Files
minecraft-pe-0.6.1/project/lib_projects/raknet/jni/RaknetSources/SendToThread.h
2026-03-02 22:04:18 +03:00

48 lines
952 B
C++
Executable File

#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif