Files
minecraft-pe-0.6.1/src/world/level/tile/TallGrass.cpp

81 lines
2.6 KiB
C++
Executable File

#include "TallGrass.h"
#include "../FoliageColor.h"
#include "../GrassColor.h"
#include "../../entity/player/Player.h"
#include "../../item/Item.h"
#include "../../item/ShearsItem.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
float ss = 0.4f;
setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.8f, 0.5f + ss);
}
int TallGrass::getTexture( int face, int data ) {
if(data == TALL_GRASS) return tex;
if(data == FERN) return tex + 16 + 1;
if(data == DEAD_SHRUB) return tex + 16;
return tex;
}
int TallGrass::getColor() {
//double temp = 0.5;
//double rain = 1.0;
// converted to float for consistency - shredder
float temp = 0.5;
float rain = 1.0;
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
return 0x339933;
}
int TallGrass::getColor( int auxData ) {
if(auxData == DEAD_SHRUB);
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
return 0xffffff;
}
return FoliageColor::getDefaultColor();
}
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z);
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls != nullptr ? level->getBiomeSource()->downfalls[0] : 0; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();
//}
return 0x339933;//level->getBiome(x, z)->getGrassColor();
}
int TallGrass::getResource( int data, Random* random ) {
if (random->nextInt(8) == 0) {
return Item::seeds_wheat->id;
}
return -1;
}
void TallGrass::playerDestroy( Level* level, Player* player, int x, int y, int z, int data ) {
if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id) {
//player->awardStat(Stats.blockMined[id], 1);
// drop leaf block instead of sapling
ItemInstance itemInstance(Tile::tallgrass, 1, data);
popResource(level, x, y, z, itemInstance);
} else {
super::playerDestroy(level, player, x, y, z, data);
}
}