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minecraft-pe-0.6.1/src/world/level/tile/LadderTile.h
2026-03-02 22:04:18 +03:00

113 lines
3.4 KiB
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__
#define NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__
//package net.minecraft.world.level->tile;
#include "../../../util/Random.h"
#include "../material/Material.h"
#include "../Level.h"
#include "Tile.h"
class LadderTile: public Tile
{
typedef Tile super;
public:
LadderTile(int id, int tex)
: super(id, tex, Material::decoration)
{
}
AABB* getAABB(Level* level, int x, int y, int z) {
int dir = level->getData(x, y, z);
float r = 2 / 16.0f;
if (dir == 2) this->setShape(0, 0, 1 - r, 1, 1, 1);
if (dir == 3) this->setShape(0, 0, 0, 1, 1, r);
if (dir == 4) this->setShape(1 - r, 0, 0, 1, 1, 1);
if (dir == 5) this->setShape(0, 0, 0, r, 1, 1);
return super::getAABB(level, x, y, z);
}
AABB getTileAABB(Level* level, int x, int y, int z) {
int dir = level->getData(x, y, z);
float r = 2 / 16.0f;
if (dir == 2) this->setShape(0, 0, 1 - r, 1, 1, 1);
if (dir == 3) this->setShape(0, 0, 0, 1, 1, r);
if (dir == 4) this->setShape(1 - r, 0, 0, 1, 1, 1);
if (dir == 5) this->setShape(0, 0, 0, r, 1, 1);
return super::getTileAABB(level, x, y, z);
}
bool blocksLight() {
return false;
}
bool isSolidRender() {
return false;
}
bool isCubeShaped() {
return false;
}
int getRenderShape() {
return Tile::SHAPE_LADDER;
}
int getRenderLayer() {
return Tile::RENDERLAYER_ALPHATEST;
}
bool mayPlace(Level* level, int x, int y, int z, unsigned char face) {
if (level->isSolidBlockingTile(x - 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1)) {
return true;
}
return false;
}
int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = itemValue;
if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
return dir;
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
int face = level->getData(x, y, z);
bool ok = false;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
if (!ok) {
//spawnResources(level, x, y, z, face); //@crafting
popResource(level, x, y, z, ItemInstance(Tile::ladder));
level->setTile(x, y, z, 0);
}
super::neighborChanged(level, x, y, z, type);
}
int getResourceCount(Random* random) {
return 1;
}
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__LadderTile_H__*/