99 lines
2.8 KiB
C++
Executable File
99 lines
2.8 KiB
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__ReedTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__ReedTile_H__
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//package net.minecraft.world.level.tile;
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#include "../../../util/Random.h"
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#include "../material/Material.h"
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#include "../Level.h"
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#include "Tile.h"
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class ReedTile: public Tile
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{
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public:
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ReedTile(int id, int tex)
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: Tile(id, Material::plant)
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{
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this->tex = tex;
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float ss = 6 / 16.0f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss);
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this->setTicking(true);
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}
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void tick(Level* level, int x, int y, int z, Random* random) {
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if (level->isEmptyTile(x, y + 1, z)) {
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int height = 1;
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while (level->getTile(x, y - height, z) == id) {
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height++;
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}
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if (height < 3) {
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int age = level->getData(x, y, z);
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if (age == 15) {
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level->setTile(x, y + 1, z, id);
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level->setData(x, y, z, 0);
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} else {
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level->setData(x, y, z, age + 1);
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}
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}
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}
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}
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bool mayPlace(Level* level, int x, int y, int z) {
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int below = level->getTile(x, y - 1, z);
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if (below == id) return true;
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if (below != ((Tile*)Tile::grass)->id && below != Tile::dirt->id && below != Tile::sand->id) return false;
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if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true;
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if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true;
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if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true;
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if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true;
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return false;
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}
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void neighborChanged(Level* level, int x, int y, int z, int type) {
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checkAlive(level, x, y, z);
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}
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bool canSurvive(Level* level, int x, int y, int z) {
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return mayPlace(level, x, y, z);
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}
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AABB* getAABB(Level* level, int x, int y, int z) {
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return NULL;
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}
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int getResource(int data, Random* random) {
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return Item::reeds->id;
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}
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bool blocksLight() {
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return false;
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}
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bool isSolidRender() {
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return false;
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}
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bool isCubeShaped() {
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return false;
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}
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int getRenderShape() {
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return Tile::SHAPE_CROSS_TEXTURE;
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}
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int getRenderLayer() {
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return Tile::RENDERLAYER_ALPHATEST;
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}
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protected:
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const void checkAlive(Level* level, int x, int y, int z) {
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if (!canSurvive(level, x, y, z)) {
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popResource(level, x, y, z, ItemInstance(Item::reeds));
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level->setTile(x, y, z, 0);
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}
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}
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__ReedTile_H__*/
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