7 +231,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

View File

@@ -129,7 +129,6 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -1179,8 +1179,6 @@
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -2443,8 +2441,13 @@
F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; };
F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; };
F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; };
<<<<<<< HEAD
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; };
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; sourceTree = "<group>"; };
=======
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; sourceTree = "<unknown>"; };
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; };
>>>>>>> ios-rebase
F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; };
F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; };
F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; };
@@ -2465,10 +2468,12 @@
F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; };
F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; };
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; };
<<<<<<< HEAD
=======
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
>>>>>>> ios-rebase
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -3536,7 +3541,6 @@
D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */,
D5B50CF214CFF66F005F7284 /* TileRenderer.h */,
D5B50CF314CFF66F005F7284 /* VertecDecl.h */,
BEEF202614CFF670005F0001 /* Lighting.cpp */,
);
path = renderer;
sourceTree = "<group>";
@@ -5443,7 +5447,6 @@
D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */,
D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */,
D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */,
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -5826,7 +5829,6 @@
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -5877,7 +5879,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
@@ -5908,7 +5914,11 @@
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -6002,7 +6012,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
@@ -6034,7 +6048,11 @@
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1",
@@ -6100,7 +6118,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos;
@@ -6128,7 +6150,11 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO;
@@ -6161,7 +6187,11 @@
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -6196,7 +6226,11 @@
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
<<<<<<< HEAD
IPHONEOS_DEPLOYMENT_TARGET = 14;
=======
IPHONEOS_DEPLOYMENT_TARGET = 12;
>>>>>>> ios-rebase
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";

View File

@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
#endif
mThread = GetCurrentThread();

View File

@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
// so-- that's why the only change I made is to restrict to odd seeds.
//
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
int j;
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
register int j;
for ( left = 0, *s++ = x, j = N; --j;
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
{
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
int j;
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
register int j;
if ( left < -1 )
seedMT( 4357U );

View File

@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#if defined(WIN32) && !defined(STANDALONE_SERVER)
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;

File diff suppressed because it is too large Load Diff

View File

@@ -2,9 +2,6 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#include <plugins/PluginsManager.hpp>
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
@@ -90,14 +87,6 @@ public:
void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick);
void tickInput();
@@ -131,17 +120,11 @@ public:
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
@@ -214,8 +197,7 @@ public:
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
@@ -243,8 +225,6 @@ private:
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -54,38 +54,18 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool ambientOcclusion("ao", false);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", true);
OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -138,7 +118,6 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
@@ -163,20 +142,10 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -204,12 +173,6 @@ void Options::initTable() {
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,7 +37,6 @@ enum OptionId {
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics
OPTIONS_RENDER_DEBUG,
@@ -50,8 +49,6 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug
OPTIONS_FLY_SPEED,
@@ -59,7 +56,6 @@ enum OptionId {
OPTIONS_IS_FLYING,
// Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
@@ -91,14 +87,6 @@ enum OptionId {
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last!
OPTIONS_COUNT
};

View File

@@ -90,12 +90,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
LOGI("%f %f %f \n", player->x, player->y, player->z);
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
@@ -104,7 +100,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
return true;
if (item == NULL) return false;
if (isCreativeType()) {
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
@@ -121,8 +117,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {

View File

@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -7,7 +7,6 @@
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
@@ -104,10 +103,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
// viginette has been fixed, was due to gl_blend not being enabled, my bad
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// shredder end
if(minecraft->player->getSleepTimer() > 0) {
@@ -122,9 +121,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
@@ -224,59 +220,59 @@ void Gui::handleClick(int button, int x, int y) {
}
}
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::scrollChat(int delta) {
if (delta == 0)
return;
@@ -364,7 +360,6 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
@@ -381,7 +376,6 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -602,8 +596,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
{
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -627,7 +620,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D);
@@ -648,12 +641,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
glPopMatrix2();
glDisable(GL_BLEND);
@@ -732,20 +725,13 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() {
// FPS counter (updates once per second)
static int fps = 0;
static int fpsLastTime = 0;
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1) {
if (now - fpsLastTime >= 1.0f) {
fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0;
fpsLastTime = now;
}
@@ -755,6 +741,7 @@ void Gui::renderDebugInfo() {
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;
@@ -781,70 +768,7 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
@@ -859,8 +783,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
// Font* font = minecraft->font;
Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
@@ -882,7 +806,6 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -1112,10 +1035,7 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
}
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f2(1, 1, 1, .5);
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;

View File

@@ -36,48 +36,6 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);

View File

@@ -8,7 +8,6 @@
#include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream>
#include <cstdlib>
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar;
}
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute()
{
if (!minecraft->level) return;
if (_input.empty()) {
return minecraft->setScreen(NULL);
minecraft->setScreen(NULL);
return;
}
// if (_input[0] == '/') {
// // Command
// _input = Util::stringTrim(_input.substr(1));
// std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
// for (std::string line; std::getline(iss, line); ) {
// minecraft->gui.addMessage(line);
// }
// } else {
// @ai @rewrite
if (_input[0] == '/') {
// Command
std::string result = processCommand(_input);
if (!result.empty())
minecraft->gui.addMessage(result);
} else {
// Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) {
ChatPacket chatPkt(_input);
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt);
} else {
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
// Singleplayer: show locally only
minecraft->gui.addMessage(msg);
}
// }
}
minecraft->setScreen(NULL);
}
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// ---------------------------------------------------------------------------
// render
// ---------------------------------------------------------------------------

View File

@@ -25,6 +25,7 @@ public:
private:
void execute();
std::string processCommand(const std::string& cmd);
std::string _input;
int _cursorBlink; // tick counter for cursor blink

View File

@@ -41,7 +41,6 @@ void CreditsScreen::init() {
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,15 +23,12 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* minecraft->useTouchscreen() */ true) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
} else {
bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
}
buttons.push_back(bRespawn);
buttons.push_back(bTitle);
@@ -42,23 +39,13 @@ void DeathScreen::init()
void DeathScreen::setupPositions()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10;
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
void DeathScreen::tick() {
@@ -69,20 +56,10 @@ void DeathScreen::render( int xm, int ym, float a )
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
}
if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a);

View File

@@ -1,6 +1,5 @@
#include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h"
#include "../../Minecraft.h"
@@ -12,7 +11,6 @@
#include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h"
#if defined(__APPLE__)
@@ -28,8 +26,7 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1),
InventoryCols(1),
InventorySize(1),
bArmor(1, "Armor"),
bCrafting(1, "Crafting")
bArmor(1, "Armor")
{
}
@@ -44,19 +41,6 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) {
@@ -73,6 +57,13 @@ void IngameBlockSelectionScreen::init()
}
if (!isAllowed(selectedItem))
selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::removed()
@@ -89,10 +80,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90;
glEnable2(GL_RESCALE_NORMAL);
//glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2();
//glRotatef2(180, 1, 0, 0);
Lighting::turnOn(minecraft);
//Lighting::turnOn();
//glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -131,8 +122,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop();
//w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
//glDisable2(GL_RESCALE_NORMAL);
//Lighting::turnOn();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -257,7 +248,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1);
} else {
_pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
&& !bArmor.isInside(x, y);
}
}
if (!_pendingQuit)
@@ -346,8 +337,5 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen());
}
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button);
}

View File

@@ -52,7 +52,6 @@ private:
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};

View File

@@ -197,7 +197,6 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -209,9 +208,7 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -224,26 +221,17 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
}

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI)
bHideGui(OPTIONS_HIDEGUI)
{
ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true);
defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true);
bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
}
@@ -44,31 +44,24 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally;
delete bServerVisibility;
delete bOptions;
// delete bThirdPerson;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* minecraft->useTouchscreen() */ true) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
}
buttons.push_back(bContinue);
@@ -79,12 +72,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui);
//buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) {
if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) {
@@ -92,14 +85,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility);
}
else {
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
}
}
}
#endif
// buttons.push_back(bThirdPerson);
#endif
// buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue;
@@ -110,48 +103,27 @@ void PauseScreen::init() {
}
void PauseScreen::setupPositions() {
saveStep = 0;
saveStep = 0;
int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -189,9 +161,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (button->id == bQuit->id) {
if (button->id == bQuit->id) {
minecraft->leaveGame();
}
}
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
@@ -225,5 +197,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible"
: "Server is invisible";
: "Server is invisible";
}

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL;
// :sob:
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
if (/* _mc->useTouchscreen() */ true) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -23,62 +23,49 @@
// Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{
}
StartMenuScreen::~StartMenuScreen()
{
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
}
void StartMenuScreen::init()
{
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen
}
buttons.push_back(bHost);
buttons.push_back(bJoin);
buttons.push_back(&bHost);
buttons.push_back(&bJoin);
//buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(bHost);
tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
tabButtons.push_back(&bHost);
tabButtons.push_back(&bJoin);
#ifndef RPI
buttons.push_back(bOptions);
tabButtons.push_back(bOptions);
buttons.push_back(&bOptions);
tabButtons.push_back(&bOptions);
#endif
//// add quit button (top right X icon) match OptionsScreen style
//{
// ImageDef def;
// def.name = "gui/touchgui.png";
// def.width = 34;
// def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit);
// // don't include in tab navigation
//}
// add quit button (top right X icon) match OptionsScreen style
{
ImageDef def;
def.name = "gui/touchgui.png";
def.width = 34;
def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit);
// don't include in tab navigation
}
copyright = "\xffMojang AB";//. Do not distribute!";
@@ -106,30 +93,20 @@ void StartMenuScreen::init()
}
void StartMenuScreen::setupPositions() {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24;
bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
bHost.y = yBase;
bJoin.y = bHost.y + 24 + 4;
bOptions.y = bJoin.y + 24 + 4;
// Center buttons
bHost->x = (width - bHost->width) / 2;
bJoin->x = (width - bJoin->width) / 2;
bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bOptions.width) / 2;
//// position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width;
//bQuit.y = 0;
// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width;
bQuit.y = 0;
}
void StartMenuScreen::tick() {
@@ -137,7 +114,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost->id)
if (button->id == bHost.id)
{
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -145,16 +122,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif
}
if (button->id == bJoin->id)
if (button->id == bJoin.id)
{
minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
}
if (button->id == bOptions->id)
if (button->id == bOptions.id)
{
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bQuit->id)
if (button == &bQuit)
{
minecraft->quit();
}

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen();
private:
Button* bHost;
Button* bJoin;
Button* bOptions;
Button* bQuit;
Button bHost;
Button bJoin;
Button bOptions;
ImageButton bQuit; // X button in top-right corner
std::string copyright;
int copyrightPosX;

View File

@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!

View File

@@ -40,9 +40,10 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0);
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
}
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0);
@@ -98,17 +99,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
head.render(scale);
hair.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale);
}
body.render(scale);
arm0.render(scale);
arm1.render(scale);
@@ -122,12 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot;
head.y = model->head.y;
head.xRot = model->head.xRot;
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot;
@@ -272,7 +273,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset();
leg0.onGraphicsReset();
leg1.onGraphicsReset();
hair.onGraphicsReset();
//hair.onGraphicsReset();
}
//void renderHair(float scale) {

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
#else
glCallList(list);
#endif

View File

@@ -43,18 +43,6 @@ void PolygonQuad::mirror() {
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

View File

@@ -355,11 +355,7 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
prevForwardHeld(false)
{
this->dimension = dimension;
_init();
@@ -460,7 +456,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet);
}
}
@@ -554,10 +550,6 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying)
// abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly())
updateAi();

View File

@@ -22,10 +22,6 @@ public:
virtual void reset();
void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za);
void aiStep();

File diff suppressed because it is too large Load Diff

View File

@@ -21,12 +21,11 @@
#include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc),
: mc(mc),
lastSlot(-1),
height(0),
oHeight(0),
@@ -50,47 +49,21 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick()
{
oHeight = height;
//item.id = 0;
item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected();
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -119,7 +92,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0);
}
bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true;
@@ -166,9 +139,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f;
// float xo = 0.0f;
// float yo = 0.3f;
/*
// float xo = 0.0f;
// float yo = 0.3f;
/*
//glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0);
float s = 1.5f;
@@ -177,28 +150,19 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/
*/
float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -208,7 +172,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0);
}
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -218,10 +181,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1);
}
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -231,7 +190,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv);
}
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -261,7 +219,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
}
mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat)
glPopMatrix2();
}
@@ -269,7 +227,6 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100);
}
void ItemInHandRenderer::render( float a )
{
//return;
@@ -280,27 +237,12 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a;
Player* player = mc->player;
// if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2();
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
{
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem;
@@ -351,7 +293,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
glEnable2(GL_RESCALE_NORMAL);
//glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -388,9 +330,7 @@ void ItemInHandRenderer::render( float a )
}
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2();
@@ -409,15 +349,14 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
// glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
//glEnable2(GL_RESCALE_NORMAL);
glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1);
glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -430,8 +369,8 @@ void ItemInHandRenderer::render( float a )
playerRenderer->renderHand();
glPopMatrix2();
}
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
//glDisable2(GL_RESCALE_NORMAL);
//Lighting.turnOff();
//w.stop();
}
@@ -456,10 +395,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
}
}
if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a);
}
// if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a);
// }
glEnable2(GL_ALPHA_TEST);
}

View File

@@ -26,7 +26,6 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -69,7 +68,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0)
{
#ifdef OPENGL_ES
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -77,9 +76,6 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky();
#else
int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -98,8 +94,6 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers;
#else
glDeleteLists(numListsOrBuffers, chunkLists);
@@ -127,25 +121,6 @@ void LevelRenderer::generateSky() {
}
t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList();
}
@@ -171,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -189,9 +168,6 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -339,47 +315,16 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged();
}
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) {
@@ -568,15 +513,15 @@ void LevelRenderer::render(const AABB& b) const
{
Tesselator& t = Tesselator::instance;
// glColor4f2(1, 1, 1, 1);
glColor4f2(1, 1, 1, 1);
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
textures->loadAndBindTexture("terrain.png");
//t.begin();
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
t.color(255, 255, 255, 255);
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0);
@@ -1064,66 +1009,13 @@ std::string LevelRenderer::gatherStats1() {
}
//
std::string LevelRenderer::gatherStats2() {
std::stringstream ss;
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return;
@@ -1144,125 +1036,19 @@ void LevelRenderer::renderSky(float alpha) {
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
//Tesselator& t = Tesselator::instance;
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount);
#endif
glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
glEnable2(GL_TEXTURE_2D);
}
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1311,195 +1097,58 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE);
}
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16;
if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch);
}
if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch);
}
}
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//static Stopwatch sw;
//sw.start();
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//static Stopwatch sw;
//sw.start();
//sw.stop();
//sw.printEvery(50, "add-particle-string");
}
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop();
//sw.printEvery(50, "add-particle-string");
}
/*
@@ -1610,7 +1259,6 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset()
{
generateStars();
generateSky();
// Get new buffers

View File

@@ -43,9 +43,7 @@ public:
void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -69,7 +67,6 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const;
void onGraphicsReset();
@@ -119,9 +116,6 @@ private:
// shredder added again...
int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks;
int starList, skyList, darkList;
@@ -130,12 +124,6 @@ private:
GLuint skyBuffer;
int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures;
// /*private*/ TileRenderer tileRenderer;

View File

@@ -1,49 +0,0 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -1,12 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

View File

@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
const int VertexSizeBytes = sizeof(VERTEX);
Tesselator::Tesselator( int size )
: size(size),
: size(size),
vertices(0),
u(0), v(0),
_color(0),
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
_noColor(false),
mode(0),
xo(0), yo(0), zo(0),
_nx(0), _ny(0), _nz(0),
_normal(0),
_sx(1), _sy(1),
tesselating(false),
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes;
#ifndef USE_VBO
// 0 1 2 3 4 5 6 7
// x y z u v c
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
glEnableClientState2(GL_COLOR_ARRAY);
}
if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
@@ -278,11 +278,9 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
dst.color = src.color;
}
if (hasNormal) {
dst.nx = src.nx;
dst.ny = src.ny;
dst.nz = src.nz;
}
//if (hasNormal) {
// dst.normal = src.normal;
//}
dst.x = src.x;
dst.y = src.y;
@@ -303,11 +301,9 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
vertex.color = _color;
}
if (hasNormal) {
vertex.nx = _nx;
vertex.ny = _ny;
vertex.nz = _nz;
}
//if (hasNormal) {
// vertex.normal = _normal;
//}
vertex.x = _sx * (x + xo);
vertex.y = _sy * (y + yo);
@@ -336,22 +332,18 @@ void Tesselator::setAccessMode(int mode)
void Tesselator::normal( float x, float y, float z )
{
//static int _warn_t = 0;
//if ((++_warn_t & 32767) == 1)
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
//return;
static int _warn_t = 0;
if ((++_warn_t & 32767) == 1)
LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
return;
if (!tesselating) printf("But..");
hasNormal = true;
//char xx = (char) (x * 128);
//char yy = (char) (y * 127);
//char zz = (char) (z * 127);
char xx = (char) (x * 128);
char yy = (char) (y * 127);
char zz = (char) (z * 127);
//_normal = xx | (yy << 8) | (zz << 16);
// trying a new thing hopefully works
this->_nx = x;
this->_ny = y;
this->_nz = z;
_normal = xx | (yy << 8) | (zz << 16);
}
void Tesselator::offset( float xo, float yo, float zo ) {
@@ -397,7 +389,7 @@ void Tesselator::draw()
vboId = 0;
int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
@@ -412,10 +404,10 @@ void Tesselator::draw()
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
glEnableClientState2(GL_COLOR_ARRAY);
}
if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
//if (hasNormal) {
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
// glEnableClientState2(GL_NORMAL_ARRAY);
//}
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
glEnableClientState2(GL_VERTEX_ARRAY);
@@ -429,7 +421,7 @@ void Tesselator::draw()
glDisableClientState2(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
}
clear();

View File

@@ -10,7 +10,7 @@
extern const int VertexSizeBytes;
typedef VertexDeclPTCN VERTEX;
typedef VertexDeclPTC VERTEX;
typedef std::map<GLuint, GLsizei> IntGLMap;
@@ -98,9 +98,7 @@ private:
float xo, yo, zo;
float u, v;
unsigned int _color;
// int _normal; // trying a new thing
float _nx, _ny, _nz;
int _normal;
float _sx, _sy;
bool hasColor;

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,6 @@ class ThinFenceTile;
class StairTile;
class LevelSource;
class Material;
class Minecraft;
class TileRenderer
{
@@ -61,10 +60,6 @@ public:
void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape);
private:
float getWaterHeight(int x, int y, int z, const Material* m);
@@ -73,7 +68,6 @@ private:
int fixedTexture;
bool xFlipTexture;
bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -14,8 +14,7 @@ typedef struct VertexDeclPTCN
GLfloat x, y, z;
GLfloat u, v;
GLuint color;
// GLuint normal; // trying a new thing
GLfloat nx, ny, nz;
GLuint normal;
} VertexDeclPTCN;

View File

@@ -12,7 +12,6 @@
#include "../../Minecraft.h"
#include "../../Option.h"
#include "../Lighting.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer()
@@ -130,13 +129,12 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) {
renderShadow(entity, x, y, z, pow, a);
}
}
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
}
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
@@ -178,76 +176,7 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
// glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
@@ -257,13 +186,10 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
textures->bind(textures->loadTexture("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel();
@@ -300,8 +226,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
glColor4f2(1, 1, 1, 1);
glDisable2(GL_BLEND);
glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
Level* EntityRenderer::getLevel() {

View File

@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
else if (item->count > 1) count = 2;
glTranslatef2((float) x, (float) y + bob, (float) z);
glEnable2(GL_RESCALE_NORMAL);
//glEnable2(GL_RESCALE_NORMAL);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
glRotatef2(spin, 0, 1, 0);
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
}
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
t.begin();
t.normal(0, 1, 0);
//t.normal(0, 1, 0);
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
glPopMatrix2();
}
}
glDisable2(GL_RESCALE_NORMAL);
//glDisable2(GL_RESCALE_NORMAL);
glPopMatrix2();
}

View File

@@ -187,12 +187,10 @@ void MobRenderer::scale(Mob* mob, float a) {
}
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64);
}
*/
}
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -207,19 +205,13 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size;
glPushMatrix2();
if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false);
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
@@ -243,7 +235,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glPopMatrix2();

View File

@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
glPushMatrix();
glTranslatef(float(x), float(y), float(z));
glRotatef(rot, 0, 1.0f, 0);
glEnable(GL_RESCALE_NORMAL);
//glEnable(GL_RESCALE_NORMAL);
bindTexture("art/kz.png");
Painting* painting = (Painting*)entity;
const Motive* motive = painting->motive;
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
float s = 1.0f / 16.0f;
glScalef(s, s, s);
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
glDisable(GL_RESCALE_NORMAL);
//glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired;
humanoidModel = desired;
}
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */
(desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

View File

@@ -115,41 +115,6 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
}
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
//if (Options::debugGl) LOGI("drawArray\n");
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState2(GL_COLOR_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState2(GL_COLOR_ARRAY);
glDisableClientState2(GL_NORMAL_ARRAY);
}
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
}
#endif
#endif

View File

@@ -4,15 +4,11 @@
#include "../../platform/log.h"
#include "../Options.h"
#if defined(__APPLE__)
#define GLES_SILENCE_DEPRECATION
#endif
// Android should always run OPENGL_ES
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
#define OPENGL_ES
#endif
#define GLES_SILENCE_DEPRECATION
// Other systems might run it, if they #define OPENGL_ES
// #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO
@@ -59,18 +55,13 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#ifdef USE_VBO
#define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC
#define drawArrayVTN_NoState drawArrayVTN
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
#endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
#ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
#endif
#endif
@@ -123,7 +114,6 @@ int glhUnProjectf( float winx, float winy, float winz,
#define glVertexPointer2 glVertexPointer
#define glColorPointer2 glColorPointer
#define glTexCoordPointer2 glTexCoordPointer
#define glNormalPointer2 glNormalPointer
#define glEnableClientState2 glEnableClientState
#define glDisableClientState2 glDisableClientState
#define glDrawArrays2 glDrawArrays
@@ -147,7 +137,7 @@ int glhUnProjectf( float winx, float winy, float winz,
//
// Extensions
//
#ifdef WIN32
#ifdef WIN32
#define glGetProcAddress(a) wglGetProcAddress(a)
#else
#define glGetProcAddress(a) (void*(0))

View File

@@ -9,7 +9,7 @@
// DynamicTexture
//
DynamicTexture::DynamicTexture(int tex_)
: tex(tex_),
: tex(tex_),
replicate(1)
{
memset(pixels, 0, 16*16*4);
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
/*
WaterTexture::WaterTexture()
: super(Tile::water->tex),
_tick(0),
_frame(0)
_tick(0),
_frame(0)
{
}
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
*/
WaterTexture::WaterTexture()
: super(Tile::water->tex),
: super(Tile::water->tex),
_tick(0),
_frame(0)
{
@@ -76,55 +76,55 @@ void WaterTexture::tick()
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
}
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
//
// WaterSideTexture
//
WaterSideTexture::WaterSideTexture()
: super(Tile::water->tex + 1),
: super(Tile::water->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
@@ -164,237 +164,51 @@ void WaterSideTexture::tick() {
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
}
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
}
float* tmp = next;
next = current;
current = tmp;
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
///
/// Lava Texture
///
LavaTexture::LavaTexture()
: super(Tile::lava->tex),
_tick(0),
_frame(0)
{
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
LavaTexture::~LavaTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaTexture::tick()
{
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y - 1; yy <= y + 1; yy++) {
int xi = xx + xxo & 15;
int yi = yy + yyo & 15;
pow += current[xi + yi * 16];
}
}
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pp * 255.0f);
int b = (int) (pp * pp * 128.0f);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
///
/// Lava Side Texture
///
LavaSideTexture::LavaSideTexture()
: super(Tile::lava->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
{
replicate = 2;
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
LavaSideTexture::~LavaSideTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaSideTexture::tick() {
++_tickCount;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
for (int yy = x - 1; yy <= x + 1; yy++) {
for (int xx = y - 1; xx <= y + 1; xx++) {
int xi = (yy + yl) & 15; // var8
int yi = (xx + xl) & 15; //var9
pow += current[xi + yi * 16];
}
}
next[x + y * 16] =
next[x + y * 16] =
pow / 10.0f + (
heat[(x + 0 & 15) + (y + 0 & 15) *
16] + heat[
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
16] + heat[
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
* 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pow * pow * 255.0f);
int b = (int) (pow * pow * pow * pow * 128.0f);
// int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
@@ -422,63 +236,63 @@ FireTexture::~FireTexture() {
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
}

View File

@@ -56,44 +56,6 @@ public:
void tick();
};
class LavaTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaTexture();
~LavaTexture();
void tick();
};
class LavaSideTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
int _tickCount;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaSideTexture();
~LavaSideTexture();
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
@@ -106,7 +68,7 @@ class FireTexture: public DynamicTexture
float* heata;
public:
FireTexture(int id);
FireTexture();
~FireTexture();
void tick();

View File

@@ -111,7 +111,6 @@
#include "data/eat1.pcm"
#include "data/eat2.pcm"
#include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -222,7 +221,6 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,7 +172,6 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -144,7 +144,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse);
#endif

View File

@@ -227,7 +227,6 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

View File

@@ -1,10 +0,0 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

View File

@@ -1,28 +0,0 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

View File

@@ -1,49 +0,0 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
#include <network/packet/LoginStatusPacket.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it != mc.level->players.end()) {
if (*it == (Player*)mc.player) {
return "banip: you can't ban urself lol";
}
} else {
for (auto& banned : mc.level->bannedPpl) {
if (nicknameLower == banned) {
return args[0] + " already banned!";
}
}
}
mc.level->bannedPpl.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,65 +0,0 @@
#include "CommandBanIp.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBanIp::CommandBanIp() : Command("banip") {}
std::string CommandBanIp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
std::string clientIp;
if (it != mc.level->players.end()) {
if (*it == (Player*)mc.player) {
return "banip: you can't ban urself lol";
}
RakNet::SystemAddress sysAddress = mc.raknetInstance->getPeer()->GetSystemAddressFromGuid((*it)->owner);
char ip[32];
sysAddress.ToString(false, ip);
clientIp = ip;
auto sourceId = (*it)->owner;
(*it)->reallyRemoveIfPlayer = true;
mc.level->removeEntity((*it));
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
} else {
for (auto& banned : mc.level->bannedIps) {
if (clientIp == banned) {
return args[0] + " already banned!";
}
}
clientIp = args[0];
}
mc.level->bannedIps.insert(clientIp);
return "banip: successfully banned player by ip " + args[0];
}
std::string CommandBanIp::help(Minecraft& mc) {
return "Usage: /banip <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandBanIp : public Command {
public:
CommandBanIp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,35 +0,0 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,48 +0,0 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
auto sourceId = (*it)->owner;
(*it)->reallyRemoveIfPlayer = true;
mc.level->removeEntity((*it));
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,79 +0,0 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "commands/CommandBanIp.hpp"
#include "commands/CommandPardon.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
m_commands.push_back(new CommandBanIp());
m_commands.push_back(new CommandPardon());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

View File

@@ -1,21 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -1,31 +0,0 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,40 +0,0 @@
#include "CommandPardon.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandPardon::CommandPardon() : Command("pardon") {}
std::string CommandPardon::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->bannedPpl.find(nicknameLower) != mc.level->bannedPpl.end()) {
mc.level->bannedPpl.erase(nicknameLower);
return "pardon: successfully unbanned player " + args[0];
}
if (mc.level->bannedIps.find(nicknameLower) != mc.level->bannedIps.end()) {
mc.level->bannedIps.erase(nicknameLower);
return "pardon: successfully unbanned ip " + args[0];
}
return "Player/Ip doesnt banned";
}
std::string CommandPardon::help(Minecraft& mc) {
return "Usage: /pardon <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandPardon : public Command {
public:
CommandPardon();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,30 +1,25 @@
#include <fstream>
#include <iostream>
#include "NinecraftApp.h"
#include "AppPlatform.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#ifdef __linux__
#include <unistd.h>
#endif
#include "world/level/LevelSettings.h"
#include "world/level/Level.h"
#include "server/ArgumentsSettings.h"
#include "platform/time.h"
#include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#include <plugins/PluginsManager.hpp>
#define MAIN_CLASS NinecraftApp
static App* g_app = 0;
static int g_exitCode = 0;
void signal_callback_handler(int signum) {
std::cout << "Signum caught: " << signum << std::endl;
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
if (signum == 2 || signum == 3) { // SIGINT || SIGQUIT
if (g_app != 0) {
if(g_app != 0) {
g_app->quit();
} else {
exit(g_exitCode);
@@ -32,242 +27,47 @@ void signal_callback_handler(int signum) {
}
}
std::string findStringInConfig(std::string line, std::string config) {
auto valuePos = config.find(line);
if (line.empty()) {
throw std::runtime_error("Key cannot be empty");
}
if (valuePos == std::string::npos) {
throw std::runtime_error("Cannot find value");
}
std::string valueStr = "";
valuePos += 1 + line.size();
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties");
int port = 0;
int gamemode = 0;
int worldSize = 0;
std::string levelDir = "";
std::string cachePath = "";
std::string externalPath = "";
std::string levelName = "";
if (serverProperties.is_open()) {
std::string propString;
std::string line;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
}
printf("Level Name: %s\n", levelName.c_str());
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), gamemode);
LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
PluginsManager::get().loadPlugins();
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
}
}
} else {
std::ofstream bannedPpl("banned-players.txt");
if (!bannedPpl.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::ifstream bannedIps("banned-ips.txt");
if (bannedIps.is_open()) {
std::string line;
while (std::getline(bannedIps, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedIps.insert(line);
}
}
} else {
std::ofstream bannedIp("banned-ips.txt");
if (!bannedIp.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData();
std::cout << "Level has been saved!" << std::endl;
PluginsManager::get().emit("ServerLoaded");
while(!app->wantToQuit()) {
app->update();
//pthread_yield();
sleepMs(20);
}
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
std::ofstream bannedIpsWrite("banned-ips.txt");
if (bannedIpsWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedIps) {
bannedIpsWrite << banned << std::endl;
}
bannedIpsWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
PluginsManager::get().emit("ServerShutdown");
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app;
appContext.platform->finish();
delete appContext.platform;

View File

@@ -1,7 +1,6 @@
#include "ClientSideNetworkHandler.h"
#include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h"
@@ -11,9 +10,6 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -46,9 +42,6 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0),
requestNextChunkIndex(0)
{
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer();
}
@@ -66,7 +59,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
requestNextChunkIndex++;
requestNextChunkPosition++;
}
@@ -74,16 +67,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded()
{
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
}
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true;
}
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded();
}
@@ -93,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid;
clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet);
}
@@ -104,11 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n");
if (level)
{
@@ -121,13 +109,9 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
}
}
}
minecraft->leaveGame();
// minecraft->setLevel(NULL);
// #ifndef STANDALONE_SERVER
// minecraft->gui.addMessage("Disconnected from server");
// // TODO: screen with error
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
// #endif
#ifndef STANDALONE_SERVER
minecraft->gui.addMessage("Disconnected from server");
#endif
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
@@ -146,18 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif
}
}
@@ -174,19 +146,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
}
#endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId);
@@ -223,7 +182,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
if (!level)
return;
// LOGI("SetTimePacket\n");
LOGI("SetTimePacket\n");
level->setTime(packet->time);
}
@@ -279,7 +238,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
{
// LOGI("AddMobPacket (%p)\n", level);
LOGI("AddMobPacket (%p)\n", level);
if (!level) {
LOGW("Trying to add a mob with no level!\n");
@@ -365,7 +324,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return;
Entity* entity = level->getEntity(packet->entityId);
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return;
level->removeEntity(entity);
@@ -385,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
// printf("TakeItemEntityPacket \n");
if (!level) return;
Entity* e = level->getEntity(packet->itemId);
@@ -428,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item = new ItemInstance();
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
if (!level)
@@ -565,19 +475,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4;
int rz = packet->z << 4;
unsigned char* readBlockBuffer = new unsigned char[setSize];
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
unsigned char readBlockBuffer[setSize];
unsigned char readDataBuffer[setSize / 2];
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
for (int i = 0; i < CHUNK_COLUMNS; i++)
{
unsigned char updateBits = 0;
packet->chunkData.Read(updateBits);
@@ -586,8 +496,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
recalcHeight = true;
int colX = (i % LevelConstants::CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH);
int colX = (i % CHUNK_WIDTH);
int colZ = (i / CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++)
@@ -621,33 +531,30 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
y0 = ((1 << set) << setShift);
}
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
{
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
}
}
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
if ((i % CHUNK_WIDTH) < x0)
{
x0 = (i % LevelConstants::CHUNK_WIDTH);
x0 = (i % CHUNK_WIDTH);
}
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
if ((i % CHUNK_WIDTH) > x1)
{
x1 = (i % LevelConstants::CHUNK_WIDTH);
x1 = (i % CHUNK_WIDTH);
}
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
if ((i / CHUNK_WIDTH) < z0)
{
z0 = (i / LevelConstants::CHUNK_WIDTH);
z0 = (i / CHUNK_WIDTH);
}
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
if ((i / CHUNK_WIDTH) > z1)
{
z1 = (i / LevelConstants::CHUNK_WIDTH);
z1 = (i / CHUNK_WIDTH);
}
}
}
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight)
{
// chunk->recalcHeightmap();
@@ -672,7 +579,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true;
chunk->unsaved = false;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded())
{
@@ -720,18 +627,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded();
// Default sort is around center of the world
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cx = CHUNK_CACHE_WIDTH / 2;
int cz = CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL;
if (p) {
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
}
_ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
}
void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -821,7 +728,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
if (!level)
return;
// LOGI("SetEntityDataPacket\n");
LOGI("SetEntityDataPacket\n");
Entity* e = level->getEntity(packet->id);
if (e) {
@@ -875,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}
@@ -888,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player)
return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health);
}
@@ -984,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{
#ifndef STANDALONE_SERVER
// minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
minecraft->gui.displayClientMessage(packet->message);
#endif
}
@@ -1021,8 +919,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{
// Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
chunksLoaded[i] = false;
}
}

View File

@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private:
void requestNextChunk();
@@ -102,11 +97,11 @@ private:
BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition;
int NumRequestChunks;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int requestNextChunkIndex;
std::vector<IntPair> requestNextChunkIndexList;
std::vector<bool> chunksLoaded;
IntPair requestNextChunkIndexList[NumRequestChunks];
bool chunksLoaded[NumRequestChunks];
};
#endif

33
src/network/NATPunchHandler.cpp Executable file
View File

@@ -0,0 +1,33 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

24
src/network/NATPunchHandler.h Executable file
View File

@@ -0,0 +1,24 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h"
#include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h"
Packet::Packet()
@@ -42,16 +41,10 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket();
break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket();
break;
case PACKET_ADDMOB:
case PACKET_ADDMOB:
packet = new AddMobPacket();
break;
case PACKET_ADDPLAYER:
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN:
packet = new RespawnPacket();
break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket();
break;

View File

@@ -33,10 +33,7 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS,
PACKET_MOVEENTITY_ROT,

View File

@@ -173,7 +173,6 @@ bool RakNetInstance::isMyLocalGuid(const RakNet::RakNetGUID& guid)
void RakNetInstance::runEvents(NetEventCallback* callback)
{
RakNet::Packet* currentEvent;
bool disconnect = false;
while ((currentEvent = rakPeer->Receive()) != NULL)
{
@@ -201,7 +200,6 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST:
callback->onDisconnect(currentEvent->guid);
disconnect = true;
break;
case ID_UNCONNECTED_PONG:
{
@@ -235,9 +233,8 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
}
}
}
if (!disconnect) {
rakPeer->DeallocatePacket(currentEvent);
}
rakPeer->DeallocatePacket(currentEvent);
//delete activeBitStream;
}

View File

@@ -5,16 +5,6 @@
#include "../world/entity/player/Inventory.h"
#include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
@@ -23,24 +13,11 @@
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
#include "../server/ServerPlayer.h"
#include "../world/entity/item/FallingTile.h"
#include <plugins/LuaPlayer.hpp>
#include <plugins/MessageEvent.hpp>
#define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__)
@@ -76,11 +53,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
// if (minecraft->player) {
if (minecraft->player) {
// I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity);
// }
}
}
else if (entity->isPlayer()) {
@@ -157,62 +134,9 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
raknetInstance->send(packet);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
{
auto player = getPlayer(source);
if (player == nullptr) return; // @todo maybe kick?
auto msg = std::string(packet->message.C_String());
MessageEvent event;
event.m_decline = false;
PluginsManager::get().emit("Message", LuaPlayer(source), msg, event);
if (!event.m_decline) {
if (packet->message[0] == '/') {
// This is a command
auto cmd = Util::stringTrim(msg.substr(1));
if (PluginsManager::get().emitCommands(cmd, source)) {
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
return sendPrivate(resp, source);
} else {
return;
}
}
displayGameMessage("<" + player->name + "> " + msg);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{
auto player = getPlayer(source);
if (player == nullptr) return; // @todo maybe kick?
MessageEvent event;
event.m_decline = false;
PluginsManager::get().emit("Message", LuaPlayer(source), packet->message, event);
if (!event.m_decline) {
if (packet->message[0] == '/') {
// This is a command
auto cmd = Util::stringTrim(packet->message.substr(1));
if (PluginsManager::get().emitCommands(cmd, source)) {
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
return sendPrivate(resp, source);
} else {
return;
}
}
displayGameMessage("<" + player->name + "> " + packet->message);
}
displayGameMessage(packet->message);
}
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -232,9 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid)
{
PluginsManager::get().emit("PlayerDisconnect", LuaPlayer(guid));
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name;
message += " disconnected from the game";
displayGameMessage(message);
@@ -258,49 +179,15 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (!_allowIncoming) return;
LOGI("LoginPacket\n");
int loginStatus = LoginStatus::Success;
//
// Bad/incompatible client version
//
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer || !packet->newProto)
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
std::string nicknameLower = packet->clientName.C_String();
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
RakNet::SystemAddress sysAddress = rakPeer->GetSystemAddressFromGuid(source);
char clientIp[32];
sysAddress.ToString(false, clientIp);
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
std::string clientLower = player->name;
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
// @todo to lower case
if (nicknameLower == clientLower) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedPpl) {
if (nicknameLower == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedIps) {
if (clientIp == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream);
@@ -312,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
//
// Valid client version
//
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
Player* newPlayer = new ServerPlayer(minecraft, level);
minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -344,8 +228,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(),
gameType,
newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
LevelConstants::CHUNK_CACHE_WIDTH
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -405,6 +288,7 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
#else
LOGW("%s joined the game\n", newPlayer->name.c_str());
#endif
// Send all Entities to the new player
for (unsigned int i = 0; i < level->entities.size(); ++i) {
Entity* e = level->entities[i];
@@ -417,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
}
}
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets
// * set spawn
/*
@@ -460,8 +314,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
bitStream.Reset();
AddPlayerPacket(newPlayer).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, true);
PluginsManager::get().emit("PlayerJoin", LuaPlayer(source));
}
//
@@ -486,42 +338,19 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
{
if (!level) return;
// LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
// if (timeElapsed > 0) {
// float dist = player->distanceTo(packet->x, player->y, packet->z);
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
// player->setLastMoveTicks(minecraft->getTicks());
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
// if (speed > maxSpeed) {
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
// return raknetInstance->send(refuse);
// }
// }
PluginsManager::get().emit(
"PlayerMovement",
LuaPlayer(source),
packet->x, packet->y, packet->z, packet->yRot, packet->xRot, // newPos
player->x, player->y, player->z, player->yRot, player->xRot // oldPos
);
entity->xd = entity->yd = entity->zd = 0;
//LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId))
{
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients
redistributePacket(packet, source);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet) {
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
if (!level) return;
Player* player = getPlayer(source);
@@ -539,31 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data);
// RemoveEntityPacket packet(e->entityId);
// redistributePacket(&packet, rakPeer->GetMyGUID());
}
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -593,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p);
}
}
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
}
void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -621,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
packet->inventorySlot = slot;
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) {
if (packet->itemId == 0) {
player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -655,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player);
redistributePacket(packet, source);
}
@@ -668,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer())
{
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) {
player->swing();
@@ -710,75 +506,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
Player* player = (Player*) entity;
int x = packet->x, y = packet->y, z = packet->z;
Tile* t = Tile::tiles[level->getTile(x, y, z)];
@@ -787,41 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
player->x = packet->playerX;
player->y = packet->playerY;
player->z = packet->playerZ;
player->bb.x0 = packet->playerX0;
player->bb.y0 = packet->playerY0;
player->bb.z0 = packet->playerZ0;
player->bb.x1 = packet->playerX1;
player->bb.y1 = packet->playerY1;
player->bb.z1 = packet->playerZ1;
ItemInstance* item = &packet->item;
if(packet->face == 255) {
// Special case: x,y,z means direction-of-action
@@ -832,10 +533,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
}
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n");
@@ -847,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId);
}
@@ -882,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{
if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
@@ -902,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{
if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -934,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -951,79 +619,11 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n");
return;
}
if (p->containerMenu->containerId != packet->containerId) {
if (p->containerMenu->containerId != packet->containerId)
{
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return;
}
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
@@ -1035,8 +635,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
}
p->inventory->print();
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
@@ -1059,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level)
return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te;
@@ -1117,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i];
return NULL;
}
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,29 +58,19 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow);
Player* popPendingPlayer(const RakNet::RakNetGUID& source);
void displayGameMessage(const std::string& message);
private:
/**
* @brief Send packet to all players
*/
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source);
private:
Minecraft* minecraft;
Level* level;

View File

@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (z0 < 0) z0 = 0;
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
for (int y = y0; y <= y1; ++y)
for (int z = z0; z <= z1; ++z)
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
sw.start();
// Save a cuboid around the player
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
const int CSize = CHUNK_CACHE_WIDTH;
int cx = (int)e->x / CSize;
int cz = (int)e->z / CSize;
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
const int cz = restorePos.z;
const int y0 = restorePos.y;
const int y1 = y0 + RestoreHeight;
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
const int CSize = CHUNK_CACHE_WIDTH;
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
if (!restoreBuffer) {

View File

@@ -33,18 +33,18 @@ public:
unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
chunkData.Reset();
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
for (int i = 0; i < CHUNK_COLUMNS; i++)
{
unsigned char updateBits = chunk->updateMap[i];
chunkData.Write(updateBits);
if (updateBits > 0)
{
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
for (int set = 0; set < 8; set++)
{

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName;
int clientNetworkVersion;
int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket()
: clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1),
newProto(false)
clientNetworkLowestSupportedVersion(-1)
{
}
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName),
clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion),
newProto(newProto)
clientNetworkLowestSupportedVersion(clientVersion)
{
}
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
}
void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
}
}

View File

@@ -3,13 +3,10 @@
#include "../Packet.h"
// wtf why not enum
namespace LoginStatus {
const int Success = 0;
const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
const int Failed_Banned = 4;
}
class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h"
#include "UpdateBlockPacket.h"
#include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId;
unsigned short itemId;
unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket()
{
}
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId),
itemId(itemId),
itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
itemAuxValue(data)
{
}
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId);
bitStream->Write(itemId);
bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
}
void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId);
bitStream->Read(itemId);
bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet
{
public:
SendInventoryPacket() {}
SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
}
void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor
for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
}
void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems;
unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1;
static const int NumArmorItems = 4;
};

View File

@@ -2,7 +2,6 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint>
class StartGamePacket : public Packet
@@ -15,20 +14,18 @@ public:
int entityId;
float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket()
{
}
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
: levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType),
entityId(entityId),
x(x),
y(y),
z(z),
chunkCacheWidth(chunkCacheWidth)
z(z)
{
}
@@ -43,7 +40,6 @@ public:
bitStream->Write(x);
bitStream->Write(y);
bitStream->Write(z);
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
}
void read(RakNet::BitStream* bitStream)
@@ -55,10 +51,6 @@ public:
bitStream->Read(x);
bitStream->Read(y);
bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

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