111 lines
2.9 KiB
C++
Executable File
111 lines
2.9 KiB
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__
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//package net.minecraft.world.level.tile;
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#include "../../../util/Random.h"
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#include "../material/Material.h"
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#include "../Level.h"
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#include "Tile.h"
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class FarmTile: public Tile {
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public:
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FarmTile(int id)
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: Tile(id, Material::dirt)
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{
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tex = 7 + 5 * 16;
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setTicking(true);
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setShape(0, 0, 0, 1, 15 / 16.0f, 1);
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setLightBlock(255);
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}
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AABB* getAABB(Level* level, int x, int y, int z) {
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tmpBB.x0 = (float)x;
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tmpBB.y0 = (float)y;
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tmpBB.z0 = (float)z;
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tmpBB.x1 = (float)(x + 1);
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tmpBB.y1 = (float)(y + 1);
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tmpBB.z1 = (float)(z + 1);
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return &tmpBB;
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}
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bool isSolidRender() {
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return false;
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}
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bool isCubeShaped() {
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return false;
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}
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int getTexture(int face, int data) {
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if (face == 1 && data > 0) return tex - 1;
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if (face == 1) return tex;
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return 2;
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}
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void tick(Level* level, int x, int y, int z, Random* random) {
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if (isNearWater(level, x, y, z)) {
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level->setData(x, y, z, 7);
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} else {
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int moisture = level->getData(x, y, z);
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if (moisture > 0) {
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level->setData(x, y, z, moisture - 1);
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} else {
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if (!isUnderCrops(level, x, y, z)) {
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level->setTile(x, y, z, Tile::dirt->id);
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}
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}
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}
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}
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void fallOn(Level* level, int x, int y, int z, Entity* entity, float fallDistance) {
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if (!level->isClientSide && level->random.nextFloat() < (fallDistance - .5f)) {
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level->setTile(x, y, z, Tile::dirt->id);
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}
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}
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void neighborChanged(Level* level, int x, int y, int z, int type) {
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Tile::neighborChanged(level, x, y, z, type);
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const Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid()) {
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level->setTile(x, y, z, Tile::dirt->id);
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}
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}
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bool blocksLight() {
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return true;
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}
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int getResource(int data, Random* random) {
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return Tile::dirt->getResource(0, random);
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}
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private:
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bool isUnderCrops(Level* level, int x, int y, int z) {
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int r = 0;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++) {
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if (level->getTile(xx, y + 1, zz) == Tile::crops->id) {
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return true;
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}
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}
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return false;
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}
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bool isNearWater(Level* level, int x, int y, int z) {
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for (int xx = x - 4; xx <= x + 4; xx++) {
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for (int yy = y; yy <= y + 1; yy++) {
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for (int zz = z - 4; zz <= z + 4; zz++) {
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if (level->getMaterial(xx, yy, zz) == Material::water) {
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return true;
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}
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}
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}
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}
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return false;
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}
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__*/
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